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<div style="float:right">__TOC__</div>
<div style="float:right">__TOC__</div>
In [[CrossWorlds]], various '''stats''' affect the performance of a [[Seeker]] in [[combat]]. Within the game, stats are categorized into ''parameters'', which directly affect combat, and ''modifiers'', which affect more specific conditions and actions.
In [[CrossWorlds]], various '''stats''' affect the performance of a [[Seeker]] in [[combat]]. Within the game, stats are categorized into ''parameters'', which directly affect combat, and ''modifiers'', which affect more specific conditions and actions.
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==Parameters==
==Parameters==
These stats are the most crucial for improving combat performance. They generally increase throughout the game via obtaining better equipment, activating circuits, and (in the case of the first four stats) leveling up.
These stats exist at all times during the game and are the most crucial for improving combat performance. The first four generally increase throughout the game via leveling up, obtaining better equipment, activating circuits, and eating consumables. The second four may increase or decrease depending on equipment, circuits, and consumables.
 
===[[File:HP-Icon.png]] Max HP===
===[[File:HP-Icon.png]] Max HP===
:Determines the amount of health you have, and therefore indirectly the amount of damage you can take in battle. Increased in circuits by activating "MaxHP +".
:''Maximum amount of Health Points. Determines the damage you can survive and the efficiency of regeneration.''
 
:*Abbrieviated as '''MAXHP'''.
:*Any change affects your current HP by the same amount.
:Sources:
:*Increases with increasing [[Level]]
:*Increased by most [[Items#Equipment|Equipment]]
:*Increased (multiplied) by [[Circuit#Neutral Tree|MaxHP +]] circuit nodes: +30% in Neutral, +30% in Heat, +30% in Cold, +19% in Shock, +43% in Wave
:*Temporarily increased (multiplied) by consumables: {{ItemLink|Veggie Sticks}}, {{ItemLink|Salty Ice Cream}}, {{ItemLink|Cold Platter}} (+10%); {{ItemLink|Veggie Wraps}}, {{ItemLink|Full Course}} (+15%); {{ItemLink|Veggie Burger}}, {{ItemLink|Final Dinner}}, {{ItemLink|Whale Wine}}, {{ItemLink|Cheese Spaetzle}} (+20%)
===[[File:Atk-Icon.png]] Attack===
===[[File:Atk-Icon.png]] Attack===
:Abbrieviated as '''ATK'''. Increases the damage you deal when attacking. Increased in circuits by activating "Attack +".
:''Increases the damage of your attacks. The higher the number, the more damage can be inflicted.''
:*Abbrieviated as '''ATK'''.
:*Excludes non-attack damage such as % health damage and Pin Body.
:Sources:
:*Increases with increasing [[Level]]
:*Increased by most [[Items#Equipment|Equipment]]
:*Increased (multiplied) by [[Circuit#Neutral Tree|Attack +]] circuit nodes: +30% in Neutral, +43% in Heat, +19% in Cold, +30% in Shock, +30% in Wave
:*Temporarily increased (multiplied) by consumables: {{ItemLink|Spicy Bun}}, {{ItemLink|Steak, rare}}, {{ItemLink|Chili Con Carne}}, {{ItemLink|Cold Platter}} (+10%); {{ItemLink|Flaming Bun}}, {{ItemLink|Gourmet Steak}}, {{ItemLink|Chili Dog}}, {{ItemLink|Full Course}} (+15%); {{ItemLink|Blazing Bun}}, {{ItemLink|Final Dinner}}, {{ItemLink|Bear Beer}}, {{ItemLink|Durian}}, {{ItemLink|Spicy Beat-0-Type}}, {{ItemLink|Guacamole Toast}} (+20%); {{ItemLink|Rising Super Star}} (+30%)
===[[File:Def-Icon.png]] Defense===
===[[File:Def-Icon.png]] Defense===
:Abbrieviated as '''DEF'''. Decreases the damage you receive when attacked and increases the effectiveness and durability of your shield. Increased in circuits by activating "Defense +".
:''Reduces the damage you take from hostile attacks and increases the power of your shield.''
:*Abbrieviated as '''DEF'''.
:*Improves both your shield's effectiveness and durability before breaking.
:Sources:
:*Increases with increasing [[Level]]
:*Increased by most [[Items#Equipment|Equipment]]
:*Increased (multiplied) by [[Circuit#Neutral Tree|Defense +]] circuit nodes: +30% in Neutral, +19% in Heat, +43% in Cold, +30% in Shock, +30% in Wave
:*Temporarily increased (multiplied) by consumables: {{ItemLink|Fruit Drink}}, {{ItemLink|Steak, rare}}, {{ItemLink|Salty Ice Cream}}, {{ItemLink|Cold Platter}} (+10%); {{ItemLink|Fruit Salad}}, {{ItemLink|Gourmet Steak}}, {{ItemLink|Ginger Tom. Salad}}, {{ItemLink|Full Course}} (+15%); {{ItemLink|Fruit Pie}}, {{ItemLink|Final Dinner}}, {{ItemLink|Crab Mead}}, {{ItemLink|Dk Pepper}} (+20%)
:*Temporarily <font color="red">reduced</font> (multiplied) by consumables: {{ItemLink|Rising Super Star}} (-50%)
===[[File:Foc-Icon.png]] Focus===
===[[File:Foc-Icon.png]] Focus===
:Abbreviated as '''FOC'''. Increases the chance of landing a critical hit, and decreases the chance of receiving critical hits. Decreases the speed of receiving status effects and increases the speed of inflicting them, the length of invincibility during dashing, and rate of SP gain. Increased in circuits by activating "Focus +".
:''Determines the probability of critical hits, your SP gain, status conditions rate and invincibility while dashing.''
:*Abbreviated as '''FOC'''.
::Affects a bunch of "extra" stuff, each compared against the Focus of the enemy in question:
::*Increases chance of landing and decreases chance of receiving critical hits
::*Increases speed of inflicting and decreases speed of receiving status conditions
::*Extends duration of invincibility at the start of each dash
::*Improves all types of SP gain
:Sources:
:*Increases with increasing [[Level]]
:*Increased by most [[Items#Equipment|Equipment]]
:*Increased (multiplied) by [[Circuit#Neutral Tree|Focus +]] circuit nodes: +30% in Neutral, +30% in Heat, +30% in Cold, +43% in Shock, +19% in Wave
:*Temporarily increased (multiplied) by consumables: {{ItemLink|Rice Cracker}}, {{ItemLink|Chili Con Carne}}, {{ItemLink|Cold Platter}} (+10%); {{ItemLink|Tofu Cracker}}, {{ItemLink|Ginger Tom. Salad}}, {{ItemLink|Chili Dog}}, {{ItemLink|Full Course}} (+15%); {{ItemLink|Cheese Cracker, {{ItemLink|Final Dinner}}, {{ItemLink|Dk Pepper}}, {{ItemLink|Willis Waldmahl}}, {{ItemLink|Guacamole Toast}}, {{ItemLink|Fox Sake}} (+20%); {{ItemLink|Maultasche}} (+30%)
===[[File:Icon-Resist-Heat.png]] [[Heat]] Resistance===
:''Resistance against the heat element. The higher the number the less damage you take from heat attacks.''
