Template:StatsList/doc: Difference between revisions
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{{Doc/start}} | {{Doc/start|baddoc=1}} | ||
== Example == | == Example == | ||
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{{StatsList | {{StatsList | ||
<!-- Stats: --> | <!-- Stats: --> | ||
| | | maxHP = +9999 | ||
| atk = +999 | | atk = +999 | ||
| def = +999 | | def = +999 | ||
| foc = +999 | | foc = +999 | ||
<!-- Resistances: --> | <!-- Resistances: --> | ||
| heat = +100 | | heat = +100 | ||
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| wave = +100 | | wave = +100 | ||
<!-- Modifiers: --> | <!-- Modifiers: --> | ||
| scope | | scope = +200 | ||
| | | steadyShot = +100 | ||
| legwork | | legwork = +100 | ||
| | | bulkCalibre = +100 | ||
| shooter | | shooter = +100 | ||
| brawler | | powerShot = +100 | ||
| bullseye | | brawler = +100 | ||
| bouncer | | bullseye = +100 | ||
| | | bouncer = +100 | ||
| assault | | pinBody = +100 | ||
| | | assault = +100 | ||
| berserker | | xCounter = +100 | ||
| momentum | | berserker = +100 | ||
| | | momentum = +100 | ||
| | | flashStep = +100 | ||
| | | extraDash = +1 | ||
| avenger | | solidGuard = +100 | ||
| bastion | | avenger = +100 | ||
| | | bastion = +1 | ||
| riposte | | royalGuard = +100 | ||
| | | riposte = +1 | ||
| balance | | ironStance = +100 | ||
| | | balance = +100 | ||
| | | hpRegen = +100 | ||
| | | spRegen = +100 | ||
| | | leafBracer = +1 | ||
| trainer | | onceMore = +1 | ||
| | | trainer = +100 | ||
| keeper | | luckyLucky = +100 | ||
| | | keeper = +100 | ||
| botanist | | zeroXP = -1 | ||
| | | botanist = +1 | ||
| appetite | | itemBooster = +100 | ||
| | | appetite = +1 | ||
| | | statusMend = +100 | ||
| | | burnRush = +100 | ||
| | | chillRush = +100 | ||
| | | joltRush = +100 | ||
| | | markRush = +100 | ||
| | | statusRush = +100 | ||
| | | burnGuard = +100 | ||
| | | chillGuard = +100 | ||
| | | joltGuard = +100 | ||
| | | markGuard = +100 | ||
| | | nimbleFeet = +1 | ||
| iceSkater = +1 | |||
}} | }} | ||
</syntaxhighlight> | </syntaxhighlight> | ||
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{{StatsList | {{StatsList | ||
<!-- Stats: --> | <!-- Stats: --> | ||
| | | maxHP = +9999 | ||
| atk = +999 | | atk = +999 | ||
| def = +999 | | def = +999 | ||
| foc = +999 | | foc = +999 | ||
<!-- Resistances: --> | <!-- Resistances: --> | ||
| heat = +100 | | heat = +100 | ||
Line 81: | Line 82: | ||
| wave = +100 | | wave = +100 | ||
<!-- Modifiers: --> | <!-- Modifiers: --> | ||
| scope | | scope = +200 | ||
| | | steadyShot = +100 | ||
| legwork | | legwork = +100 | ||
| | | bulkCalibre = +100 | ||
| shooter | | shooter = +100 | ||
| brawler | | powerShot = +100 | ||
| bullseye | | brawler = +100 | ||
| bouncer | | bullseye = +100 | ||
| | | bouncer = +100 | ||
| assault | | pinBody = +100 | ||
| | | assault = +100 | ||
| berserker | | xCounter = +100 | ||
| momentum | | berserker = +100 | ||
| | | momentum = +100 | ||
| | | flashStep = +100 | ||
| | | extraDash = +1 | ||
| avenger | | solidGuard = +100 | ||
| bastion | | avenger = +100 | ||
| | | bastion = +1 | ||
| riposte | | royalGuard = +100 | ||
| | | riposte = +1 | ||
| balance | | ironStance = +100 | ||
| | | balance = +100 | ||
| | | hpRegen = +100 | ||
| | | spRegen = +100 | ||
| | | leafBracer = +1 | ||
| trainer | | onceMore = +1 | ||
| | | trainer = +100 | ||
| keeper | | luckyLucky = +100 | ||
| | | keeper = +100 | ||
| botanist | | zeroXP = -1 | ||
| | | botanist = +1 | ||
| appetite | | itemBooster = +100 | ||
| | | appetite = +1 | ||
| | | statusMend = +100 | ||
| | | burnRush = +100 | ||
| | | chillRush = +100 | ||
| | | joltRush = +100 | ||
| | | markRush = +100 | ||
| | | statusRush = +100 | ||
| | | burnGuard = +100 | ||
| | | chillGuard = +100 | ||
| | | joltGuard = +100 | ||
| | | markGuard = +100 | ||
| | | nimbleFeet = +1 | ||
| iceSkater = +1 | |||
}} | }} | ||
|- | |- | ||
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"format": "block", | "format": "block", | ||
"params": { | "params": { | ||
" | "maxHP": { | ||
"label": "Max HP", | "label": "Max HP", | ||
"type": "number" | "type": "number" | ||
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"type": "number" | "type": "number" | ||
}, | }, | ||
" | "steadyShot": { | ||
