CrossCode Versions: Difference between revisions

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|June 3 2015
|June 3 2015
|-
|-
|colspan="2"|A shortened free demo, released to limit overlap with Early Access. It consists of the Story Mode only, and cuts off after the fight with the [[Cargo Crab]], displaying several screenshots of features from the other gameplay modes.
|colspan="2"|A shortened free demo, released to limit overlap with Early Access. It consists of the Story Mode only, and cuts off after the fight with the [[Cargo Crab]], displaying several screenshots of features from the other gameplay modes. Note that there may be multiple versions of the Shortened Demo, but these have not been tracked.
|}
|}
==Early Access v0.2==
==Early Access v0.2==
Line 328: Line 328:
|
|
* Fixed crash when requesting stats from Carla.
* Fixed crash when requesting stats from Carla.
|}
==Early Access v0.3==
===v0.3.0===
{| class="wikitable"
!Release Date
|September 30 2015
|-
|colspan="2"|The second Milestone update. v0.3.0 connected the three gameplay modes into a single storyline. A small section of [[Rhombus Square]] was added to tie the modes together, and the [[Rhombus Dungeon]], [[Rookie Harbor]] and [[Bergen Trail]] all received additional content, with Rhombus Dungeon and Bergen Trail being essentially complete as of this update. The quest system was the other feature of note added with this update.
|-
!colspan="2"|Changelog
|-
!Bugfixes
|
* Various mapping glitches and bugs as usual!
* Fixed Trade Dialog opening the "Currently Equipped"-Dialog although the equipment is not equipped or is not a requirement.
* Fixed "Game Code". Is now correctly called "Bonus Code".
* Fixed display issues with "NEW"-Item Tab and equipped items.
* Double sound glitch in opening sequence with Lea.
* Fixed facing problem when loading checkpoints.
* Items are now correctly hidden when collected during a cutscene.
|-
!Additions
|
* Quest-System! Whoop! It's the first version of this system so be nice!
* New cutscenes connecting previously separated game modes. Meet new faces and enter Rookie Harbor the correct way!
* Revamped First Dungeon (formerly known as "Puzzle Mode"). Now you have a proper dungeon which even unlocks some abilities!
* New Maps in Bergen Trail and Rookie Harbor. Also new maps connecting the 3 game modes.
* New Snowman and Goat enemies in Bergen Trail.
* New epic BGM for Bergen Trail.
* Dynamic NPC-Spawning-System. Random NPCs now run around CrossWorlds!
* Preset Loading! Load from a preset of saves so you don't have to start all over again!
* Menu Tutorials. Don't worry, they are short and sweet!
* Hover over maps in the Map menu to get the map name! Works with gamepad too!
* Added option to hide Money Notifications.
* Added option to increase padding in dialog bubbles/boxes.
|-
!Changes
|
* When collecting an item it will always move to the top in the "New"-Tab.
* No more Separation of Gameplay modes! All modes are now connected through story!
* Kept in old saves this time. NOTE: These saves probably break the game. Enjoy!
* Adjustment to EXP-Curve. Since we merged the game modes we had to tone down the leveling a bit.
* Tweaked Bergen Trail and Autumn's Rise maps, including chest placement, enemy placement, and details.
* Previous "Quests" now use the Quest-System.
* Circuit Menu now only displays the CP count for the unlocked elements.
* Removed Carla stats for now. Will be replaced with a shiny new menu soon!
|}
===v0.3.1===
{| class="wikitable"
!Release Date
|October 2 2015
|-
|colspan="2"|The first of several major bugfix updates for the quest system.
|-
!colspan="2"|Changelog
|-
!Bugfixes
|
* Critical fix for quests. Things went very wrong as soon as quests have been solved.
* Fix in Jet's tutorial. Target bot now actually detects all the hits.
* Several language improvements. (special thanks to Wervyn!)
* A certain blue individual can count chests again.
|-
!Additions
|
* New save import/export feature. Press F10!
|}
===v0.3.2===
{| class="wikitable"
!Release Date
|October 10 2015
|-
|colspan="2"|More bugfixes, and drop rates modified.
|-
!colspan="2"|Changelog
|-
!Bugfixes
|
* No more legend bunny glitch!
* Fixed graphic glitches in circuit menu.
* Added missing German translation for cutscene after escape sequence.
|-
!Additions
|
* New BGM for the cutscene right after Rhombus Dungeon.
|-
!Changes
|
* Changed some enemies drop rates and added "Frosted Carrot" drop to White Frobbits (very rare with at least A Combat Rank)
|}
===v0.3.2-2===
{| class="wikitable"
!Release Date
|October 11 2015
|-
|colspan="2"|Hotfix for quest system bugs.
|-
!colspan="2"|Changelog
|-
!Bugfixes
|
* Fixed crash due to quest states reset.
|}
===v0.3.2-3===
{| class="wikitable"
!Release Date
|October 13 2015
|-
|colspan="2"|Hotfix for quest and storage system bugs.
|-
!colspan="2"|Changelog
|-
!Bugfixes
|
* Fixed quest hub quests - we may have to reset your quest progress. Sorry!
* Fixed critical storage system issue.
|}
|}

