Combat Arts/Neutral Dash: Difference between revisions

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There are four Neutral Dash combat arts available to [[Spheromancers]]. Due to [[Circuit]] branching, [[Lea]] can only have two of them, a first-level art and a second-level one, active at a time.
There are four Neutral [[Dash]] [[Combat Arts]] available to [[Spheromancer]]s. Due to how the [[Circuit]] branches, you can have only one paired set, a first- and second-level art, active at a time.  


==Azure Strike==
==Azure Strike==
[[File:azure-strike-icon.png|left]]
{| class="article-table"
|<sup>LVL</sup> 1||<sup>CP</sup> 1||<sup>SP</sup> 1||<sup>DMG</sup> Melee||<sup>Neutral Dash</sup>
|}
''Dash right through your enemies, damaging everything in your way.''
[[File:azure-strike.gif|right]]
[[Lea]] dashes a distance of approximately 3.5 normal dashes, spinning rapidly surrounded by an azure sphere, damaging all enemies she passes through.


[[File:azure-strike-icon.png]] ''Dash right through your enemies, damaging everything in your way.''
Use this art to get somewhere you want to go in a hurry, or just get around [[CrossWorlds]] a little faster. Its long distance allows Lea to dash straight through large groups of enemies blocking her way. An art with many uses depending on the situation: escape a large attack, flee if cornered, close in on a charging enemy to break it, or just to damage a line of enemies strewn out behind her. Each [[element]] has its own version of Azure Strike with variations to match its style: [[Crimson Strike|Crimson]], [[Indigo Strike|Indigo]], [[Amber Strike|Amber]], and [[Verdant Strike]]s for Heat, Cold, Shock, and Wave, respectively.


[[File:azure-strike.png|right]]
[[Apollo]] uses Azure Strike during his first duel against Lea. It is also one of the few Combat Arts known to be available to multiple classes, as [[Emilie]] can also use it during combat, although hers gives her a pentagon-shaped aura rather than a spherical one.
 
Azure Strike is a non-elemental, level one [[Dash]]-type [[Combat Art]]. It costs 1 CP to activate and 1 SP to use.
 
When using it, [[Lea]] dashes across a long distance, spinning rapidly and generating an azure glow around her. All enemies that she makes contact with during this move are damaged.
 
This is one of the basic combat arts in CrossCode. The extremely long distance of the dash makes it ideal when fighting large groups of enemies, as it is possible to dash straight through the group to flee if cornered, with the damage dealt to the enemies being a welcome bonus. It can also be useful when needing to break an enemy when there's a large group in the way.
 
[[Apollo]] uses Azure Strike during his duel. It is also one of the few Combat Arts known to be available to multiple classes, as [[Emilie]] can also use it during combat, although hers gives her a pentagon-shaped aura rather than a spherical one.
[[Category:Combat Arts]]


==First Cut==
==First Cut==
[[File:First-cut-icon.png]] ''A very powerful attack that will hit exactly one enemy.''
[[File:First-cut-icon.png|left]]
 
{| class="article-table"
[[File:first-cut.png|right]]
|<sup>LVL</sup> 1||<sup>CP</sup> 1||<sup>SP</sup> 1||<sup>DMG</sup> Melee||<sup>EFFECTS</sup> [[File:Lock icon.png]]Lock||<sup>Neutral Dash</sup>
 
|}
First Cut is a non-elemental, level one Dash-type Combat Art. It costs 1 CP to activate and 1 SP to use.
''A very powerful attack that will hit exactly one enemy.''
[[File:first-cut.gif|right]]
Lea performs a normal-looking dash with a long range. Once the dash passes through the first enemy within a 3-dash range, Lea strikes it and comes to a quick stop. The struck enemy remains stunned momentarily, then takes a larger blow sending it flying back the way she came. Any additional enemies Lea passes through before stopping are completely unaffected.


