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<div style="float:right">__TOC__</div> | <div style="float:right">__TOC__</div> | ||
In [[CrossWorlds]], various '''stats''' affect the performance of a [[Seeker]] in [[combat]]. Within the game, stats are categorized into ''parameters'', which directly affect combat, and ''modifiers'', which affect more specific conditions and actions. | In [[CrossWorlds]], various '''stats''' affect the performance of a [[Seeker]] in [[combat]]. Within the game, stats are categorized into ''parameters'', which directly affect combat, and ''modifiers'', which affect more specific conditions and actions. | ||
The value of a stat can be changed through either leveling up, using [[equipment]], or activating [[circuits]] and switching between [[element]] modes. While in a elemental mode besides Neutral, 50% of Neutral circuit effects is combined with the current element's effects, leading elemental modes to generally be more powerful than Neutral mode. In addition, most [[consumables]] provide temporary buffs that affect stats during combat. | The value of a stat can be changed through either leveling up, using [[equipment]], or activating [[circuits]] and switching between [[element]] modes. While in a elemental mode besides Neutral, 50% of Neutral circuit effects is combined with the current element's effects, leading elemental modes to generally be more powerful than Neutral mode. In addition, most [[consumables]] provide temporary buffs that affect stats during combat. | ||
The average core stats used to balance the enemies can be found in [https://docs.google.com/spreadsheets/d/1-rBnqOQHd4DZZAPyDLK6lIx8QvUDVsTFj98h5GpH_K0/edit#gid=0 this document]. | |||
==Parameters== | ==Parameters== | ||
These stats are the most crucial for improving combat performance. | These stats exist at all times during the game and are the most crucial for improving combat performance. The first four generally increase throughout the game via leveling up, obtaining better equipment, activating circuits, and eating consumables. The second four may increase or decrease depending on equipment, circuits, and consumables. | ||
===Heat | ===[[File:HP-Icon.png]] Max HP=== | ||
: | :''Maximum amount of Health Points. Determines the damage you can survive and the efficiency of regeneration.'' | ||
=== | :*Abbrieviated as '''MAXHP'''. | ||
: | :*Any change affects your current HP by the same amount. | ||
=== | :Sources: | ||
: | :*Increases with increasing [[Level]] | ||
===Wave Resistance=== | :*Increased by most [[Items#Equipment|Equipment]] | ||
: | :*Increased (multiplied) by [[Circuit#Neutral Tree|MaxHP +]] circuit nodes: +30% in Neutral, +30% in Heat, +30% in Cold, +19% in Shock, +43% in Wave | ||
:*Temporarily increased (multiplied) by consumables: {{ItemLink|Veggie Sticks}}, {{ItemLink|Salty Ice Cream}}, {{ItemLink|Cold Platter}} (+10%); {{ItemLink|Veggie Wraps}}, {{ItemLink|Full Course}} (+15%); {{ItemLink|Veggie Burger}}, {{ItemLink|Final Dinner}}, {{ItemLink|Whale Wine}}, {{ItemLink|Cheese Spaetzle}} (+20%) | |||
===[[File:Atk-Icon.png]] Attack=== | |||
:''Increases the damage of your attacks. The higher the number, the more damage can be inflicted.'' | |||
:*Abbrieviated as '''ATK'''. | |||
:*Excludes non-attack damage such as % health damage and Pin Body. | |||
:Sources: | |||
:*Increases with increasing [[Level]] | |||
:*Increased by most [[Items#Equipment|Equipment]] | |||
:*Increased (multiplied) by [[Circuit#Neutral Tree|Attack +]] circuit nodes: +30% in Neutral, +43% in Heat, +19% in Cold, +30% in Shock, +30% in Wave | |||
:*Temporarily increased (multiplied) by consumables: {{ItemLink|Spicy Bun}}, {{ItemLink|Steak, rare}}, {{ItemLink|Chili Con Carne}}, {{ItemLink|Cold Platter}} (+10%); {{ItemLink|Flaming Bun}}, {{ItemLink|Gourmet Steak}}, {{ItemLink|Chili Dog}}, {{ItemLink|Full Course}} (+15%); {{ItemLink|Blazing Bun}}, {{ItemLink|Final Dinner}}, {{ItemLink|Bear Beer}}, {{ItemLink|Durian}}, {{ItemLink|Spicy Beat-0-Type}}, {{ItemLink|Guacamole Toast}} (+20%); {{ItemLink|Rising Super Star}} (+30%) | |||
===[[File:Def-Icon.png]] Defense=== | |||
:''Reduces the damage you take from hostile attacks and increases the power of your shield.'' | |||
:*Abbrieviated as '''DEF'''. | |||
:*Improves both your shield's effectiveness and durability before breaking. | |||
:Sources: | |||
:*Increases with increasing [[Level]] | |||
:*Increased by most [[Items#Equipment|Equipment]] | |||
:*Increased (multiplied) by [[Circuit#Neutral Tree|Defense +]] circuit nodes: +30% in Neutral, +19% in Heat, +43% in Cold, +30% in Shock, +30% in Wave | |||
:*Temporarily increased (multiplied) by consumables: {{ItemLink|Fruit Drink}}, {{ItemLink|Steak, rare}}, {{ItemLink|Salty Ice Cream}}, {{ItemLink|Cold Platter}} (+10%); {{ItemLink|Fruit Salad}}, {{ItemLink|Gourmet Steak}}, {{ItemLink|Ginger Tom. Salad}}, {{ItemLink|Full Course}} (+15%); {{ItemLink|Fruit Pie}}, {{ItemLink|Final Dinner}}, {{ItemLink|Crab Mead}}, {{ItemLink|Dk Pepper}} (+20%) | |||
:*Temporarily <font color="red">reduced</font> (multiplied) by consumables: {{ItemLink|Rising Super Star}} (-50%) | |||
===[[File:Foc-Icon.png]] Focus=== | |||
:''Determines the probability of critical hits, your SP gain, status conditions rate and invincibility while dashing.'' | |||
:*Abbreviated as '''FOC'''. | |||
::Affects a bunch of "extra" stuff, each compared against the Focus of the enemy in question: | |||
::*Increases chance of landing and decreases chance of receiving critical hits | |||
::*Increases speed of inflicting and decreases speed of receiving status conditions | |||
::*Extends duration of invincibility at the start of each dash | |||
::*Improves all types of SP gain | |||
:Sources: | |||
:*Increases with increasing [[Level]] | |||
:*Increased by most [[Items#Equipment|Equipment]] | |||
:*Increased (multiplied) by [[Circuit#Neutral Tree|Focus +]] circuit nodes: +30% in Neutral, +30% in Heat, +30% in Cold, +43% in Shock, +19% in Wave | |||
:*Temporarily increased (multiplied) by consumables: {{ItemLink|Rice Cracker}}, {{ItemLink|Chili Con Carne}}, {{ItemLink|Cold Platter}} (+10%); {{ItemLink|Tofu Cracker}}, {{ItemLink|Ginger Tom. Salad}}, {{ItemLink|Chili Dog}}, {{ItemLink|Full Course}} (+15%); {{ItemLink|Cheese Cracker, {{ItemLink|Final Dinner}}, {{ItemLink|Dk Pepper}}, {{ItemLink|Willis Waldmahl}}, {{ItemLink|Guacamole Toast}}, {{ItemLink|Fox Sake}} (+20%); {{ItemLink|Maultasche}} (+30%) | |||
===[[File:Icon-Resist-Heat.png]] [[Heat]] Resistance=== | |||
:''Resistance against the heat element. The higher the number the less damage you take from heat attacks.'' | |||
:Sources: | |||
:*<font color="red">Reduced</font> by -50% while in Cold mode | |||
:*Increased by weapons: {{ItemLink|Shining Bracer}} (+5%); {{ItemLink|Radiant Bracer}}, {{ItemLink|Sunshine Bracer}} (+10%) | |||
:*<font color="red">Reduced</font> by weapons: {{ItemLink|Shuriken Shooter}} (-15%); {{ItemLink|Rough Branch}}, {{ItemLink|Bigger Stick}} (-25%) | |||
:*Increased by headgear: {{ItemLink|Gorgon Veil}}, {{ItemLink|Medusa Veil}}, {{ItemLink|Sunglass Visor}} (+5%); {{ItemLink|Miner's Helmet}}, {{ItemLink|Dented Crown}}, {{ItemLink|Hardhead Hat}}, {{ItemLink|Serene Bubble}}, {{ItemLink|Serene Bubble+}} (+10%); {{ItemLink|Cooling Veil}}, {{ItemLink|Chilling Veil}}, {{ItemLink|Climate Cowl}} (+25%) | |||
:*<font color="red">Reduced</font> by headgear: {{ItemLink|Scarecrown}} (-10%) | |||
:*Increased by torso gear: {{ItemLink|Survival Plate}}, {{ItemLink|Reactive Plate}}, {{ItemLink|Reactive Plate+}} (+5%); {{ItemLink|Bubblebelt}}, {{ItemLink|Dessert Vest}}, {{ItemLink|Magic Robe}}, {{ItemLink|Silver Chest Plate}}, {{ItemLink|Vermillion Mantle}}, {{ItemLink|Timeworn Belt}}, {{ItemLink|Pioneer Vest}}, {{ItemLink|Plate of Chests}}, {{ItemLink|Pioneer Vest+}}, {{ItemLink|Body Armoire}} (+10%) | |||
:*<font color="red">Reduced</font> by torso gear: {{ItemLink|Asteroid Belt}} (-15%); {{ItemLink|Leaf Cape}}, {{ItemLink|Petal Cloak}}, {{ItemLink|Bluefiber Robe}} (-25%) | |||
:*Increased by leg gear: {{ItemLink|Ancient Sandals}}, {{ItemLink|Moonwalkers}} (+10%) | |||
:*Increased by [[Circuit#Heat Tree|Heat Armor]] circuit nodes: +51% in Heat, +46% in Cold | |||
:*Increased by [[Circuit#Neutral Tree|Elemental Armor]] circuit nodes: +30% in Neutral | |||
:*Temporarily increased by consumables: {{ItemLink|Snack Mix}} (+10%); {{ItemLink|Bergen Ice Cream}} (+20%); {{ItemLink|Vanilla Ice Cream}}, {{ItemLink|PengoPop}} (+30%) | |||
===[[File:Icon-Resist-Cold.png]] [[Cold]] Resistance=== | |||
:''Resistance against the cold element. The higher the number the less damage you take from cold attacks.'' | |||
:Sources: | |||
:*<font color="red">Reduced</font> by -50% while in Heat mode | |||
:*Increased by weapons: {{ItemLink|Shining Bracer}} (+5%); {{ItemLink|Radiant Bracer}}, {{ItemLink|Sunshine Bracer}} (+10%) | |||
:*<font color="red">Reduced</font> by weapons: {{ItemLink|Shuriken Shooter}} (-15%) | |||
:*Increased by headgear: {{ItemLink|Gorgon Veil}}, {{ItemLink|Medusa Veil}}, {{ItemLink|Sunglass Visor}} (+5%); {{ItemLink|Miner's Helmet}}, {{ItemLink|Dented Crown}}, {{ItemLink|Hardhead Hat}}, {{ItemLink|Serene Bubble}}, {{ItemLink|Serene Bubble+}} (+10%); {{ItemLink|Furry Cap}}, {{ItemLink|Climate Cowl}}, {{ItemLink|Furious Hothead}}, {{ItemLink|Furious Hothead+}} (+25%) | |||
:*<font color="red">Reduced</font> by headgear: {{ItemLink|Scarecrown}} (-10%) | |||
:*Increased by torso gear: {{ItemLink|Survival Plate}}, {{ItemLink|Reactive Plate}}, {{ItemLink|Reactive Plate+}} (+5%); {{ItemLink|Magic Robe}}, {{ItemLink|Silver Chest Plate}}, {{ItemLink|Vermillion Mantle}}, {{ItemLink|Timeworn Belt}}, {{ItemLink|Pioneer Vest}}, {{ItemLink|Plate of Chests}}, {{ItemLink|Pioneer Vest+}}, {{ItemLink|Body Armoire}} (+10%) | |||
:*<font color="red">Reduced</font> by torso gear: {{ItemLink|Asteroid Belt}} (-15%) | |||
