Items: Difference between revisions
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| Sidequests | | Sidequests | ||
| {{ItemLink|Disc of Flora}} {{ItemLink|Geo-Data #3469}} {{ItemLink|Pure Autumn Cider}} {{ItemLink|Autumn Salve}} {{ItemLink|Weird Hillkat Tech}} {{ItemLink|Autumn Ingredients}} {{ItemLink|Autumn Probe}} {{ItemLink|Bergen Probe}} {{ItemLink|Maroon Probe}} {{ItemLink|Captured Bunny}} {{ItemLink|Capture Device}} {{ItemLink|Aspiration Proof}} {{ItemLink|Holiday Present}} {{ItemLink|Laser Pickaxe}} {{ItemLink|Laser TNT}} {{ItemLink|Mining Docs}} {{ItemLink|Flintzer Excretions}} {{ItemLink|GIT}} {{ItemLink|Progression Proof}} {{ItemLink|Jack's Flame}} {{ItemLink|Ancient Travelguide}} {{ItemLink|Tracker Chip}} {{ItemLink|Smokaway}} | | {{ItemLink|Disc of Flora}} {{ItemLink|Geo-Data #3469}} {{ItemLink|Pure Autumn Cider}} {{ItemLink|Autumn Salve}} {{ItemLink|Weird Hillkat Tech}} {{ItemLink|Autumn Ingredients}} {{ItemLink|Autumn Probe}} {{ItemLink|Bergen Probe}} {{ItemLink|Maroon Probe}} {{ItemLink|Captured Bunny}} {{ItemLink|Capture Device}} {{ItemLink|Aspiration Proof}} {{ItemLink|Holiday Present}} {{ItemLink|Laser Pickaxe}} {{ItemLink|Laser TNT}} {{ItemLink|Mining Docs}} {{ItemLink|Flintzer Excretions}} {{ItemLink|GIT}} {{ItemLink|Progression Proof}} {{ItemLink|Billston's Com}} {{ItemLink|Jack's Flame}} {{ItemLink|Ancient Travelguide}} {{ItemLink|Tracker Chip}} {{ItemLink|Smokaway}} | ||
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| Other / Unknown | | Other / Unknown |
Revision as of 05:50, 4 March 2017
Items are game abstractions that can be collected in CrossWorlds. They display properties of both Instant Matter and virtual concepts, and likely switch between the two depending on the situation. Consumables are stated to be Instant Matter when eaten, and Jet is able to physically use the Key Pieces to unlock the Autumn's Rise Observatory, but the player has an unlimited inventory, and equipped items explicitly modify stats without actually being worn, explaining why they don't affect appearance.
There are several different types of items. Consumables can be eaten to restore health or to give temporary powerups. Equipment, including Arms, Head, Torso and Legs-type items can be equipped to increase combat stats and modifiers, with the player being able to equip two Arms and a single item of each other type at a time. Trade items are used in the trading system, and Valuables serve quest-related purposes.
List of Items
Due to length, details on the items have been split into subpages, sorted by item type.
All items in the game are also listed below, sorted roughly by effect.
Consumable Items
Equipment
Trade Items
Valuable Items
Unobtainable Items
Type | List |
---|---|
In-game but blocked | LV25![]() ![]() |
Removed, but carries forward | LV01![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Overwritten | ![]() ![]() ![]() ![]() ![]() ![]() |