Revision as of 00:09, 30 October 2015

This page lists all published demos and versions of CrossCode, arranged by date of release.

TechDemo

First Release

Release Date December 2012
The original TechDemo was a small game engine demo consisting of a series of puzzle rooms. The contents of this demo would later be adapted into Carla's orientation course on the MS Solar, as well as the Final Challenge in the Rhombus Dungeon.

Update

Release Date March 17 2013
A minor update to the TechDemo to fix a critical bug with entity placement.

TechDemo++

Release Date April 7 2013
A substantial update to the TechDemo which greatly upgraded the look and feel of the game, and also added several new puzzle rooms.
Changelog
  • added new simple bot enemy
  • new health bar displayed below enemies
  • changed graphics of counter-shooting turret bot
  • made camera move more smoothly (does not move rapidly when aiming in a certain radius)
  • gameplay changes:
    • fluid player movements when switching to aim mode
    • The aiming line now goes precisely through the crosshair
    • matching reaction on ball hits: player and enemies only blink when actually damaged
  • changed dodging:
    • faster dodge with less penalty on aiming precision
    • you can dodge 3 times in a row. After this dodging gets slower
    • you can dodge through enemies
    • you can now dash using space too
  • added gamepad support for Chrome! Play CrossCode with your Xbox-Controller!
  • added AR-Display
    • displays a small message box over map content
    • used in combat to inform about enemy behavior and state
  • added MUSIC & SOUND
    • the volume can be changed via the options menu on the left site
  • updated webpage to support multi language (currently German and English)
  • new puzzle object: Multi Hit Switch (needs to be hit multiple times in quick succession)
  • new method to pre-render graphics (drastically reducing the draw-calls and thus increasing the performance)
  • new control mechanics to control the game via keyboard. Use the movement key to navigate through menus (or the D-Pad on your gamepad)
  • new rooms (one to show the multi hit switch and one after the credits ;))
  • made the ceiling of maps darker to separate them better
  • new graphics for buttons when hovering over them (or selecting them)
  • implemented GameAddon architecture to structure our game
  • GUI improvements

Demo

v0.1.0

Release Date December 1, 2014
The original release of the CrossCode Demo provided three gameplay modes, each with a specific area and purpose in mind. Story Mode included the Old Hideout and the MS Solar and provided an introduction to CrossWorlds and the story of CrossCode. Puzzle Mode featured the Rhombus Dungeon and provided an exhibit of the game's many unique puzzle elements. Exploration Mode took place in Autumn's Rise and showcased the RPG elements and grinding and exploration aspects of the game.
Changelog
Changes
  • Demo Release! whuuu!