:*Increased by leg gear: {{ItemLink|Icewalkers}}, {{ItemLink|Wooly Socks}}, {{ItemLink|Ancient Sandals}}, {{ItemLink|Weird Skates}}, {{ItemLink|Old Geta}}, {{ItemLink|Combat Skates}}, {{ItemLink|Combat Skates+}}, {{ItemLink|Moonwalkers}} (+10%) | |||
:*Increased by [[Circuit#Cold Tree|Cold Armor]] circuit nodes: +46% in Heat, +51% in Cold | |||
:*Increased by [[Circuit#Neutral Tree|Elemental Armor]] circuit nodes: +30% in Neutral | |||
:*Temporarily increased by consumables: {{ItemLink|Snack Mix}} (+10%); {{ItemLink|Sweet Lemonjuice}} (+20%); {{ItemLink|Hotsauce}} (+30%) | |||
===[[File:Icon-Resist-Shock.png]] [[Shock]] Resistance=== | |||
:''Resistance against the shock element. The higher the number the less damage you take from shock attacks.'' | |||
:Sources: | |||
:*<font color="red">Reduced</font> by -50% while in Wave mode | |||
:*Increased by weapons: {{ItemLink|Shining Bracer}} (+5%); {{ItemLink|Radiant Bracer}}, {{ItemLink|Sunshine Bracer}} (+10%) | |||
:*<font color="red">Reduced</font> by weapons: {{ItemLink|Shuriken Shooter}} (-15%) | |||
:*Increased by headgear: {{ItemLink|Gorgon Veil}}, {{ItemLink|Medusa Veil}}, {{ItemLink|Sunglass Visor}} (+5%); {{ItemLink|Miner's Helmet}}, {{ItemLink|Dented Crown}}, {{ItemLink|Hardhead Hat}}, {{ItemLink|Serene Bubble}}, {{ItemLink|Serene Bubble+}} (+10%); {{ItemLink|Electrician's Cap}}, {{ItemLink|Tranquil Earmuffs}}, {{ItemLink|Tranquil Earmuffs+}} (+25%) | |||
:*<font color="red">Reduced</font> by headgear: {{ItemLink|Scarecrown}} (-10%) | |||
:*Increased by torso gear: {{ItemLink|Survival Plate}}, {{ItemLink|Reactive Plate}}, {{ItemLink|Reactive Plate+}} (+5%); {{ItemLink|Magic Robe}}, {{ItemLink|Silver Chest Plate}}, {{ItemLink|Vermillion Mantle}}, {{ItemLink|Timeworn Belt}}, {{ItemLink|Shadowy Cloak}}, {{ItemLink|Pioneer Vest}}, {{ItemLink|Plate of Chests}}, {{ItemLink|Pioneer Vest+}}, {{ItemLink|Body Armoire}} (+10%) | |||
:*<font color="red">Reduced</font> by torso gear: {{ItemLink|Asteroid Belt}} (-15%) | |||
:*Increased by leg gear: {{ItemLink|Ancient Sandals}}, {{ItemLink|Moonwalkers}} (+10%) | |||
:*Increased by [[Circuit#Shock Tree|Shock Armor]] circuit nodes: +51% in Shock, +46% in Wave | |||
:*Increased by [[Circuit#Neutral Tree|Elemental Armor]] circuit nodes: +30% in Neutral | |||
:*Temporarily increased by consumables: {{ItemLink|Snack Mix}} (+10%); {{ItemLink|Salted Peanuts}} (+20%); {{ItemLink|Prime Pistachios}} (+30%) | |||
===[[File:Icon-Resist-Wave.png]] [[Wave]] Resistance=== | |||
:''Resistance against the wave element. The higher the number the less damage you take from wave attacks.'' | |||
:Sources: | |||
:*<font color="red">Reduced</font> by -50% while in Shock mode | |||
:*Increased by weapons: {{ItemLink|Shining Bracer}} (+5%); {{ItemLink|Rough Branch}}, {{ItemLink|Bigger Stick}}, {{ItemLink|Radiant Bracer}}, {{ItemLink|Sunshine Bracer}} (+10%) | |||
:*<font color="red">Reduced</font> by weapons: {{ItemLink|Shuriken Shooter}} (-15%) | |||
:*Increased by headgear: {{ItemLink|Gorgon Veil}}, {{ItemLink|Medusa Veil}}, {{ItemLink|Sunglass Visor}} (+5%); {{ItemLink|Miner's Helmet}}, {{ItemLink|Dented Crown}}, {{ItemLink|Nifty Grey Shades}}, {{ItemLink|Mystic Mohawk}}, {{ItemLink|Hardhead Hat}}, {{ItemLink|Serene Bubble}}, {{ItemLink|Serene Bubble+}} (+10%); {{ItemLink|Tranquil Earmuffs}}, {{ItemLink|Tranquil Earmuffs+}} (+25%) | |||
:*<font color="red">Reduced</font> by headgear: {{ItemLink|Scarecrown}} (-10%) | |||
:*Increased by torso gear: {{ItemLink|Survival Plate}}, {{ItemLink|Reactive Plate}}, {{ItemLink|Reactive Plate+}} (+5%); {{ItemLink|Magic Robe}}, {{ItemLink|Silver Chest Plate}}, {{ItemLink|Petal Cloak}}, {{ItemLink|Vermillion Mantle}}, {{ItemLink|Timeworn Belt}}, {{ItemLink|Pioneer Vest}}, {{ItemLink|Plate of Chests}}, {{ItemLink|Pioneer Vest+}}, {{ItemLink|Body Armoire}} (+10%) | |||
:*<font color="red">Reduced</font> by torso gear: {{ItemLink|Asteroid Belt}} (-15%) | |||
:*Increased by leg gear: {{ItemLink|Ancient Sandals}}, {{ItemLink|Pathfinders}}, {{ItemLink|Bamboots}}, {{ItemLink|Unicorn Greaves}}, {{ItemLink|Deadly Dancers}}, {{ItemLink|Praetorian Anchors}}, {{ItemLink|Mistwalkers}}, {{ItemLink|Pegasus Greaves}}, {{ItemLink|Deadly Dancers+}}, {{ItemLink|Praetorian Anchors+}}, {{ItemLink|Mistwalkers+}}, {{ItemLink|Moonwalkers}} (+10%) | |||
:*Increased by [[Circuit#Wave Tree|Wave Armor]] circuit nodes: +46% in Shock, +51% in Wave | |||
:*Increased by [[Circuit#Neutral Tree|Elemental Armor]] circuit nodes: +30% in Neutral | |||
:*Temporarily increased by consumables: {{ItemLink|Snack Mix}} (+10%); {{ItemLink|Cup o' Coffee}} (+20%); {{ItemLink|Energy Espresso}} (+30%) | |||
==Modifiers== | ==Modifiers== | ||
For the most part these stats | For the most part the effects of these stats apply to specific actions and conditions. They come and go based on equipment, circuits, and a handful of consumables, and may increase or decrease to achieve an intended overall effect. | ||
===Appetite=== | |||
:Increases | ===[[File:Icon-Modifier-Appetite.png]] Appetite=== | ||
:''Increases numbers of available buff slots. Every step of 100 unlocks another one.'' | |||
: | ::Even though you can get this modifier from Neutral mode, it remains at 100% effectiveness in all modes. | ||
:Sources: | |||
: | :*Increased by torso gear: {{ItemLink|Tattered Satchel}}, {{ItemLink|Prism Pouch}}, {{ItemLink|Infinite Bag}}, {{ItemLink|Infinity+1 Bag}} (+1) | ||
=== | :*Increased by circuit nodes: +1 in Neutral | ||
: | ===[[File:Icon-Modifier-Assault.png]] Assault=== | ||
:''Fires additional projectiles when using melee attacks with a fraction of the attacks strength.'' | |||
: | :* This appears as wavy projectiles reaching just beyond regular melee range in random forward directions. | ||
:* They follow slightly behind each attack, so knocking enemies back can put them out of range. | |||
:* Assault starts with just one projectile, but if the damage would ever exceed around 25% of your regular attack damage, it divides into a second projectile, and a third at 50% and a fourth at 75% and so on. Since the final spin hits twice, the projectile adds the damage of both hits, and may cause it to divide further. | |||
:Sources: | |||
:*Increased by weapons: {{ItemLink|Hardwood Stave}}, {{ItemLink|Aehre}} (+10%); {{ItemLink|Humming Razor}}, {{ItemLink|Hydra Fang}} (+20%); {{ItemLink|Cerberus Fang}} (+25%); {{ItemLink|Twitching Slicer}} (+35%); {{ItemLink|Shuddering Cleaver}} (+50%); {{ItemLink|Thrashing Ripper}}, {{ItemLink|Tremor Mirage}} (+75%) | |||
:*Increased by headgear: {{ItemLink|Nifty Grey Shades}} (+10%); {{ItemLink|Sunglass Visor}} (+20%) | |||
: | :*Increased by torso gear: {{ItemLink|Assault Vest}} (+25%); {{ItemLink|Assault Harness}}, {{ItemLink|Assault Harness+}} (+35%) | ||
:*Increased by circuit nodes: +20% in Neutral, +50% in Heat, +20% in Cold | |||
: | ===[[File:Icon-Modifier-Avenger.png]] Avenger=== | ||
:''Restores SP on guard based on the power of the attack. Double that for a perfect guard.'' | |||
: | :Sources: | ||
=== | :*Increased by weapons: {{ItemLink|Bright Bracer}}, {{ItemLink|Sparkling Bracer}} (+15%); {{ItemLink|Shining Bracer}}, {{ItemLink|Radiant Bracer}}, {{ItemLink|Sunshine Bracer}} (+20%); {{ItemLink|Sunset Claw}}, {{ItemLink|Bearserker Claw}} (+25%) | ||
: | :*Increased by headgear: {{ItemLink|Red Bandana}}, {{ItemLink|Hardhead Hat}} (+10%); {{ItemLink|Dragon's Bandana}}, {{ItemLink|Dragon's Bandana+}} (+20%) | ||
:*Increased by torso gear: {{ItemLink|Timeworn Belt}} (+10%); {{ItemLink|Asteroid Belt}} (+35%) | |||
: | :*Increased by circuit nodes: +10% in Heat, +10% in Shock, +50% in Wave | ||
===[[File:Icon-Modifier-Balance.png]] Balance=== | |||
: | :''Slows down Overload while using an element.'' | ||
:Sources: | |||
: | :*Increased by headgear: {{ItemLink|Climate Cowl}} (+10%); {{ItemLink|Dented Crown}}, {{ItemLink|Serene Bubble}}, {{ItemLink|Serene Bubble+}} (+20%) | ||
=== | :*Increased by torso gear: {{ItemLink|Magic Robe}} (+10%); {{ItemLink|Timeworn Belt}}, {{ItemLink|Zealous Lamellar}}, {{ItemLink|Zealous Lamellar+}} (+20%) | ||
:*Increased by leg gear: {{ItemLink|Ancient Sandals}} (+20%); {{ItemLink|Moonwalkers}} (+30%) | |||
:*Increased by circuit nodes: +70% in Heat, +70% in Cold, +70% in Shock, +70% in Wave | |||
: | :*Temporarily increased by consumables: {{ItemLink|Kebab Roll}} (+30%); {{ItemLink|Wrap Roll}}, {{ItemLink|Werewolf Stick}} (+40%); {{ItemLink|Echo Roll}}, {{ItemLink|PengoPop}} (+50%) | ||
===[[File:Icon-Modifier-Bastion.png]] Bastion=== | |||
: | :''Allows to guard against attacks from the side. Activate twice to shield attacks from above too.'' | ||
:*The two instances of this modifier are only found in Cold's Guard Circuit path, but since you cannot get [[Fimbulvetr]]'s Bastion without the first Bastion in the path, they are effectively separate. | |||
: | :*There are still some attacks that interrupt your shield. | ||
:Sources: | |||
: | :*Increased by circuit nodes: +2 in Cold | ||
=== | ===[[File:Icon-Modifier-Berserker.png]] Berserker=== | ||
: | :''Increases damage dealt when at critical HP. (Below 33% of Max HP)'' | ||
::You can tell this is active when your HP bar and number turn <span style="color:#FF160C">red</span>. | |||
: | :Sources: | ||
:*Increased by weapons: {{ItemLink|Warkeeper}}, {{ItemLink|Bearserker Claw}} (+50%) | |||
: | :*<font color="red">Reduced</font> by weapons: {{ItemLink|Eternal Salami}}, {{ItemLink|Eternal Salami+}} (-50%) | ||
=== | :*Increased by headgear: {{ItemLink|Furious Hothead}}, {{ItemLink|Furious Hothead+}} (+15%) | ||
:Increases damage dealt | :*Increased by torso gear: {{ItemLink|Bovine Armor}} (+15%); {{ItemLink|Lifefiber Uniform}}, {{ItemLink|Lifefiber Dress}} (+30%) | ||
= | :*Increased by circuit nodes: +20% in Heat, +20% in Cold, +60% in Wave | ||
: | ===[[File:Icon-Modifier-Botanist.png]] Botanist=== | ||
= | :''Combat Rank also increases the drop rate of items from environment objects.'' | ||
: | :Sources: | ||
:*Increased by headgear: {{ItemLink|Strawhat}}, {{ItemLink|Dried Grass Hat}}, {{ItemLink|Strawberry Hat}}, {{ItemLink|The Last Strawhat}}, {{ItemLink|Very Last Strawhat}} (+1) | |||
