Autumn's Rise Observatory: Difference between revisions
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The '''Autumn's Rise Observatory''' was a special area in [[Autumn's Rise]] which contained a [[monster]]-fighting arena. The Observatory was later changed to be part of the [[The Observatory]] quest, but prior to [[CrossCode Versions|v0.6.0]] it could be unlocked by completing the {{QuestLink|Old Observatory}} sidequest. The Observatory contained the ''Enemy Rush challenge'', which was the only major monster-fighting arena in the game other than the [[Final Challenge]]. | The '''Autumn's Rise Observatory''' was a special area in [[Autumn's Rise]] which contained a [[monster]]-fighting arena. The Observatory was later changed to be part of the [[The Observatory]] quest, but prior to [[CrossCode Versions|v0.6.0]] it could be unlocked by completing the {{QuestLink|Old Observatory}} sidequest. The Observatory contained the ''Enemy Rush challenge'', which was the only major monster-fighting arena in the game other than the [[Final Challenge]]. |
Latest revision as of 23:20, 29 August 2022
Please note that this item has been removed from CrossCode and is currently unavailable.
The Autumn's Rise Observatory was a special area in Autumn's Rise which contained a monster-fighting arena. The Observatory was later changed to be part of the The Observatory quest, but prior to v0.6.0 it could be unlocked by completing the Old Observatory sidequest. The Observatory contained the Enemy Rush challenge, which was the only major monster-fighting arena in the game other than the Final Challenge.
Enemy Rush Challenge

The Enemy Rush consisted of fighting 99 enemies in 21 rounds. The challenge was timed and repeatable. The first completion of the challenge rewarded the player with a unique weapon, the LV01Winner's Pride.
The arena itself was a large circular area. There were eight platforms located here which rose for certain rounds, both as obstacles and to give places for Bovines to run into. It was possible to be lifted by one of these platforms, but there was little point to this other than possibly to wait for regeneration. Combat never stopped during the challenge, although autumn creatures did spawn non-aggressive just like elsewhere.
There were four enemies in the Enemy Rush that can no longer be encountered anywhere in CrossCode: the Uber Beta Mouse Bot, the Ultra Mouse, the Alpha Shredder and the Freezing Shredder. All other enemies were those encountered in areas up to and including Autumn's Rise. The final enemy in the challenge was a second encounter with the Blue Hedgehag miniboss.
The rounds were as follows:
Round | Enemies | Special Notes |
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1 | ![]() |
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2 | ![]() |
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3 | ![]() |
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4 | ![]() |
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5 | ![]() |
Teal platforms are raised. |
6 | ![]() |
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7 | ![]() |
All platforms are raised; enemies spawn widely spaced. |
8 | ![]() |
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9 | ![]() |
Teal platforms are raised. |
10 | ![]() ![]() |
Red and violet platforms are raised. |
11 | ![]() ![]() ![]() |
Teal platforms are raised. |
12 | ![]() ![]() |
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13 | ![]() ![]() |
|
14 | ![]() |
Teal platforms are raised. |
15 | ![]() |
Enemies spawn widely spaced. |
16 | ![]() |
|
17 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Teal platforms are raised, enemies spawn staggered. |
18 | ![]() |
Red platforms are raised. |
19 | ![]() ![]() ![]() |
Teal platforms are raised. |
20 | ![]() |
Red and violet platforms are raised. |
21 | ![]() ![]() |
All platforms are raised. |