Combat Arts/Heat Dash: Difference between revisions

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There are five [[Heat]] [[Dash]] [[Combat Arts]] available to [[Spheromancer]]s: two first-level, two second-level, and one third-level art.
There are five [[Heat]] [[Dash]] [[Combat Arts]] available to [[Spheromancer]]s: two first-level, two second-level, and one third-level art. You can have only one of each level active at a time.
 
==Ashen Mine==
[[File:Ashen_Mine.gif|right|300px]]
[[File:Ashen-mine-icon.png]] ''Place a mine that explodes when enemies are nearby.''
 
Ashen Mine is a heat-elemental, level one Dash-type Combat Art. It costs 1 CP to activate and 1 SP to use.
 
When using it, [[Lea]] dashes while leaving behind a mine that explodes when enemies are nearby. If no enemy comes near the mine, it will eventually explode on its own. The damage from a mine can knock enemies back.
 
This art is meant for escape, as the mine it creates is summoned on the place from which Lea dashes away, and thus can't be used to dive into battle.
 
[[Apollo]] uses this combat art during his second and third duels against Lea.
{{-}}


==Crimson Strike==
==Crimson Strike==
[[File:Crimson-strike-icon.png|left]]
{| class="article-table"
|<sup>LVL</sup> 1||<sup>CP</sup> 1||<sup>SP</sup> 1||<sup>DMG</sup> Melee||<sup>EFFECTS</sup> [[File:Inflicts Burn.png]]Inflicts [[Burn]]||<sup>Heat Dash</sup>
|}
''Dash through your enemies while leaving a trail of fire.''
[[File:Crimson_Strike.gif|right|300px]]
[[File:Crimson_Strike.gif|right|300px]]
[[File:Crimson-strike-icon.png]] ''Performs a fierce whirl attack, engulfing your enemies in flames.''
[[Lea]] dashes the same distance as [[Azure Strike]], spinning rapidly surrounded by whirls of flame, damaging, Burning, and knocking back all enemies she passes through.


Crimson Strike is a heat-elemental, level one Dash-type Combat Art. It costs 1 CP to activate and 1 SP to use.
The same uses for Azure Strike apply to Crimson Strike. More than that, the two are almost identical, save for Crimson Strike's fieriness and slightly wider width.


Upon using Crimson Strike, Lea dashes the distance of approximately three normal dashes towards the direction she is heading, damaging enemies along and near the path of her movement. Hit enemies are also knocked back.
[[Pentafist]]s can also use this combat art, as shown by [[Emilie]].


Crimson Strike offers for a more offensive option than its counterpart, Ashen Mine. The damage it provides can be used to damage multiple enemies at once, or just to escape danger.
==Ashen Mine==
[[File:Ashen-mine-icon.png|left]]
{| class="article-table"
|<sup>LVL</sup> 1||<sup>CP</sup> 1||<sup>SP</sup> 1||<sup>DMG</sup> Ranged||<sup>Heat Dash</sup>
|}
''Place a mine that explodes when enemies are nearby.''
[[File:Ashen_Mine.gif|right|300px]]
Lea dashes a distance of 1.5 normal dashes, leaving behind a mine. The mine arms after 1 second, ready to explode when your enemies come near. If none do after 5 seconds, the mine explodes on its own. The explosion hits once damaging and knocking back enemies.


Pentafists can also use this combat, as shown by [[Emilie]].
Surprisingly, Ashen Mine does ''not'' inflict Burn, but its explosion radius is quite wide. This art is best used to damage or shake off pursuing enemies, so that several of them are standing on top of it when the mine arms. Otherwise, it doesn't last long enough or deal enough damage to lay extensive minefields.
{{-}}


==Mine Valley==
[[Apollo]] uses this combat art during his second and third duels against Lea.
[[File:Mine_Valley.gif|right|300px]]
[[File:Mine_Valley_-icon.PNG]] ''Dash and place multiple mines which can seek enemies when not touched.''