:Sources:
:*<font color="red">Reduced</font> by -50% while in Cold mode
:*Increased by weapons: {{ItemLink|Shining Bracer}} (+5%); {{ItemLink|Radiant Bracer}}, {{ItemLink|Sunshine Bracer}} (+10%)
:*<font color="red">Reduced</font> by weapons: {{ItemLink|Shuriken Shooter}} (-15%); {{ItemLink|Rough Branch}}, {{ItemLink|Bigger Stick}} (-25%)
:*Increased by headgear: {{ItemLink|Gorgon Veil}}, {{ItemLink|Medusa Veil}}, {{ItemLink|Sunglass Visor}} (+5%); {{ItemLink|Miner's Helmet}}, {{ItemLink|Dented Crown}}, {{ItemLink|Hardhead Hat}}, {{ItemLink|Serene Bubble}}, {{ItemLink|Serene Bubble+}} (+10%); {{ItemLink|Cooling Veil}}, {{ItemLink|Chilling Veil}}, {{ItemLink|Climate Cowl}} (+25%)
:*<font color="red">Reduced</font> by headgear: {{ItemLink|Scarecrown}} (-10%)
:*Increased by torso gear: {{ItemLink|Survival Plate}}, {{ItemLink|Reactive Plate}}, {{ItemLink|Reactive Plate+}} (+5%); {{ItemLink|Bubblebelt}}, {{ItemLink|Dessert Vest}}, {{ItemLink|Magic Robe}}, {{ItemLink|Silver Chest Plate}}, {{ItemLink|Vermillion Mantle}}, {{ItemLink|Timeworn Belt}}, {{ItemLink|Pioneer Vest}}, {{ItemLink|Plate of Chests}}, {{ItemLink|Pioneer Vest+}}, {{ItemLink|Body Armoire}} (+10%)
:*<font color="red">Reduced</font> by torso gear: {{ItemLink|Asteroid Belt}} (-15%); {{ItemLink|Leaf Cape}}, {{ItemLink|Petal Cloak}}, {{ItemLink|Bluefiber Robe}} (-25%)
:*Increased by leg gear: {{ItemLink|Ancient Sandals}}, {{ItemLink|Moonwalkers}} (+10%)
:*Increased by [[Circuit#Heat Tree|Heat Armor]] circuit nodes: +51% in Heat, +46% in Cold
:*Increased by [[Circuit#Neutral Tree|Elemental Armor]] circuit nodes: +30% in Neutral
:*Temporarily increased by consumables: {{ItemLink|Snack Mix}} (+10%); {{ItemLink|Bergen Ice Cream}} (+20%); {{ItemLink|Vanilla Ice Cream}}, {{ItemLink|PengoPop}} (+30%)
===[[File:Icon-Resist-Cold.png]] [[Cold]] Resistance===
:''Resistance against the cold element. The higher the number the less damage you take from cold attacks.''
:Sources:
:*<font color="red">Reduced</font> by -50% while in Heat mode
:*Increased by weapons: {{ItemLink|Shining Bracer}} (+5%); {{ItemLink|Radiant Bracer}}, {{ItemLink|Sunshine Bracer}} (+10%)
:*<font color="red">Reduced</font> by weapons: {{ItemLink|Shuriken Shooter}} (-15%)
:*Increased by headgear: {{ItemLink|Gorgon Veil}}, {{ItemLink|Medusa Veil}}, {{ItemLink|Sunglass Visor}} (+5%); {{ItemLink|Miner's Helmet}}, {{ItemLink|Dented Crown}}, {{ItemLink|Hardhead Hat}}, {{ItemLink|Serene Bubble}}, {{ItemLink|Serene Bubble+}} (+10%); {{ItemLink|Furry Cap}}, {{ItemLink|Climate Cowl}}, {{ItemLink|Furious Hothead}}, {{ItemLink|Furious Hothead+}} (+25%)
:*<font color="red">Reduced</font> by headgear: {{ItemLink|Scarecrown}} (-10%)
:*Increased by torso gear: {{ItemLink|Survival Plate}}, {{ItemLink|Reactive Plate}}, {{ItemLink|Reactive Plate+}} (+5%); {{ItemLink|Magic Robe}}, {{ItemLink|Silver Chest Plate}}, {{ItemLink|Vermillion Mantle}}, {{ItemLink|Timeworn Belt}}, {{ItemLink|Pioneer Vest}}, {{ItemLink|Plate of Chests}}, {{ItemLink|Pioneer Vest+}}, {{ItemLink|Body Armoire}} (+10%)
:*<font color="red">Reduced</font> by torso gear: {{ItemLink|Asteroid Belt}} (-15%)
:*Increased by leg gear: {{ItemLink|Icewalkers}}, {{ItemLink|Wooly Socks}}, {{ItemLink|Ancient Sandals}}, {{ItemLink|Weird Skates}}, {{ItemLink|Old Geta}}, {{ItemLink|Combat Skates}}, {{ItemLink|Combat Skates+}}, {{ItemLink|Moonwalkers}} (+10%)
:*Increased by [[Circuit#Cold Tree|Cold Armor]] circuit nodes: +46% in Heat, +51% in Cold
:*Increased by [[Circuit#Neutral Tree|Elemental Armor]] circuit nodes: +30% in Neutral
:*Temporarily increased by consumables: {{ItemLink|Snack Mix}} (+10%); {{ItemLink|Sweet Lemonjuice}} (+20%); {{ItemLink|Hotsauce}} (+30%)
===[[File:Icon-Resist-Shock.png]] [[Shock]] Resistance===
:''Resistance against the shock element. The higher the number the less damage you take from shock attacks.''
:Sources:
:*<font color="red">Reduced</font> by -50% while in Wave mode
:*Increased by weapons: {{ItemLink|Shining Bracer}} (+5%); {{ItemLink|Radiant Bracer}}, {{ItemLink|Sunshine Bracer}} (+10%)
:*<font color="red">Reduced</font> by weapons: {{ItemLink|Shuriken Shooter}} (-15%)
:*Increased by headgear: {{ItemLink|Gorgon Veil}}, {{ItemLink|Medusa Veil}}, {{ItemLink|Sunglass Visor}} (+5%); {{ItemLink|Miner's Helmet}}, {{ItemLink|Dented Crown}}, {{ItemLink|Hardhead Hat}}, {{ItemLink|Serene Bubble}}, {{ItemLink|Serene Bubble+}} (+10%); {{ItemLink|Electrician's Cap}}, {{ItemLink|Tranquil Earmuffs}}, {{ItemLink|Tranquil Earmuffs+}} (+25%)
:*<font color="red">Reduced</font> by headgear: {{ItemLink|Scarecrown}} (-10%)
:*Increased by torso gear: {{ItemLink|Survival Plate}}, {{ItemLink|Reactive Plate}}, {{ItemLink|Reactive Plate+}} (+5%); {{ItemLink|Magic Robe}}, {{ItemLink|Silver Chest Plate}}, {{ItemLink|Vermillion Mantle}}, {{ItemLink|Timeworn Belt}}, {{ItemLink|Shadowy Cloak}}, {{ItemLink|Pioneer Vest}}, {{ItemLink|Plate of Chests}}, {{ItemLink|Pioneer Vest+}}, {{ItemLink|Body Armoire}} (+10%)
:*<font color="red">Reduced</font> by torso gear: {{ItemLink|Asteroid Belt}} (-15%)
:*Increased by leg gear: {{ItemLink|Ancient Sandals}}, {{ItemLink|Moonwalkers}} (+10%)
:*Increased by [[Circuit#Shock Tree|Shock Armor]] circuit nodes: +51% in Shock, +46% in Wave
:*Increased by [[Circuit#Neutral Tree|Elemental Armor]] circuit nodes: +30% in Neutral
:*Temporarily increased by consumables: {{ItemLink|Snack Mix}} (+10%); {{ItemLink|Salted Peanuts}} (+20%); {{ItemLink|Prime Pistachios}} (+30%)
===[[File:Icon-Resist-Wave.png]] [[Wave]] Resistance===
:''Resistance against the wave element. The higher the number the less damage you take from wave attacks.''
