Area file layout
Area files are json files, used to create ingame maps and give maps readable names. Examples for Areas:
- Autumn
- Bergen Trail
- Cargo-Ship
- Rhombus Dungeon
- Testing Grounds (Unused maps)
- (Fallback)
The content of these files:
- DOCTYPE: "AREAS_MAP"
- name:
- en_US: English name
- de_DE: German name
- fr_FR: French name
- langUid: Unique Id
- width: Width of the ingame map
- height: Height of the ingame map
- floors:
- level: Level of Floor
- name: Name of Floor
- tiles: Array of Arrays containing TileIndicies (tiles[y][x])
- icon: Array of Icons
- maps:
- path: Name of map
- name:
- en_US: English name
- de_DE: German name
- fr_FR: France name
- langUid: Unique Id
- offset:
- x
- y
- connections:
- tx
- ty
- dir: "VERTICAL" or "HORIZONTAL"
- size
- map1: Index of map
- map2: Index of map
- chests: Count of chests in all maps