When using it, Lea performs a normal-looking dash with a long range. Once the dash passes through the first enemy, Lea comes to a quick stop while the enemy takes a small amount of damage and remains stunned momentarily, before taking a large amount of damage and flying backward. Any additional enemies that the dash hits before Lea can stop are passed through but completely unaffected.
First Cut is useful against single targets because it locks their actions, deals high damage, and flings them in a predictable direction. Since it only affects a specific enemy, First Cut can be useful when fighting in an area crowded with non-aggroed enemies. However, it is not useful for fleeing from groups, as the dash stops after hitting an enemy.
 
First Cut is highly useful against single targets due to its high damage and the fact that its large knockback interrupts many attacks. It also specifically targets enemies, which can be useful when fighting in an area crowded with non-aggroed enemies. However, it is less useful for fleeing from groups, as the dash stops after hitting an enemy.


==Azure Surge==
==Azure Surge==
[[File:Azure-surge-icon.png]] ''Dash through your enemies and ignite delayed damage spreading through nearby targets.''
[[File:Azure-surge-icon.png|left]]
{| class="article-table"
|<sup>LVL</sup> 2||<sup>CP</sup> 2||<sup>SP</sup> 3||<sup>DMG</sup> Melee||<sup>EFFECTS</sup> [[File:Interrupt icon.png]]Interrupt||<sup>Neutral Dash</sup>
|}
''Dash through your enemies and ignite delayed damage spreading through nearby targets.''
[[File:azure-surge.gif|right]]
Lea dashes a distance of approximately 4 normal dashes, spinning rapidly surrounded by a large spherical aura. All enemies her aura contacts during this move are damaged, knocked back, and stunned momentarily. Then each of them pops off a small explosion damaging themselves and others in a small radius.


[[File:azure-surge.png|right]]
Azure Surge shares many of the same functions as Azure Strike, but is better suited for the thick of combat. It interrupts all enemies with its first hit, providing crowd control, and its increased area and splash damage are very effective against tight clumps of enemies. If your only goal is to get somewhere fast, you might as well stick with Azure Strike to conserve SP, since this has only slightly farther range.
 
Azure Surge is a non-elemental, level two Dash-type Combat Art. It costs 2 CP to activate and 3 SP to use.
 
This is an upgraded version of Azure Strike. When using it, Lea performs a long dash surrounded by a very large spherical aura, which increases the hit area of the skill. Enemies hit by the dash take damage and weak knockback. After a brief stun period, they then explode, taking high damage and dealing weak splash damage to all nearby enemies (including themselves and enemies missed by the dash).
 
While Azure Surge shares the same getaway functionality as its weaker version, its increased area and splash damage make it excellent at crowd control as well. The skill can hit each member of a tightly-packed group of enemies, and deal splash damage to them all several times as well.


==Final Showdown==
==Final Showdown==
[[File:Final-showdown-icon.png]] ''An extremely powerful attack that will hit exactly one enemy. A lot.''
[[File:Final-showdown-icon.png|left]]
{| class="article-table"
|<sup>LVL</sup> 2||<sup>CP</sup> 2||<sup>SP</sup> 3||<sup>DMG</sup> Melee||<sup>EFFECTS</sup> [[File:Lock icon.png]]Lock||<sup>Neutral Dash</sup>
|}
''An extremely powerful attack that will hit exactly one enemy. A lot.''
[[File:final-showdown.gif|right]]
Lea performs a normal-looking dash with a long range. Once the dash passes through the first enemy within a 3-dash range, Lea strikes it and executes a rapid series of short dashes through it that deal damage each time and slowly lift it in the air, finishing with a stronger strike. The target drops to the ground and Lea stops on the other side of it.


[[File:final-showdown.png|right]]
Final Showdown has much the same purpose as First Cut, dealing 3 times the damage and locking the target for roughly 3 times as long. Despite the description, the dashes also damage other enemies very close to the main target, although they will miss the majority of the damage as they are not lifted into the air.
{{-}}
==Gallery==
<gallery mode=packed>
File:Azure-strike-apollo.png|Apollo using Azure Strike
File:Azure-strike-emilie.png|Emilie using Azure Strike
</gallery>


Final Showdown is a non-elemental, level two Dash-type Combat Art. It costs 2 CP to activate and 3 SP to use.
[[Category:Combat Arts]]
 
This is an upgraded version of First Cut. When using it, Lea dashes into a nearby enemy and immediately begins to dash back and forth through them, dealing damage each time. The enemy is slowly lifted into the air with each attack, until Lea deals a high-damage finishing move, causing the enemy to drop to the ground and Lea to land nearby. Despite the description, this attack can deal damage to other enemies very close to the main target, although they will miss the majority of the damage as they are not lifted into the air.
 