Mine Valley is a heat-elemental, level two Dash-type Combat Art. It costs 2 CP to activate and 3 SP to use.
When using this art, Lea dashes a long distance, leaving 3 Ashen Mines that can also seek nearby enemies if they don't come in contact with one.
The additional travel distance and mine damage, as well as the seeking capability of the mines, make Mine Valley much more useful than Ashen Mine. It can be used to place all three mines near a single target, inflicting large damage, or to escape danger while dealing damage.
{{-}}
==Crimson Stream==
==Crimson Stream==
[[File:Crimson_Stream_-icon.PNG|left]]
{| class="article-table"
|<sup>LVL</sup> 2||<sup>CP</sup> 2||<sup>SP</sup> 3||<sup>DMG</sup> Mixed||<sup>EFFECTS</sup> [[File:Inflicts Burn.png]]Inflicts Burn||<sup>Heat Dash</sup>
|}
''Surround yourself with fire and dash a long way, leaving hot damaging magma on the ground.''
[[File:Crimson_Stream.gif|right|300px]]
[[File:Crimson_Stream.gif|right|300px]]
[[File:Crimson_Stream_-icon.PNG]] ''Surround yourself with fire and dash a long way, leaving hot damaging magma on the ground. Causes [[Burn]].''
Lea dashes a distance of approximately 5 normal dashes, spinning rapidly surrounded by wider whirls of flame than Crimson Strike. She leaves a trail of churning flames in her wake lasting 5 seconds, that continuously damages and Burns enemies.


Crimson Stream is a heat-elemental, level two Dash-type Combat Art. It costs 2 CP to activate and 3 SP to use.
An upgrade of Crimson Strike in many respects, much like [[Azure Surge]] is to Azure Strike. The trail of fire is effective against many enemies at once, making this art best for dashing through large groups to Burn all of them. Subsequent use extinguishes the previous trail of fire.


Upon using Crimson Stream, Lea dashes a long distance, damaging and knocking away enemies along and near her path. Additionally, she leaves magma on the ground that lasts around five seconds. This damages and burns enemies that walk into it.
==Mine Valley==
[[File:Mine_Valley_-icon.PNG|left]]
{| class="article-table"
|<sup>LVL</sup> 2||<sup>CP</sup> 2||<sup>SP</sup> 3||<sup>DMG</sup> Ranged||<sup>Heat Dash</sup>
|}
''Dash and place multiple mines which can seek enemies when not touched.''
[[File:Mine_Valley.gif|right|300px]]
Lea dashes a distance of approximately 3 normal dashes, leaving behind 3 mines similar to Ashen Mine along her path. All these mines home in on and explode against the first enemy any of them encounter.


Crimson Stream deals largely increased damage compared to Crimson Strike thanks to the added Burn component. It can be used to deal massive area damage.
Because of its longer dash distance and proximity radius, Mine Valley is far more reliable against pursuers than Ashen Mine. Curiously, if you use Mine Valley multiple times to lay several mines, all of them converge on the triggering enemy, and continue if you keep laying more mines. None of Ashen Mine's mines participate.
{{-}}


==Scarlet Rain==
==Scarlet Rain==
[[File:Scarlet Rain (video).gif|thumb]]
[[File:Scarlet-rain-icon.png|left]]
[[File:Scarlet-rain-icon.png]] ''Mark enemies by dashing through them which will be bombarded by a blazing meteor shower.''
{| class="article-table"
 
|<sup>LVL</sup> 3||<sup>CP</sup> 3||<sup>SP</sup> 6||<sup>DMG</sup> Mixed||<sup>EFFECTS</sup> [[File:Interrupt icon.png]]Interrupt [[File:Inflicts Burn.png]]Inflicts Burn||<sup>Heat Dash</sup>
Scarlet Rain is a heat-elemental, level three Dash-type Combat Art. It costs 3 CP to activate and 6 SP to use.
|}
 
''Mark enemies by dashing through them which will be bombarded by a blazing meteor shower.''
When used, Lea instantly dashes a long way, damaging enemies in and near her path. A meteor shower will then bombard the enemies hit, inflicting high damage and burning them and other enemies within the proximity of the explosions.
[[File:Scarlet Rain (video).gif|right|300px]]
Lea dashes a distance of approximately 5 normal dashes, surrounded by bright whirls of flame. Lea pauses briefly, then can act on her own. If she struck any enemies, they are marked with revolving targeting diamonds and a series of around 13 fiery meteors bombard the marked targets.


