Rockin' Hillkat: Difference between revisions

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|sprite=File:Green-meerkat-sprite.png
|sprite=File:Green-meerkat-sprite.png
|location=[[Autumn's Rise]]
|location=[[Autumn's Rise]]
|color=#BF5900
|level=5
|level=5
|blevel=55
|type=Organic
|type=Organic
|subtype=Mammal
|subtype=Headbanging Mammal
|MaxHP=275
|HP=275
|Atk=32
|atk=31
|Def=27
|def=28
|Foc=33
|foc=33
|Resist=none
|bHP=9429
|batk=320
|bdef=289
|bfoc=341
|EXP=43
|EXP=43
|Credit=21
|bEXP=29
|Drops={{ItemDrop|{{ItemDrop/entry|name=Headphone Scraps|sprite=File:Trade-bronze.png|chance=12%|rank=D}}{{ItemDrop/entry|name=Hi-Sandwich|sprite=File:Item-consumable-white.png|chance=4%|rank=B}}}}}}
|credits=28
The [[Rockin' Hillkat]] is a monster in [[CrossCode]]. It is found in [[Autumn's Rise]].
|bcredits=1042
|drops={{ItemDrop|{{ItemDrop/entry|name=Headphone Scraps|chance=12%|rank=D|quantity=1}}
{{ItemDrop/entry|name=Hi-Sandwich|chance=4%|rank=B|quantity=1}}
{{ItemDrop/entry|name=Ruby|chance=8%|rank=C|quantity=1}}}}}}
 
The '''Rockin' Hillkat''' is an organic [[enemy]] in [[CrossWorlds]]. It can be encountered in [[Autumn's Rise]].
{{EnemyNavBox|Autumn's Rise}}
{{Encyclopedia|title=Rockin' Hillkat
|icon=Organic
|contents=This happy meerkat spends half of its life below ground where it listens to music on its headphones. It can burrow tunnels so fast that it can use them both to attack predators and escape from them.<br />When threatened it will throw stones and use a fierce uppercut. Before doing so it will charge up for a short while. Use this window and stun it by throwing a charged ball at it.
|source=Monster Fibula report
}}


==Appearance==
==Appearance==
Line 19: Line 35:


==Combat==
==Combat==
The Hillkat is a very quick in combat, and dives under the ground to pop up in a new location when approached or aggressed. Its basic attack is to throw small projectiles, most likely stones, at the player. It will occasionally charge for a more powerful attack, shown by it turning red. In this attack, it dashes at the player underground and jumps up at them from beneath, hitting them for high damage.
The Hillkat will try to fight from a distance and will burrow when approached, when the line between it and its target is obstructed and sometimes after attacks. It attacks by throwing a rock directly at its target, but it can sometimes charge up, flashing red, for a different attack. It is possible to stun a Hillkat by hitting it with a charged [[Ball]] while it is charging, or to get close, so it interrupts the charge to burrow and escape. If the Hillkat finishes to charge, ti will burrow and emerge below its target with a powerful uppercut.


It is possible to stun a Hillkat by hitting it with a charged [[Ball]] while it is charging its special attack. Due to their speed and evasiveness, it is nearly impossible to hit one with multiple consecutive Balls or with any melee, unless it is charging or stunned. They are completely immune to knockback, and are often able to escape stunlock situations.
They are completely immune to knockback and are often able to escape stun-lock situations.


==Strategies==
==Strategies==
As it is difficult to damage Hillkats during typical gameplay, it will often be beneficial to wait until they charge their attack, stun them, then attack with melee or [[Combat Arts]] while they are stunned. When hit, even with a normal Ball, they dive underground, making it possible to greatly reduce the ranged attacks they can deal. Fighting large groups of Hillkats is difficult, as a charged Ball is needed to stun, and the other Hillkat's ranged attacks can disrupt your charging. In these circumstances, hitting the Hillkats with Combat Arts when they charge their attack and then dashing away from the resulting attack may be the best way to whittle down their numbers.  
Do not bother going for melee, instead focus on ranged combat. Most of the times, simply moving while far away and shooting willbe enough, but, as it is difficult to damage Hillkats during typical gameplay, it will often be beneficial to wait until they charge their attack, stun them, then attack with melee or [[Combat Arts]] while they are stunned. When hit, even with a normal Ball, they dive underground, making it possible to greatly reduce the ranged attacks they can deal. Fighting large groups of Hillkats is difficult, as a charged Ball is needed to stun, and the other Hillkat's ranged attacks can disrupt your charging. In these circumstances, hitting the Hillkats with Combat Arts when they charge their attack and then dashing away from the resulting attack may be the best way to whittle down their numbers.  