:Sources:
:*<font color="red">Reduced</font> by -50% while in Shock mode
:*Increased by weapons: {{ItemLink|Shining Bracer}} (+5%); {{ItemLink|Rough Branch}}, {{ItemLink|Bigger Stick}}, {{ItemLink|Radiant Bracer}}, {{ItemLink|Sunshine Bracer}} (+10%)
:*<font color="red">Reduced</font> by weapons: {{ItemLink|Shuriken Shooter}} (-15%)
:*Increased by headgear: {{ItemLink|Gorgon Veil}}, {{ItemLink|Medusa Veil}}, {{ItemLink|Sunglass Visor}} (+5%); {{ItemLink|Miner's Helmet}}, {{ItemLink|Dented Crown}}, {{ItemLink|Nifty Grey Shades}}, {{ItemLink|Mystic Mohawk}}, {{ItemLink|Hardhead Hat}}, {{ItemLink|Serene Bubble}}, {{ItemLink|Serene Bubble+}} (+10%); {{ItemLink|Tranquil Earmuffs}}, {{ItemLink|Tranquil Earmuffs+}} (+25%)
:*<font color="red">Reduced</font> by headgear: {{ItemLink|Scarecrown}} (-10%)
:*Increased by torso gear: {{ItemLink|Survival Plate}}, {{ItemLink|Reactive Plate}}, {{ItemLink|Reactive Plate+}} (+5%); {{ItemLink|Magic Robe}}, {{ItemLink|Silver Chest Plate}}, {{ItemLink|Petal Cloak}}, {{ItemLink|Vermillion Mantle}}, {{ItemLink|Timeworn Belt}}, {{ItemLink|Pioneer Vest}}, {{ItemLink|Plate of Chests}}, {{ItemLink|Pioneer Vest+}}, {{ItemLink|Body Armoire}} (+10%)
:*<font color="red">Reduced</font> by torso gear: {{ItemLink|Asteroid Belt}} (-15%)
:*Increased by leg gear: {{ItemLink|Ancient Sandals}}, {{ItemLink|Pathfinders}}, {{ItemLink|Bamboots}}, {{ItemLink|Unicorn Greaves}}, {{ItemLink|Deadly Dancers}}, {{ItemLink|Praetorian Anchors}}, {{ItemLink|Mistwalkers}}, {{ItemLink|Pegasus Greaves}}, {{ItemLink|Deadly Dancers+}}, {{ItemLink|Praetorian Anchors+}}, {{ItemLink|Mistwalkers+}}, {{ItemLink|Moonwalkers}} (+10%)
:*Increased by [[Circuit#Wave Tree|Wave Armor]] circuit nodes: +46% in Shock, +51% in Wave
:*Increased by [[Circuit#Neutral Tree|Elemental Armor]] circuit nodes: +30% in Neutral
:*Temporarily increased by consumables: {{ItemLink|Snack Mix}} (+10%); {{ItemLink|Cup o' Coffee}} (+20%); {{ItemLink|Energy Espresso}} (+30%)


===[[File:Icon-Resist-Heat.png]] Heat Resistance===
==Modifiers==
:Decreases [[Heat]] damage taken. Increased in circuits by activating "Heat Armor".
For the most part the effects of these stats apply to specific actions and conditions. They come and go based on equipment, circuits, and a handful of consumables, and may increase or decrease to achieve an intended overall effect.
===[[File:Icon-Resist-Cold.png]] Cold Resistance===
:Decreases [[Cold]] damage taken. Increased in circuits by activating "Cold Armor".
===[[File:Icon-Resist-Shock.png]] Shock Resistance===
:Decreases [[Shock]] damage taken. Increased in circuits by activating "Shock Armor".
===[[File:Icon-Resist-Wave.png]] Wave Resistance===
:Decreases [[Wave]] damage taken. Increased in circuits by activating "Wave Armor".


==Modifiers==
For the most part these stats have effects that apply to specific actions and conditions, in contrast with parameters. Modifiers usually improve as more circuits are activated, while they may vary as better equipment is obtained.
===[[File:Icon-Modifier-Appetite.png]] Appetite===
===[[File:Icon-Modifier-Appetite.png]] Appetite===
:Increases number of available buff slots. Each additional 100% activates another slot.
:''Increases numbers of available buff slots. Every step of 100 unlocks another one.''
::Even though you can get this modifier from Neutral mode, it remains at 100% effectiveness in all modes.
:Sources:
:*Increased by torso gear: {{ItemLink|Tattered Satchel}}, {{ItemLink|Prism Pouch}}, {{ItemLink|Infinite Bag}}, {{ItemLink|Infinity+1 Bag}} (+1)
:*Increased by circuit nodes: +1 in Neutral
===[[File:Icon-Modifier-Assault.png]] Assault===
===[[File:Icon-Modifier-Assault.png]] Assault===
:Fires additional projectiles when using melee attacks with a fraction of the attack's strength.
:''Fires additional projectiles when using melee attacks with a fraction of the attacks strength.''
:* This appears as wavy projectiles reaching just beyond regular melee range in random forward directions.
:* They follow slightly behind each attack, so knocking enemies back can put them out of range.
:* Assault starts with just one projectile, but if the damage would ever exceed around 25% of your regular attack damage, it divides into a second projectile, and a third at 50% and a fourth at 75% and so on. Since the final spin hits twice, the projectile adds the damage of both hits, and may cause it to divide further.
:Sources:
:*Increased by weapons: {{ItemLink|Hardwood Stave}}, {{ItemLink|Aehre}} (+10%); {{ItemLink|Humming Razor}}, {{ItemLink|Hydra Fang}} (+20%); {{ItemLink|Cerberus Fang}} (+25%); {{ItemLink|Twitching Slicer}} (+35%); {{ItemLink|Shuddering Cleaver}} (+50%); {{ItemLink|Thrashing Ripper}}, {{ItemLink|Tremor Mirage}} (+75%)
:*Increased by headgear: {{ItemLink|Nifty Grey Shades}} (+10%); {{ItemLink|Sunglass Visor}} (+20%)
:*Increased by torso gear: {{ItemLink|Assault Vest}} (+25%); {{ItemLink|Assault Harness}}, {{ItemLink|Assault Harness+}} (+35%)
:*Increased by circuit nodes: +20% in Neutral, +50% in Heat, +20% in Cold
===[[File:Icon-Modifier-Avenger.png]] Avenger===
===[[File:Icon-Modifier-Avenger.png]] Avenger===
:Restores SP on guard based on the power of the attack. Double that for a perfect guard.
:''Restores SP on guard based on the power of the attack. Double that for a perfect guard.''
:Sources:
:*Increased by weapons: {{ItemLink|Bright Bracer}}, {{ItemLink|Sparkling Bracer}} (+15%); {{ItemLink|Shining Bracer}}, {{ItemLink|Radiant Bracer}}, {{ItemLink|Sunshine Bracer}} (+20%); {{ItemLink|Sunset Claw}}, {{ItemLink|Bearserker Claw}} (+25%)
:*Increased by headgear: {{ItemLink|Red Bandana}}, {{ItemLink|Hardhead Hat}} (+10%); {{ItemLink|Dragon's Bandana}}, {{ItemLink|Dragon's Bandana+}} (+20%)
:*Increased by torso gear: {{ItemLink|Timeworn Belt}} (+10%); {{ItemLink|Asteroid Belt}} (+35%)
:*Increased by circuit nodes: +10% in Heat, +10% in Shock, +50% in Wave
===[[File:Icon-Modifier-Balance.png]] Balance===
===[[File:Icon-Modifier-Balance.png]] Balance===
:Slows down Overload while using an element.
:''Slows down Overload while using an element.''
:Sources:
:*Increased by headgear: {{ItemLink|Climate Cowl}} (+10%); {{ItemLink|Dented Crown}}, {{ItemLink|Serene Bubble}}, {{ItemLink|Serene Bubble+}} (+20%)
:*Increased by torso gear: {{ItemLink|Magic Robe}} (+10%); {{ItemLink|Timeworn Belt}}, {{ItemLink|Zealous Lamellar}}, {{ItemLink|Zealous Lamellar+}} (+20%)
:*Increased by leg gear: {{ItemLink|Ancient Sandals}} (+20%); {{ItemLink|Moonwalkers}} (+30%)
:*Increased by circuit nodes: +70% in Heat, +70% in Cold, +70% in Shock, +70% in Wave
:*Temporarily increased by consumables: {{ItemLink|Kebab Roll}} (+30%); {{ItemLink|Wrap Roll}}, {{ItemLink|Werewolf Stick}} (+40%); {{ItemLink|Echo Roll}}, {{ItemLink|PengoPop}} (+50%)
===[[File:Icon-Modifier-Bastion.png]] Bastion===
===[[File:Icon-Modifier-Bastion.png]] Bastion===
:Allows guarding from the sides. Stacking this effect allows guarding from above as well.
:''Allows to guard against attacks from the side. Activate twice to shield attacks from above too.''
