Bosses: Difference between revisions
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| [[Plasma Phantom]] | | [[Plasma Phantom]] | ||
| [[Zir'vitar Temple]] | | [[Zir'vitar Temple]] | ||
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| [[File:Sir-Blobus-Starnikus.png|center]] | |||
| [[Sir Blobus Starnikus]] | |||
| [[So'najiz Temple]] | |||
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Revision as of 08:44, 15 December 2016
There are several Bosses that can be fought in CrossCode. They are distinguished from regular Monsters, the more powerful of which might be considered minibosses, by having a large HP bar that fills the width of the screen. They are typically much larger than regular Monsters, and are fought alone in dedicated arena areas.
HP Breaks
HP Breaks are a special game mechanic associated with bosses in CrossCode. A boss's HP bar is noticeably divided into sections, ranging from two to three. Whenever a section is depleted, Lea regains some health. However, these transitions will also frequently signal a change in the boss's attack pattern and an increase in difficulty.
List of Bosses
Removed Bosses
One boss was included in early versions of the game as an additional challenge, but was later removed because it couldn't be integrated with the plot.
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Blue Cargo Crab |