When fighting Hillkats and Hedgehags together, it is recommended to kill the Hedgehags first, as they attack you directly, leaving them much more open to quick destruction than the evasive Hillkats. Hillkats and Bovines can be a deadly combination, due to their respective time-consuming defeat strategies. If you aren't at a sufficient level to deal with either of them quickly, it may be necessary to lose the Bovines, which are slower and have no ranged abilities, by fleeing or jumping to an island. The two can then be dealt with much easier individually.If this is impossible, lead the Bovine to stun itself, and aggress the Hillkat during the following respite period.
When fighting Hillkats and Hedgehags together, it is recommended to kill the Hedgehags first, as they attack you directly, leaving them much more open to quick destruction than the evasive Hillkats. Hillkats and Bovines can be a deadly combination, due to their respective time-consuming defeat strategies. If you aren't at a sufficient level to deal with either of them quickly, it may be necessary to lose the Bovines, which are slower and have no ranged abilities, by fleeing or jumping to an island. The two can then be dealt with much easier individually.If this is impossible, lead the Bovine to stun itself, and aggress the Hillkat during the following respite period.
Line 39: Line 55:
:Obelisk Lake: x3
:Obelisk Lake: x3
:Pathway 4: x2
:Pathway 4: x2
:Inside observatory: x8 fought as part of the [[Autumn's Rise Observatory|Enemy Rush]] challenge (4 in round 8, 2 in round 11, 1 in round 13 and 1 in round 17)


==Development Notes==
==Trivia==
The Rockin' Hillkat was introduced along with Autumn's Rise in the first version of the [[CrossCode Versions#Demo|Demo]]. It has appeared in all subsequent versions of the game except the Shortened Demo.


[[Category: Monsters]]
* The Rockin' Hillkat was introduced along with Autumn's Rise in the first version of the [[CrossCode Versions#Demo|Demo]]. It has appeared in all subsequent versions of the game except the Shortened Demo.

Latest revision as of 20:16, 22 January 2022

The Rockin' Hillkat is an organic enemy in CrossWorlds. It can be encountered in Autumn's Rise. '

Rockin' Hillkat

This happy meerkat spends half of its life below ground where it listens to music on its headphones. It can burrow tunnels so fast that it can use them both to attack predators and escape from them.
When threatened it will throw stones and use a fierce uppercut. Before doing so it will charge up for a short while. Use this window and stun it by throwing a charged ball at it.

-Monster Fibula report

Appearance

The Rockin' Hillkat is a small, brown-furred creature looking out from a hole in the ground. It wears bright green headphones to distinguish it from its stronger counterpart, the Flamin' Hillkat, which wears red headphones. It will stay in one place, headbanging to music, until engaged in combat.

Combat

The Hillkat will try to fight from a distance and will burrow when approached, when the line between it and its target is obstructed and sometimes after attacks. It attacks by throwing a rock directly at its target, but it can sometimes charge up, flashing red, for a different attack. It is possible to stun a Hillkat by hitting it with a charged Ball while it is charging, or to get close, so it interrupts the charge to burrow and escape. If the Hillkat finishes to charge, ti will burrow and emerge below its target with a powerful uppercut.

They are completely immune to knockback and are often able to escape stun-lock situations.

Strategies

Do not bother going for melee, instead focus on ranged combat. Most of the times, simply moving while far away and shooting willbe enough, but, as it is difficult to damage Hillkats during typical gameplay, it will often be beneficial to wait until they charge their attack, stun them, then attack with melee or Combat Arts while they are stunned. When hit, even with a normal Ball, they dive underground, making it possible to greatly reduce the ranged attacks they can deal. Fighting large groups of Hillkats is difficult, as a charged Ball is needed to stun, and the other Hillkat's ranged attacks can disrupt your charging. In these circumstances, hitting the Hillkats with Combat Arts when they charge their attack and then dashing away from the resulting attack may be the best way to whittle down their numbers.

When fighting Hillkats and Hedgehags together, it is recommended to kill the Hedgehags first, as they attack you directly, leaving them much more open to quick destruction than the evasive Hillkats. Hillkats and Bovines can be a deadly combination, due to their respective time-consuming defeat strategies. If you aren't at a sufficient level to deal with either of them quickly, it may be necessary to lose the Bovines, which are slower and have no ranged abilities, by fleeing or jumping to an island. The two can then be dealt with much easier individually.If this is impossible, lead the Bovine to stun itself, and aggress the Hillkat during the following respite period.

Locations

Autumn's Rise
Pathway 1: x1
???: x7
Quiet Passage 1: x3
Pathway 2: x1
Pathway 3: x4
Off Road 1: x2 respawning, plus 2 fought as part of the Digging for Data sidequest
Off Road 2: x5
Obelisk Lake: x3
Pathway 4: x2

Trivia

  • The Rockin' Hillkat was introduced along with Autumn's Rise in the first version of the Demo. It has appeared in all subsequent versions of the game except the Shortened Demo.