Chillin' Hillkat: Difference between revisions

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{{Enemy_Card|name=Chilln' Hillkat
{{Enemy_Card|name=Chillin' Hillkat
|sprite=File:Chilln-hillkat-sprite.png
|sprite=File:Chilln-hillkat-sprite.png
|location=[[Autumn's Fall]]
|location=[[Autumn's Fall]]
|color=#BF5900
|level=34
|level=34
|blevel=62
|type=Organic
|type=Organic
|subtype=Headbanging Mammal
|subtype=Headbanging Mammal
|MaxHP=1700
|HP=1700
|Atk=137
|atk=147
|Def=124
|def=139
|Foc=144
|foc=165
|bHP=11541
|batk=373
|bdef=353
|bfoc=419
|heat=-50
|cold=50
|EXP=33
|EXP=33
|Credit=277
|bEXP=27
|Drops={{ItemDrop|{{ItemDrop/entry|name=Headphone Scraps|chance=12%|rank=D|quantity=1-2}}{{ItemDrop/entry|name=Hi-Sandwich|chance=8%|rank=B|quantity=1}}}}|HeatResist = 50%|ColdResist = -50%}}
|credits=333
The '''Chilln' Hillkat''' is a [[Monster]] in [[CrossCode]]. It is found in [[Autumn's Fall]].
|bcredits=1239
|drops={{ItemDrop|{{ItemDrop/entry|name=Headphone Scraps|chance=12%|rank=D|quantity=1}}
{{ItemDrop/entry|name=Tofu Cracker|chance=4%|rank=B|quantity=1}}
{{ItemDrop/entry|name=Garnet|chance=10%|rank=C}}}}}}
{{EnemyNavBox|Autumn's Fall}}
The '''Chillin' Hillkat''' is an organic [[enemy]] in [[CrossWorlds]]. It is found in [[Autumn's Fall]].
 
{{Encyclopedia|title=Chillin' Hillkat
|icon=Organic
|contents=This meerkat shows the same characteristics as normal ones. However it has gained the ability to surround stones in a thick layer of ice and throw them at aggressors. Those hurt like hell, so you better watch out.<br />ts name is quite misleading, as the music its listening to has been found to be heavy metal.
|source=Monster Fibula report
}}


==Appearance==
==Appearance==
The Chilln' Hillkat is a small, brown-furred creature looking out from a hole in the ground. It wears cyan headphones, to distinguish it from its weaker counterparts. It will stay in one place, headbanging to music, until engaged in combat.
The Chillin' Hillkat is a small, brown-furred creature looking out from a hole in the ground. It wears cyan headphones, to distinguish it from its weaker counterparts. It will stay in one place, headbanging to music, until engaged in combat.


==Combat==
==Combat==
The Chilln' Hillkat is a very quick in combat, and dives under the ground to pop up in a new location when approached or aggressed. Its basic attack is to throw a small projectile, which appear to be fireballs and deal Heat-elemental damage, at the player. It will occasionally charge for a more powerful attack, shown by it turning red. In this attack, it dashes at the player underground and jumps up at them from beneath, hitting them for high damage.
The Chillin' Hillkat is a very quick in combat, and dives under the ground to pop up in a new location when approached or aggravated. Its basic attack is to throw a small [[Heat]] rock that can inflict [[File:Burn icon.png|link=Burn]] [[Burn]]. When this rock hits anything, like a wall or the player, it splits into two and travels in the opposite direction. It will occasionally charge for a more powerful attack, shown by it flashing red. In this attack, it burrows and positions itself beneath the player underground to uppercut them and throw a splitting rock at the same time. This enemy is immune to knockback, which allows it to escape attacks that are supposed to stunlock enemies, and can be broken by throwing a charged [[Ball]] at it when it is preparing its uppercut attack.


It is possible to stun a Hillkat by hitting it with a charged [[Ball]] while it is charging its special attack. Due to their speed and evasiveness, it is nearly impossible to hit one with multiple consecutive Balls or with any melee, unless it is charging or stunned. They are completely immune to knockback, and are often able to escape stunlock situations.
==Strategies==
As they tend to burrow and run away whenever you or your allies get too close, it is better to keep your distance and only attack with Balls. Break them whenever you get the opportunity even if you are focusing on another enemy at the time and always consider the possibility that a split rock might hit you even if you dodged the original projectile. Another thing to consider is that, despite the fact that they attack with Heat, they are actually [[Cold]] enemies and thus weak to Heat.