: | ===[[File:Icon-Modifier-Bouncer.png]] Bouncer=== | ||
=== | :''Increase damage on enemies that are in stunned, weak or in break state.'' | ||
: | :Sources: | ||
:*Increased by weapons: {{ItemLink|Sonic Spike}}, {{ItemLink|Meteor Trigger}} (+20%); {{ItemLink|Rocksplitter}}, {{ItemLink|Meister Gloves}}, {{ItemLink|Highmeister Gloves}} (+30%); {{ItemLink|Nanopoint Needle}} (+35%) | |||
: | :*Increased by headgear: {{ItemLink|Nifty Grey Shades}} (+15%); {{ItemLink|Sunglass Visor}} (+35%) | ||
=== | :*Increased by torso gear: {{ItemLink|Killing Dress}}, {{ItemLink|Killing Dress+}} (+30%) | ||
: | :*Temporarily increased by consumables: {{ItemLink|Fox Sake}} (+35%) | ||
===[[File:Icon-Modifier-Brawler.png]] Brawler=== | |||
: | :''Increases damage done by close combat attacks, including [[Melee]] [[Combat Arts]].'' | ||
:Sources: | |||
: | :*Increased by weapons: {{ItemLink|Sunset Claw}}, {{ItemLink|Bearserker Claw}} (+10%); {{ItemLink|Mugger's Blade}}, {{ItemLink|Winterclaw}}, {{ItemLink|Maverick Edge}}, {{ItemLink|Survivor's Blade}}, {{ItemLink|Skirmisher}}, {{ItemLink|Skirmisher+}} (+20%) | ||
:*Increased by headgear: {{ItemLink|Fin Cap}}, {{ItemLink|Mystic Mohawk}}, {{ItemLink|Furious Hothead}}, {{ItemLink|Furious Hothead+}} (+10%) | |||
: | :*Increased by torso gear: {{ItemLink|Assassin Garb}}, {{ItemLink|Zealous Lamellar}}, {{ItemLink|Zealous Lamellar+}} (+10%) | ||
:*Increased by leg gear: {{ItemLink|Shinkickers}}, {{ItemLink|Combat Skates}}, {{ItemLink|Combat Skates+}} (+10%) | |||
: | :*Increased by circuit nodes: +34% in Neutral, +38% in Heat, +38% in Cold, +23% in Shock, +23% in Wave | ||
:*Temporarily increased by consumables: {{ItemLink|Goat Cheese}} (+20%); {{ItemLink|Spicy Beat-0-Type}} (+30%) | |||
: | ===[[File:Icon-Modifier-Bulk-Calibre.png]] Bulk Calibre=== | ||
:''Increases knockback from charged shots on enemies.'' | |||
: | ::Also affects [[Ball of Steel]] and [[Fae Round]]. | ||
:Sources: | |||
: | :*Increased by weapons: {{ItemLink|Rough Branch}} (+15%); {{ItemLink|Copper Gull}}, {{ItemLink|Silver Hawk}} (+35%); {{ItemLink|Golden Falcon}}, {{ItemLink|Golden Falcon+}} (+50%); {{ItemLink|Bigger Stick}} (+75%); {{ItemLink|Knocking One}}, {{ItemLink|Knocking One+}} (+100%) | ||
:*Increased by headgear: {{ItemLink|Proper Tophat}}, {{ItemLink|Faedora}} (+15%); {{ItemLink|Gorgon Veil}}, {{ItemLink|Medusa Veil}} (+30%) | |||
: | :*Increased by leg gear: {{ItemLink|Curly Slippers}} (+15%); {{ItemLink|Trench Boots}} (+30%); {{ItemLink|Artillery Boots}}, {{ItemLink|Artillery Boots+}} (+50%) | ||
=== | :*Increased by circuit nodes: +30% in Neutral, +30% in Heat, +75% in Wave | ||
: | ===[[File:Icon-Modifier-Bullseye.png]] Bullseye=== | ||
:''Increases critical hit damage.'' | |||
:Sources: | |||
:*Increased by weapons: {{ItemLink|Rapier Carrot}} (+25%); {{ItemLink|Swiftspike}}, {{ItemLink|Climbing Pick}}, {{ItemLink|Hidden Blade}}, {{ItemLink|Sneaky Shiv}}, {{ItemLink|Sonic Spike}}, {{ItemLink|Mantis Whip}}, {{ItemLink|Mantis Whip+}}, {{ItemLink|Nanopoint Needle}} (+50%) | |||
:*Increased by headgear: {{ItemLink|Shady Monocle}}, {{ItemLink|Shiny Glasses}}, {{ItemLink|Scouting Visor}}, {{ItemLink|Trackwalker Visor}}, {{ItemLink|Trackwalker Visor+}} (+25%) | |||
:*Increased by torso gear: {{ItemLink|Assassin Garb}}, {{ItemLink|Loose Trenchcoat}}, {{ItemLink|Shadowy Cloak}} (+25%); {{ItemLink|Killing Dress}}, {{ItemLink|Killing Dress+}} (+30%) | |||
:*Increased by leg gear: {{ItemLink|Feline Paws}} (+25%); {{ItemLink|Trench Boots}} (+30%); {{ItemLink|Artillery Boots}}, {{ItemLink|Artillery Boots+}} (+35%) | |||
:*<font color="red">Reduced</font> by leg gear: {{ItemLink|Bull Stompers}} (-25%) | |||
:*Increased by circuit nodes: +30% in Neutral, +90% in Heat, +90% in Cold, +105% in Shock, +30% in Wave | |||
===[[File:Icon-Modifier-Burn-Guard.png]] Burn Guard=== | |||
:''Increases the resistance against the Burn Condition and reduces its effect. Burn causes damage over time, depending on the MaxHP of the victim.'' | |||
:Sources: | |||
:*Increased by [[Circuit#Heat Tree|Burn Protect]] circuit nodes: +85% in Heat | |||
===[[File:Icon-Modifier-Burn-Rush.png]] Burn Rush=== | |||
:''Increases the speed of inflicting the Burn Condition and its effect. Burn causes damage over time, depending on the MaxHP of the victim.'' | |||
:Sources: | |||
:*Increased by circuit nodes: +60% in Heat | |||
===[[File:Icon-Modifier-Chill-Guard.png]] Chill Guard=== | |||
:''Increases the resistance against the Chill Condition and reduces its effect. Chill decreases the overall speed of the victim.'' | |||
:Sources: | |||
:*Increased by [[Circuit#Cold Tree|Chill Protect]] circuit nodes: +85% in Cold | |||
===[[File:Icon-Modifier-Chill-Rush.png]] Chill Rush=== | |||
:''Increases the speed of inflicting the Chill Condition and its effect. Chill decreases the overall speed of the victim.'' | |||
:Sources: | |||
:*Increased by circuit nodes: +60% in Cold | |||
===[[File:Icon-Modifier-Extra-Dash.png]] Extra Dash=== | |||
:''Grants an additional dash.'' | |||
:Sources: | |||
:*Increased by leg gear: {{ItemLink|Weird Skates}}, {{ItemLink|Lunatic Paws}}, {{ItemLink|Unicorn Greaves}}, {{ItemLink|Pegasus Greaves}}, {{ItemLink|Lunatic Paws UwU}} (+1) | |||
:*<font color="red">Reduced</font> by leg gear: {{ItemLink|Paedalos}}, {{ItemLink|Paedalos+}} (-1) | |||
:*Increased by circuit nodes: +1 in Shock | |||
:*Temporarily increased by consumables: {{ItemLink|Pumpkin Spice Cof.}} (+1) | |||
===[[File:Icon-Modifier-Flash-Step.png]] Flash Step=== | |||
:''Increases the duration of invincibility when dashing.'' | |||
:Sources: | |||
:*Increased by weapons: {{ItemLink|Skirmisher}}, {{ItemLink|Skirmisher+}} (+15%) | |||
:*<font color="red">Reduced</font> by weapons: {{ItemLink|Bigger Stick}} (-25%) | |||
:*Increased by headgear: {{ItemLink|Student's Bandana}} (+10%); {{ItemLink|Longears}}, {{ItemLink|Scarecrown}} (+25%); {{ItemLink|Headset TYPE>:3}} (+30%) | |||
:*Increased by torso gear: {{ItemLink|Dessert Vest}}, {{ItemLink|Shadowy Cloak}}, {{ItemLink|Zealous Lamellar}}, {{ItemLink|Zealous Lamellar+}} (+10%); {{ItemLink|Vermillion Mantle}} (+15%); {{ItemLink|Nightfeather Coat}} (+30%) | |||
:*<font color="red">Reduced</font> by torso gear: {{ItemLink|Reactive Plate}}, {{ItemLink|Reactive Plate+}} (-20%); {{ItemLink|Scrappy Plate}}, {{ItemLink|Hardrock Plate}}, {{ItemLink|Crystal Plate}}, {{ItemLink|Survival Plate}}, {{ItemLink|Plated Plate}} (-25%) | |||
:*Increased by leg gear: {{ItemLink|Feline Paws}}, {{ItemLink|Carpet Runners}}, {{ItemLink|Urban Sneakers}}, {{ItemLink|Bamboots}} (+25%); {{ItemLink|Unicorn Greaves}} (+30%); {{ItemLink|Mistwalkers}}, {{ItemLink|Pegasus Greaves}}, {{ItemLink|Mistwalkers+}} (+35%); {{ItemLink|Boom Walkers}} (+50%); {{ItemLink|Speedy Boom Boots}} (+75%) | |||
:*<font color="red">Reduced</font> by leg gear: {{ItemLink|Lead Boots}} (-15%) | |||
:*Increased by circuit nodes: +20% in Neutral, +20% in Heat, +50% in Shock, +30% in Wave | |||
===[[File:Icon-Modifier-HP-Regen.png]] HP Regen=== | |||
:''Regenerates given percentage of HP over 60 seconds of combat. Healing frequency increases with higher percentage.'' | |||
:Sources: | |||
:*Increased by weapons: {{ItemLink|Daikon}}, {{ItemLink|Aehre}}, {{ItemLink|Survivor's Blade}}, {{ItemLink|Hydra Fang}}, {{ItemLink|Cerberus Fang}} (+15%); {{ItemLink|Rapier Carrot}} (+18%); {{ItemLink|Eternal Salami}}, {{ItemLink|Eternal Salami+}} (+20%) | |||
:*Increased by headgear: {{ItemLink|Serene Bubble}}, {{ItemLink|Serene Bubble+}} (+15%) | |||
:*Increased by torso gear: {{ItemLink|Rootweave}}, {{ItemLink|Bluefiber Robe}}, {{ItemLink|Pioneer Vest}}, {{ItemLink|Pioneer Vest+}} (+25%); {{ItemLink|Leaf Cape}}, {{ItemLink|Bubblebelt}}, {{ItemLink|Petal Cloak}}, {{ItemLink|Lifefiber Uniform}}, {{ItemLink|Lifefiber Dress}} (+35%) | |||
:*Increased by leg gear: {{ItemLink|Curly Slippers}} (+15%); {{ItemLink|Wooly Socks}} (+18%); {{ItemLink|Paedalos}}, {{ItemLink|Paedalos+}} (+25%) | |||
:*Increased by circuit nodes: +50% in Neutral, +25% in Heat, +13% in Cold, +74% in Wave | |||
:*Temporarily increased by consumables: {{ItemLink|Green Leaf Tea}}, {{ItemLink|Mooncake}} (+50%); {{ItemLink|Sweet Berry Tea}} (+80%); {{ItemLink|Pepper Night Tea}}, {{ItemLink|One Up}}, {{ItemLink|Whale Wine}}, {{ItemLink|Cheese Spaetzle}} (+100%) | |||
===[[File:Icon-Modifier-Ice-Skater.png]] Ice Skater=== | |||
:''Makes it possible to normally run and perform actions on ice without slipping.'' | |||
:Sources: | |||
:*Increased by leg gear: {{ItemLink|Icewalkers}}, {{ItemLink|Combat Skates}}, {{ItemLink|Combat Skates+}} (+1) | |||
===[[File:Icon-Modifier-Iron-Stance.png]] Iron Stance=== | |||
:''Increases knockback resistance to weak attacks, depending on your MaxHP.'' | |||
:*This behaves as a binary true/false check; if an attack's final damage is less than the percentage of your Max HP, the knockback is nullified. Reducing that damage with more Defense and elemental resistance helps shrug off stronger attacks. | |||
:*Since knockback causes interruption, Iron Stance helps you continue with what you would like to do unimpeded. | |||
:Sources: | |||
:*Increased by weapons: {{ItemLink|Hardwood Stave}} (+2%); {{ItemLink|Brostick of Force}}, {{ItemLink|Brostick of Force+}} (+3%) | |||
:*Increased by torso gear: {{ItemLink|Scrappy Plate}}, {{ItemLink|Hardrock Plate}}, {{ItemLink|Crystal Plate}}, {{ItemLink|Survival Plate}} (+2%); {{ItemLink|Plated Plate}}, {{ItemLink|Reactive Plate}}, {{ItemLink|Reactive Plate+}} (+3%); {{ItemLink|Assault Harness}}, {{ItemLink|Assault Harness+}} (+5%) | |||
:*Increased by leg gear: {{ItemLink|Rusty Anchors}}, {{ItemLink|Bull Stompers}}, {{ItemLink|Icewalkers}}, {{ItemLink|Lavish Anchors}}, {{ItemLink|Stable Footguard}}, {{ItemLink|Hydraulic Anchors}}, {{ItemLink|Brave Anchors}}, {{ItemLink|Praetorian Anchors}}, {{ItemLink|Praetorian Anchors+}} (+5%) | |||
:*Increased by circuit nodes: +4% in Neutral, +6% in Heat, +12% in Cold, +4% in Wave | |||
