Rhombus Turret 1.0: Difference between revisions
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The '''Rhombus Turret 1.0''' is a mechanical [[enemy]] in [[CrossWorlds]]. | {{EnemyNavBox|Rhombus Dungeon}} | ||
The '''Rhombus Turret 1.0''' is a mechanical [[enemy]] in [[CrossWorlds]]. It can be encountered in the [[Rhombus Dungeon]]. | |||
{{Encyclopedia|title=Rhombus Turret 1.0 | {{Encyclopedia|title=Rhombus Turret 1.0 | ||
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==Appearance== | ==Appearance== | ||
The Rhombus Turret 1.0 is a small, fixed-position rotating turret. Its main body is a purple cylinder, topped with a red and white | The Rhombus Turret 1.0 is a small, fixed-position rotating turret. Its main body is a purple cylinder, topped with a red and white hatch with angry eyes. It stands on two small purple legs and a short gun barrel protrudes from its body. | ||
It looks identical to the [[Illegal Rhombus Turret]]. | It looks identical to the [[Illegal Rhombus Turret]]. | ||
==Combat== | ==Combat== | ||
The Rhombus Turret 1.0 | The Rhombus Turret 1.0 Can use two attacks: one consists of a single bouncing shot fired directly at the player, while the other consists in the turret charging while flashing red, followed by a triple-shot. Charged [[Balls]] interrupt both attacks, but in the charged attack's case, the hit will cause the turret to break and get stunned for a brief moment. | ||
==Strategies== | ==Strategies== | ||
Although [[Melee]] attacks will quickly destroy a Rhombus Turret, most are found in locations where it is difficult to reach them | Although [[Melee]] attacks will quickly destroy a Rhombus Turret, most are found in locations where it is difficult to reach them. It is undeniably beneficial to disrupt the turret's strong attacks, but if any are missed, the wide-angle shots can make [[Dashing]] less than effective, so [[Shielding]] or stepping to the side are preferred approaches. | ||
==Locations== | ==Locations== | ||
;Rhombus Dungeon | ;'''[[Rhombus Dungeon]]''' | ||
:Middle Room | :*Middle Room <font color=yellow>(x3, non-respawning)</font> | ||
:Upper Path 3 | :*Upper Path 3 <font color=yellow>(x7, non-respawning)</font> | ||
:Lower Path 3 | :*Lower Path 3 <font color=yellow>(x7, non-respawning)</font> | ||
==Gallery== | |||
<gallery mode=packed> | |||
File:rhombus-turret-shoot.png|Basic attack. | |||
File:rhombus-turret-tripleshot.png|Charged attack. | |||
File:rhombus-turret-break.png|Breaking. | |||
</gallery> | |||
==Development Notes== | ==Development Notes== | ||
The Rhombus Turret 1.0 is closely related to the Puzzle Turret found in the [[CrossCode Versions#TechDemo|TechDemo]], although that turret served as a puzzle element, | The Rhombus Turret 1.0 is closely related to the Puzzle Turret found in the [[CrossCode Versions#TechDemo|TechDemo]], although that turret served as a puzzle element, therefore it was invulnerable and its attacks only caused knockback, with no damage. The Rhombus Turret was absent from the original version of the Demo, but was added in v0.1.3 as part of the Rhombus Dungeon expansion. It has appeared in all subsequent versions of the game except the Shortened Demo. | ||
Latest revision as of 16:17, 9 December 2022
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The Rhombus Turret 1.0 is a mechanical enemy in CrossWorlds. It can be encountered in the Rhombus Dungeon.
Appearance
The Rhombus Turret 1.0 is a small, fixed-position rotating turret. Its main body is a purple cylinder, topped with a red and white hatch with angry eyes. It stands on two small purple legs and a short gun barrel protrudes from its body.
It looks identical to the Illegal Rhombus Turret.
Combat
The Rhombus Turret 1.0 Can use two attacks: one consists of a single bouncing shot fired directly at the player, while the other consists in the turret charging while flashing red, followed by a triple-shot. Charged Balls interrupt both attacks, but in the charged attack's case, the hit will cause the turret to break and get stunned for a brief moment.
Strategies
Although Melee attacks will quickly destroy a Rhombus Turret, most are found in locations where it is difficult to reach them. It is undeniably beneficial to disrupt the turret's strong attacks, but if any are missed, the wide-angle shots can make Dashing less than effective, so Shielding or stepping to the side are preferred approaches.
Locations
- Rhombus Dungeon
-
- Middle Room (x3, non-respawning)
- Upper Path 3 (x7, non-respawning)
- Lower Path 3 (x7, non-respawning)
Gallery
-
Basic attack.
-
Charged attack.
-
Breaking.
Development Notes
The Rhombus Turret 1.0 is closely related to the Puzzle Turret found in the TechDemo, although that turret served as a puzzle element, therefore it was invulnerable and its attacks only caused knockback, with no damage. The Rhombus Turret was absent from the original version of the Demo, but was added in v0.1.3 as part of the Rhombus Dungeon expansion. It has appeared in all subsequent versions of the game except the Shortened Demo.