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| This page lists all published demos and versions of CrossCode, arranged by date of release.
| | #REDIRECT [[Version history]] |
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| ==TechDemo==
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| ; First Release
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| : December 2012
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| The original TechDemo was a small game engine demo consisting of a series of puzzle rooms. The contents of this demo would later be adapted into [[Carla Salvatore|Carla]]'s orientation course on the [[MS Solar]], as well as the Final Challenge in the [[Rhombus Dungeon]].
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| ; Update
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| : March 2013
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| A minor update to the TechDemo to fix a critical bug with entity placement.
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| ; TechDemo++
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| : April 2013
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| A substantial update to the TechDemo which greatly upgraded the look and feel of the game, and also added several new puzzle rooms.
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| ==Demo==
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| === v0.1.0 ===
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| : December 2014
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| The original release of the CrossCode Demo provided three gameplay modes, each with a specific area and purpose in mind. Story Mode included the [[Old Hideout]] and the MS Solar and provided an introduction to [[CrossWorlds]] and the story of CrossCode. Puzzle Mode featured the Rhombus Dungeon and provided an exhibit of the game's many unique puzzle elements. Exploration Mode took place in [[Autumn's Rise]] and showcased the RPG elements and grinding and exploration aspects of the game.
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| === v0.1.1 ===
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| : December 2014
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| The first update provided many small bugfixes and improvements, as well as a major gameplay rebalancing.
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| === v0.1.2 ===
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| : December 2014
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| A minor update released on the same day as the previous one to fix problems with transferring savegames between versions.
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| === v0.1.3 ===
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| : February 2015
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| This major update coincided with the release of the CrossCode Indiegogo campaign. Along with a wide range of updates and improvements, this release substantially increased the size of the Rhombus Dungeon and added a boss fight to it. A shop, a sidequest and consumable items were also added to Exploration Mode.
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| === v0.1.4 ===
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| : March 2015
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| A small update to add a German dialogue option to the game.
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| ==== Changelog ====
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| ===== Additions =====
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| * German Translation! Na endlich!
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| * Custom cursor graphics. No more tiny cursor in full screen!
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| === v0.1.5 ===
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| : March 2015
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| Several bugs were fixed in this update, and an idle animation for Lea was added.
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| ==== Changelog ====
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| ===== Bug Fixes =====
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| * Fixed issue where Web audio wasn't used on first startup.
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| * Fixed bug with captain Jet's tutorial
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| * Fixed with BGM and Sound playback
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| ===== Additions =====
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| * Stretching idle animation for Lea. *yawn*
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| ; Easter Event
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| : April 2015
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| An event-based update for Easter 2015, introducing a challenge to be entered into a raffle for CrossCode posters. The update was only available online, and was reverted to v0.1.5 after a few days.
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| ==Early Access==
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| === v0.1.6 ===
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| : May 2015
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| The start of Early Access. This version is currently available on Steam, and a DRM-free version was distributed to Indiegogo backers via CrossCentral. The update remains similar in scale to the Demo, but adds several significant changes, including item trading, item destructibles and enemy drops in Exploration Mode.
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| ==== Changelog ====
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| ===== Bug Fixes =====
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| * Interacting with NPCs and other objects is not possible anymore in combat
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| ===== Additions =====
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| * Added new option: 'Item HUD Size'. Changes the size of the item notification window.
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| * New "Xeno Dialogs": NPCs will have conversations with each other when walking past them.
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| * Item trading NPCs. Trade cool items for other items!
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| * Item Destructibles: Destroy plants and similar objects to find new items.
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| * Shiny Destructibles: All destructibles come with fancy shining lines. Also, the protected sides are more clearly visible.
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| * Game codes: You can enter game codes for fancy/exclusive gimmicks!
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| * New details in Autumn Rise: Visit the amazing laser bridges and futuristic signposts!
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| * We started early access!
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| ===== Changes =====
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| * Reworked Item Obtain HUD. Now duplicated are counted into already existing visible item displays. Also only up to 5 items at a time are displayed.
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| === Shortened Demo ===
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| : June 2015
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| A shortened free demo, released to limit overlap with Early Access. It consists of the Story Mode only, and cuts off after the fight with the [[Cargo Crab]], displaying several screenshots of features from the other gameplay modes.
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| === v0.2.0 ===
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| The next Early Access update, released in early July 2015. It was be a major update, introducing two new areas, [[Rookie Harbor]] and [[Bergen Trail]].
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| === Changelog ===
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| ==== Bugfixes ====
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| *
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| ==== Additions ====
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| *
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| ==== Changes ====
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| *
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