"label": "Steady Shot", | "label": "Steady Shot", | ||
"type": "number" | "type": "number" | ||
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"type": "number" | "type": "number" | ||
}, | }, | ||
" | "bulkCalibre": { | ||
"label": "Bulk Calibre", | "label": "Bulk Calibre", | ||
"type": "number" | "type": "number" | ||
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"shooter": { | "shooter": { | ||
"label": "Shooter", | "label": "Shooter", | ||
"type": "number" | |||
}, | |||
"powerShot": { | |||
"label": "Power Shot", | |||
"type": "number" | "type": "number" | ||
}, | }, | ||
Line 200: | Line 206: | ||
"type": "number" | "type": "number" | ||
}, | }, | ||
" | "pinBody": { | ||
"label": "Pin Body", | "label": "Pin Body", | ||
"type": "number" | "type": "number" | ||
Line 208: | Line 214: | ||
"type": "number" | "type": "number" | ||
}, | }, | ||
" | "xCounter": { | ||
"label": "X Counter", | "label": "X Counter", | ||
"type": "number" | "type": "number" | ||
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"type": "number" | "type": "number" | ||
}, | }, | ||
" | "flashStep": { | ||
"label": "Flash Step", | "label": "Flash Step", | ||
"type": "number" | "type": "number" | ||
}, | }, | ||
" | "extraDash": { | ||
"label": "Extra Dash", | "label": "Extra Dash", | ||
"type": "number" | "type": "number" | ||
}, | }, | ||
" | "solidGuard": { | ||
"label": "Solid Guard", | "label": "Solid Guard", | ||
"type": "number" | "type": "number" | ||
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"type": "number" | "type": "number" | ||
}, | }, | ||
" | "royalGuard": { | ||
"label": "Royal Guard", | "label": "Royal Guard", | ||
"type": "number" | "type": "number" | ||
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"type": "number" | "type": "number" | ||
}, | }, | ||
" | "ironStance": { | ||
"label": "Iron Stance", | "label": "Iron Stance", | ||
"type": "number" | "type": "number" | ||
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"type": "number" | "type": "number" | ||
}, | }, | ||
" | "hpRegen": { | ||
"label": "HP Regen", | "label": "HP Regen", | ||
"type": "number" | "type": "number" | ||
}, | }, | ||
" | "spRegen": { | ||
"label": "SP Regen", | "label": "SP Regen", | ||
"type": "number" | "type": "number" | ||
}, | }, | ||
" | "leafBracer": { | ||
"label": "Leaf Bracer", | "label": "Leaf Bracer", | ||
"type": "number" | "type": "number" | ||
}, | }, | ||
" | "onceMore": { | ||
"label": "Once More", | "label": "Once More", | ||
"type": "number" | "type": "number" | ||
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"type": "number" | "type": "number" | ||
}, | }, | ||
" | "luckyLucky": { | ||
"label": "Lucky Lucky", | "label": "Lucky Lucky", | ||
"type": "number" | "type": "number" | ||
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"type": "number" | "type": "number" | ||
}, | }, | ||
" | "zeroXP": { | ||
"label": "Zero XP", | "label": "Zero XP", | ||
"type": "number" | "type": "number" | ||
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"type": "number" | "type": "number" | ||
}, | }, | ||
" | "itemBooster": { | ||
"label": "Item Booster", | "label": "Item Booster", | ||
"type": "number" | "type": "number" | ||
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"type": "number" | "type": "number" | ||
}, | }, | ||
" | "statusMend": { | ||
"label": "Status Mend", | "label": "Status Mend", | ||
"type": "number" | "type": "number" | ||
}, | }, | ||
" | "burnRush": { | ||
"label": "Burn Rush", | "label": "Burn Rush", | ||
"type": "number" | "type": "number" | ||
}, | }, | ||
" | "chillRush": { | ||
"label": "Chill Rush", | "label": "Chill Rush", | ||
"type": "number" | "type": "number" | ||
}, | }, | ||
" | "joltRush": { | ||
"label": "Jolt Rush", | "label": "Jolt Rush", | ||
"type": "number" | "type": "number" | ||
}, | }, | ||
" | "markRush": { | ||
"label": "Mark Rush", | "label": "Mark Rush", | ||
"type": "number" | "type": "number" | ||
}, | }, | ||
" | "statusRush": { | ||
"label": "Status Rush", | "label": "Status Rush", | ||
"type": "number" | "type": "number" | ||
}, | }, | ||
" | "burnGuard": { | ||
"label": "Burn Guard", | "label": "Burn Guard", | ||
"type": "number" | "type": "number" | ||
}, | }, | ||
" | "chillGuard": { | ||