:*The two instances of this modifier are only found in Cold's Guard Circuit path, but since you cannot get [[Fimbulvetr]]'s Bastion without the first Bastion in the path, they are effectively separate.
:*There are still some attacks that interrupt your shield.
:Sources:
:*Increased by circuit nodes: +2 in Cold
===[[File:Icon-Modifier-Berserker.png]] Berserker===
===[[File:Icon-Modifier-Berserker.png]] Berserker===
:Increases damage dealt when at critical HP (below 33% of Max HP).
:''Increases damage dealt when at critical HP. (Below 33% of Max HP)''
::You can tell this is active when your HP bar and number turn <span style="color:#FF160C">red</span>.
:Sources:
:*Increased by weapons: {{ItemLink|Warkeeper}}, {{ItemLink|Bearserker Claw}} (+50%)
:*<font color="red">Reduced</font> by weapons: {{ItemLink|Eternal Salami}}, {{ItemLink|Eternal Salami+}} (-50%)
:*Increased by headgear: {{ItemLink|Furious Hothead}}, {{ItemLink|Furious Hothead+}} (+15%)
:*Increased by torso gear: {{ItemLink|Bovine Armor}} (+15%); {{ItemLink|Lifefiber Uniform}}, {{ItemLink|Lifefiber Dress}} (+30%)
:*Increased by circuit nodes: +20% in Heat, +20% in Cold, +60% in Wave
===[[File:Icon-Modifier-Botanist.png]] Botanist===
===[[File:Icon-Modifier-Botanist.png]] Botanist===
:Combat Rank also increases the drop rate of items from environment objects.
:''Combat Rank also increases the drop rate of items from environment objects.''
:Sources:
:*Increased by headgear: {{ItemLink|Strawhat}}, {{ItemLink|Dried Grass Hat}}, {{ItemLink|Strawberry Hat}}, {{ItemLink|The Last Strawhat}}, {{ItemLink|Very Last Strawhat}} (+1)
===[[File:Icon-Modifier-Bouncer.png]] Bouncer===
===[[File:Icon-Modifier-Bouncer.png]] Bouncer===
:Increase damage on enemies that are in stunned, weak or in break state.
:''Increase damage on enemies that are in stunned, weak or in break state.''
:Sources:
:*Increased by weapons: {{ItemLink|Sonic Spike}}, {{ItemLink|Meteor Trigger}} (+20%); {{ItemLink|Rocksplitter}}, {{ItemLink|Meister Gloves}}, {{ItemLink|Highmeister Gloves}} (+30%); {{ItemLink|Nanopoint Needle}} (+35%)
:*Increased by headgear: {{ItemLink|Nifty Grey Shades}} (+15%); {{ItemLink|Sunglass Visor}} (+35%)
:*Increased by torso gear: {{ItemLink|Killing Dress}}, {{ItemLink|Killing Dress+}} (+30%)
:*Temporarily increased by consumables: {{ItemLink|Fox Sake}} (+35%)
===[[File:Icon-Modifier-Brawler.png]] Brawler===
===[[File:Icon-Modifier-Brawler.png]] Brawler===
:Increases damage done by close combat attacks, including melee [[Combat Arts]].
:''Increases damage done by close combat attacks, including [[Melee]] [[Combat Arts]].''
:Sources:
:*Increased by weapons: {{ItemLink|Sunset Claw}}, {{ItemLink|Bearserker Claw}} (+10%); {{ItemLink|Mugger's Blade}}, {{ItemLink|Winterclaw}}, {{ItemLink|Maverick Edge}}, {{ItemLink|Survivor's Blade}}, {{ItemLink|Skirmisher}}, {{ItemLink|Skirmisher+}} (+20%)
:*Increased by headgear: {{ItemLink|Fin Cap}}, {{ItemLink|Mystic Mohawk}}, {{ItemLink|Furious Hothead}}, {{ItemLink|Furious Hothead+}} (+10%)
:*Increased by torso gear: {{ItemLink|Assassin Garb}}, {{ItemLink|Zealous Lamellar}}, {{ItemLink|Zealous Lamellar+}} (+10%)
:*Increased by leg gear: {{ItemLink|Shinkickers}}, {{ItemLink|Combat Skates}}, {{ItemLink|Combat Skates+}} (+10%)
:*Increased by circuit nodes: +34% in Neutral, +38% in Heat, +38% in Cold, +23% in Shock, +23% in Wave
:*Temporarily increased by consumables: {{ItemLink|Goat Cheese}} (+20%); {{ItemLink|Spicy Beat-0-Type}} (+30%)
===[[File:Icon-Modifier-Bulk-Calibre.png]] Bulk Calibre===
===[[File:Icon-Modifier-Bulk-Calibre.png]] Bulk Calibre===
:Increases knockback from charged shots on enemies.
:''Increases knockback from charged shots on enemies.''
::Also affects [[Ball of Steel]] and [[Fae Round]].
:Sources:
:*Increased by weapons: {{ItemLink|Rough Branch}} (+15%); {{ItemLink|Copper Gull}}, {{ItemLink|Silver Hawk}} (+35%); {{ItemLink|Golden Falcon}}, {{ItemLink|Golden Falcon+}} (+50%); {{ItemLink|Bigger Stick}} (+75%); {{ItemLink|Knocking One}}, {{ItemLink|Knocking One+}} (+100%)
:*Increased by headgear: {{ItemLink|Proper Tophat}}, {{ItemLink|Faedora}} (+15%); {{ItemLink|Gorgon Veil}}, {{ItemLink|Medusa Veil}} (+30%)
:*Increased by leg gear: {{ItemLink|Curly Slippers}} (+15%); {{ItemLink|Trench Boots}} (+30%); {{ItemLink|Artillery Boots}}, {{ItemLink|Artillery Boots+}} (+50%)
:*Increased by circuit nodes: +30% in Neutral, +30% in Heat, +75% in Wave
===[[File:Icon-Modifier-Bullseye.png]] Bullseye===
===[[File:Icon-Modifier-Bullseye.png]] Bullseye===
:Increases critical hit damage.
:''Increases critical hit damage.''
===Elemental Armor===
:Sources:
:Decreases all Elemental damage taken.
:*Increased by weapons: {{ItemLink|Rapier Carrot}} (+25%); {{ItemLink|Swiftspike}}, {{ItemLink|Climbing Pick}}, {{ItemLink|Hidden Blade}}, {{ItemLink|Sneaky Shiv}}, {{ItemLink|Sonic Spike}}, {{ItemLink|Mantis Whip}}, {{ItemLink|Mantis Whip+}}, {{ItemLink|Nanopoint Needle}} (+50%)
:*Increased by headgear: {{ItemLink|Shady Monocle}}, {{ItemLink|Shiny Glasses}}, {{ItemLink|Scouting Visor}}, {{ItemLink|Trackwalker Visor}}, {{ItemLink|Trackwalker Visor+}} (+25%)
:*Increased by torso gear: {{ItemLink|Assassin Garb}}, {{ItemLink|Loose Trenchcoat}}, {{ItemLink|Shadowy Cloak}} (+25%); {{ItemLink|Killing Dress}}, {{ItemLink|Killing Dress+}} (+30%)
:*Increased by leg gear: {{ItemLink|Feline Paws}} (+25%); {{ItemLink|Trench Boots}} (+30%); {{ItemLink|Artillery Boots}}, {{ItemLink|Artillery Boots+}} (+35%)
:*<font color="red">Reduced</font> by leg gear: {{ItemLink|Bull Stompers}} (-25%)
:*Increased by circuit nodes: +30% in Neutral, +90% in Heat, +90% in Cold, +105% in Shock, +30% in Wave
===[[File:Icon-Modifier-Burn-Guard.png]] Burn Guard===
:''Increases the resistance against the Burn Condition and reduces its effect. Burn causes damage over time, depending on the MaxHP of the victim.''
:Sources:
:*Increased by [[Circuit#Heat Tree|Burn Protect]] circuit nodes: +85% in Heat
===[[File:Icon-Modifier-Burn-Rush.png]] Burn Rush===
:''Increases the speed of inflicting the Burn Condition and its effect. Burn causes damage over time, depending on the MaxHP of the victim.''
