Level: Difference between revisions

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(→‎EXP: The Autumn's Rise Observatory was removed in v0.6.0)
(Updated to match the full game.)
Tag: 2017 source edit
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== EXP ==
== EXP ==


There are two main ways to collect EXP: killing [[monsters]] and completing quests.
There are two main ways to collect EXP: defeating [[Enemies]] and completing [[Quests]].


Most monsters award the player EXP when defeated. The amount of EXP awarded depends on the monster and also varies with the difference between your level and the enemy's level, with higher-leveled enemies giving more EXP. This is capped at maximum and minimum levels, to prevent exploits that allow killing very high-leveled enemies from becoming gamebreaking, and ensure that all enemies killed give at least 1 EXP. There are some exceptions to this rule, such as all the Monsters encountered on [[M.S. Solar]], except for the [[Huge Hostile Crab]] boss, which grants 1000 EXP.
Most enemies award the player EXP when defeated. The amount of EXP awarded depends on the enemy and also varies with the difference between your level and the enemy's level, with higher-leveled enemies giving more EXP. This is capped at maximum and minimum levels, to prevent exploits that allow killing very high-leveled enemies from becoming gamebreaking, and ensure that all enemies killed give at least 1 EXP. There are some situations where enemies do not give EXP, such as in the [[Arena]], in the [[Ring of Spiders]], and during the introduction obstacle course on the [[M.S. Solar]].


Completing quests gives EXP in a similar manner to killing enemies. Some quests will also reward a constant, level-independent sum of EXP, to ensure that the quest is worth completing even if it is missed while at an appropriate level.
Completing quests gives EXP in a similar manner to killing enemies. The EXP from quests does not drop off as steeply at high levels as EXP from enemies, and some quests will also reward a constant, level-independent sum of EXP, to ensure that the quest is worth completing even if it is missed while at an appropriate level.
 
Enemy EXP cannot be obtained while wearing [[Items|Equipment]] with the Zero XP modifier. This modifier does not affect quest EXP, however.


== Levels ==
== Levels ==


Every 1000 EXP collected rewards the player with a level. Levelling up rewards the player with 1 Circuit Point for each of the five [[Circuit]] trees. Levelling will also increase some or all of the main [[Stats]]. The maximum possible level is 99. This is essentially impossible to reach in the current game, due to the lack of high-leveled enemies, but should be attainable with effort in the final game.
Every 1000 EXP collected rewards the player with a level. Levelling up rewards the player with 1 Circuit Point for each of the five [[Circuit]] trees. Levelling will also increase some or all of the main [[Stats]].  
 
The maximum possible level is 99, which is much higher than most players will reach. Even players trying for [[100% Completion]] will likely only reach a level in the mid-60s for the main game, or the mid-70s for the [[A New Home]] DLC. To continue past this in the base game requires extensive grinding. Since nearly all enemies will give 1 EXP at this point, it is best to grind against very weak enemies like [[Hedgehag]]s.
 
[[New Game Plus]] offers much easier methods to reach the level cap. The Get On My Level perk allows for higher-level enemies that continue giving significant EXP right up to the level cap, while the 4x Experience perk affects even enemies that would otherwise give 1 EXP. Alternately, the Sergey Hax perk can allow the player to grind against respawning Shredders in the [[Vermillion Dungeon]], which match Lea's level and can quickly bring her to the level cap.


[[Category:CrossWorlds]]
[[Category:CrossWorlds]]

Revision as of 02:19, 4 August 2021

Levels in CrossWorlds are a means by which Avatars improve their combat abilities. Like in most games, levels are gained by collecting Experience Points, or EXP.

EXP

There are two main ways to collect EXP: defeating Enemies and completing Quests.

Most enemies award the player EXP when defeated. The amount of EXP awarded depends on the enemy and also varies with the difference between your level and the enemy's level, with higher-leveled enemies giving more EXP. This is capped at maximum and minimum levels, to prevent exploits that allow killing very high-leveled enemies from becoming gamebreaking, and ensure that all enemies killed give at least 1 EXP. There are some situations where enemies do not give EXP, such as in the Arena, in the Ring of Spiders, and during the introduction obstacle course on the M.S. Solar.

Completing quests gives EXP in a similar manner to killing enemies. The EXP from quests does not drop off as steeply at high levels as EXP from enemies, and some quests will also reward a constant, level-independent sum of EXP, to ensure that the quest is worth completing even if it is missed while at an appropriate level.

Enemy EXP cannot be obtained while wearing Equipment with the Zero XP modifier. This modifier does not affect quest EXP, however.

Levels

Every 1000 EXP collected rewards the player with a level. Levelling up rewards the player with 1 Circuit Point for each of the five Circuit trees. Levelling will also increase some or all of the main Stats.

The maximum possible level is 99, which is much higher than most players will reach. Even players trying for 100% Completion will likely only reach a level in the mid-60s for the main game, or the mid-70s for the A New Home DLC. To continue past this in the base game requires extensive grinding. Since nearly all enemies will give 1 EXP at this point, it is best to grind against very weak enemies like Hedgehags.

New Game Plus offers much easier methods to reach the level cap. The Get On My Level perk allows for higher-level enemies that continue giving significant EXP right up to the level cap, while the 4x Experience perk affects even enemies that would otherwise give 1 EXP. Alternately, the Sergey Hax perk can allow the player to grind against respawning Shredders in the Vermillion Dungeon, which match Lea's level and can quickly bring her to the level cap.