CrossCode Versions: Difference between revisions
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|colspan="2"|A shortened free demo, released to limit overlap with Early Access. It consists of the Story Mode only, and cuts off after the fight with the [[Cargo Crab]], displaying several screenshots of features from the other gameplay modes. | |colspan="2"|A shortened free demo, released to limit overlap with Early Access. It consists of the Story Mode only, and cuts off after the fight with the [[Cargo Crab]], displaying several screenshots of features from the other gameplay modes. Note that there may be multiple versions of the Shortened Demo, but these have not been tracked. | ||
|} | |} | ||
==Early Access v0.2== | ==Early Access v0.2== | ||
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* Fixed crash when requesting stats from Carla. | * Fixed crash when requesting stats from Carla. | ||
|} | |||
==Early Access v0.3== | |||
===v0.3.0=== | |||
{| class="wikitable" | |||
!Release Date | |||
|September 30 2015 | |||
|- | |||
|colspan="2"|The second Milestone update. v0.3.0 connected the three gameplay modes into a single storyline. A small section of [[Rhombus Square]] was added to tie the modes together, and the [[Rhombus Dungeon]], [[Rookie Harbor]] and [[Bergen Trail]] all received additional content, with Rhombus Dungeon and Bergen Trail being essentially complete as of this update. The quest system was the other feature of note added with this update. | |||
|- | |||
!colspan="2"|Changelog | |||
|- | |||
!Bugfixes | |||
| | |||
* Various mapping glitches and bugs as usual! | |||
* Fixed Trade Dialog opening the "Currently Equipped"-Dialog although the equipment is not equipped or is not a requirement. | |||
* Fixed "Game Code". Is now correctly called "Bonus Code". | |||
* Fixed display issues with "NEW"-Item Tab and equipped items. | |||
* Double sound glitch in opening sequence with Lea. | |||
* Fixed facing problem when loading checkpoints. | |||
* Items are now correctly hidden when collected during a cutscene. | |||
|- | |||
!Additions | |||
| | |||
* Quest-System! Whoop! It's the first version of this system so be nice! | |||
* New cutscenes connecting previously separated game modes. Meet new faces and enter Rookie Harbor the correct way! | |||
* Revamped First Dungeon (formerly known as "Puzzle Mode"). Now you have a proper dungeon which even unlocks some abilities! | |||
* New Maps in Bergen Trail and Rookie Harbor. Also new maps connecting the 3 game modes. | |||
* New Snowman and Goat enemies in Bergen Trail. | |||
* New epic BGM for Bergen Trail. | |||
* Dynamic NPC-Spawning-System. Random NPCs now run around CrossWorlds! | |||
* Preset Loading! Load from a preset of saves so you don't have to start all over again! | |||
* Menu Tutorials. Don't worry, they are short and sweet! | |||
* Hover over maps in the Map menu to get the map name! Works with gamepad too! | |||
* Added option to hide Money Notifications. | |||
* Added option to increase padding in dialog bubbles/boxes. | |||
|- | |||
!Changes | |||
| | |||
* When collecting an item it will always move to the top in the "New"-Tab. | |||
* No more Separation of Gameplay modes! All modes are now connected through story! | |||
* Kept in old saves this time. NOTE: These saves probably break the game. Enjoy! | |||
* Adjustment to EXP-Curve. Since we merged the game modes we had to tone down the leveling a bit. | |||
* Tweaked Bergen Trail and Autumn's Rise maps, including chest placement, enemy placement, and details. | |||
* Previous "Quests" now use the Quest-System. | |||
* Circuit Menu now only displays the CP count for the unlocked elements. | |||
* Removed Carla stats for now. Will be replaced with a shiny new menu soon! | |||
|} | |||
===v0.3.1=== | |||
{| class="wikitable" | |||
!Release Date | |||
|October 2 2015 | |||
|- | |||
|colspan="2"|The first of several major bugfix updates for the quest system. | |||
|- | |||
!colspan="2"|Changelog | |||
|- | |||
!Bugfixes | |||
| | |||
* Critical fix for quests. Things went very wrong as soon as quests have been solved. | |||
* Fix in Jet's tutorial. Target bot now actually detects all the hits. | |||
* Several language improvements. (special thanks to Wervyn!) | |||
* A certain blue individual can count chests again. | |||
|- | |||
!Additions | |||
| | |||
* New save import/export feature. Press F10! | |||
|} | |||
===v0.3.2=== | |||
{| class="wikitable" | |||
!Release Date | |||
|October 10 2015 | |||
|- | |||
|colspan="2"|More bugfixes, and drop rates modified. | |||
|- | |||
!colspan="2"|Changelog | |||
|- | |||
!Bugfixes | |||
| | |||
* No more legend bunny glitch! | |||
* Fixed graphic glitches in circuit menu. | |||
* Added missing German translation for cutscene after escape sequence. | |||
|- | |||
!Additions | |||
| | |||
* New BGM for the cutscene right after Rhombus Dungeon. | |||
|- | |||
!Changes | |||
| | |||
* Changed some enemies drop rates and added "Frosted Carrot" drop to White Frobbits (very rare with at least A Combat Rank) | |||
|} | |||
===v0.3.2-2=== | |||
{| class="wikitable" | |||
!Release Date | |||
|October 11 2015 | |||
|- | |||
|colspan="2"|Hotfix for quest system bugs. | |||
|- | |||
!colspan="2"|Changelog | |||
|- | |||
!Bugfixes | |||
| | |||
* Fixed crash due to quest states reset. | |||
|} | |||
===v0.3.2-3=== | |||
{| class="wikitable" | |||
!Release Date | |||
|October 13 2015 | |||
|- | |||
|colspan="2"|Hotfix for quest and storage system bugs. | |||
|- | |||
!colspan="2"|Changelog | |||
|- | |||
!Bugfixes | |||
| | |||
* Fixed quest hub quests - we may have to reset your quest progress. Sorry! | |||
* Fixed critical storage system issue. | |||
|} | |} |
Revision as of 00:09, 30 October 2015
This page lists all published demos and versions of CrossCode, arranged by date of release.