:*Temporarily increased by consumables: {{ItemLink|Bear Beer}} (+10%) | |||
===[[File:Icon-Modifier-Item-Booster.png]] Item Booster=== | |||
:''Increases the effect of healing items and duration of buff items.'' | |||
:Sources: | |||
:*Increased by torso gear: {{ItemLink|Prism Pouch}} (+10%); {{ItemLink|Infinite Bag}} (+15%); {{ItemLink|Infinity+1 Bag}} (+25%) | |||
:*Increased by circuit nodes: +25% in Neutral | |||
===[[File:Icon-Modifier-Jolt-Guard.png]] Jolt Guard=== | |||
:''Increases the resistance against the Jolt Condition and reduces its effect. Jolt causes damage and stuns in short intervals.'' | |||
:Sources: | |||
:*Increased by [[Circuit#Shock Tree|Jolt Protect]] circuit nodes: +85% in Shock | |||
===[[File:Icon-Modifier-Jolt-Rush.png]] Jolt Rush=== | |||
:''Increases the speed of inflicting the Jolt Condition and its effect. Jolt causes damage and stuns in short intervals.'' | |||
:Sources: | |||
:*Increased by circuit nodes: +60% in Shock | |||
===[[File:Icon-Modifier-Keeper.png]] Keeper=== | |||
:''Increases the amount of credits you get from defeating enemies.'' | |||
:Sources: | |||
:*<font color="red">Reduced</font> by weapons: {{ItemLink|Excalibro}} (-50%) | |||
:*Increased by headgear: {{ItemLink|Thief's Band}} (+15%); {{ItemLink|Bandit's Scarf}} (+25%); {{ItemLink|Burglar's Rope}} (+50%); {{ItemLink|Lis'mita Cap}} (+75%) | |||
:*<font color="red">Reduced</font> by headgear: {{ItemLink|Enlightened Halo}} (-25%) | |||
:*Temporarily <font color="red">reduced</font> by consumables: {{ItemLink|Guacamole Toast}} (-200%) | |||
===[[File:Icon-Modifier-Leaf-Bracer.png]] Leaf Bracer=== | |||
:''Using Items cannot be stopped by any attacks. However you can still suffer damage.'' | |||
:Sources: | |||
:*Increased by leg gear: {{ItemLink|Lead Boots}} (+1) | |||
===[[File:Icon-Modifier-Legwork.png]] Legwork=== | |||
:''Increases your movement speed while aiming.'' | |||
:*Throwing balls stops Lea momentarily, so this mainly applies to charging up shots. | |||
:*Maximum Legwork allows for moving significantly faster than standard running speed. | |||
:Sources: | |||
:*Increased by weapons: {{ItemLink|Golden Revolver}} (+10%); {{ItemLink|Shuriken Shooter}} (+50%) | |||
:*<font color="red">Reduced</font> by weapons: {{ItemLink|Copper Gull}}, {{ItemLink|Silver Hawk}}, {{ItemLink|Golden Falcon}}, {{ItemLink|Golden Falcon+}} (-15%) | |||
:*Increased by headgear: {{ItemLink|Edgy Headphones}}, {{ItemLink|Nomadic Turban}}, {{ItemLink|Faedora}}, {{ItemLink|Headset TYPE>:3}} (+10%) | |||
:*Increased by torso gear: {{ItemLink|Centaur Vest}} (+20%); {{ItemLink|Chiron Vest}} (+25%) | |||
:*Increased by leg gear: {{ItemLink|Desert Sandals}}, {{ItemLink|Hydraulic Anchors}} (+10%); {{ItemLink|Fleety Sandals}}, {{ItemLink|Carpet Runners}}, {{ItemLink|Boom Walkers}}, {{ItemLink|Deadly Dancers}}, {{ItemLink|Deadly Dancers+}} (+25%); {{ItemLink|Speedy Boom Boots}} (+35%) | |||
:*Increased by circuit nodes: +24% in Heat, +40% in Shock | |||
===[[File:Icon-Modifier-Lucky-Lucky.png]] Lucky Lucky=== | |||
:''Increases drop rate for items from enemies and environmental objects.'' | |||
:Sources: | |||
:*Increased by weapons: {{ItemLink|Core Drill}} (+20%); {{ItemLink|Giga Spiral Drill}} (+30%); {{ItemLink|Galaxy Spiral Drill}} (+40%); {{ItemLink|Infinity Spiral Drill}}, {{ItemLink|Singularity Drill}} (+60%) | |||
:*<font color="red">Reduced</font> by weapons: {{ItemLink|Excalibro}} (-50%) | |||
:*Increased by headgear: {{ItemLink|Scarecrown}} (+10%) | |||
:*<font color="red">Reduced</font> by headgear: {{ItemLink|Enlightened Halo}} (-25%) | |||
:*Increased by torso gear: {{ItemLink|Bronze Chest Plate}} (+10%); {{ItemLink|Silver Chest Plate}} (+15%); {{ItemLink|Golden Chest Plate}} (+20%); {{ItemLink|Plate of Chests}}, {{ItemLink|Body Armoire}} (+30%) | |||
===[[File:Icon-Modifier-Mark-Guard.png]] Mark Guard=== | |||
:''Increases the resistance against the Mark Condition and reduces its effect. Mark increases the received ranged damage by 50%.'' | |||
:Sources: | |||
:*Increased by [[Circuit#Wave Tree|Mark Protect]] circuit nodes: +85% in Wave | |||
===[[File:Icon-Modifier-Mark-Rush.png]] Mark Rush=== | |||
:''Increases the speed of inflicting the Mark Condition and its effect. Mark increases the received ranged damage by 50%.'' | |||
:Sources: | |||
:*Increased by circuit nodes: +60% in Wave | |||
===[[File:Icon-Modifier-Momentum.png]] Momentum=== | |||
:''Increases damage dealt immediately after dashes. Repeated dashes further increase the damage.'' | |||
::[[Dash Cancel|Interrupt your dashes by attacking]] to guarantee you get this effect. | |||
:Sources: | |||
:*Increased by weapons: {{ItemLink|Pendulum Striker}}, {{ItemLink|Pendulum Striker+}} (+10%) | |||
:*Increased by leg gear: {{ItemLink|Weird Skates}} (+5%); {{ItemLink|Lunatic Paws}}, {{ItemLink|Lunatic Paws UwU}} (+15%) | |||
===[[File:Icon-Modifier-Nimble-Feet.png]] Nimble Feet=== | |||
:''Makes it possible to freely walk on the sticky webs created by the Aranetarda and sub-species.'' | |||
:Sources: | |||
:*Increased by leg gear: {{ItemLink|Old Geta}} (+1) | |||
===[[File:Icon-Modifier-Once-More.png]] Once More=== | |||
:''Survive exactly one attack that would normally kill you.'' | |||
:*How this works is any damage that would kill you leaves you in [[Combat_Arts/Wave_Guard#Critical_Mode|critical mode]] instead, but while in critical mode any damage kills you like usual. | |||
:*The game also pauses for a moment for you to reassess your approach. | |||
:*This is quite a bit better than you may expect by the above in-game description, since the trigger resets every time you leave critical mode. Pretty insane when alternated with Wave's regeneration. | |||
:Sources: | |||
:*Increased by circuit nodes: +1 in Heat | |||
===[[File:Icon-Modifier-Pin-Body.png]] Pin Body=== | |||
:''Damages enemies that hit your shield, based on the absorbed damage and defense.'' | |||
:*You can only damage for as much as you block, so try to block all damage, especially with perfect guards. | |||
:*If you reduce your Focus, enemies will crit you more; if you still block all this damage they take all the more. | |||
:Sources: | |||
:*Increased by weapons: {{ItemLink|Battered Fist}}, {{ItemLink|Prickly Bracer}}, {{ItemLink|Western Starfist}} (+25%); {{ItemLink|Lawkeeper's Fist}}, {{ItemLink|Panzer Fist}} (+30%); {{ItemLink|Unbreaking Fist}}, {{ItemLink|Unbreaking Fist+}} (+35%) | |||
:*Increased by torso gear: {{ItemLink|Scrappy Plate}} (+30%); {{ItemLink|Hardrock Plate}} (+40%); {{ItemLink|Spiky Jacket}}, {{ItemLink|Crystal Plate}}, {{ItemLink|Ramming Shell}}, {{ItemLink|Survival Plate}}, {{ItemLink|Plated Plate}}, {{ItemLink|Reactive Plate}}, {{ItemLink|Reactive Plate+}}, {{ItemLink|Asteroid Belt}} (+50%) | |||
:*Increased by circuit nodes: +30% in Neutral, +90% in Cold, +15% in Wave | |||
:*Temporarily increased by consumables: {{ItemLink|Crab Mead}} (+50%) | |||
===[[File:Icon-Modifier-Riposte.png]] Riposte=== | |||
:''Resets your perfect guard when landing a successful perfect guard.'' | |||
:Sources: | |||
:*Increased by weapons: {{ItemLink|Adept Gloves}}, {{ItemLink|Meister Gloves}}, {{ItemLink|Highmeister Gloves}} (+1) | |||
===[[File:Icon-Modifier-Royal-Guard.png]] Royal Guard=== | |||
:''Increases time window for a perfect guard.'' | |||
:Sources: | |||
:*Increased by weapons: {{ItemLink|Disciple Gloves}} (+30%); {{ItemLink|Adept Gloves}} (+50%); {{ItemLink|Meister Gloves}}, {{ItemLink|Highmeister Gloves}} (+100%) | |||
:*Increased by headgear: {{ItemLink|Student's Bandana}} (+10%); {{ItemLink|Red Bandana}} (+15%); {{ItemLink|Dragon's Bandana}}, {{ItemLink|Dragon's Bandana+}} (+30%) | |||
:*Increased by torso gear: {{ItemLink|Asteroid Belt}} (+20%) | |||
===[[File:Icon-Modifier-Scope.png]] Scope=== | |||
:''Increases the speed of getting precise aiming.'' | |||
::Indirectly charges shots faster. | |||
:Sources: | |||
:*Increased by weapons: {{ItemLink|Hidden Blade}}, {{ItemLink|Hunter's Bolt}}, {{ItemLink|Marksmen Trigger}} (+10%); {{ItemLink|Mantis Whip}}, {{ItemLink|Mantis Whip+}} (+15%); {{ItemLink|Knocking One}}, {{ItemLink|Knocking One+}}, {{ItemLink|Meteor Trigger}} (+20%); {{ItemLink|Golden Revolver}} (+25%); {{ItemLink|Shuriken Shooter}} (+200%) | |||
:*Increased by headgear: {{ItemLink|Recruit's Scope}}, {{ItemLink|Longears}}, {{ItemLink|Nomadic Turban}}, {{ItemLink|Scouting Visor}} (+25%); {{ItemLink|Trackwalker Visor}}, {{ItemLink|Trackwalker Visor+}} (+30%) | |||
:*<font color="red">Reduced</font> by torso gear: {{ItemLink|Assault Vest}}, {{ItemLink|Assault Harness}}, {{ItemLink|Assault Harness+}} (-25%) | |||
:*Increased by leg gear: {{ItemLink|Desert Sandals}} (+10%) | |||
:*Increased by circuit nodes: +40% in Neutral, +10% in Heat, +20% in Cold, +20% in Shock, +50% in Wave | |||
===[[File:Icon-Modifier-Shooter.png]] Shooter=== | |||
:''Increases damage done by ranged attacks, including [[Balls|Throw]] [[Combat Arts]]''. | |||
:Sources: | |||
:*Increased by weapons: {{ItemLink|Hunter's Bolt}} (+10%); {{ItemLink|Civilian Trigger}}, {{ItemLink|Copper Gull}}, {{ItemLink|Gunner's Trigger}}, {{ItemLink|Silver Hawk}}, {{ItemLink|Marksmen Trigger}}, {{ItemLink|Golden Falcon}}, {{ItemLink|Golden Falcon+}}, {{ItemLink|Meteor Trigger}} (+20%) | |||
:*Increased by headgear: {{ItemLink|Edgy Headphones}}, {{ItemLink|Dented Crown}}, {{ItemLink|Headset TYPE>:3}} (+10%) | |||
:*Increased by torso gear: {{ItemLink|Dessert Vest}}, {{ItemLink|Nightfeather Coat}} (+10%) | |||
:*Increased by leg gear: {{ItemLink|Deadly Dancers}}, {{ItemLink|Deadly Dancers+}} (+10%) | |||
:*Increased by circuit nodes: +34% in Neutral, +23% in Heat, +23% in Cold, +38% in Shock, +38% in Wave | |||
:*Temporarily increased by consumables: {{ItemLink|Goat Milk}} (+20%) | |||
===[[File:Icon-Modifier-Solid-Guard.png]] Solid Guard=== | |||
:''Strengthens your shield and decreases the damage taken while guarding.'' | |||
::With enough of this, you can take zero damage. | |||
:Sources: | |||