v0.1.1

Release Date December 9 2014
The first update provided many small bugfixes and improvements, as well as a major gameplay rebalancing.
Changelog
Bugfixes
  • Crashes at various places
  • Saving/Loading related issues
  • Cancelling special attacks and other crazy stuff
  • Display bugs in equipment menu
  • A whole bunch of map errors
  • Wrong treasure count in exploration area (ups!)
Additions
  • Option to reset neutral skill tree (It'll cost you though!)
  • Graphics libraries for standalone version. Might increase performance if you had low fps previously
Changes
  • Changed damage formula for better scaling
  • Position when loading savefile is now the entry point of the map
  • Shizuka Special now 110% more awesome
  • Old saves should work (sorry if we broke them), but items might need to be equipped again.

v0.1.2

Release Date December 9 2014
A minor update released on the same day as the previous one to fix problems with transferring savegames between versions.
Changelog
Bugfixes
  • Fixed critical problem with missing equipment items

v0.1.3

Release Date February 25 2015
This major update coincided with the release of the CrossCode Indiegogo campaign. Along with a wide range of updates and improvements, this release substantially increased the size of the Rhombus Dungeon and added a boss fight to it. A shop, a sidequest and consumable items were also added to Exploration Mode.
Changelog
Bugfixes
  • Fixed crash when hovering unimplemented skills with medium/small size option
  • Various mapping issues
  • Collision bugs in exploration and story areas
  • Throwing a ball after stopping to move a block
  • Problems with instant text and skipping scenes
  • Input issues causing bugs like slow motion all the time
Additions
  • Changelog view. You're looking at it right now. Awesome!
  • special IndieGogo overlay for the crowdfunding campaign
  • Several new rooms to the puzzle mode and a new boss!
  • Quick menu and usable items
  • Buff HUD for active buffs
  • Money and play time GUI to main menu
  • Chest count display in map menu
  • Dialogs to confirm actions like overriding saves or deleting them
  • New cutscene skip option by pressing G twice
  • Option to remove the confirmation dialog from cutscene skips. You're welcome speedrunners! ;)
  • Option to reset all settings back to default
  • Complete new help menus with multiple pages
  • New BGM for Puzzle and Exploration Mode
Changes
  • Changed the contents of some chests (sorry saves :P)
  • Remixed enemy behaviour and attack patterns.
  • probably a lot of different stuff we forgot about

v0.1.4

Release Date March 5 2015
A small update to add a German dialogue option to the game.
Changelog
Additions
  • German Translation! Na endlich!
  • Custom cursor graphics. No more tiny cursor in full screen!

v0.1.5

Release Date March 10 2015
Several bugs were fixed in this update, and an idle animation for Lea was added.
Changelog
Bug Fixes
  • Fixed issue where Web audio wasn't used on first startup.
  • Fixed bug with captain Jet's tutorial
  • Fixed with BGM and Sound playback
Additions
  • Stretching idle animation for Lea. *yawn*

Easter Event

Release Date April 5 2015
An event-based update for Easter 2015, introducing a challenge to be entered into a raffle for CrossCode posters. The update was only available online, and was reverted to v0.1.5 after a few days.

Early Access v0.1

v0.1.6

Release Date May 16 2015
The start of Early Access. This version is currently available on Steam, and a DRM-free version was distributed to Indiegogo backers via CrossCentral. The update remains similar in scale to the Demo, but adds several significant changes, including item trading, item destructibles and enemy drops in Exploration Mode.
Changelog
Bugfixes
  • Interacting with NPCs and other objects is not possible anymore while in combat
Additions
  • Added new option: 'Item HUD Size'. Changes the size of the item notification window.
  • New "Xeno Dialogs": NPCs will have conversations with each other when walking past them.
  • Item Trading NPCs. Trade cool items for other items!
  • Item Destructibles: Destroy plants and similar objects to find new items.
  • Shiny Destructibles: All destructibles come with fancy shining lines. Also, the protected sides are more clearly visible.
  • Game codes: You can enter game codes for fancy/exclusive gimmicks!
  • New details in Autumn Rise: Visit the amazing laser bridges and futuristic signposts!
  • We started early access!
Changes
  • Reworked Item Obtain HUD. Now duplicated are counted into already visible item displays. Also only up to 5 items at a time are displayed.