Despite its multiple attacks, Final Showdown mainly works as a more powerful First Cut, and the same strategies apply to using it.
 
==Other Images==
[[File:Azure-strike-apollo.png]] [[File:Azure-strike-emilie.png]]

Latest revision as of 00:46, 8 July 2022

There are four Neutral Dash Combat Arts available to Spheromancers. Due to how the Circuit branches, you can have only one paired set, a first- and second-level art, active at a time.

Azure Strike

LVL 1 CP 1 SP 1 DMG Melee Neutral Dash

Dash right through your enemies, damaging everything in your way.

Lea dashes a distance of approximately 3.5 normal dashes, spinning rapidly surrounded by an azure sphere, damaging all enemies she passes through.

Use this art to get somewhere you want to go in a hurry, or just get around CrossWorlds a little faster. Its long distance allows Lea to dash straight through large groups of enemies blocking her way. An art with many uses depending on the situation: escape a large attack, flee if cornered, close in on a charging enemy to break it, or just to damage a line of enemies strewn out behind her. Each element has its own version of Azure Strike with variations to match its style: Crimson, Indigo, Amber, and Verdant Strikes for Heat, Cold, Shock, and Wave, respectively.

Apollo uses Azure Strike during his first duel against Lea. It is also one of the few Combat Arts known to be available to multiple classes, as Emilie can also use it during combat, although hers gives her a pentagon-shaped aura rather than a spherical one.

First Cut

LVL 1 CP 1 SP 1 DMG Melee EFFECTS Lock Neutral Dash

A very powerful attack that will hit exactly one enemy.

Lea performs a normal-looking dash with a long range. Once the dash passes through the first enemy within a 3-dash range, Lea strikes it and comes to a quick stop. The struck enemy remains stunned momentarily, then takes a larger blow sending it flying back the way she came. Any additional enemies Lea passes through before stopping are completely unaffected.

First Cut is useful against single targets because it locks their actions, deals high damage, and flings them in a predictable direction. Since it only affects a specific enemy, First Cut can be useful when fighting in an area crowded with non-aggroed enemies. However, it is not useful for fleeing from groups, as the dash stops after hitting an enemy.

Azure Surge

LVL 2 CP 2 SP 3 DMG Melee EFFECTS Interrupt Neutral Dash

Dash through your enemies and ignite delayed damage spreading through nearby targets.

Lea dashes a distance of approximately 4 normal dashes, spinning rapidly surrounded by a large spherical aura. All enemies her aura contacts during this move are damaged, knocked back, and stunned momentarily. Then each of them pops off a small explosion damaging themselves and others in a small radius.

Azure Surge shares many of the same functions as Azure Strike, but is better suited for the thick of combat. It interrupts all enemies with its first hit, providing crowd control, and its increased area and splash damage are very effective against tight clumps of enemies. If your only goal is to get somewhere fast, you might as well stick with Azure Strike to conserve SP, since this has only slightly farther range.

Final Showdown

LVL 2 CP 2 SP 3 DMG Melee EFFECTS Lock Neutral Dash

An extremely powerful attack that will hit exactly one enemy. A lot.

Lea performs a normal-looking dash with a long range. Once the dash passes through the first enemy within a 3-dash range, Lea strikes it and executes a rapid series of short dashes through it that deal damage each time and slowly lift it in the air, finishing with a stronger strike. The target drops to the ground and Lea stops on the other side of it.

Final Showdown has much the same purpose as First Cut, dealing 3 times the damage and locking the target for roughly 3 times as long. Despite the description, the dashes also damage other enemies very close to the main target, although they will miss the majority of the damage as they are not lifted into the air.

Gallery