"label": "Chill Guard", | "label": "Chill Guard", | ||
"type": "number" | "type": "number" | ||
}, | }, | ||
" | "joltGuard": { | ||
"label": "Jolt Guard", | "label": "Jolt Guard", | ||
"type": "number" | "type": "number" | ||
}, | }, | ||
" | "markGuard": { | ||
"label": "Mark Guard", | "label": "Mark Guard", | ||
"type": "number" | "type": "number" | ||
}, | }, | ||
" | "nimbleFeet": { | ||
"label": "Nimble Feet", | "label": "Nimble Feet", | ||
"type": "number" | "type": "number" | ||
}, | }, | ||
" | "iceSkater": { | ||
"label": "Ice Skater", | "label": "Ice Skater", | ||
"type": "number" | "type": "number" |
Latest revision as of 10:30, 4 May 2021
This template's documentation has been marked as bad. Please improve or add to it.
Example
Code | Result |
---|---|
<syntaxhighlight lang="html"> ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() </syntaxhighlight> |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
TemplateData
Used to add stat changes on Item pages.
Parameter | Description | Type | Status | |
---|---|---|---|---|
Max HP | maxHP | no description | Number | optional |
Attack | atk | no description | Number | optional |
Defense | def | no description | Number | optional |
Focus | foc | no description | Number | optional |
Heat Resistance | heat | no description | Number | optional |
Cold Resistance | cold | no description | Number | optional |
Shock Resistance | shock | no description | Number | optional |
Wave Resistance | wave | no description | Number | optional |
Scope | scope | no description | Number | optional |
Steady Shot | steadyShot | no description | Number | optional |
Legwork | legwork | no description | Number | optional |
Bulk Calibre | bulkCalibre | no description | Number | optional |
Shooter | shooter | no description | Number | optional |
Power Shot | powerShot | no description | Number | optional |
Brawler | brawler | no description | Number | optional |
Bullseye | bullseye | no description | Number | optional |
Bouncer | bouncer | no description | Number | optional |
Pin Body | pinBody | no description | Number | optional |
Assault | assault | no description | Number | optional |
X Counter | xCounter | no description | Number | optional |
Berserker | berserker | no description | Number | optional |
Momentum | momentum | no description | Number | optional |
Flash Step | flashStep | no description | Number | optional |
Extra Dash | extraDash | no description | Number | optional |
Solid Guard | solidGuard | no description | Number | optional |
Avenger | avenger | no description | Number | optional |
Bastion | bastion | no description | Number | optional |
Royal Guard | royalGuard | no description | Number | optional |
Riposte | riposte | no description | Number | optional |
Iron Stance | ironStance | no description | Number | optional |
Balance | balance | no description | Number | optional |
HP Regen | hpRegen | no description | Number | optional |
SP Regen | spRegen | no description | Number | optional |
Leaf Bracer | leafBracer | no description | Number | optional |
Once More | onceMore | no description | Number | optional |
Trainer | trainer | no description | Number | optional |
Lucky Lucky | luckyLucky | no description | Number | optional |
Keeper | keeper | no description | Number | optional |
Zero XP | zeroXP | no description | Number | optional |
Botanist | botanist | no description | Number | optional |
Item Booster | itemBooster | no description | Number | optional |
Appetite | appetite | no description | Number | optional |
Status Mend | statusMend | no description | Number | optional |
Burn Rush | burnRush | no description | Number | optional |
Chill Rush | chillRush | no description | Number | optional |
Jolt Rush | joltRush | no description | Number | optional |
Mark Rush | markRush | no description | Number | optional |
Status Rush | statusRush | no description | Number | optional |
Burn Guard | burnGuard | no description | Number | optional |
Chill Guard | chillGuard | no description | Number | optional |
Jolt Guard | joltGuard | no description | Number | optional |
Mark Guard | markGuard | no description | Number | optional |
Nimble Feet | nimbleFeet | no description | Number | optional |
Ice Skater | iceSkater | no description | Number | optional |