Shortened Demo

Release Date June 3 2015
A shortened free demo, released to limit overlap with Early Access. It consists of the Story Mode only, and cuts off after the fight with the Cargo Crab, displaying several screenshots of features from the other gameplay modes. Note that there may be multiple versions of the Shortened Demo, but these have not been tracked.

Early Access v0.2

v0.2.0

Release Date July 6 2015
The first Milestone update. v0.2.0 added two (partially) complete new areas: Rookie Harbor and Bergen Trail. This version also added a substantial emphasis on traders, moving much of the equipment that could be found in chests in earlier releases.
Changelog
Bugfixes
  • Fixed crash when switching between detail view and overview in circuit menu.
  • Fixed various editor related bugs, resulting in crashes.
  • Fixed path finding issues. Entities are now better in finding a good path.
Additions
  • New Area: Rookie Harbor! Explore the buzzing town where all players start and traders try to sell their goods! Also includes new music by Intero!
  • New Area: Bergen Trail! Not quite done yet but includes 10 new maps, 3 new enemies, 7 new trading items and lots of vertical climbing. Get ready.
  • Added Teleport-NPC to help you get around the increasing amounts of maps faster.
  • Added a "New"-Tab in Item menu. Never miss what you collected again!
  • Added tons of new NPCs + poses. Find them in all the areas you can explore. We added over 20 different types of them. And some might have a quest!
  • Added more "Xeno-Dialogs". Finally more NPCs make use of this feature. Lurk in all conversation without pressing a button!
  • Added new equipment! It's missing some cool effects but you can already collect them!
  • Added a quest icon. Quests are still scheduled for 0.3 but we kept the ones we had in for you and made it more clear who gives you a quest!
  • Added new editors to our dev tools to help great assets even faster!
Changes
  • Swiped saves because of the large Changes. It had to happen, sorry!
  • Autumn's Rise Chests have new content! Most of the equipment is gone :(
  • But rejoice! All the traders still have the juicy equipment you want!
  • Ball damage formula slightly changed! You now make more damage with your balls. Kinky.
  • Enemies can now react better to your actions thanks to a system we call "EnemyTracker"
  • Made a lot of Adjustments to the Autumn's Rise area so people get less confused by height issues.
  • Re-balanced some of the equipment. It's going to happen a lot.
  • Cutscenes are now correctly paused when attempting to skip them.
  • Started work on Quests and Achievements. Soon to be ready!

v0.2.1

Release Date July 7 2015
A number of fixes for bugs that appeared in the wake of the 0.2.0 update.
Changelog
Bugfixes
  • Fixed crash during escape sequence in story mode.
  • Fixed crash when resetting options.
  • Fix to make it impossible to skip acquiring melee.
  • Fixed game freeze when talking to NPC prior to level up sequence.
  • Panorama mapping fixes in Bergen Trail.
  • Fixed from size for level 3 skill connection graphics.
  • Fixed BGM playback issue when quickly reentering Rookie Harbor from Autumn Rise.
  • Fixed elemental properties of equipment.
  • Several map collision and navigation issues.
  • Fixed being able to reset options to default after leaving options menu.
  • Fixed not being able to set item favorites and missing displays in consumables section on first start-up.
  • Bergen Trail enemies actually drop items now.
  • Fixed missing cutscene borders and skipping option.
  • Lea floats again in intro!

v0.2.2

Release Date July 10 2015
An additional bugfix update.
Changelog
Bugfixes
  • Fixed crash after Crabby Redux Boss when levelling up.
  • Fixed various spelling issues. Keep them coming folks!
  • Fixed task display staying after observatory challenge
  • Fixed a bunch of out-of-map glitches in all areas.
  • Fixed delete button key text to correctly reset.
Additions
  • New chest... Mysterious!

v0.2.2-2

Release Date July 11 2015
A hotfix to remove a gamebreaking bug added in the last update.
Changelog
Bugfixes
  • Fixed crash when requesting stats from Carla.