:*Increased by weapons: {{ItemLink|Battered Fist}}, {{ItemLink|Western Starfist}}, {{ItemLink|Lawkeeper's Fist}} (+25%); {{ItemLink|Panzer Fist}}, {{ItemLink|Unbreaking Fist}}, {{ItemLink|Unbreaking Fist+}} (+30%) | |||
:*<font color="red">Reduced</font> by weapons: {{ItemLink|Humming Razor}}, {{ItemLink|Twitching Slicer}}, {{ItemLink|Shuddering Cleaver}}, {{ItemLink|Thrashing Ripper}}, {{ItemLink|Tremor Mirage}} (-25%) | |||
:*Increased by torso gear: {{ItemLink|Ramming Shell}} (+10%) | |||
:*Increased by leg gear: {{ItemLink|Stable Footguard}} (+10%) | |||
:*<font color="red">Reduced</font> by leg gear: {{ItemLink|Lunatic Paws}}, {{ItemLink|Lunatic Paws UwU}} (-30%) | |||
:*Increased by circuit nodes: +32% in Neutral, +24% in Heat, +40% in Cold, +16% in Shock, +16% in Wave | |||
===[[File:Icon-Modifier-SP-Regen.png]] SP Regen=== | |||
:''Increases SP regeneration of any form.'' | |||
:Sources: | |||
:*Increased by headgear: {{ItemLink|Proper Tophat}}, {{ItemLink|Tranquil Earmuffs}}, {{ItemLink|Tranquil Earmuffs+}} (+15%) | |||
:*Increased by torso gear: {{ItemLink|Lifefiber Uniform}}, {{ItemLink|Lifefiber Dress}} (+15%) | |||
:*Increased by leg gear: {{ItemLink|Lead Boots}} (+15%); {{ItemLink|Praetorian Anchors}}, {{ItemLink|Praetorian Anchors+}} (+20%); {{ItemLink|Paedalos}}, {{ItemLink|Paedalos+}} (+35%) | |||
:*<font color="red">Reduced</font> by leg gear: {{ItemLink|Trench Boots}}, {{ItemLink|Artillery Boots}}, {{ItemLink|Artillery Boots+}} (-20%) | |||
:*Temporarily increased by consumables: {{ItemLink|Meaty Risotto}} (+30%); {{ItemLink|Shrimp Risotto}}, {{ItemLink|Werewolf Stick}}, {{ItemLink|Willis Waldmahl}} (+40%); {{ItemLink|Green Risotto}}, {{ItemLink|One Up}}, {{ItemLink|Guacamole Toast}} (+50%) | |||
===[[File:Icon-Modifier-Status-Mend.png]] Status Mend=== | |||
:''Increases the recovery speed from negative status conditions.'' | |||
:Sources: | |||
:*Increased by torso gear: {{ItemLink|Magic Robe}} (+15%); {{ItemLink|Rootweave}}, {{ItemLink|Pioneer Vest}}, {{ItemLink|Pioneer Vest+}} (+35%) | |||
:*Increased by leg gear: {{ItemLink|Wooly Socks}}, {{ItemLink|Pathfinders}}, {{ItemLink|Bamboots}}, {{ItemLink|Moonwalkers}} (+35%) | |||
:*Increased by circuit nodes: +30% in Neutral, +13% in Heat, +73% in Shock, +13% in Wave | |||
:*Temporarily increased by consumables: {{ItemLink|Just Water}} (+50%); {{ItemLink|Crystal Water}}, {{ItemLink|Mooncake}} (+75%) | |||
===[[File:Icon-Modifier-Status-Rush.png]] Status Rush=== | |||
:''Increases the speed of inflicting a Status Condition and its effect.'' | |||
:Sources: | |||
:*Increased by weapons: {{ItemLink|Prickly Bracer}}, {{ItemLink|Bright Bracer}} (+20%); {{ItemLink|Sparkling Bracer}}, {{ItemLink|Shining Bracer}} (+25%); {{ItemLink|Radiant Bracer}}, {{ItemLink|Sunshine Bracer}} (+30%) | |||
:*Increased by headgear: {{ItemLink|Gorgon Veil}} (+20%); {{ItemLink|Medusa Veil}} (+25%) | |||
:*Increased by torso gear: {{ItemLink|Vermillion Mantle}} (+15%); {{ItemLink|Nightfeather Coat}} (+20%) | |||
:*Increased by leg gear: {{ItemLink|Mistwalkers}}, {{ItemLink|Mistwalkers+}} (+20%) | |||
===[[File:Icon-Modifier-Steady-Shot.png]] Steady Shot=== | |||
:''Decreases the loss of aim from quick aim movement and dashes.'' | |||
::The [[Circuit#Shock Tree|Shock circuit]] can provide 100% on its own, negating the loss. | |||
:Sources: | |||
:*Increased by weapons: {{ItemLink|Pendulum Striker}}, {{ItemLink|Pendulum Striker+}} (+30%); {{ItemLink|Shuriken Shooter}} (+100%) | |||
:*<font color="red">Reduced</font> by weapons: {{ItemLink|Humming Razor}} (-10%); {{ItemLink|Twitching Slicer}} (-15%); {{ItemLink|Shuddering Cleaver}} (-20%); {{ItemLink|Thrashing Ripper}}, {{ItemLink|Tremor Mirage}} (-25%) | |||
:*Increased by headgear: {{ItemLink|Miner's Helmet}} (+50%) | |||
:*Increased by torso gear: {{ItemLink|Centaur Vest}}, {{ItemLink|Chiron Vest}} (+50%) | |||
:*Increased by circuit nodes: +40% in Heat, +60% in Cold, +100% in Shock | |||
===[[File:Icon-Modifier-Trainer.png]] Trainer=== | |||
:''Increases the amount of experience gained from defeating enemies.'' | |||
:Sources: | |||
:*Increased by headgear: {{ItemLink|Mighty Strand}} (+15%); {{ItemLink|Tengu Mask}} (+30%); {{ItemLink|Enlightened Halo}} (+100%) | |||
:*<font color="red">Reduced</font> by torso gear: {{ItemLink|Bronze Chest Plate}} (-20%); {{ItemLink|Silver Chest Plate}} (-25%); {{ItemLink|Golden Chest Plate}} (-30%); {{ItemLink|Plate of Chests}}, {{ItemLink|Body Armoire}} (-50%) | |||
===[[File:Icon-Modifier-X-Counter.png]] X Counter=== | |||
:''Increases damage on attacking or charging enemies.'' | |||
:Sources: | |||
:*Increased by weapons: {{ItemLink|Maverick Edge}} (+15%); {{ItemLink|Brostick of Force}}, {{ItemLink|Eternal Salami}}, {{ItemLink|Brostick of Force+}}, {{ItemLink|Eternal Salami+}} (+50%) | |||
:*Increased by leg gear: {{ItemLink|Urban Sneakers}}, {{ItemLink|Brave Anchors}} (+15%) | |||
:*Increased by circuit nodes: +40% in Neutral, +20% in Heat, +20% in Shock | |||
:*Temporarily increased by consumables: {{ItemLink|Gourmet Steak}} (+25%) | |||
===[[File:Icon-Modifier-Zero-XP.png]] Zero XP=== | |||
:''Disables exp gain from defeating enemies.'' | |||
:Sources: | |||
:*Increased by weapons: {{ItemLink|Excalibro}}, {{ItemLink|Infinity Spiral Drill}}, {{ItemLink|Singularity Drill}} (+1) | |||
:*Increased by headgear: {{ItemLink|Burglar's Rope}}, {{ItemLink|Lis'mita Cap}} | |||
==Elemental resistance calculation== | |||
Elemental resistances from equipment and circuits are calculated separately and applied to incoming damage consecutively, rather than added into a single modifier. Therefore, your net resistance shown in the Status menu is calculated as follows: | |||
* NetRes = 100% - (100% - EquipRes) * (100% - SkillRes) | |||
* rounded to the nearest whole, where EquipRes and SkillRes are given as whole percentages, and | |||
* EquipRes = Elemental resistance from equipment. | |||
* SkillRes = Elemental resistance from circuits. The -50% resistance modifier from being in the opposite elemental mode is included here. | |||
The damage you take is calculated as follows: | |||
= | * TakenDamage = AttemptedDamage * (1 - EquipRes) * (1 - SkillRes) | ||
* where EquipRes and SkillRes are given as decimal fractions. | |||
= | * or also TakenDamage = AttemptedDamage * (1 - EquipRes - SkillRes + (EquipRes * SkillRes)) | ||
* also with EquipRes and SkillRes given as decimal fractions. | |||
For example, having 50% Heat resistance from equipment and 30% from circuits gives a total of 65% Heat resistance, not 80%. As a consequence, it's not possible to reach 100% effective elemental resistance with a combination of circuit and equipment resistance sources; you would need 100% solely from circuits or from equipment, neither of which is possible. | |||
Latest revision as of 09:40, 21 December 2022
In CrossWorlds, various stats affect the performance of a Seeker in combat. Within the game, stats are categorized into parameters, which directly affect combat, and modifiers, which affect more specific conditions and actions.
The value of a stat can be changed through either leveling up, using equipment, or activating circuits and switching between element modes. While in a elemental mode besides Neutral, 50% of Neutral circuit effects is combined with the current element's effects, leading elemental modes to generally be more powerful than Neutral mode. In addition, most consumables provide temporary buffs that affect stats during combat.
The average core stats used to balance the enemies can be found in this document.
Parameters
These stats exist at all times during the game and are the most crucial for improving combat performance. The first four generally increase throughout the game via leveling up, obtaining better equipment, activating circuits, and eating consumables. The second four may increase or decrease depending on equipment, circuits, and consumables.
Max HP
- Maximum amount of Health Points. Determines the damage you can survive and the efficiency of regeneration.
- Abbrieviated as MAXHP.
- Any change affects your current HP by the same amount.
- Sources:
- Increases with increasing Level
- Increased by most Equipment
- Increased (multiplied) by MaxHP + circuit nodes: +30% in Neutral, +30% in Heat, +30% in Cold, +19% in Shock, +43% in Wave
- Temporarily increased (multiplied) by consumables:
Veggie Sticks,
Salty Ice Cream,
Cold Platter (+10%);
Veggie Wraps,
Full Course (+15%);
Veggie Burger,
Final Dinner,
Whale Wine,
Cheese Spaetzle (+20%)
Attack
- Increases the damage of your attacks. The higher the number, the more damage can be inflicted.
- Abbrieviated as ATK.
- Excludes non-attack damage such as % health damage and Pin Body.
- Sources:
- Increases with increasing Level
- Increased by most Equipment
- Increased (multiplied) by Attack + circuit nodes: +30% in Neutral, +43% in Heat, +19% in Cold, +30% in Shock, +30% in Wave
- Temporarily increased (multiplied) by consumables:
Spicy Bun,
Steak, rare,
Chili Con Carne,
Cold Platter (+10%);
Flaming Bun,
Gourmet Steak,
Chili Dog,
Full Course (+15%);
Blazing Bun,
Final Dinner,
Bear Beer,
Durian,
Spicy Beat-0-Type,
Guacamole Toast (+20%);
Rising Super Star (+30%)
Defense
- Reduces the damage you take from hostile attacks and increases the power of your shield.
- Abbrieviated as DEF.
- Improves both your shield's effectiveness and durability before breaking.
- Sources:
- Increases with increasing Level
- Increased by most Equipment
- Increased (multiplied) by Defense + circuit nodes: +30% in Neutral, +19% in Heat, +43% in Cold, +30% in Shock, +30% in Wave
- Temporarily increased (multiplied) by consumables:
Fruit Drink,
Steak, rare,
Salty Ice Cream,
Cold Platter (+10%);
Fruit Salad,
Gourmet Steak,
Ginger Tom. Salad,
Full Course (+15%);
Fruit Pie,
Final Dinner,
Crab Mead,
Dk Pepper (+20%)
- Temporarily reduced (multiplied) by consumables:
Rising Super Star (-50%)
Focus
- Determines the probability of critical hits, your SP gain, status conditions rate and invincibility while dashing.
- Abbreviated as FOC.