The meteors from Scarlet Rain bypass the protection of some enemies, such as the iron mask of Bovines.
Since each meteor explosion damages everything around it, Scarlet Rain is most effective against tightly clustered enemies in confined spaces. This is one of few ways to deal damage from above, bypassing the protection of some enemies such as the iron mask of Bovines.


[[Category:Combat Arts]]
[[Category:Combat Arts]]

Latest revision as of 19:25, 2 August 2022

There are five Heat Dash Combat Arts available to Spheromancers: two first-level, two second-level, and one third-level art. You can have only one of each level active at a time.

Crimson Strike

LVL 1 CP 1 SP 1 DMG Melee EFFECTS Inflicts Burn Heat Dash

Dash through your enemies while leaving a trail of fire.

Lea dashes the same distance as Azure Strike, spinning rapidly surrounded by whirls of flame, damaging, Burning, and knocking back all enemies she passes through.

The same uses for Azure Strike apply to Crimson Strike. More than that, the two are almost identical, save for Crimson Strike's fieriness and slightly wider width.

Pentafists can also use this combat art, as shown by Emilie.

Ashen Mine

LVL 1 CP 1 SP 1 DMG Ranged Heat Dash

Place a mine that explodes when enemies are nearby.

Lea dashes a distance of 1.5 normal dashes, leaving behind a mine. The mine arms after 1 second, ready to explode when your enemies come near. If none do after 5 seconds, the mine explodes on its own. The explosion hits once damaging and knocking back enemies.

Surprisingly, Ashen Mine does not inflict Burn, but its explosion radius is quite wide. This art is best used to damage or shake off pursuing enemies, so that several of them are standing on top of it when the mine arms. Otherwise, it doesn't last long enough or deal enough damage to lay extensive minefields.

Apollo uses this combat art during his second and third duels against Lea.

Crimson Stream

LVL 2 CP 2 SP 3 DMG Mixed EFFECTS Inflicts Burn Heat Dash

Surround yourself with fire and dash a long way, leaving hot damaging magma on the ground.

Lea dashes a distance of approximately 5 normal dashes, spinning rapidly surrounded by wider whirls of flame than Crimson Strike. She leaves a trail of churning flames in her wake lasting 5 seconds, that continuously damages and Burns enemies.

An upgrade of Crimson Strike in many respects, much like Azure Surge is to Azure Strike. The trail of fire is effective against many enemies at once, making this art best for dashing through large groups to Burn all of them. Subsequent use extinguishes the previous trail of fire.

Mine Valley

LVL 2 CP 2 SP 3 DMG Ranged Heat Dash

Dash and place multiple mines which can seek enemies when not touched.

Lea dashes a distance of approximately 3 normal dashes, leaving behind 3 mines similar to Ashen Mine along her path. All these mines home in on and explode against the first enemy any of them encounter.

Because of its longer dash distance and proximity radius, Mine Valley is far more reliable against pursuers than Ashen Mine. Curiously, if you use Mine Valley multiple times to lay several mines, all of them converge on the triggering enemy, and continue if you keep laying more mines. None of Ashen Mine's mines participate.

Scarlet Rain

LVL 3 CP 3 SP 6 DMG Mixed EFFECTS Interrupt Inflicts Burn Heat Dash

Mark enemies by dashing through them which will be bombarded by a blazing meteor shower.

Lea dashes a distance of approximately 5 normal dashes, surrounded by bright whirls of flame. Lea pauses briefly, then can act on her own. If she struck any enemies, they are marked with revolving targeting diamonds and a series of around 13 fiery meteors bombard the marked targets.

Since each meteor explosion damages everything around it, Scarlet Rain is most effective against tightly clustered enemies in confined spaces. This is one of few ways to deal damage from above, bypassing the protection of some enemies such as the iron mask of Bovines.