:Sources:
:*Increased by circuit nodes: +60% in Heat
===[[File:Icon-Modifier-Chill-Guard.png]] Chill Guard===
:''Increases the resistance against the Chill Condition and reduces its effect. Chill decreases the overall speed of the victim.''
:Sources:
:*Increased by [[Circuit#Cold Tree|Chill Protect]] circuit nodes: +85% in Cold
===[[File:Icon-Modifier-Chill-Rush.png]] Chill Rush===
:''Increases the speed of inflicting the Chill Condition and its effect. Chill decreases the overall speed of the victim.''
:Sources:
:*Increased by circuit nodes: +60% in Cold
===[[File:Icon-Modifier-Extra-Dash.png]] Extra Dash===
===[[File:Icon-Modifier-Extra-Dash.png]] Extra Dash===
:Grants an additional dash.
:''Grants an additional dash.''
:Sources:
:*Increased by leg gear: {{ItemLink|Weird Skates}}, {{ItemLink|Lunatic Paws}}, {{ItemLink|Unicorn Greaves}}, {{ItemLink|Pegasus Greaves}}, {{ItemLink|Lunatic Paws UwU}} (+1)
:*<font color="red">Reduced</font> by leg gear: {{ItemLink|Paedalos}}, {{ItemLink|Paedalos+}} (-1)
:*Increased by circuit nodes: +1 in Shock
:*Temporarily increased by consumables: {{ItemLink|Pumpkin Spice Cof.}} (+1)
===[[File:Icon-Modifier-Flash-Step.png]] Flash Step===
===[[File:Icon-Modifier-Flash-Step.png]] Flash Step===
:Increases the duration of invincibility when dashing.
:''Increases the duration of invincibility when dashing.''
:Sources:
:*Increased by weapons: {{ItemLink|Skirmisher}}, {{ItemLink|Skirmisher+}} (+15%)
:*<font color="red">Reduced</font> by weapons: {{ItemLink|Bigger Stick}} (-25%)
:*Increased by headgear: {{ItemLink|Student's Bandana}} (+10%); {{ItemLink|Longears}}, {{ItemLink|Scarecrown}} (+25%); {{ItemLink|Headset TYPE>:3}} (+30%)
:*Increased by torso gear: {{ItemLink|Dessert Vest}}, {{ItemLink|Shadowy Cloak}}, {{ItemLink|Zealous Lamellar}}, {{ItemLink|Zealous Lamellar+}} (+10%); {{ItemLink|Vermillion Mantle}} (+15%); {{ItemLink|Nightfeather Coat}} (+30%)
:*<font color="red">Reduced</font> by torso gear: {{ItemLink|Reactive Plate}}, {{ItemLink|Reactive Plate+}} (-20%); {{ItemLink|Scrappy Plate}}, {{ItemLink|Hardrock Plate}}, {{ItemLink|Crystal Plate}}, {{ItemLink|Survival Plate}}, {{ItemLink|Plated Plate}} (-25%)
:*Increased by leg gear: {{ItemLink|Feline Paws}}, {{ItemLink|Carpet Runners}}, {{ItemLink|Urban Sneakers}}, {{ItemLink|Bamboots}} (+25%); {{ItemLink|Unicorn Greaves}} (+30%); {{ItemLink|Mistwalkers}}, {{ItemLink|Pegasus Greaves}}, {{ItemLink|Mistwalkers+}} (+35%); {{ItemLink|Boom Walkers}} (+50%); {{ItemLink|Speedy Boom Boots}} (+75%)
:*<font color="red">Reduced</font> by leg gear: {{ItemLink|Lead Boots}} (-15%)
:*Increased by circuit nodes: +20% in Neutral, +20% in Heat, +50% in Shock, +30% in Wave
===[[File:Icon-Modifier-HP-Regen.png]] HP Regen===
===[[File:Icon-Modifier-HP-Regen.png]] HP Regen===
:Regenerates given percentage of Max HP over 60 seconds of combat. Healing frequency increases with higher percentage.
:''Regenerates given percentage of HP over 60 seconds of combat. Healing frequency increases with higher percentage.''
:Sources:
:*Increased by weapons: {{ItemLink|Daikon}}, {{ItemLink|Aehre}}, {{ItemLink|Survivor's Blade}}, {{ItemLink|Hydra Fang}}, {{ItemLink|Cerberus Fang}} (+15%); {{ItemLink|Rapier Carrot}} (+18%); {{ItemLink|Eternal Salami}}, {{ItemLink|Eternal Salami+}} (+20%)
:*Increased by headgear: {{ItemLink|Serene Bubble}}, {{ItemLink|Serene Bubble+}} (+15%)
:*Increased by torso gear: {{ItemLink|Rootweave}}, {{ItemLink|Bluefiber Robe}}, {{ItemLink|Pioneer Vest}}, {{ItemLink|Pioneer Vest+}} (+25%); {{ItemLink|Leaf Cape}}, {{ItemLink|Bubblebelt}}, {{ItemLink|Petal Cloak}}, {{ItemLink|Lifefiber Uniform}}, {{ItemLink|Lifefiber Dress}} (+35%)
:*Increased by leg gear: {{ItemLink|Curly Slippers}} (+15%); {{ItemLink|Wooly Socks}} (+18%); {{ItemLink|Paedalos}}, {{ItemLink|Paedalos+}} (+25%)
:*Increased by circuit nodes: +50% in Neutral, +25% in Heat, +13% in Cold, +74% in Wave
:*Temporarily increased by consumables: {{ItemLink|Green Leaf Tea}}, {{ItemLink|Mooncake}} (+50%); {{ItemLink|Sweet Berry Tea}} (+80%); {{ItemLink|Pepper Night Tea}}, {{ItemLink|One Up}}, {{ItemLink|Whale Wine}}, {{ItemLink|Cheese Spaetzle}} (+100%)
===[[File:Icon-Modifier-Ice-Skater.png]] Ice Skater===
===[[File:Icon-Modifier-Ice-Skater.png]] Ice Skater===
:Allows normal movement on ice.
:''Makes it possible to normally run and perform actions on ice without slipping.''
:Sources:
:*Increased by leg gear: {{ItemLink|Icewalkers}}, {{ItemLink|Combat Skates}}, {{ItemLink|Combat Skates+}} (+1)
===[[File:Icon-Modifier-Iron-Stance.png]] Iron Stance===
===[[File:Icon-Modifier-Iron-Stance.png]] Iron Stance===
:Increases your knockback resistance to weak attacks, depending on Max HP.
:''Increases knockback resistance to weak attacks, depending on your MaxHP.''
:*This behaves as a binary true/false check; if an attack's final damage is less than the percentage of your Max HP, the knockback is nullified. Reducing that damage with more Defense and elemental resistance helps shrug off stronger attacks.
:*Since knockback causes interruption, Iron Stance helps you continue with what you would like to do unimpeded.
:Sources:
:*Increased by weapons: {{ItemLink|Hardwood Stave}} (+2%); {{ItemLink|Brostick of Force}}, {{ItemLink|Brostick of Force+}} (+3%)
:*Increased by torso gear: {{ItemLink|Scrappy Plate}}, {{ItemLink|Hardrock Plate}}, {{ItemLink|Crystal Plate}}, {{ItemLink|Survival Plate}} (+2%); {{ItemLink|Plated Plate}}, {{ItemLink|Reactive Plate}}, {{ItemLink|Reactive Plate+}} (+3%); {{ItemLink|Assault Harness}}, {{ItemLink|Assault Harness+}} (+5%)
:*Increased by leg gear: {{ItemLink|Rusty Anchors}}, {{ItemLink|Bull Stompers}}, {{ItemLink|Icewalkers}}, {{ItemLink|Lavish Anchors}}, {{ItemLink|Stable Footguard}}, {{ItemLink|Hydraulic Anchors}}, {{ItemLink|Brave Anchors}}, {{ItemLink|Praetorian Anchors}}, {{ItemLink|Praetorian Anchors+}} (+5%)
:*Increased by circuit nodes: +4% in Neutral, +6% in Heat, +12% in Cold, +4% in Wave
:*Temporarily increased by consumables: {{ItemLink|Bear Beer}} (+10%)
===[[File:Icon-Modifier-Item-Booster.png]] Item Booster===
===[[File:Icon-Modifier-Item-Booster.png]] Item Booster===
:Increases the effect of healing items and duration of buff items.