- Affects a bunch of "extra" stuff, each compared against the Focus of the enemy in question:
- Increases chance of landing and decreases chance of receiving critical hits
- Increases speed of inflicting and decreases speed of receiving status conditions
- Extends duration of invincibility at the start of each dash
- Improves all types of SP gain
- Sources:
- Increases with increasing Level
- Increased by most Equipment
- Increased (multiplied) by Focus + circuit nodes: +30% in Neutral, +30% in Heat, +30% in Cold, +43% in Shock, +19% in Wave
- Temporarily increased (multiplied) by consumables:
Rice Cracker,
Chili Con Carne,
Cold Platter (+10%);
Tofu Cracker,
Ginger Tom. Salad,
Chili Dog,
Full Course (+15%); {{ItemLink|Cheese Cracker,
Final Dinner,
Dk Pepper,
Willis Waldmahl,
Guacamole Toast,
Fox Sake (+20%);
Maultasche (+30%)
Heat Resistance
- Resistance against the heat element. The higher the number the less damage you take from heat attacks.
- Sources:
- Reduced by -50% while in Cold mode
- Increased by weapons: LV59
Shining Bracer (+5%); LV68
Radiant Bracer, LVL↑
Sunshine Bracer (+10%)
- Reduced by weapons: LVL↑
Shuriken Shooter (-15%); LV41
Rough Branch, LV51
Bigger Stick (-25%)
- Increased by headgear: LV61
Gorgon Veil, LVL↑
Medusa Veil, LVL↑
Sunglass Visor (+5%); LV25
Miner's Helmet, LV35
Dented Crown, LV55
Hardhead Hat, LV62
Serene Bubble, LVL↑
Serene Bubble+ (+10%); LV11
Cooling Veil, LV30
Chilling Veil, LV49
Climate Cowl (+25%)
- Reduced by headgear: LV44
Scarecrown (-10%)
- Increased by torso gear: LV46
Survival Plate, LV64
Reactive Plate, LVL↑
Reactive Plate+ (+5%); LV21
Bubblebelt, LV24
Dessert Vest, LV30
Magic Robe, LV33
Silver Chest Plate, LV41
Vermillion Mantle, LV49
Timeworn Belt, LV63
Pioneer Vest, LV67
Plate of Chests, LVL↑
Pioneer Vest+, LVL↑
Body Armoire (+10%)
- Reduced by torso gear: LVL↑
Asteroid Belt (-15%); LV15
Leaf Cape, LV37
Petal Cloak, LV51
Bluefiber Robe (-25%)
- Increased by leg gear: LV25
Ancient Sandals, LVL↑
Moonwalkers (+10%)
- Increased by Heat Armor circuit nodes: +51% in Heat, +46% in Cold
- Increased by Elemental Armor circuit nodes: +30% in Neutral
- Temporarily increased by consumables:
Snack Mix (+10%);
Bergen Ice Cream (+20%);
Vanilla Ice Cream,
PengoPop (+30%)
Cold Resistance
- Resistance against the cold element. The higher the number the less damage you take from cold attacks.
- Sources:
- Reduced by -50% while in Heat mode
- Increased by weapons: LV59
Shining Bracer (+5%); LV68
Radiant Bracer, LVL↑
Sunshine Bracer (+10%)
- Reduced by weapons: LVL↑
Shuriken Shooter (-15%)
- Increased by headgear: LV61
Gorgon Veil, LVL↑
Medusa Veil, LVL↑
Sunglass Visor (+5%); LV25
Miner's Helmet, LV35
Dented Crown, LV55
Hardhead Hat, LV62
Serene Bubble, LVL↑
Serene Bubble+ (+10%); LV19
Furry Cap, LV49
Climate Cowl, LV63
Furious Hothead, LVL↑
Furious Hothead+ (+25%)
- Reduced by headgear: LV44
Scarecrown (-10%)
- Increased by torso gear: LV46
Survival Plate, LV64
Reactive Plate, LVL↑
Reactive Plate+ (+5%); LV30
Magic Robe, LV33
Silver Chest Plate, LV41
Vermillion Mantle, LV49
Timeworn Belt, LV63
Pioneer Vest, LV67
Plate of Chests, LVL↑
Pioneer Vest+, LVL↑
Body Armoire (+10%)
- Reduced by torso gear: LVL↑
Asteroid Belt (-15%)
- Increased by leg gear: LV19
Icewalkers, LV20
Wooly Socks, LV25
Ancient Sandals, LV26
Weird Skates, LV62
Old Geta, LV65
Combat Skates, LVL↑
Combat Skates+, LVL↑
Moonwalkers (+10%)
- Increased by Cold Armor circuit nodes: +46% in Heat, +51% in Cold
- Increased by Elemental Armor circuit nodes: +30% in Neutral
- Temporarily increased by consumables:
Snack Mix (+10%);
Sweet Lemonjuice (+20%);
Hotsauce (+30%)
Shock Resistance
- Resistance against the shock element. The higher the number the less damage you take from shock attacks.
- Sources:
- Reduced by -50% while in Wave mode
- Increased by weapons: LV59
Shining Bracer (+5%); LV68
Radiant Bracer, LVL↑
Sunshine Bracer (+10%)
- Reduced by weapons: LVL↑
Shuriken Shooter (-15%)
- Increased by headgear: LV61
Gorgon Veil, LVL↑
Medusa Veil, LVL↑
Sunglass Visor (+5%); LV25
Miner's Helmet, LV35
Dented Crown, LV55
Hardhead Hat, LV62
Serene Bubble, LVL↑
Serene Bubble+ (+10%); LV45
Electrician's Cap, LV65
Tranquil Earmuffs, LVL↑
Tranquil Earmuffs+ (+25%)
- Reduced by headgear: LV44
Scarecrown (-10%)
- Increased by torso gear: LV46
Survival Plate, LV64
Reactive Plate, LVL↑
Reactive Plate+ (+5%); LV30
Magic Robe, LV33
Silver Chest Plate, LV41
Vermillion Mantle, LV49
Timeworn Belt, LV55
Shadowy Cloak, LV63
Pioneer Vest, LV67
Plate of Chests, LVL↑
Pioneer Vest+, LVL↑
Body Armoire (+10%)
- Reduced by torso gear: LVL↑
Asteroid Belt (-15%)
- Increased by leg gear: LV25
Ancient Sandals, LVL↑
Moonwalkers (+10%)
- Increased by Shock Armor circuit nodes: +51% in Shock, +46% in Wave
- Increased by Elemental Armor circuit nodes: +30% in Neutral
- Temporarily increased by consumables:
Snack Mix (+10%);
Salted Peanuts (+20%);
Prime Pistachios (+30%)
Wave Resistance
- Resistance against the wave element. The higher the number the less damage you take from wave attacks.
- Sources:
- Reduced by -50% while in Shock mode
- Increased by weapons: LV59
Shining Bracer (+5%); LV41
Rough Branch, LV51
Bigger Stick, LV68
Radiant Bracer, LVL↑
Sunshine Bracer (+10%)
- Reduced by weapons: LVL↑
Shuriken Shooter (-15%)
- Increased by headgear: LV61
Gorgon Veil, LVL↑
Medusa Veil, LVL↑
Sunglass Visor (+5%); LV25
Miner's Helmet, LV35
Dented Crown, LV38
Nifty Grey Shades, LV47
Mystic Mohawk, LV55
Hardhead Hat, LV62
Serene Bubble, LVL↑
Serene Bubble+ (+10%); LV65
Tranquil Earmuffs, LVL↑
Tranquil Earmuffs+ (+25%)
- Reduced by headgear: LV44
Scarecrown (-10%)
- Increased by torso gear: LV46
Survival Plate, LV64
Reactive Plate, LVL↑
Reactive Plate+ (+5%); LV30
Magic Robe, LV33
Silver Chest Plate, LV37
Petal Cloak, LV41
Vermillion Mantle, LV49
Timeworn Belt, LV63
Pioneer Vest, LV67
Plate of Chests, LVL↑
Pioneer Vest+, LVL↑
Body Armoire (+10%)
- Reduced by torso gear: LVL↑
Asteroid Belt (-15%)
- Increased by leg gear: LV25
Ancient Sandals, LV45
Pathfinders, LV55
Bamboots, LV61
Unicorn Greaves, LV62
Deadly Dancers, LV63
Praetorian Anchors, LV64
Mistwalkers, LVL↑
Pegasus Greaves, LVL↑
Deadly Dancers+, LVL↑
Praetorian Anchors+, LVL↑
Mistwalkers+, LVL↑
Moonwalkers (+10%)
- Increased by Wave Armor circuit nodes: +46% in Shock, +51% in Wave
- Increased by Elemental Armor circuit nodes: +30% in Neutral
- Temporarily increased by consumables:
Snack Mix (+10%);
Cup o' Coffee (+20%);
Energy Espresso (+30%)
Modifiers
For the most part the effects of these stats apply to specific actions and conditions. They come and go based on equipment, circuits, and a handful of consumables, and may increase or decrease to achieve an intended overall effect.
Appetite
- Increases numbers of available buff slots. Every step of 100 unlocks another one.
- Even though you can get this modifier from Neutral mode, it remains at 100% effectiveness in all modes.
- Sources:
- Increased by torso gear: LV28
Tattered Satchel, LV39
Prism Pouch, LV52
Infinite Bag, LV66
Infinity+1 Bag (+1)
- Increased by circuit nodes: +1 in Neutral
- Increased by torso gear: LV28
Assault
- Fires additional projectiles when using melee attacks with a fraction of the attacks strength.
- This appears as wavy projectiles reaching just beyond regular melee range in random forward directions.
- They follow slightly behind each attack, so knocking enemies back can put them out of range.
- Assault starts with just one projectile, but if the damage would ever exceed around 25% of your regular attack damage, it divides into a second projectile, and a third at 50% and a fourth at 75% and so on. Since the final spin hits twice, the projectile adds the damage of both hits, and may cause it to divide further.
- Sources:
- Increased by weapons: LV20
Hardwood Stave, LV45
Aehre (+10%); LV36
Humming Razor, LV61
Hydra Fang (+20%); LVL↑
Cerberus Fang (+25%); LV44
Twitching Slicer (+35%); LV58
Shuddering Cleaver (+50%); LV68
Thrashing Ripper, LVL↑
Tremor Mirage (+75%)
- Increased by headgear: LV38
Nifty Grey Shades (+10%); LVL↑
Sunglass Visor (+20%)
- Increased by torso gear: LV13
Assault Vest (+25%); LV65
Assault Harness, LVL↑
Assault Harness+ (+35%)
- Increased by circuit nodes: +20% in Neutral, +50% in Heat, +20% in Cold
- Increased by weapons: LV20
Avenger
- Restores SP on guard based on the power of the attack. Double that for a perfect guard.
- Sources:
- Increased by weapons: LV35
Bright Bracer, LV48
Sparkling Bracer (+15%); LV59
Shining Bracer, LV68
Radiant Bracer, LVL↑
Sunshine Bracer (+20%); LV38
Sunset Claw, LVL↑
Bearserker Claw (+25%)
- Increased by headgear: LV37
Red Bandana, LV55
Hardhead Hat (+10%); LV65
Dragon's Bandana, LVL↑
Dragon's Bandana+ (+20%)
- Increased by torso gear: LV49
Timeworn Belt (+10%); LVL↑
Asteroid Belt (+35%)
- Increased by circuit nodes: +10% in Heat, +10% in Shock, +50% in Wave
- Increased by weapons: LV35
Balance
- Slows down Overload while using an element.
- Sources:
- Increased by headgear: LV49
Climate Cowl (+10%); LV35
Dented Crown, LV62
Serene Bubble, LVL↑
Serene Bubble+ (+20%)
- Increased by torso gear: LV30
Magic Robe (+10%); LV49
Timeworn Belt, LV62
Zealous Lamellar, LVL↑
Zealous Lamellar+ (+20%)
- Increased by leg gear: LV25
Ancient Sandals (+20%); LVL↑
Moonwalkers (+30%)
- Increased by circuit nodes: +70% in Heat, +70% in Cold, +70% in Shock, +70% in Wave
- Temporarily increased by consumables:
Kebab Roll (+30%);
Wrap Roll,
Werewolf Stick (+40%);
Echo Roll,
PengoPop (+50%)
- Increased by headgear: LV49
Bastion
- Allows to guard against attacks from the side. Activate twice to shield attacks from above too.
- The two instances of this modifier are only found in Cold's Guard Circuit path, but since you cannot get Fimbulvetr's Bastion without the first Bastion in the path, they are effectively separate.
- There are still some attacks that interrupt your shield.
- Sources:
- Increased by circuit nodes: +2 in Cold
Berserker
- Increases damage dealt when at critical HP. (Below 33% of Max HP)
- You can tell this is active when your HP bar and number turn red.
- Sources:
- Increased by weapons: LV60
Warkeeper, LVL↑
Bearserker Claw (+50%)
- Reduced by weapons: LV65
Eternal Salami, LVL↑
Eternal Salami+ (-50%)
- Increased by headgear: LV63
Furious Hothead, LVL↑
Furious Hothead+ (+15%)
- Increased by torso gear: LV11
Bovine Armor (+15%); LV68
Lifefiber Uniform, LVL↑
Lifefiber Dress (+30%)
- Increased by circuit nodes: +20% in Heat, +20% in Cold, +60% in Wave
- Increased by weapons: LV60
Botanist
- Combat Rank also increases the drop rate of items from environment objects.
