Locations: Difference between revisions
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{{Location Navbox}} | |||
CrossCode takes place in a game called [[CrossWorlds]], a fictional online game of the distant future. CrossWorlds is a highly unusual game in that it takes place in locations on a [[Shadoon|real moon]] in real space. This page lists the exact '''locations''' that can be visited in-game. | |||
== Cities == | |||
Cities act as hubs for each area in the game, and are where the majority of shops, traders and quests can be found. | |||
* [[Rhombus Square]] | * [[Rhombus Square]] | ||
* [[Rookie Harbor]] | * [[Rookie Harbor]] | ||
* [[Bergen Village]] | |||
* [[Ba'kii Kum]] | |||
* [[Basin Keep]] | |||
== Exploration Areas == | |||
These areas consist mainly of optional content, but must be traversed through. They are typically large, spread-out areas containing many respawning enemies and botanics, as well as treasures hidden behind puzzles and complex jumping paths. Some of the exploration areas that do not have associated cities may contain a hub region serving the same purpose. | |||
* [[Autumn's Rise]] | * [[Autumn's Rise]] | ||
* [[Bergen Trail]] | * [[Bergen Trail]] | ||
* [[Maroon Valley]] | * [[Maroon Valley]] | ||
* [[Autumn's Fall]] | * [[Autumn's Fall]] | ||
* [[Vermillion Wasteland]] | |||
* [[Gaia's Garden]] | * [[Gaia's Garden]] | ||
* [[ | * [[Sapphire Ridge]] | ||
* [[Azure Archipelago]] ([[A New Home]] DLC) | |||
== Dungeons == | |||
Dungeons are typically complex areas containing many puzzles and mandatory fights, including a final boss, that must be progressed through to continue the story. | |||
* [[Rhombus Dungeon]] | |||
* [[Temple Mine]] | |||
* [[Faj'ro Temple]] | |||
* [[Vermillion Dungeon]] | |||
* [[So'najiz Temple]] | * [[So'najiz Temple]] | ||
* [[Zir'vitar Temple]] | * [[Zir'vitar Temple]] | ||
* [[Grand Krys'kajo]] | * [[Grand Krys'kajo]] | ||
* [[ | * [[Vermillion Tower]] | ||
* [[ | * [[Ku'lero Temple]] ([[A New Home]] DLC) | ||
* [[ | |||
== Plot Locations == | |||
These are typically small, plot-relevant locations that do not fit into the other categories. | |||
* [[Old Hideout]] | |||
* [[M.S. Solar]] | |||
* [[Homestedt]] ([[A New Home]] DLC) | |||
== Other | == Other == | ||
A few areas that are not canonically part of the CrossCode story are considered part of the [[Meta]] location. There is also a location called Testing Grounds, which consists entirely of [[Unused maps]]. | |||
[[Category: | [[Category:Locations| ]] |
Latest revision as of 19:18, 15 August 2021
CrossCode takes place in a game called CrossWorlds, a fictional online game of the distant future. CrossWorlds is a highly unusual game in that it takes place in locations on a real moon in real space. This page lists the exact locations that can be visited in-game.
Cities
Cities act as hubs for each area in the game, and are where the majority of shops, traders and quests can be found.
Exploration Areas
These areas consist mainly of optional content, but must be traversed through. They are typically large, spread-out areas containing many respawning enemies and botanics, as well as treasures hidden behind puzzles and complex jumping paths. Some of the exploration areas that do not have associated cities may contain a hub region serving the same purpose.
- Autumn's Rise
- Bergen Trail
- Maroon Valley
- Autumn's Fall
- Vermillion Wasteland
- Gaia's Garden
- Sapphire Ridge
- Azure Archipelago (A New Home DLC)
Dungeons
Dungeons are typically complex areas containing many puzzles and mandatory fights, including a final boss, that must be progressed through to continue the story.
- Rhombus Dungeon
- Temple Mine
- Faj'ro Temple
- Vermillion Dungeon
- So'najiz Temple
- Zir'vitar Temple
- Grand Krys'kajo
- Vermillion Tower
- Ku'lero Temple (A New Home DLC)
Plot Locations
These are typically small, plot-relevant locations that do not fit into the other categories.
Other
A few areas that are not canonically part of the CrossCode story are considered part of the Meta location. There is also a location called Testing Grounds, which consists entirely of Unused maps.