The area's main entrance from Autumn's Fall leads to a crossroads, where continuing straight will lead to the city of Basin Keep. The left and right paths wrap around the city, eventually meeting up at the three temples of the Grand Kryskajo. Three sub-areas can be accessed from this ring path: the swampy Royal Grove to the northwest, the shady, mushroom-filled Infested Marches to the northeast, and Vr'da Vil to the southeast.
Vr'da Vil is a Shad village, and the fifth town reached in the game. It is also the only town that is part of a larger exploration area, rather than being a separate area. There is little to do in the village at the moment, as most of the inhabitants are quite hostile to humans. This is due to some past incident that involves the Wiccats that infest the northern areas of the village. A quest is planned in order to regain the villagers' trust, but it is not currently implemented.
Crossroad, Splitting Stumps, Clinging River, Ringing River, Old Timber, Tying Greens, Peridot Approach, Vr'da Vil North, Calm Backyard, Lost Lookout, Infested Marches South, Infested Marches North, Seared Lake
Rarely found in the infested region of the jungle. 8 to unlock
Quests
There are currently no quests available in Gaia's Garden, but one quest does involve the area: In the Pumpkin Land Superfun quest, you must find and defeat seven Jack'On'Fires in the infested area. They are located:
In a pit in the southwest of Seared Lake
Along the north side of Seared Lake
x2 at the northern exit of Infested Marches North
In the southeast corner of Infested Marches North, blocked by several puzzles
On a high archway over the path in Infested Marches South
In the northeast corner of Lost Lookout
Treasures
Gaia's Garden has by far the largest number of chests of any area, having at least twice as many as any other area except Maroon Valley. Many of these are not initially accessible, and require either the Radiant Key from the So'najiz Temple, or the Wave element from the Zir'vitar Temple (to use a Wave teleporter) in order to access them.
Follow the upper path from Splitting Stumps to Overgrown Path and hit the switch at the end. This opens the upper path from Overgrown Path to here. Radiant Key and the Wave element required.