- Sources:
- Increased by headgear: LV25
Strawhat, LV35
Dried Grass Hat, LV45
Strawberry Hat, LV60
The Last Strawhat, LVL↑
Very Last Strawhat (+1)
- Increased by headgear: LV25
Bouncer
- Increase damage on enemies that are in stunned, weak or in break state.
- Sources:
- Increased by weapons: LV57
Sonic Spike, LVL↑
Meteor Trigger (+20%); LV21
Rocksplitter, LV67
Meister Gloves, LVL↑
Highmeister Gloves (+30%); LVL↑
Nanopoint Needle (+35%)
- Increased by headgear: LV38
Nifty Grey Shades (+15%); LVL↑
Sunglass Visor (+35%)
- Increased by torso gear: LV65
Killing Dress, LVL↑
Killing Dress+ (+30%)
- Temporarily increased by consumables:
Fox Sake (+35%)
- Increased by weapons: LV57
Brawler
- Increases damage done by close combat attacks, including Melee Combat Arts.
- Sources:
- Increased by weapons: LV38
Sunset Claw, LVL↑
Bearserker Claw (+10%); LV11
Mugger's Blade, LV26
Winterclaw, LV30
Maverick Edge, LV54
Survivor's Blade, LV62
Skirmisher, LVL↑
Skirmisher+ (+20%)
- Increased by headgear: LV24
Fin Cap, LV47
Mystic Mohawk, LV63
Furious Hothead, LVL↑
Furious Hothead+ (+10%)
- Increased by torso gear: LV29
Assassin Garb, LV62
Zealous Lamellar, LVL↑
Zealous Lamellar+ (+10%)
- Increased by leg gear: LV37
Shinkickers, LV65
Combat Skates, LVL↑
Combat Skates+ (+10%)
- Increased by circuit nodes: +34% in Neutral, +38% in Heat, +38% in Cold, +23% in Shock, +23% in Wave
- Temporarily increased by consumables:
Goat Cheese (+20%);
Spicy Beat-0-Type (+30%)
- Increased by weapons: LV38
Bulk Calibre
- Increases knockback from charged shots on enemies.
- Also affects Ball of Steel and Fae Round.
- Sources:
- Increased by weapons: LV41
Rough Branch (+15%); LV21
Copper Gull, LV47
Silver Hawk (+35%); LV64
Golden Falcon, LVL↑
Golden Falcon+ (+50%); LV51
Bigger Stick (+75%); LV65
Knocking One, LVL↑
Knocking One+ (+100%)
- Increased by headgear: LV20
Proper Tophat, LV46
Faedora (+15%); LV61
Gorgon Veil, LVL↑
Medusa Veil (+30%)
- Increased by leg gear: LV28
Curly Slippers (+15%); LV52
Trench Boots (+30%); LV66
Artillery Boots, LVL↑
Artillery Boots+ (+50%)
- Increased by circuit nodes: +30% in Neutral, +30% in Heat, +75% in Wave
- Increased by weapons: LV41
Bullseye
- Increases critical hit damage.
- Sources:
- Increased by weapons: LV24
Rapier Carrot (+25%); LV15
Swiftspike, LV19
Climbing Pick, LV28
Hidden Blade, LV47
Sneaky Shiv, LV57
Sonic Spike, LV63
Mantis Whip, LVL↑
Mantis Whip+, LVL↑
Nanopoint Needle (+50%)
- Increased by headgear: LV15
Shady Monocle, LV31
Shiny Glasses, LV56
Scouting Visor, LV64
Trackwalker Visor, LVL↑
Trackwalker Visor+ (+25%)
- Increased by torso gear: LV29
Assassin Garb, LV45
Loose Trenchcoat, LV55
Shadowy Cloak (+25%); LV65
Killing Dress, LVL↑
Killing Dress+ (+30%)
- Increased by leg gear: LV17
Feline Paws (+25%); LV52
Trench Boots (+30%); LV66
Artillery Boots, LVL↑
Artillery Boots+ (+35%)
- Reduced by leg gear: LV15
Bull Stompers (-25%)
- Increased by circuit nodes: +30% in Neutral, +90% in Heat, +90% in Cold, +105% in Shock, +30% in Wave
- Increased by weapons: LV24
Burn Guard
- Increases the resistance against the Burn Condition and reduces its effect. Burn causes damage over time, depending on the MaxHP of the victim.
- Sources:
- Increased by Burn Protect circuit nodes: +85% in Heat
Burn Rush
- Increases the speed of inflicting the Burn Condition and its effect. Burn causes damage over time, depending on the MaxHP of the victim.
- Sources:
- Increased by circuit nodes: +60% in Heat
Chill Guard
- Increases the resistance against the Chill Condition and reduces its effect. Chill decreases the overall speed of the victim.
- Sources:
- Increased by Chill Protect circuit nodes: +85% in Cold
Chill Rush
- Increases the speed of inflicting the Chill Condition and its effect. Chill decreases the overall speed of the victim.
- Sources:
- Increased by circuit nodes: +60% in Cold
Extra Dash
- Grants an additional dash.
- Sources:
- Increased by leg gear: LV26
Weird Skates, LV60
Lunatic Paws, LV61
Unicorn Greaves, LVL↑
Pegasus Greaves, LVL↑
Lunatic Paws UwU (+1)
- Reduced by leg gear: LV65
Paedalos, LVL↑
Paedalos+ (-1)
- Increased by circuit nodes: +1 in Shock
- Temporarily increased by consumables:
Pumpkin Spice Cof. (+1)
- Increased by leg gear: LV26
Flash Step
- Increases the duration of invincibility when dashing.
- Sources:
- Increased by weapons: LV62
Skirmisher, LVL↑
Skirmisher+ (+15%)
- Reduced by weapons: LV51
Bigger Stick (-25%)
- Increased by headgear: LV13
Student's Bandana (+10%); LV21
Longears, LV44
Scarecrown (+25%); LVL↑
Headset TYPE>:3 (+30%)
- Increased by torso gear: LV24
Dessert Vest, LV55
Shadowy Cloak, LV62
Zealous Lamellar, LVL↑
Zealous Lamellar+ (+10%); LV41
Vermillion Mantle (+15%); LVL↑
Nightfeather Coat (+30%)
- Reduced by torso gear: LV64
Reactive Plate, LVL↑
Reactive Plate+ (-20%); LV11
Scrappy Plate, LV19
Hardrock Plate, LV31
Crystal Plate, LV46
Survival Plate, LV56
Plated Plate (-25%)
- Increased by leg gear: LV17
Feline Paws, LV30
Carpet Runners, LV46
Urban Sneakers, LV55
Bamboots (+25%); LV61
Unicorn Greaves (+30%); LV64
Mistwalkers, LVL↑
Pegasus Greaves, LVL↑
Mistwalkers+ (+35%); LV40
Boom Walkers (+50%); LVL↑
Speedy Boom Boots (+75%)
- Reduced by leg gear: LV58
Lead Boots (-15%)
- Increased by circuit nodes: +20% in Neutral, +20% in Heat, +50% in Shock, +30% in Wave
- Increased by weapons: LV62
HP Regen
- Regenerates given percentage of HP over 60 seconds of combat. Healing frequency increases with higher percentage.
- Sources:
- Increased by weapons: LV13
Daikon, LV45
Aehre, LV54
Survivor's Blade, LV61
Hydra Fang, LVL↑
Cerberus Fang (+15%); LV24
Rapier Carrot (+18%); LV65
Eternal Salami, LVL↑
Eternal Salami+ (+20%)
- Increased by headgear: LV62
Serene Bubble, LVL↑
Serene Bubble+ (+15%)
- Increased by torso gear: LV47
Rootweave, LV51
Bluefiber Robe, LV63
Pioneer Vest, LVL↑
Pioneer Vest+ (+25%); LV15
Leaf Cape, LV21
Bubblebelt, LV37
Petal Cloak, LV68
Lifefiber Uniform, LVL↑
Lifefiber Dress (+35%)
- Increased by leg gear: LV28
Curly Slippers (+15%); LV20
Wooly Socks (+18%); LV65
Paedalos, LVL↑
Paedalos+ (+25%)
- Increased by circuit nodes: +50% in Neutral, +25% in Heat, +13% in Cold, +74% in Wave
- Temporarily increased by consumables:
Green Leaf Tea,
Mooncake (+50%);
Sweet Berry Tea (+80%);
Pepper Night Tea,
One Up,
Whale Wine,
Cheese Spaetzle (+100%)
- Increased by weapons: LV13
Ice Skater
- Makes it possible to normally run and perform actions on ice without slipping.
- Sources:
- Increased by leg gear: LV19
Icewalkers, LV65
Combat Skates, LVL↑
Combat Skates+ (+1)
- Increased by leg gear: LV19
Iron Stance
- Increases knockback resistance to weak attacks, depending on your MaxHP.
- This behaves as a binary true/false check; if an attack's final damage is less than the percentage of your Max HP, the knockback is nullified. Reducing that damage with more Defense and elemental resistance helps shrug off stronger attacks.
- Since knockback causes interruption, Iron Stance helps you continue with what you would like to do unimpeded.
- Sources:
- Increased by weapons: LV20
Hardwood Stave (+2%); LV64
Brostick of Force, LVL↑
Brostick of Force+ (+3%)
- Increased by torso gear: LV11
Scrappy Plate, LV19
Hardrock Plate, LV31
Crystal Plate, LV46
Survival Plate (+2%); LV56
Plated Plate, LV64
Reactive Plate, LVL↑
Reactive Plate+ (+3%); LV65
Assault Harness, LVL↑
Assault Harness+ (+5%)
- Increased by leg gear: LV11
Rusty Anchors, LV15
Bull Stompers, LV19
Icewalkers, LV29
Lavish Anchors, LV38
Stable Footguard, LV47
Hydraulic Anchors, LV56
Brave Anchors, LV63
Praetorian Anchors, LVL↑
Praetorian Anchors+ (+5%)
- Increased by circuit nodes: +4% in Neutral, +6% in Heat, +12% in Cold, +4% in Wave
- Temporarily increased by consumables:
Bear Beer (+10%)
- Increased by weapons: LV20
Item Booster
- Increases the effect of healing items and duration of buff items.
- Sources:
- Increased by torso gear: LV39
Prism Pouch (+10%); LV52
Infinite Bag (+15%); LV66
Infinity+1 Bag (+25%)
- Increased by circuit nodes: +25% in Neutral
- Increased by torso gear: LV39
Jolt Guard
- Increases the resistance against the Jolt Condition and reduces its effect. Jolt causes damage and stuns in short intervals.
- Sources:
- Increased by Jolt Protect circuit nodes: +85% in Shock
Jolt Rush
- Increases the speed of inflicting the Jolt Condition and its effect. Jolt causes damage and stuns in short intervals.
- Sources:
- Increased by circuit nodes: +60% in Shock
Keeper
- Increases the amount of credits you get from defeating enemies.
- Sources:
- Reduced by weapons: LV47
Excalibro (-50%)
- Increased by headgear: LV25
Thief's Band (+15%); LV48
Bandit's Scarf (+25%); LV57
Burglar's Rope (+50%); LVL↑
Lis'mita Cap (+75%)
- Reduced by headgear: LVL↑
Enlightened Halo (-25%)
- Temporarily reduced by consumables:
Guacamole Toast (-200%)
- Reduced by weapons: LV47
Leaf Bracer
- Using Items cannot be stopped by any attacks. However you can still suffer damage.
- Sources:
- Increased by leg gear: LV58
Lead Boots (+1)
- Increased by leg gear: LV58
Legwork
- Increases your movement speed while aiming.
- Throwing balls stops Lea momentarily, so this mainly applies to charging up shots.
- Maximum Legwork allows for moving significantly faster than standard running speed.
- Sources:
- Increased by weapons: LV50
Golden Revolver (+10%); LVL↑
Shuriken Shooter (+50%)
- Reduced by weapons: LV21
Copper Gull, LV47
Silver Hawk, LV64
Golden Falcon, LVL↑
Golden Falcon+ (-15%)
- Increased by headgear: LV17
Edgy Headphones, LV28
Nomadic Turban, LV46
Faedora, LVL↑
Headset TYPE>:3 (+10%)
- Increased by torso gear: LV61
Centaur Vest (+20%); LVL↑
Chiron Vest (+25%)
- Increased by leg gear: LV24
Desert Sandals, LV47
Hydraulic Anchors (+10%); LV11
Fleety Sandals, LV30
Carpet Runners, LV40
Boom Walkers, LV62
Deadly Dancers, LVL↑
Deadly Dancers+ (+25%); LVL↑
Speedy Boom Boots (+35%)
- Increased by circuit nodes: +24% in Heat, +40% in Shock
- Increased by weapons: LV50
Lucky Lucky
- Increases drop rate for items from enemies and environmental objects.