:''Increases the effect of healing items and duration of buff items.''
:Sources:
:*Increased by torso gear: {{ItemLink|Prism Pouch}} (+10%); {{ItemLink|Infinite Bag}} (+15%); {{ItemLink|Infinity+1 Bag}} (+25%)
:*Increased by circuit nodes: +25% in Neutral
===[[File:Icon-Modifier-Jolt-Guard.png]] Jolt Guard===
:''Increases the resistance against the Jolt Condition and reduces its effect. Jolt causes damage and stuns in short intervals.''
:Sources:
:*Increased by [[Circuit#Shock Tree|Jolt Protect]] circuit nodes: +85% in Shock
===[[File:Icon-Modifier-Jolt-Rush.png]] Jolt Rush===
:''Increases the speed of inflicting the Jolt Condition and its effect. Jolt causes damage and stuns in short intervals.''
:Sources:
:*Increased by circuit nodes: +60% in Shock
===[[File:Icon-Modifier-Keeper.png]] Keeper===
===[[File:Icon-Modifier-Keeper.png]] Keeper===
:Increases the amount of credits you get from defeating enemies.
:''Increases the amount of credits you get from defeating enemies.''
:Sources:
:*<font color="red">Reduced</font> by weapons: {{ItemLink|Excalibro}} (-50%)
:*Increased by headgear: {{ItemLink|Thief's Band}} (+15%); {{ItemLink|Bandit's Scarf}} (+25%); {{ItemLink|Burglar's Rope}} (+50%); {{ItemLink|Lis'mita Cap}} (+75%)
:*<font color="red">Reduced</font> by headgear: {{ItemLink|Enlightened Halo}} (-25%)
:*Temporarily <font color="red">reduced</font> by consumables: {{ItemLink|Guacamole Toast}} (-200%)
===[[File:Icon-Modifier-Leaf-Bracer.png]] Leaf Bracer===
===[[File:Icon-Modifier-Leaf-Bracer.png]] Leaf Bracer===
:Using Items cannot be stopped by any attacks. However you can still suffer damage.
:''Using Items cannot be stopped by any attacks. However you can still suffer damage.''
:Sources:
:*Increased by leg gear: {{ItemLink|Lead Boots}} (+1)
===[[File:Icon-Modifier-Legwork.png]] Legwork===
===[[File:Icon-Modifier-Legwork.png]] Legwork===
:Increases movement speed while aiming.
:''Increases your movement speed while aiming.''
:*Throwing balls stops Lea momentarily, so this mainly applies to charging up shots.
:*Maximum Legwork allows for moving significantly faster than standard running speed.
:Sources:
:*Increased by weapons: {{ItemLink|Golden Revolver}} (+10%); {{ItemLink|Shuriken Shooter}} (+50%)
:*<font color="red">Reduced</font> by weapons: {{ItemLink|Copper Gull}}, {{ItemLink|Silver Hawk}}, {{ItemLink|Golden Falcon}}, {{ItemLink|Golden Falcon+}} (-15%)
:*Increased by headgear: {{ItemLink|Edgy Headphones}}, {{ItemLink|Nomadic Turban}}, {{ItemLink|Faedora}}, {{ItemLink|Headset TYPE>:3}} (+10%)
:*Increased by torso gear: {{ItemLink|Centaur Vest}} (+20%); {{ItemLink|Chiron Vest}} (+25%)
:*Increased by leg gear: {{ItemLink|Desert Sandals}}, {{ItemLink|Hydraulic Anchors}} (+10%); {{ItemLink|Fleety Sandals}}, {{ItemLink|Carpet Runners}}, {{ItemLink|Boom Walkers}}, {{ItemLink|Deadly Dancers}}, {{ItemLink|Deadly Dancers+}} (+25%); {{ItemLink|Speedy Boom Boots}} (+35%)
:*Increased by circuit nodes: +24% in Heat, +40% in Shock
===[[File:Icon-Modifier-Lucky-Lucky.png]] Lucky Lucky===
===[[File:Icon-Modifier-Lucky-Lucky.png]] Lucky Lucky===
:Increases drop rate for items from enemies and environmental objects.
:''Increases drop rate for items from enemies and environmental objects.''
:Sources:
:*Increased by weapons: {{ItemLink|Core Drill}} (+20%); {{ItemLink|Giga Spiral Drill}} (+30%); {{ItemLink|Galaxy Spiral Drill}} (+40%); {{ItemLink|Infinity Spiral Drill}}, {{ItemLink|Singularity Drill}} (+60%)
:*<font color="red">Reduced</font> by weapons: {{ItemLink|Excalibro}} (-50%)
:*Increased by headgear: {{ItemLink|Scarecrown}} (+10%)
:*<font color="red">Reduced</font> by headgear: {{ItemLink|Enlightened Halo}} (-25%)
:*Increased by torso gear: {{ItemLink|Bronze Chest Plate}} (+10%); {{ItemLink|Silver Chest Plate}} (+15%); {{ItemLink|Golden Chest Plate}} (+20%); {{ItemLink|Plate of Chests}}, {{ItemLink|Body Armoire}} (+30%)
===[[File:Icon-Modifier-Mark-Guard.png]] Mark Guard===
:''Increases the resistance against the Mark Condition and reduces its effect. Mark increases the received ranged damage by 50%.''
:Sources:
:*Increased by [[Circuit#Wave Tree|Mark Protect]] circuit nodes: +85% in Wave
===[[File:Icon-Modifier-Mark-Rush.png]] Mark Rush===
:''Increases the speed of inflicting the Mark Condition and its effect. Mark increases the received ranged damage by 50%.''
:Sources:
:*Increased by circuit nodes: +60% in Wave
===[[File:Icon-Modifier-Momentum.png]] Momentum===
===[[File:Icon-Modifier-Momentum.png]] Momentum===
:Increases damage dealt immediately after dashes. Repeated dashes further increase the damage.
:''Increases damage dealt immediately after dashes. Repeated dashes further increase the damage.''
::[[Dash Cancel|Interrupt your dashes by attacking]] to guarantee you get this effect.
:Sources:
:*Increased by weapons: {{ItemLink|Pendulum Striker}}, {{ItemLink|Pendulum Striker+}} (+10%)
:*Increased by leg gear: {{ItemLink|Weird Skates}} (+5%); {{ItemLink|Lunatic Paws}}, {{ItemLink|Lunatic Paws UwU}} (+15%)
===[[File:Icon-Modifier-Nimble-Feet.png]] Nimble Feet===
===[[File:Icon-Modifier-Nimble-Feet.png]] Nimble Feet===
:Allows normal movement on spider webs.
:''Makes it possible to freely walk on the sticky webs created by the Aranetarda and sub-species.''
:Sources:
:*Increased by leg gear: {{ItemLink|Old Geta}} (+1)
===[[File:Icon-Modifier-Once-More.png]] Once More===
===[[File:Icon-Modifier-Once-More.png]] Once More===
:Survive ''1'' attack that would kill you.
:''Survive exactly one attack that would normally kill you.''
:*How this works is any damage that would kill you leaves you in [[Combat_Arts/Wave_Guard#Critical_Mode|critical mode]] instead, but while in critical mode any damage kills you like usual.
:*The game also pauses for a moment for you to reassess your approach.
:*This is quite a bit better than you may expect by the above in-game description, since the trigger resets every time you leave critical mode. Pretty insane when alternated with Wave's regeneration.
:Sources:
:*Increased by circuit nodes: +1 in Heat
===[[File:Icon-Modifier-Pin-Body.png]] Pin Body===
===[[File:Icon-Modifier-Pin-Body.png]] Pin Body===
:Damages enemies that hit your shield, based on the absorbed damage.
:''Damages enemies that hit your shield, based on the absorbed damage and defense.''
:*You can only damage for as much as you block, so try to block all damage, especially with perfect guards.
:*If you reduce your Focus, enemies will crit you more; if you still block all this damage they take all the more.
