Flamin' Hillkat: Difference between revisions

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==Combat==
==Combat==
The Flamin' Hillkat will try to fight from a distance and will burrow when approached, when the line between it and its target is obstructed and sometimes after attacks. It attacks by throwing a rock directly at its target, but it can sometimes charge up, flashing red, for a different attack. It is possible to stun a Hillkat by hitting it with a charged [[Ball]] while it is charging, or to get close, so it interrupts the charge to burrow and escape. If the Hillkat finishes to charge, it will burrow and emerge below its target with a powerful uppercut. Getting hit too many times too quickly may result in [[Status Effects#Burn|Burn]], which causes a lot of extra damage.
The Flamin' Hillkat will try to fight from a distance and will burrow when approached, when the line between it and its target is obstructed and sometimes after attacks. It attacks by throwing a rock directly at its target, but it can sometimes charge up, flashing red, for a different attack. It is possible to stun a Hillkat by hitting it with a charged [[Ball]] while it is charging, or to get close, so it interrupts the charge to burrow and escape. If the Hillkat finishes to charge, it will burrow and emerge below its target with a powerful uppercut. Getting hit too many times too quickly may result in [[Burn]], which causes a lot of extra damage.


They are completely immune to knockback and are often able to escape stun-lock situations.
They are completely immune to knockback and are often able to escape stun-lock situations.

Latest revision as of 06:23, 2 August 2022

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The Flamin' Hillkat is an organic enemy in CrossWorlds. It is found in Autumn's Rise.

Flamin' Hillkat

This sub-species of the Rockin' Hillkat wears red headphones instead of green ones. It also shows a more aggressive behavior towards aggressors by throwing flaming stones at them instead of normal ones.
Contrary to popular belief the music it's listening to is smooth jazz.

-Monster Fibula report

Appearance

The Flamin' Hillkat is a small, brown-furred creature looking out from a hole in the ground. It wears bright red headphones, to distinguish it from its weaker counterpart, the Rockin' Hillkat, which wears green headphones. It will stay in one place, headbanging to music, until engaged in combat.

Combat

The Flamin' Hillkat will try to fight from a distance and will burrow when approached, when the line between it and its target is obstructed and sometimes after attacks. It attacks by throwing a rock directly at its target, but it can sometimes charge up, flashing red, for a different attack. It is possible to stun a Hillkat by hitting it with a charged Ball while it is charging, or to get close, so it interrupts the charge to burrow and escape. If the Hillkat finishes to charge, it will burrow and emerge below its target with a powerful uppercut. Getting hit too many times too quickly may result in Burn, which causes a lot of extra damage.

They are completely immune to knockback and are often able to escape stun-lock situations.

Strategies

Do not bother going for melee, instead focus on ranged combat. Most of the times, simply moving while far away and shooting will be enough but, as it is difficult to damage Hillkats during typical gameplay, it will often be beneficial to wait until they charge their attack, stun them, then attack with melee or Combat Arts while they are stunned. When hit, even with a normal Ball, they dive underground, making it possible to greatly reduce the frequency of their attacks. Fighting large groups of Hillkats is difficult, as a charged Ball is needed to stun, and the other Hillkat's ranged attacks can disrupt your charging. In these circumstances, hitting the Hillkats with Combat Arts when they charge their attack and then dashing away from the resulting attack may be the best way to whittle down their numbers. It can also be noted that Flamin' Hillkats are weak to the Cold element, allowing higher damage to be dealt to them at the risk of being weak to their normal attack.

When fighting Hillkats and Hedgehags together, it is recommended to kill the Hedgehags first, as they attack you directly, leaving them much more open to quick destruction than the evasive Hillkats. Hillkats and Bovines can be a deadly combination, due to their respective time-consuming defeat strategies. If you aren't at a sufficient level to deal with either of them quickly, it may be necessary to lose the Bovines, which are slower and have no ranged abilities, by fleeing or jumping to an island. The two can then be dealt with much easier individually. If this is impossible, lead the Bovine to stun itself, and aggress the Hillkat during the following respite period.

Locations

Autumn's Rise
  • Pathway 4 (x6)
  • Pathway 5 (x6) (x6 during Bull Grab quest)
  • Pathway 6 (x2)
  • Pathway 7 (X8)
  • Ending Pathway (x2)
  • Old Observatory (x2)
  • Hillkat Cave (x3) (x4 total during Hillkat Bandleader boss fight)

Development Notes

The Flamin' Hillkat was introduced along with Autumn's Rise in the first version of the Demo. It has appeared in all subsequent versions of the game except the Shortened Demo.