- Sources:
- Increased by weapons: LV10
Core Drill (+20%); LV30
Giga Spiral Drill (+30%); LV51
Galaxy Spiral Drill (+40%); LV65
Infinity Spiral Drill, LVL↑
Singularity Drill (+60%)
- Reduced by weapons: LV47
Excalibro (-50%)
- Increased by headgear: LV44
Scarecrown (+10%)
- Reduced by headgear: LVL↑
Enlightened Halo (-25%)
- Increased by torso gear: LV22
Bronze Chest Plate (+10%); LV33
Silver Chest Plate (+15%); LV54
Golden Chest Plate (+20%); LV67
Plate of Chests, LVL↑
Body Armoire (+30%)
- Increased by weapons: LV10
Mark Guard
- Increases the resistance against the Mark Condition and reduces its effect. Mark increases the received ranged damage by 50%.
- Sources:
- Increased by Mark Protect circuit nodes: +85% in Wave
Mark Rush
- Increases the speed of inflicting the Mark Condition and its effect. Mark increases the received ranged damage by 50%.
- Sources:
- Increased by circuit nodes: +60% in Wave
Momentum
- Increases damage dealt immediately after dashes. Repeated dashes further increase the damage.
- Interrupt your dashes by attacking to guarantee you get this effect.
- Sources:
- Increased by weapons: LV65
Pendulum Striker, LVL↑
Pendulum Striker+ (+10%)
- Increased by leg gear: LV26
Weird Skates (+5%); LV60
Lunatic Paws, LVL↑
Lunatic Paws UwU (+15%)
- Increased by weapons: LV65
Nimble Feet
- Makes it possible to freely walk on the sticky webs created by the Aranetarda and sub-species.
- Sources:
- Increased by leg gear: LV62
Old Geta (+1)
- Increased by leg gear: LV62
Once More
- Survive exactly one attack that would normally kill you.
- How this works is any damage that would kill you leaves you in critical mode instead, but while in critical mode any damage kills you like usual.
- The game also pauses for a moment for you to reassess your approach.
- This is quite a bit better than you may expect by the above in-game description, since the trigger resets every time you leave critical mode. Pretty insane when alternated with Wave's regeneration.
- Sources:
- Increased by circuit nodes: +1 in Heat
Pin Body
- Damages enemies that hit your shield, based on the absorbed damage and defense.
- You can only damage for as much as you block, so try to block all damage, especially with perfect guards.
- If you reduce your Focus, enemies will crit you more; if you still block all this damage they take all the more.
- Sources:
- Increased by weapons: LV17
Battered Fist, LV25
Prickly Bracer, LV31
Western Starfist (+25%); LV46
Lawkeeper's Fist, LV56
Panzer Fist (+30%); LV63
Unbreaking Fist, LVL↑
Unbreaking Fist+ (+35%)
- Increased by torso gear: LV11
Scrappy Plate (+30%); LV19
Hardrock Plate (+40%); LV17
Spiky Jacket, LV31
Crystal Plate, LV38
Ramming Shell, LV46
Survival Plate, LV56
Plated Plate, LV64
Reactive Plate, LVL↑
Reactive Plate+, LVL↑
Asteroid Belt (+50%)
- Increased by circuit nodes: +30% in Neutral, +90% in Cold, +15% in Wave
- Temporarily increased by consumables:
Crab Mead (+50%)
- Increased by weapons: LV17
Riposte
- Resets your perfect guard when landing a successful perfect guard.
- Sources:
- Increased by weapons: LV40
Adept Gloves, LV67
Meister Gloves, LVL↑
Highmeister Gloves (+1)
- Increased by weapons: LV40
Royal Guard
- Increases time window for a perfect guard.
- Sources:
- Increased by weapons: LV20
Disciple Gloves (+30%); LV40
Adept Gloves (+50%); LV67
Meister Gloves, LVL↑
Highmeister Gloves (+100%)
- Increased by headgear: LV13
Student's Bandana (+10%); LV37
Red Bandana (+15%); LV65
Dragon's Bandana, LVL↑
Dragon's Bandana+ (+30%)
- Increased by torso gear: LVL↑
Asteroid Belt (+20%)
- Increased by weapons: LV20
Scope
- Increases the speed of getting precise aiming.
- Indirectly charges shots faster.
- Sources:
- Increased by weapons: LV28
Hidden Blade, LV37
Hunter's Bolt, LV55
Marksmen Trigger (+10%); LV63
Mantis Whip, LVL↑
Mantis Whip+ (+15%); LV65
Knocking One, LVL↑
Knocking One+, LVL↑
Meteor Trigger (+20%); LV50
Golden Revolver (+25%); LVL↑
Shuriken Shooter (+200%)
- Increased by headgear: LV11
Recruit's Scope, LV21
Longears, LV28
Nomadic Turban, LV56
Scouting Visor (+25%); LV64
Trackwalker Visor, LVL↑
Trackwalker Visor+ (+30%)
- Reduced by torso gear: LV13
Assault Vest, LV65
Assault Harness, LVL↑
Assault Harness+ (-25%)
- Increased by leg gear: LV24
Desert Sandals (+10%)
- Increased by circuit nodes: +40% in Neutral, +10% in Heat, +20% in Cold, +20% in Shock, +50% in Wave
- Increased by weapons: LV28
Shooter
- Increases damage done by ranged attacks, including Throw Combat Arts.
- Sources:
- Increased by weapons: LV37
Hunter's Bolt (+10%); LV11
Civilian Trigger, LV21
Copper Gull, LV29
Gunner's Trigger, LV47
Silver Hawk, LV55
Marksmen Trigger, LV64
Golden Falcon, LVL↑
Golden Falcon+, LVL↑
Meteor Trigger (+20%)
- Increased by headgear: LV17
Edgy Headphones, LV35
Dented Crown, LVL↑
Headset TYPE>:3 (+10%)
- Increased by torso gear: LV24
Dessert Vest, LVL↑
Nightfeather Coat (+10%)
- Increased by leg gear: LV62
Deadly Dancers, LVL↑
Deadly Dancers+ (+10%)
- Increased by circuit nodes: +34% in Neutral, +23% in Heat, +23% in Cold, +38% in Shock, +38% in Wave
- Temporarily increased by consumables:
Goat Milk (+20%)
- Increased by weapons: LV37
Solid Guard
- Strengthens your shield and decreases the damage taken while guarding.
- With enough of this, you can take zero damage.
- Sources:
- Increased by weapons: LV17
Battered Fist, LV31
Western Starfist, LV46
Lawkeeper's Fist (+25%); LV56
Panzer Fist, LV63
Unbreaking Fist, LVL↑
Unbreaking Fist+ (+30%)
- Reduced by weapons: LV36
Humming Razor, LV44
Twitching Slicer, LV58
Shuddering Cleaver, LV68
Thrashing Ripper, LVL↑
Tremor Mirage (-25%)
- Increased by torso gear: LV38
Ramming Shell (+10%)
- Increased by leg gear: LV38
Stable Footguard (+10%)
- Reduced by leg gear: LV60
Lunatic Paws, LVL↑
Lunatic Paws UwU (-30%)
- Increased by circuit nodes: +32% in Neutral, +24% in Heat, +40% in Cold, +16% in Shock, +16% in Wave
- Increased by weapons: LV17
SP Regen
- Increases SP regeneration of any form.
- Sources:
- Increased by headgear: LV20
Proper Tophat, LV65
Tranquil Earmuffs, LVL↑
Tranquil Earmuffs+ (+15%)
- Increased by torso gear: LV68
Lifefiber Uniform, LVL↑
Lifefiber Dress (+15%)
- Increased by leg gear: LV58
Lead Boots (+15%); LV63
Praetorian Anchors, LVL↑
Praetorian Anchors+ (+20%); LV65
Paedalos, LVL↑
Paedalos+ (+35%)
- Reduced by leg gear: LV52
Trench Boots, LV66
Artillery Boots, LVL↑
Artillery Boots+ (-20%)
- Temporarily increased by consumables:
Meaty Risotto (+30%);
Shrimp Risotto,
Werewolf Stick,
Willis Waldmahl (+40%);
Green Risotto,
One Up,
Guacamole Toast (+50%)
- Increased by headgear: LV20
Status Mend
- Increases the recovery speed from negative status conditions.
- Sources:
- Increased by torso gear: LV30
Magic Robe (+15%); LV47
Rootweave, LV63
Pioneer Vest, LVL↑
Pioneer Vest+ (+35%)
- Increased by leg gear: LV20
Wooly Socks, LV45
Pathfinders, LV55
Bamboots, LVL↑
Moonwalkers (+35%)
- Increased by circuit nodes: +30% in Neutral, +13% in Heat, +73% in Shock, +13% in Wave
- Temporarily increased by consumables:
Just Water (+50%);
Crystal Water,
Mooncake (+75%)
- Increased by torso gear: LV30
Status Rush
- Increases the speed of inflicting a Status Condition and its effect.
- Sources:
- Increased by weapons: LV25
Prickly Bracer, LV35
Bright Bracer (+20%); LV48
Sparkling Bracer, LV59
Shining Bracer (+25%); LV68
Radiant Bracer, LVL↑
Sunshine Bracer (+30%)
- Increased by headgear: LV61
Gorgon Veil (+20%); LVL↑
Medusa Veil (+25%)
- Increased by torso gear: LV41
Vermillion Mantle (+15%); LVL↑
Nightfeather Coat (+20%)
- Increased by leg gear: LV64
Mistwalkers, LVL↑
Mistwalkers+ (+20%)
- Increased by weapons: LV25
Steady Shot
- Decreases the loss of aim from quick aim movement and dashes.
- The Shock circuit can provide 100% on its own, negating the loss.
- Sources:
- Increased by weapons: LV65
Pendulum Striker, LVL↑
Pendulum Striker+ (+30%); LVL↑
Shuriken Shooter (+100%)
- Reduced by weapons: LV36
Humming Razor (-10%); LV44
Twitching Slicer (-15%); LV58
Shuddering Cleaver (-20%); LV68
Thrashing Ripper, LVL↑
Tremor Mirage (-25%)
- Increased by headgear: LV25
Miner's Helmet (+50%)
- Increased by torso gear: LV61
Centaur Vest, LVL↑
Chiron Vest (+50%)
- Increased by circuit nodes: +40% in Heat, +60% in Cold, +100% in Shock
- Increased by weapons: LV65
Trainer
- Increases the amount of experience gained from defeating enemies.
- Sources:
- Increased by headgear: LV25
Mighty Strand (+15%); LV53
Tengu Mask (+30%); LVL↑
Enlightened Halo (+100%)
- Reduced by torso gear: LV22
Bronze Chest Plate (-20%); LV33
Silver Chest Plate (-25%); LV54
Golden Chest Plate (-30%); LV67
Plate of Chests, LVL↑
Body Armoire (-50%)
- Increased by headgear: LV25
X Counter
- Increases damage on attacking or charging enemies.
- Sources:
- Increased by weapons: LV30
Maverick Edge (+15%); LV64
Brostick of Force, LV65
Eternal Salami, LVL↑
Brostick of Force+, LVL↑
Eternal Salami+ (+50%)
- Increased by leg gear: LV46
Urban Sneakers, LV56
Brave Anchors (+15%)
- Increased by circuit nodes: +40% in Neutral, +20% in Heat, +20% in Shock
- Temporarily increased by consumables:
Gourmet Steak (+25%)
- Increased by weapons: LV30
Zero XP
- Disables exp gain from defeating enemies.
- Sources:
- Increased by weapons: LV47
Excalibro, LV65
Infinity Spiral Drill, LVL↑
Singularity Drill (+1)
- Increased by headgear: LV57
Burglar's Rope, LVL↑
Lis'mita Cap
- Increased by weapons: LV47
Elemental resistance calculation
Elemental resistances from equipment and circuits are calculated separately and applied to incoming damage consecutively, rather than added into a single modifier. Therefore, your net resistance shown in the Status menu is calculated as follows:
- NetRes = 100% - (100% - EquipRes) * (100% - SkillRes)
- rounded to the nearest whole, where EquipRes and SkillRes are given as whole percentages, and
- EquipRes = Elemental resistance from equipment.
- SkillRes = Elemental resistance from circuits. The -50% resistance modifier from being in the opposite elemental mode is included here.
The damage you take is calculated as follows:
- TakenDamage = AttemptedDamage * (1 - EquipRes) * (1 - SkillRes)
- where EquipRes and SkillRes are given as decimal fractions.
- or also TakenDamage = AttemptedDamage * (1 - EquipRes - SkillRes + (EquipRes * SkillRes))
- also with EquipRes and SkillRes given as decimal fractions.
For example, having 50% Heat resistance from equipment and 30% from circuits gives a total of 65% Heat resistance, not 80%. As a consequence, it's not possible to reach 100% effective elemental resistance with a combination of circuit and equipment resistance sources; you would need 100% solely from circuits or from equipment, neither of which is possible.