Melee

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Melee attack is one of the four basic Combat actions, along with Balls, Guarding, and Dashing. It is properly called VPI (Virtual Proximity Impact), and Avatars of CrossWorlds use it in close-quarters combat.

VPI Combo

Lea holds a pose for a second after each melee attack. Melee attacking while still in this pose continues a chain up to 4 consecutive attacks. For the 4th attack Lea steps forward with a one and half turn spin attack hitting twice for around +25% each, but cannot move or launch more attacks until its pose concludes. All these attacks damage all valid targets in range and deal more damage per hit than regular balls, resulting in much higher DPS for the risk of enemy retaliation in close proximity. VPIs are affected by elements just like VRPs.

VPIs in Puzzles

Melee fulfills several of the same functions in puzzles as balls, but is usually insufficient due to short range and lack of ricochet.

Combat Arts

Melee Combat Arts are executed by simply charging up and releasing, no other inputs required, but Lea will use them if she is running.

Melee Arts
Level Neutral Heat Cold Shock Wave
1
Spin Dance
Sphere Saw
Fire Whirl
Flame Jab
Ice Twirl
Frozen Star
Tesla Twist
Plasma Spike
Ki Thrust
2
Spiral Dance
Sphere Storm
Calamity Trigger
Blazing Dragon
Ice Tornado
Blizzard Hawk
Tesla Waltz
Battery Assault
Spirit Blast
3
Ragnarök
Vermillion Echo
Polar Pirouette
Eternal Winter
Song of Storms

Gallery