:Sources:
:*Increased by weapons: {{ItemLink|Battered Fist}}, {{ItemLink|Prickly Bracer}}, {{ItemLink|Western Starfist}} (+25%); {{ItemLink|Lawkeeper's Fist}}, {{ItemLink|Panzer Fist}} (+30%); {{ItemLink|Unbreaking Fist}}, {{ItemLink|Unbreaking Fist+}} (+35%)
:*Increased by torso gear: {{ItemLink|Scrappy Plate}} (+30%); {{ItemLink|Hardrock Plate}} (+40%); {{ItemLink|Spiky Jacket}}, {{ItemLink|Crystal Plate}}, {{ItemLink|Ramming Shell}}, {{ItemLink|Survival Plate}}, {{ItemLink|Plated Plate}}, {{ItemLink|Reactive Plate}}, {{ItemLink|Reactive Plate+}}, {{ItemLink|Asteroid Belt}} (+50%)
:*Increased by circuit nodes: +30% in Neutral, +90% in Cold, +15% in Wave
:*Temporarily increased by consumables: {{ItemLink|Crab Mead}} (+50%)
===[[File:Icon-Modifier-Riposte.png]] Riposte===
===[[File:Icon-Modifier-Riposte.png]] Riposte===
:Resets your perfect guard when landing a successful perfect guard.
:''Resets your perfect guard when landing a successful perfect guard.''
:Sources:
:*Increased by weapons: {{ItemLink|Adept Gloves}}, {{ItemLink|Meister Gloves}}, {{ItemLink|Highmeister Gloves}} (+1)
===[[File:Icon-Modifier-Royal-Guard.png]] Royal Guard===
===[[File:Icon-Modifier-Royal-Guard.png]] Royal Guard===
:Increases time window for a perfect guard.
:''Increases time window for a perfect guard.''
===[[File:Icon-Modifier-SP-Regen.png]] SP Regen===
:Sources:
:Increases SP regeneration of any form.
:*Increased by weapons: {{ItemLink|Disciple Gloves}} (+30%); {{ItemLink|Adept Gloves}} (+50%); {{ItemLink|Meister Gloves}}, {{ItemLink|Highmeister Gloves}} (+100%)
:*Increased by headgear: {{ItemLink|Student's Bandana}} (+10%); {{ItemLink|Red Bandana}} (+15%); {{ItemLink|Dragon's Bandana}}, {{ItemLink|Dragon's Bandana+}} (+30%)
:*Increased by torso gear: {{ItemLink|Asteroid Belt}} (+20%)
===[[File:Icon-Modifier-Scope.png]] Scope===
===[[File:Icon-Modifier-Scope.png]] Scope===
:Increases the speed of getting precise aiming.
:''Increases the speed of getting precise aiming.''
::Indirectly charges shots faster.
:Sources:
:*Increased by weapons: {{ItemLink|Hidden Blade}}, {{ItemLink|Hunter's Bolt}}, {{ItemLink|Marksmen Trigger}} (+10%); {{ItemLink|Mantis Whip}}, {{ItemLink|Mantis Whip+}} (+15%); {{ItemLink|Knocking One}}, {{ItemLink|Knocking One+}}, {{ItemLink|Meteor Trigger}} (+20%); {{ItemLink|Golden Revolver}} (+25%); {{ItemLink|Shuriken Shooter}} (+200%)
:*Increased by headgear: {{ItemLink|Recruit's Scope}}, {{ItemLink|Longears}}, {{ItemLink|Nomadic Turban}}, {{ItemLink|Scouting Visor}} (+25%); {{ItemLink|Trackwalker Visor}}, {{ItemLink|Trackwalker Visor+}} (+30%)
:*<font color="red">Reduced</font> by torso gear: {{ItemLink|Assault Vest}}, {{ItemLink|Assault Harness}}, {{ItemLink|Assault Harness+}} (-25%)
:*Increased by leg gear: {{ItemLink|Desert Sandals}} (+10%)
:*Increased by circuit nodes: +40% in Neutral, +10% in Heat, +20% in Cold, +20% in Shock, +50% in Wave
===[[File:Icon-Modifier-Shooter.png]] Shooter===
===[[File:Icon-Modifier-Shooter.png]] Shooter===
:Increases damage done by ranged attacks, including Throw [[Combat Arts]].
:''Increases damage done by ranged attacks, including [[Balls|Throw]] [[Combat Arts]]''.
:Sources:
:*Increased by weapons: {{ItemLink|Hunter's Bolt}} (+10%); {{ItemLink|Civilian Trigger}}, {{ItemLink|Copper Gull}}, {{ItemLink|Gunner's Trigger}}, {{ItemLink|Silver Hawk}}, {{ItemLink|Marksmen Trigger}}, {{ItemLink|Golden Falcon}}, {{ItemLink|Golden Falcon+}}, {{ItemLink|Meteor Trigger}} (+20%)
:*Increased by headgear: {{ItemLink|Edgy Headphones}}, {{ItemLink|Dented Crown}}, {{ItemLink|Headset TYPE>:3}} (+10%)
:*Increased by torso gear: {{ItemLink|Dessert Vest}}, {{ItemLink|Nightfeather Coat}} (+10%)
:*Increased by leg gear: {{ItemLink|Deadly Dancers}}, {{ItemLink|Deadly Dancers+}} (+10%)
:*Increased by circuit nodes: +34% in Neutral, +23% in Heat, +23% in Cold, +38% in Shock, +38% in Wave
:*Temporarily increased by consumables: {{ItemLink|Goat Milk}} (+20%)
===[[File:Icon-Modifier-Solid-Guard.png]] Solid Guard===
===[[File:Icon-Modifier-Solid-Guard.png]] Solid Guard===
:Strengthens your shield and decreases the damage taken while guarding.
:''Strengthens your shield and decreases the damage taken while guarding.''
::With enough of this, you can take zero damage.
:Sources:
:*Increased by weapons: {{ItemLink|Battered Fist}}, {{ItemLink|Western Starfist}}, {{ItemLink|Lawkeeper's Fist}} (+25%); {{ItemLink|Panzer Fist}}, {{ItemLink|Unbreaking Fist}}, {{ItemLink|Unbreaking Fist+}} (+30%)
:*<font color="red">Reduced</font> by weapons: {{ItemLink|Humming Razor}}, {{ItemLink|Twitching Slicer}}, {{ItemLink|Shuddering Cleaver}}, {{ItemLink|Thrashing Ripper}}, {{ItemLink|Tremor Mirage}} (-25%)
:*Increased by torso gear: {{ItemLink|Ramming Shell}} (+10%)
:*Increased by leg gear: {{ItemLink|Stable Footguard}} (+10%)
:*<font color="red">Reduced</font> by leg gear: {{ItemLink|Lunatic Paws}}, {{ItemLink|Lunatic Paws UwU}} (-30%)
:*Increased by circuit nodes: +32% in Neutral, +24% in Heat, +40% in Cold, +16% in Shock, +16% in Wave
===[[File:Icon-Modifier-SP-Regen.png]] SP Regen===
:''Increases SP regeneration of any form.''
:Sources:
:*Increased by headgear: {{ItemLink|Proper Tophat}}, {{ItemLink|Tranquil Earmuffs}}, {{ItemLink|Tranquil Earmuffs+}} (+15%)
:*Increased by torso gear: {{ItemLink|Lifefiber Uniform}}, {{ItemLink|Lifefiber Dress}} (+15%)
:*Increased by leg gear: {{ItemLink|Lead Boots}} (+15%); {{ItemLink|Praetorian Anchors}}, {{ItemLink|Praetorian Anchors+}} (+20%); {{ItemLink|Paedalos}}, {{ItemLink|Paedalos+}} (+35%)
:*<font color="red">Reduced</font> by leg gear: {{ItemLink|Trench Boots}}, {{ItemLink|Artillery Boots}}, {{ItemLink|Artillery Boots+}} (-20%)
:*Temporarily increased by consumables: {{ItemLink|Meaty Risotto}} (+30%); {{ItemLink|Shrimp Risotto}}, {{ItemLink|Werewolf Stick}}, {{ItemLink|Willis Waldmahl}} (+40%); {{ItemLink|Green Risotto}}, {{ItemLink|One Up}}, {{ItemLink|Guacamole Toast}} (+50%)
===[[File:Icon-Modifier-Status-Mend.png]] Status Mend===
===[[File:Icon-Modifier-Status-Mend.png]] Status Mend===
:Increases recovery speed from Status Conditions.