TechDemo
First Release
Release Date | December 2012 |
---|---|
The original TechDemo was a small game engine demo consisting of a series of puzzle rooms. The contents of this demo would later be adapted into Carla's orientation course on the MS Solar, as well as the Final Challenge in the Rhombus Dungeon. |
Update
Release Date | March 17 2013 |
---|---|
A minor update to the TechDemo to fix a critical bug with entity placement. |
TechDemo++
Release Date | April 7 2013 |
---|---|
A substantial update to the TechDemo which greatly upgraded the look and feel of the game, and also added several new puzzle rooms. | |
Changelog | |
|
Demo
v0.1.0
Release Date | December 1, 2014 |
---|---|
The original release of the CrossCode Demo provided three gameplay modes, each with a specific area and purpose in mind. Story Mode included the Old Hideout and the MS Solar and provided an introduction to CrossWorlds and the story of CrossCode. Puzzle Mode featured the Rhombus Dungeon and provided an exhibit of the game's many unique puzzle elements. Exploration Mode took place in Autumn's Rise and showcased the RPG elements and grinding and exploration aspects of the game. | |
Changelog | |
Changes |
|
v0.1.1
Release Date | December 9 2014 |
---|---|
The first update provided many small bugfixes and improvements, as well as a major gameplay rebalancing. | |
Changelog | |
Bugfixes |
|
Additions |
|
Changes |
|
v0.1.2
Release Date | December 9 2014 |
---|---|
A minor update released on the same day as the previous one to fix problems with transferring savegames between versions. | |
Changelog | |
Bugfixes |
|
v0.1.3
Release Date | February 25 2015 |
---|---|
This major update coincided with the release of the CrossCode Indiegogo campaign. Along with a wide range of updates and improvements, this release substantially increased the size of the Rhombus Dungeon and added a boss fight to it. A shop, a sidequest and consumable items were also added to Exploration Mode. | |
Changelog | |
Bugfixes |
|
Additions |
|
Changes |
|
v0.1.4
Release Date | March 5 2015 |
---|---|
A small update to add a German dialogue option to the game. | |
Changelog | |
Additions |
|
v0.1.5
Release Date | March 10 2015 |
---|---|
Several bugs were fixed in this update, and an idle animation for Lea was added. | |
Changelog | |
Bug Fixes |
|
Additions |
|
Easter Event
Release Date | April 5 2015 |
---|---|
An event-based update for Easter 2015, introducing a challenge to be entered into a raffle for CrossCode posters. The update was only available online, and was reverted to v0.1.5 after a few days. |
Early Access v0.1
v0.1.6
Release Date | May 16 2015 |
---|---|
The start of Early Access. This version is currently available on Steam, and a DRM-free version was distributed to Indiegogo backers via CrossCentral. The update remains similar in scale to the Demo, but adds several significant changes, including item trading, item destructibles and enemy drops in Exploration Mode. | |
Changelog | |
Bugfixes |
|
Additions |
|
Changes |
|
Shortened Demo
Release Date | June 3 2015 |
---|---|
A shortened free demo, released to limit overlap with Early Access. It consists of the Story Mode only, and cuts off after the fight with the Cargo Crab, displaying several screenshots of features from the other gameplay modes. Note that there may be multiple versions of the Shortened Demo, but these have not been tracked. |
Early Access v0.2
v0.2.0
Release Date | July 6 2015 |
---|---|
The first Milestone update. v0.2.0 added two (partially) complete new areas: Rookie Harbor and Bergen Trail. This version also added a substantial emphasis on traders, moving much of the equipment that could be found in chests in earlier releases. | |
Changelog | |
Bugfixes |
|
Additions |
|
Changes |
|
v0.2.1
Release Date | July 7 2015 |
---|---|
A number of fixes for bugs that appeared in the wake of the 0.2.0 update. | |
Changelog | |
Bugfixes |
|
v0.2.2
Release Date | July 10 2015 |
---|---|
An additional bugfix update. | |
Changelog | |
Bugfixes |
|
Additions |
|
v0.2.2-2
Release Date | July 11 2015 |
---|---|
A hotfix to remove a gamebreaking bug added in the last update. | |
Changelog | |
Bugfixes |
|
Early Access v0.3
v0.3.0
Release Date | September 30 2015 |
---|---|
The second Milestone update. v0.3.0 connected the three gameplay modes into a single storyline. A small section of Rhombus Square was added to tie the modes together, and the Rhombus Dungeon, Rookie Harbor and Bergen Trail all received additional content, with Rhombus Dungeon and Bergen Trail being essentially complete as of this update. The quest system was the other feature of note added with this update. | |
Changelog | |
Bugfixes |
|
Additions |
|
Changes |
|
v0.3.1
Release Date | October 2 2015 |
---|---|
The first of several major bugfix updates for the quest system. | |
Changelog | |
Bugfixes |
|
Additions |
|
v0.3.2
Release Date | October 10 2015 |
---|---|
More bugfixes, and drop rates modified. | |
Changelog | |
Bugfixes |
|
Additions |
|
Changes |
|
v0.3.2-2
Release Date | October 11 2015 |
---|---|
Hotfix for quest system bugs. | |
Changelog | |
Bugfixes |
|
v0.3.2-3
Release Date | October 13 2015 |
---|---|
Hotfix for quest and storage system bugs. | |
Changelog | |
Bugfixes |
|