Rhombus Enforcer 2.0: Difference between revisions
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{{Enemy_Card|name=Rhombus Enforcer 2.0 | |||
The [[ | |sprite=File:Advanced-bot-sprite.png | ||
|location=[[Rhombus Dungeon]] | |||
|color=#004f80 | |||
|level=1 | |||
|type=Mechanical | |||
|subtype=Rookie Robot | |||
|HP=250 | |||
|atk=22 | |||
|def=0 | |||
|foc=22 | |||
|EXP=100 | |||
|credits=0 | |||
|drops={{ItemDrop|{{ItemDrop/entry|name=Health Pickup|chance=20%|rank=H|quantity=30%}}}}}} | |||
{{EnemyNavBox|Rhombus Dungeon}} | |||
The '''Rhombus Enforcer 2.0''' is a mechanical [[enemy]] in [[CrossWorlds]]. It can be found in the [[Rhombus Dungeon]]. | |||
{{Encyclopedia|title=Rhombus Enforcer 2.0 | |||
|icon=Mechanical | |||
|contents=Often called "Default-Bot" by the developers of CrossWorlds this enemy is used in the official tutorial of the game as a more dangerous foe compared to a Rhombus Enforcer 1.0. It will charge up and attack 3 times in a row but conveniently it will also tell you by both blinking red and via a message. Truly an enemy for a tutorial! | |||
|source=Monster Fibula report | |||
}} | |||
==Appearance== | ==Appearance== | ||
The | The Rhombus Enforcer 2.0 is a robot that resembles its [[Rhombus Enforcer 1.0|lesser variant]], but slightly bigger. It is made of three seemingly disconnected parts, being a pill-shaped core, a cone with a swept-back, stylized tip on top and a larger ring suspended around its core. It is primarily white, with substantial blue and grey highlights. | ||
==Combat== | ==Combat== | ||
The Rhombus Enforcer 2.0 will slowly follow the player around, staying close to them but not willingly going within [[Melee]] range. It has two possible attacks. The weaker attack is indicated by it briefly turning dull red, after which it dashes through the player once. The stronger attack is preceded by the enemy flashing bright red and charging the attack for a short period of time while a red text box that says "Charging!" appears on top of it. The Enforcer then dashes at the player three times in rapid succession. Both attacks are vulnerable to disruption by charged [[Balls]] and by Melee. If the stronger attack is disrupted with a charged Ball while it is charging, the Enforcer is knocked back substantially, breaks and becomes stunned and weakened for a short period of time. While broken, a it will get a blue text box saying "Weak!". | |||
==Strategies== | ==Strategies== | ||
Attacking them while weakened is an obvious way to quickly deal with them, however the knockback from hitting them while they charge can land them in a crowd of other Enforcers, making approaching them dangerous. It can be helpful to concentrate attacks on the enemies that have wandered away from the group, while dodging weak attacks and disrupting strong ones. When trapped in a crowd of them or unable to disrupt a strong attack, [[Dashing]] away is recommended. | |||
== | ==Locations== | ||
;'''[[Rhombus Dungeon]]''' | |||
:*Ability Room 2 <font color=yellow>(x4, non-respawning)</font> | |||
== | ==Gallery== | ||
<gallery mode=packed> | |||
File:enforcer-big-dash.png|Dashing into [[Lea]]. | |||
File:enforcer-big-break.png|Breaking. | |||
</gallery> | |||
==Development Notes== | ==Development Notes== | ||
Rhombus Enforcer 2.0s were first introduced in the original [[CrossCode Versions#TechDemo|TechDemo]] and have appeared in all releases of the game, excluding the Shortened Demo where they were among the content cut to reduce the demo's length. | |||
Latest revision as of 19:32, 9 December 2022
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The Rhombus Enforcer 2.0 is a mechanical enemy in CrossWorlds. It can be found in the Rhombus Dungeon.
Appearance
The Rhombus Enforcer 2.0 is a robot that resembles its lesser variant, but slightly bigger. It is made of three seemingly disconnected parts, being a pill-shaped core, a cone with a swept-back, stylized tip on top and a larger ring suspended around its core. It is primarily white, with substantial blue and grey highlights.
Combat
The Rhombus Enforcer 2.0 will slowly follow the player around, staying close to them but not willingly going within Melee range. It has two possible attacks. The weaker attack is indicated by it briefly turning dull red, after which it dashes through the player once. The stronger attack is preceded by the enemy flashing bright red and charging the attack for a short period of time while a red text box that says "Charging!" appears on top of it. The Enforcer then dashes at the player three times in rapid succession. Both attacks are vulnerable to disruption by charged Balls and by Melee. If the stronger attack is disrupted with a charged Ball while it is charging, the Enforcer is knocked back substantially, breaks and becomes stunned and weakened for a short period of time. While broken, a it will get a blue text box saying "Weak!".
Strategies
Attacking them while weakened is an obvious way to quickly deal with them, however the knockback from hitting them while they charge can land them in a crowd of other Enforcers, making approaching them dangerous. It can be helpful to concentrate attacks on the enemies that have wandered away from the group, while dodging weak attacks and disrupting strong ones. When trapped in a crowd of them or unable to disrupt a strong attack, Dashing away is recommended.
Locations
- Rhombus Dungeon
-
- Ability Room 2 (x4, non-respawning)
Gallery
-
Dashing into Lea.
-
Breaking.
Development Notes
Rhombus Enforcer 2.0s were first introduced in the original TechDemo and have appeared in all releases of the game, excluding the Shortened Demo where they were among the content cut to reduce the demo's length.