==Strategies==
==Locations==
As it is difficult to damage Hillkats during typical gameplay, it will often be beneficial to wait until they charge their attack, stun them, then attack with melee or [[Combat Arts]] while they are stunned. When hit, even with a normal Ball, they dive underground, making it possible to greatly reduce the ranged attacks they can deal. Fighting large groups of Hillkats is difficult, as a charged Ball is needed to stun, and the other Hillkat's ranged attacks can disrupt your charging. In these circumstances, hitting the Hillkats with Combat Arts when they charge their attack and then dashing away from the resulting attack may be the best way to whittle down their numbers. It can also be noted that Chilln' Hillkats are weak to the Cold element, allowing higher damage to be dealt to them at the risk of being weak to their normal attack.
;'''[[Autumn's Fall]]'''
:*Village Remains (x2)
:*Pillar Isle (x3)
:*Ancient Center (x4)
:*Northern Exit (x5)
:*Ruined Path (x3)
:*Eastern Exit (x8)
:*Great Lake (x11)
:*Secluded Path (x3)
:*Lake Cave 1 (x2)
:*Lake Cave 2 (x10)
:*Lake Cave 3 (x6)
:Only during the '''{{QuestLink|Chase of the Hologram Frobbit}}''' quest:
:*Great Lake (x8)
:During both the original [[Para Island Raid]] and the Raid Rematch in [[A New Home]]:
:*Para Island 2 (x4)
:*Para Island 3 (x3)
;'''Autumn's Fall & [[Autumn's Rise]]'''
:Only during the '''{{QuestLink|Points of Power}}''' quest:
:*Village Remains (x3)
:*Normal Clearing (x13)
;'''[[Rhombus Square]]'''
:Only during the DLC-exclusive quest '''{{QuestLink|Lost and On the Run}}''':
:*South Arch (x2)


When fighting Hillkats and Hedgehags together, it is recommended to kill the Hedgehags first, as they attack you directly, leaving them much more open to quick destruction than the evasive Hillkats. Hillkats and Bovines can be a deadly combination, due to their respective time-consuming defeat strategies. If you aren't at a sufficient level to deal with either of them quickly, it may be necessary to lose the Bovines, which are slower and have no ranged abilities, by fleeing or jumping to an island. The two can then be dealt with much easier individually. If this is impossible, lead the Bovine to stun itself, and aggress the Hillkat during the following respite period.
==Gallery==
<gallery mode=packed>
File:chillkat-throw.png|Rock throw.
File:chillkat-uppercut.png|Doing an uppercut and throwing a rock at the same time.
</gallery>


==Locations==
[[Category:Enemies]]
;Autumn's Fall
:Village Remains: x2
:Pillar Isle: x3
:Ancient Center: x4
:Northern Exit: x5
:Ruined Path: x3
:Eastern Exit: x8
[[Category:Monsters]]

Latest revision as of 15:32, 11 December 2022

'

The Chillin' Hillkat is an organic enemy in CrossWorlds. It is found in Autumn's Fall.

Chillin' Hillkat

This meerkat shows the same characteristics as normal ones. However it has gained the ability to surround stones in a thick layer of ice and throw them at aggressors. Those hurt like hell, so you better watch out.
ts name is quite misleading, as the music its listening to has been found to be heavy metal.

-Monster Fibula report

Appearance

The Chillin' Hillkat is a small, brown-furred creature looking out from a hole in the ground. It wears cyan headphones, to distinguish it from its weaker counterparts. It will stay in one place, headbanging to music, until engaged in combat.

Combat

The Chillin' Hillkat is a very quick in combat, and dives under the ground to pop up in a new location when approached or aggravated. Its basic attack is to throw a small Heat rock that can inflict Burn. When this rock hits anything, like a wall or the player, it splits into two and travels in the opposite direction. It will occasionally charge for a more powerful attack, shown by it flashing red. In this attack, it burrows and positions itself beneath the player underground to uppercut them and throw a splitting rock at the same time. This enemy is immune to knockback, which allows it to escape attacks that are supposed to stunlock enemies, and can be broken by throwing a charged Ball at it when it is preparing its uppercut attack.

Strategies

As they tend to burrow and run away whenever you or your allies get too close, it is better to keep your distance and only attack with Balls. Break them whenever you get the opportunity even if you are focusing on another enemy at the time and always consider the possibility that a split rock might hit you even if you dodged the original projectile. Another thing to consider is that, despite the fact that they attack with Heat, they are actually Cold enemies and thus weak to Heat.

Locations

Autumn's Fall
  • Village Remains (x2)
  • Pillar Isle (x3)
  • Ancient Center (x4)
  • Northern Exit (x5)
  • Ruined Path (x3)
  • Eastern Exit (x8)
  • Great Lake (x11)
  • Secluded Path (x3)
  • Lake Cave 1 (x2)
  • Lake Cave 2 (x10)
  • Lake Cave 3 (x6)
Only during the Chase of the Hologram Frobbit quest:
  • Great Lake (x8)
During both the original Para Island Raid and the Raid Rematch in A New Home:
  • Para Island 2 (x4)
  • Para Island 3 (x3)
Autumn's Fall & Autumn's Rise
Only during the Points of Power quest:
  • Village Remains (x3)
  • Normal Clearing (x13)
Rhombus Square
Only during the DLC-exclusive quest Lost and On the Run:
  • South Arch (x2)

Gallery