Rhombus Turret 1.0: Difference between revisions

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The '''Rhombus Turret 1.0''' is a mechanical [[enemy]] in [[CrossWorlds]]. They can be encountered in the [[Rhombus Dungeon]].
{{EnemyNavBox|Rhombus Dungeon}}
The '''Rhombus Turret 1.0''' is a mechanical [[enemy]] in [[CrossWorlds]]. It can be encountered in the [[Rhombus Dungeon]].


{{Encyclopedia|title=Rhombus Turret 1.0
{{Encyclopedia|title=Rhombus Turret 1.0
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==Appearance==
==Appearance==
The Rhombus Turret 1.0 is a small, fixed-position rotating turret. Its main body is a purple cylinder, topped with a red and white icon resembling a skull. A short gun barrel protrudes from its body. It stands on two small purple legs.
The Rhombus Turret 1.0 is a small, fixed-position rotating turret. Its main body is a purple cylinder, topped with a red and white hatch with angry eyes. It stands on two small purple legs and a short gun barrel protrudes from its body.


It looks identical to the [[Illegal Rhombus Turret]].
It looks identical to the [[Illegal Rhombus Turret]].


==Combat==
==Combat==
The Rhombus Turret 1.0 has two attacks that it uses in combat. The weaker one consists of a single shot fired directly at Lea, while the stronger one fires three shots simultaneously with a wide spread and is charged with the turret briefly flashing red. Charged [[Balls]] disrupt its stronger attack and leave it briefly weakened.
The Rhombus Turret 1.0 Can use two attacks: one consists of a single bouncing shot fired directly at the player, while the other consists in the turret charging while flashing red, followed by a triple-shot. Charged [[Balls]] interrupt both attacks, but in the charged attack's case, the hit will cause the turret to break and get stunned for a brief moment.


==Strategies==
==Strategies==
Although [[Melee]] attacks will quickly destroy a Rhombus Turret, most are found in locations where it is difficult to reach them to initiate melee. It is undeniably beneficial to disrupt the turret's strong attacks, but if any are missed, the wide-angle shots can make [[Dashing]] less than effective, so [[Shielding]] is highly recommended as a counter to attacks.
Although [[Melee]] attacks will quickly destroy a Rhombus Turret, most are found in locations where it is difficult to reach them. It is undeniably beneficial to disrupt the turret's strong attacks, but if any are missed, the wide-angle shots can make [[Dashing]] less than effective, so [[Shielding]] or stepping to the side are preferred approaches.


==Locations==
==Locations==
;Rhombus Dungeon
;'''[[Rhombus Dungeon]]'''
:Middle Room: x3 fought to progress through the dungeon
:*Middle Room <font color=yellow>(x3, non-respawning)</font>
:Upper Path 3: x7 fought to progress through the dungeon (can be skipped)
:*Upper Path 3 <font color=yellow>(x7, non-respawning)</font>
:Lower Path 3: x7 fought to progress through the dungeon (can be skipped)
:*Lower Path 3 <font color=yellow>(x7, non-respawning)</font>
 
==Gallery==
<gallery mode=packed>
File:rhombus-turret-shoot.png|Basic attack.
File:rhombus-turret-tripleshot.png|Charged attack.
File:rhombus-turret-break.png|Breaking.
</gallery>


==Development Notes==
==Development Notes==
The Rhombus Turret 1.0 is closely related to the Puzzle Turret found in the [[CrossCode Versions#TechDemo|TechDemo]], although that turret served as a puzzle element, and therefore was invulnerable and did not deal any damage with its attacks. The Rhombus Turret was absent from the original version of the Demo, but was added in v0.1.3 as part of the Rhombus Dungeon expansion. It has appeared in all subsequent versions of the game except the Shortened Demo.
The Rhombus Turret 1.0 is closely related to the Puzzle Turret found in the [[CrossCode Versions#TechDemo|TechDemo]], although that turret served as a puzzle element, therefore it was invulnerable and its attacks only caused knockback, with no damage. The Rhombus Turret was absent from the original version of the Demo, but was added in v0.1.3 as part of the Rhombus Dungeon expansion. It has appeared in all subsequent versions of the game except the Shortened Demo.
 
[[Category:Monsters]]

Latest revision as of 16:17, 9 December 2022

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The Rhombus Turret 1.0 is a mechanical enemy in CrossWorlds. It can be encountered in the Rhombus Dungeon.

Rhombus Turret 1.0

This stationary enemy can either shoot a single projectile at you or a triple shoot that spreads. Either way they are pretty easy to deal with. You can either dash in and quickly give them a good pummeling or dodge the projectiles and throw balls at them.

-Monster Fibula report

Appearance

The Rhombus Turret 1.0 is a small, fixed-position rotating turret. Its main body is a purple cylinder, topped with a red and white hatch with angry eyes. It stands on two small purple legs and a short gun barrel protrudes from its body.

It looks identical to the Illegal Rhombus Turret.

Combat

The Rhombus Turret 1.0 Can use two attacks: one consists of a single bouncing shot fired directly at the player, while the other consists in the turret charging while flashing red, followed by a triple-shot. Charged Balls interrupt both attacks, but in the charged attack's case, the hit will cause the turret to break and get stunned for a brief moment.

Strategies

Although Melee attacks will quickly destroy a Rhombus Turret, most are found in locations where it is difficult to reach them. It is undeniably beneficial to disrupt the turret's strong attacks, but if any are missed, the wide-angle shots can make Dashing less than effective, so Shielding or stepping to the side are preferred approaches.

Locations

Rhombus Dungeon
  • Middle Room (x3, non-respawning)
  • Upper Path 3 (x7, non-respawning)
  • Lower Path 3 (x7, non-respawning)

Gallery

Development Notes

The Rhombus Turret 1.0 is closely related to the Puzzle Turret found in the TechDemo, although that turret served as a puzzle element, therefore it was invulnerable and its attacks only caused knockback, with no damage. The Rhombus Turret was absent from the original version of the Demo, but was added in v0.1.3 as part of the Rhombus Dungeon expansion. It has appeared in all subsequent versions of the game except the Shortened Demo.