Savegame: Difference between revisions

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|<code>Windows 10 (Microsoft Store/Xbox Game Pass)</code>
|<code>Windows 10 (Microsoft Store/Xbox Game Pass)</code>
|<code>%LOCALAPPDATA%\Packages\DECK13.CrossCodePC_rn1dn9jh54zft\LocalCache\Local\CrossCode</code>
|<code>%LOCALAPPDATA%\Packages\DECK13.CrossCodePC_rn1dn9jh54zft\LocalCache\Local\CrossCode\cc.save</code>
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| <code>Linux</code>
| <code>Linux</code>

Revision as of 22:08, 21 October 2019

CrossCode has two save systems. The old system (before 0.8.2) stores all Saves in localstorage. Due to size limitations this was changed to a file based save system. This new System stores save data in the cc.save file.

0.8.2 has a savegame bug on MacOS and Linux. The Windows exclusive Environment variable appdata is used. Version 0.8.2-2 replaced this with nw.App.dataPath.

Location

Save File (since 0.8.2-2)

System Path
Windows %LOCALAPPDATA%\CrossCode\cc.save
Windows 10 (Microsoft Store/Xbox Game Pass) %LOCALAPPDATA%\Packages\DECK13.CrossCodePC_rn1dn9jh54zft\LocalCache\Local\CrossCode\cc.save
Linux ~/.config/CrossCode/Default/cc.save
MacOS ~/Library/Application Support/CrossCode/Default/cc.save

Localstorage saves (old system)

System Path
Windows %LOCALAPPDATA%\CrossCode\Local Storage\
Linux ~/.config/CrossCode/Default/Local Storage/
MacOS ~/Library/Application Support/CrossCode/Default/Local Storage/

Savefile and Localstorage format

The format of the Save storage is a JSON:

Format overview:

{
  "slots": [
    {savestring_slot1},
    {savestring_slot2},
    ...,
    {savestring_slotX}
  ],
  "autoSlot": {savestring},
  "globals": {savestring},
  "lastSlot": {slot_number}
}
Element Description
"slots" Array (List) containing all saves, starting with Slot 1
"autoSlot" Containing the Autosave
"globals" Containing all global data
"lastSlot"

Example:

{
  "slots": [
    "[-!_0_!-]U2FsdGVkX1+K8a2HlAKS...5329sQ69bTU5quQ0UGjIt6DG45kxwJZD",
    "[-!_0_!-]U2FsdGVkX1/sl4dQyBgHx...jbIn4tmVHPt0ZCxi9ElniMHI13xGxQk",
    "[-!_0_!-]U2FsdGVkX19zOTWR9ynkq...HZczzbAOZZuyviB4nzTKAdqYcaBEbIU"
  ],
  "autoSlot": "[-!_0_!-]U2FsdGVkX19qIZAUL2kZ...Ox8t/0yfkRouUdgaCFWrMT8jup",
  "globals": "[-!_0_!-]U2FsdGVkX19YItQieykUU...xuFzHg4oeyhlJRR5/CRA/NBE8o",
  "lastSlot": 0
}

Savestring

A savestring containing the actual save data. Every String starts with [-!_0_!-] and is base64 encoded. The decoded result is a AES-256 (CBC mode) encrypted JSON. The password that is used to encypt and decrypt the data is already known since May 2016.

The game is using CryptoJS to encrypt and decrypt the data.

There are multiple ways to decrypt a Savestring:

Method Info
Openssl Remove [-!_0_!-] from the String

Encrypt: openssl enc -e -base64 -A -aes-256-cbc -md md5 -pass pass:"{password}"

Decrypt: openssl enc -d -base64 -A -aes-256-cbc -md md5 -pass pass:"{password}"

CryptoJS Remove [-!_0_!-] from the String

Encrypt: CryptoJS.AES.encrypt({savejson},{password})

Decrypt: CryptoJS.AES.decrypt({savestring},{password})

Editor from Omegalink12 Online Editor (Sourcecode)
Editor from Streetclaw Download (savegameEdit.html)

Import and Export Savestrings

The Menu to Import and Export Savestrings can be opend by pressing F10. Imported Saves will be stored on the last savegame slot.

Decrypted Savestring (JSON)

Savegame

Element Description
"map" Current Map
"vars" Map, Game and Event Storage
"position"
"bgm" Background Music
"gui"
"version" Game version
"saveVersion" Savegame version
"timers" Timer data
"playtime" Full playtime in seconds
"stats" Game stats
"message" Last messages
"options" (empty)
"area" Area (Load- / Savescreen)
"floor" Floor (Load- / Savescreen)
"specialMap" Special Map (Load- / Savescreen)
"visitedAreas" Visited Areas
"landmarks" Reached Landmarks
"lories" Lore marker
"tradersFound" Trader found
"menuNewEntries" Tracks new menu entries
"logs" Game log
"drops" Botanic data
"player" Player data
"saveBlock" Save disabled
"forceCombatMode" Combat mode
"highscore"
"highscore-obs"
"permaTask" Current Main Task
"quests" Quests
"party" Party / Contact data
"commonEvents" Event data (Combat Art tutorial flags)

Global

Element Description
"feats" Trophies
"options" Game options