Bosses: Difference between revisions

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Fight [[Bosses]] and defeat [[Monsters]] in [[CrossCode]]
There are several [[Bosses]] that can be fought in [[CrossCode]]. They are distinguished from regular [[Monsters]], the more powerful of which might be considered minibosses, by having a large HP bar that fills the width of the screen. They are typically much larger than regular Monsters, and are fought alone in dedicated arena areas.


==HP Breaks==
HP Breaks are a special game mechanic associated with bosses in CrossCode.  A boss's HP bar is noticeably divided into sections, three of them for all currently implemented bosses. Whenever a section is depleted, [[Lea]] regains some health. However, these transitions will also frequently signal a change in the boss's attack pattern or an increase in difficulty.
==List of Bosses==
{| class="wikitable"
|-
! !! Name !! Location
|-
| [[File:cargo-crab.png|center]]
| [[Cargo Crab]]
| [[MS Solar]]
|-
| [[File:turret-boss.png|center]]
| [[Turret Boss]]
| [[Rhombus Dungeon]]
|-
| [[File:upgraded-cargo-crab.png|center]]
| [[Upgraded Cargo Crab]]
| [[Autumn's Rise]]
|}
[[Category: Bosses]]
[[Category: Bosses]]

Revision as of 02:31, 5 August 2015

There are several Bosses that can be fought in CrossCode. They are distinguished from regular Monsters, the more powerful of which might be considered minibosses, by having a large HP bar that fills the width of the screen. They are typically much larger than regular Monsters, and are fought alone in dedicated arena areas.

HP Breaks

HP Breaks are a special game mechanic associated with bosses in CrossCode. A boss's HP bar is noticeably divided into sections, three of them for all currently implemented bosses. Whenever a section is depleted, Lea regains some health. However, these transitions will also frequently signal a change in the boss's attack pattern or an increase in difficulty.

List of Bosses

Name Location
File:Cargo-crab.png
Cargo Crab MS Solar
File:Turret-boss.png
Turret Boss Rhombus Dungeon
Upgraded Cargo Crab Autumn's Rise