Rhombus Enforcer 1.0: Difference between revisions

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{{Enemy_Card|name=Rhombus Enforcer 1.0
{{Enemy_Card|name=Rhombus Enforcer 1.0
|sprite=File:bot-sprite.png
|sprite=File:bot-sprite.png
|location=[[M.S. Solar]], [[Rhombus Dungeon]],
|location=[[M.S. Solar]], [[Rhombus Dungeon]]
[[Autumn's Rise Observatory]]
|color=#004f80
|level=1
|level=1
|type=Mechanical
|type=Mechanical
|subtype=Rookie Robot
|subtype=Rookie Robot
|MaxHP=100
|HP=100
|Atk=20
|atk=20
|Def=0
|def=0
|Foc=20
|foc=20
|EXP=20
|EXP=20
|Credit=0}}
|credits=0}}
{{EnemyNavBox|MS Solar}}
{{EnemyNavBox|Rhombus Dungeon}}
The '''Rhombus Enforcer 1.0''' is a mechanical [[enemy]] in [[CrossWorlds]]. It can be found in [[Carla Salvatore|Carla]]'s training course on the [[MS Solar]], as well as in the [[Rhombus Dungeon]].


The [[Rhombus Enforcer 1.0]] is a [[monster]] in [[CrossCode]]. They can be found in [[Carla Salvatore|Carla]]'s training course on the [[MS Solar]], as well as in the [[Rhombus Dungeon]] and the Enemy Rush challenge in [[Autumn's Rise]].
{{Encyclopedia|title=Rhombus Enforcer 1.0
|icon=Mechanical
|contents=This small robot is used as part of the official CrossWorlds tutorial. Carla also used this to teach you dodging and interrupting enemy attacks. It won't really do much damage and poses almost no threat. Use it to learn how to pummel enemies!
|source=Monster Fibula report
}}


==Appearance==
==Appearance==
The Rhombus Enforcer 1.0 is a small, sphere-shaped floating robot. Its body is colored white, with a prominent blue stripe and a red eye on it. It has a short blue antenna on top of it, and it is surrounded by a blue and silver floating ring.
The Rhombus Enforcer 1.0 is a small, pill-shaped robot that appears to be floating. Its core is white, with a prominent blue stripe, a short blue antenna and a red eye on it. It is surrounded by a blue and silver ring.


==Combat==
==Combat==
Enforcers will slowly follow the player around, staying close to them but not willingly going within melee range. Its attack is indicated by it briefly turning dull red, after which it dashes through the player, damaging them. The attack is vulnerable to disruption, both by charged [[Balls]] and by [[Melee]].
Enforcers will slowly follow the player around, staying close to them but not willingly going within [[Melee]] range. Its attack is indicated by it briefly turning dull red, after which it dashes through the player. The attack is vulnerable to disruption, both by charged [[Balls]] and by Melee.


==Strategies==
==Strategies==
[[File:bot-in-environment.png|right]]
Due to the ease with which their attacks can be disrupted, Enforcers are generally only challenging in large numbers. In those cases, as well as when fought together with [[Rhombus Enforcer 2.0]]s, it is important to avoid getting surrounded by them. Focus attacks on the Enforcers at the edge of the group, as well as those preparing to attack. If you have health to spare, you may want to get in the mix and use some Melee too.
Due to the ease with which their attacks can be disrupted, Enforcers are generally only challenging in large numbers. In those cases, as well as when fought together with [[Rhombus Enforcer 2.0]]s, it is important to avoid getting surrounded by them unless you have an appropriate [[Combat Art]] prepared. Focus attacks on the Enforcers at the edge of the group, as well as those preparing to attack.


==Locations==
==Locations==
;M.S. Solar
;'''[[M.S. Solar]]'''
:Cargo Hold 4: x6 fought as part of training course
:*Cargo Hold 4 <font color=yellow>(x6, non-respawning)</font>
:Cargo Hold 5: x16 fought as part of training course
:*Cargo Hold 5 <font color=yellow>(x16, non-respawning)</font>
;Rhombus Dungeon
;'''[[Rhombus Dungeon]]'''
:Ability Room 1: x8 fought to progress through dungeon
:*Ability Room 1 <font color=yellow>(x8, non-respawning)</font>
:Ability Room 2: x18 fought to progress through dungeon
:*Ability Room 2 <font color=yellow>(x18, non-respawning)</font>
;Autumn's Rise
 
:Inside Observatory: Part of the [[Autumn's Rise Observatory|Enemy Rush]] challenge (x4 in round 2; x8 in round 3; x6 in round 10; x1 in round 17)
==Gallery==
<gallery mode=packed>
File:enforcer-small-dash.png|Dashing into [[Lea]].
</gallery>


==Development Notes==
==Development Notes==
Rhombus Enforcer 1.0s were first introduced in the [[CrossCode Versions#TechDemo|TechDemo++]] as a weaker variation on the Rhombus Enforcer 2.0, which many beginning players were finding to be overly difficult. They have appeared in all subsequent releases of the game.
Rhombus Enforcer 1.0s were first introduced in the [[CrossCode Versions#TechDemo|TechDemo++]] as a weaker variation on the Rhombus Enforcer 2.0, which many beginning players were finding to be overly difficult. They have appeared in all subsequent releases of the game.
[[Category: Monsters]]

Latest revision as of 19:51, 9 December 2022

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The Rhombus Enforcer 1.0 is a mechanical enemy in CrossWorlds. It can be found in Carla's training course on the MS Solar, as well as in the Rhombus Dungeon.

Rhombus Enforcer 1.0

This small robot is used as part of the official CrossWorlds tutorial. Carla also used this to teach you dodging and interrupting enemy attacks. It won't really do much damage and poses almost no threat. Use it to learn how to pummel enemies!

-Monster Fibula report

Appearance

The Rhombus Enforcer 1.0 is a small, pill-shaped robot that appears to be floating. Its core is white, with a prominent blue stripe, a short blue antenna and a red eye on it. It is surrounded by a blue and silver ring.

Combat

Enforcers will slowly follow the player around, staying close to them but not willingly going within Melee range. Its attack is indicated by it briefly turning dull red, after which it dashes through the player. The attack is vulnerable to disruption, both by charged Balls and by Melee.

Strategies

Due to the ease with which their attacks can be disrupted, Enforcers are generally only challenging in large numbers. In those cases, as well as when fought together with Rhombus Enforcer 2.0s, it is important to avoid getting surrounded by them. Focus attacks on the Enforcers at the edge of the group, as well as those preparing to attack. If you have health to spare, you may want to get in the mix and use some Melee too.

Locations

M.S. Solar
  • Cargo Hold 4 (x6, non-respawning)
  • Cargo Hold 5 (x16, non-respawning)
Rhombus Dungeon
  • Ability Room 1 (x8, non-respawning)
  • Ability Room 2 (x18, non-respawning)

Gallery

Development Notes

Rhombus Enforcer 1.0s were first introduced in the TechDemo++ as a weaker variation on the Rhombus Enforcer 2.0, which many beginning players were finding to be overly difficult. They have appeared in all subsequent releases of the game.