Early Access v0.3

v0.3.0

Release Date September 30 2015
The second Milestone update. v0.3.0 connected the three gameplay modes into a single storyline. A small section of Rhombus Square was added to tie the modes together, and the Rhombus Dungeon, Rookie Harbor and Bergen Trail all received additional content, with Rhombus Dungeon and Bergen Trail being essentially complete as of this update. The quest system was the other feature of note added with this update.
Changelog
Bugfixes
  • Various mapping glitches and bugs as usual!
  • Fixed Trade Dialog opening the "Currently Equipped"-Dialog although the equipment is not equipped or is not a requirement.
  • Fixed "Game Code". Is now correctly called "Bonus Code".
  • Fixed display issues with "NEW"-Item Tab and equipped items.
  • Double sound glitch in opening sequence with Lea.
  • Fixed facing problem when loading checkpoints.
  • Items are now correctly hidden when collected during a cutscene.
Additions
  • Quest-System! Whoop! It's the first version of this system so be nice!
  • New cutscenes connecting previously separated game modes. Meet new faces and enter Rookie Harbor the correct way!
  • Revamped First Dungeon (formerly known as "Puzzle Mode"). Now you have a proper dungeon which even unlocks some abilities!
  • New Maps in Bergen Trail and Rookie Harbor. Also new maps connecting the 3 game modes.
  • New Snowman and Goat enemies in Bergen Trail.
  • New epic BGM for Bergen Trail.
  • Dynamic NPC-Spawning-System. Random NPCs now run around CrossWorlds!
  • Preset Loading! Load from a preset of saves so you don't have to start all over again!
  • Menu Tutorials. Don't worry, they are short and sweet!
  • Hover over maps in the Map menu to get the map name! Works with gamepad too!
  • Added option to hide Money Notifications.
  • Added option to increase padding in dialog bubbles/boxes.
Changes
  • When collecting an item it will always move to the top in the "New"-Tab.
  • No more Separation of Gameplay modes! All modes are now connected through story!
  • Kept in old saves this time. NOTE: These saves probably break the game. Enjoy!
  • Adjustment to EXP-Curve. Since we merged the game modes we had to tone down the leveling a bit.
  • Tweaked Bergen Trail and Autumn's Rise maps, including chest placement, enemy placement, and details.
  • Previous "Quests" now use the Quest-System.
  • Circuit Menu now only displays the CP count for the unlocked elements.
  • Removed Carla stats for now. Will be replaced with a shiny new menu soon!

v0.3.1

Release Date October 2 2015
The first of several major bugfix updates for the quest system.
Changelog
Bugfixes
  • Critical fix for quests. Things went very wrong as soon as quests have been solved.
  • Fix in Jet's tutorial. Target bot now actually detects all the hits.
  • Several language improvements. (special thanks to Wervyn!)
  • A certain blue individual can count chests again.
Additions
  • New save import/export feature. Press F10!

v0.3.2

Release Date October 10 2015
More bugfixes, and drop rates modified.
Changelog
Bugfixes
  • No more legend bunny glitch!
  • Fixed graphic glitches in circuit menu.
  • Added missing German translation for cutscene after escape sequence.
Additions
  • New BGM for the cutscene right after Rhombus Dungeon.
Changes
  • Changed some enemies drop rates and added "Frosted Carrot" drop to White Frobbits (very rare with at least A Combat Rank)

v0.3.2-2

Release Date October 11 2015
Hotfix for quest system bugs.
Changelog
Bugfixes
  • Fixed crash due to quest states reset.

v0.3.2-3

Release Date October 13 2015
Hotfix for quest and storage system bugs.
Changelog
Bugfixes
  • Fixed quest hub quests - we may have to reset your quest progress. Sorry!
  • Fixed critical storage system issue.