:''Increases the recovery speed from negative status conditions.''
:Sources:
:*Increased by torso gear: {{ItemLink|Magic Robe}} (+15%); {{ItemLink|Rootweave}}, {{ItemLink|Pioneer Vest}}, {{ItemLink|Pioneer Vest+}} (+35%)
:*Increased by leg gear: {{ItemLink|Wooly Socks}}, {{ItemLink|Pathfinders}}, {{ItemLink|Bamboots}}, {{ItemLink|Moonwalkers}} (+35%)
:*Increased by circuit nodes: +30% in Neutral, +13% in Heat, +73% in Shock, +13% in Wave
:*Temporarily increased by consumables: {{ItemLink|Just Water}} (+50%); {{ItemLink|Crystal Water}}, {{ItemLink|Mooncake}} (+75%)
===[[File:Icon-Modifier-Status-Rush.png]] Status Rush===
===[[File:Icon-Modifier-Status-Rush.png]] Status Rush===
:Increases speed of inflicting a Status Condition and its effect.
:''Increases the speed of inflicting a Status Condition and its effect.''
:Sources:
:*Increased by weapons: {{ItemLink|Prickly Bracer}}, {{ItemLink|Bright Bracer}} (+20%); {{ItemLink|Sparkling Bracer}}, {{ItemLink|Shining Bracer}} (+25%); {{ItemLink|Radiant Bracer}}, {{ItemLink|Sunshine Bracer}} (+30%)
:*Increased by headgear: {{ItemLink|Gorgon Veil}} (+20%); {{ItemLink|Medusa Veil}} (+25%)
:*Increased by torso gear: {{ItemLink|Vermillion Mantle}} (+15%); {{ItemLink|Nightfeather Coat}} (+20%)
:*Increased by leg gear: {{ItemLink|Mistwalkers}}, {{ItemLink|Mistwalkers+}} (+20%)
===[[File:Icon-Modifier-Steady-Shot.png]] Steady Shot===
===[[File:Icon-Modifier-Steady-Shot.png]] Steady Shot===
:Decreases loss of accuracy from quick aim movements and dashes.
:''Decreases the loss of aim from quick aim movement and dashes.''
::The [[Circuit#Shock Tree|Shock circuit]] can provide 100% on its own, negating the loss.
:Sources:
:*Increased by weapons: {{ItemLink|Pendulum Striker}}, {{ItemLink|Pendulum Striker+}} (+30%); {{ItemLink|Shuriken Shooter}} (+100%)
:*<font color="red">Reduced</font> by weapons: {{ItemLink|Humming Razor}} (-10%); {{ItemLink|Twitching Slicer}} (-15%); {{ItemLink|Shuddering Cleaver}} (-20%); {{ItemLink|Thrashing Ripper}}, {{ItemLink|Tremor Mirage}} (-25%)
:*Increased by headgear: {{ItemLink|Miner's Helmet}} (+50%)
:*Increased by torso gear: {{ItemLink|Centaur Vest}}, {{ItemLink|Chiron Vest}} (+50%)
:*Increased by circuit nodes: +40% in Heat, +60% in Cold, +100% in Shock
===[[File:Icon-Modifier-Trainer.png]] Trainer===
===[[File:Icon-Modifier-Trainer.png]] Trainer===
:Increases the amount of experience gained from defeating enemies.
:''Increases the amount of experience gained from defeating enemies.''
:Sources:
:*Increased by headgear: {{ItemLink|Mighty Strand}} (+15%); {{ItemLink|Tengu Mask}} (+30%); {{ItemLink|Enlightened Halo}} (+100%)
:*<font color="red">Reduced</font> by torso gear: {{ItemLink|Bronze Chest Plate}} (-20%); {{ItemLink|Silver Chest Plate}} (-25%); {{ItemLink|Golden Chest Plate}} (-30%); {{ItemLink|Plate of Chests}}, {{ItemLink|Body Armoire}} (-50%)
===[[File:Icon-Modifier-X-Counter.png]] X Counter===
===[[File:Icon-Modifier-X-Counter.png]] X Counter===
:Increases damage on attacking charging enemies.
:''Increases damage on attacking or charging enemies.''
:Sources:
:*Increased by weapons: {{ItemLink|Maverick Edge}} (+15%); {{ItemLink|Brostick of Force}}, {{ItemLink|Eternal Salami}}, {{ItemLink|Brostick of Force+}}, {{ItemLink|Eternal Salami+}} (+50%)
:*Increased by leg gear: {{ItemLink|Urban Sneakers}}, {{ItemLink|Brave Anchors}} (+15%)
:*Increased by circuit nodes: +40% in Neutral, +20% in Heat, +20% in Shock
:*Temporarily increased by consumables: {{ItemLink|Gourmet Steak}} (+25%)
===[[File:Icon-Modifier-Zero-XP.png]] Zero XP===
===[[File:Icon-Modifier-Zero-XP.png]] Zero XP===
:Disables EXP gain from defeating enemies.
:''Disables exp gain from defeating enemies.''
:Sources:
:*Increased by weapons: {{ItemLink|Excalibro}}, {{ItemLink|Infinity Spiral Drill}}, {{ItemLink|Singularity Drill}} (+1)
:*Increased by headgear: {{ItemLink|Burglar's Rope}}, {{ItemLink|Lis'mita Cap}}


==Condition-related stats==
==Elemental resistance calculation==
These additional stats can be activated within circuits, but are not shown in the status menu.
Elemental resistances from equipment and circuits are calculated separately and applied to incoming damage consecutively, rather than added into a single modifier. Therefore, your net resistance shown in the Status menu is calculated as follows:
===[[File:Icon-Modifier-Burn-Rush.png]] Burn Rush===
 
Increases the speed of inflicting the Burn condition and its effect.
* NetRes = 100% - (100% - EquipRes) * (100% - SkillRes)
===[[File:Icon-Modifier-Burn-Guard.png]] Burn Protect===
* rounded to the nearest whole, where EquipRes and SkillRes are given as whole percentages, and
Increases resistance against the Burn condition and reduces its effect.
* EquipRes = Elemental resistance from equipment.
===[[File:Icon-Modifier-Chill-Rush.png]] Chill Rush===
* SkillRes = Elemental resistance from circuits. The -50% resistance modifier from being in the opposite elemental mode is included here.
Increases the speed of inflicting the Chill condition and its effect.
===[[File:Icon-Modifier-Chill-Guard.png]] Chill Protect===
Increases resistance against the Chill condition and reduces its effect.
===[[File:Icon-Modifier-Jolt-Rush.png]] Jolt Rush===
Increases the speed of inflicting the Jolt condition and its effect.
===[[File:Icon-Modifier-Jolt-Guard.png]] Jolt Protect===
Increases resistance against the Jolt condition and reduces its effect.
===[[File:Icon-Modifier-Mark-Rush.png]] Mark Rush===
Increases the speed of inflicting the Mark condition and its effect.
===[[File:Icon-Modifier-Mark-Guard.png]] Mark Protect===
Increases resistance against the Mark condition and reduces its effect.


==Elemental resistance calculation==
The damage you take is calculated as follows:
Elemental resistances from equipment and from [[Circuit]]s are calculated separately and applied to incoming damage consecutively, rather than combined into a single modifier. Therefore, your net resistance can be calculated as follows:


* SkillRes: Elemental resistance from Circuits. The -50% resistance modifier from being in the opposite elemental mode is included here.
* TakenDamage = AttemptedDamage * (1 - EquipRes) * (1 - SkillRes)
* EquipRes: Elemental resistance from equipment.
* where EquipRes and SkillRes are given as decimal fractions.
* Received damage: Incoming damage * (100% - SkillRes) * (100% - EquipRes), or incoming damage * (100% - SkillRes - EquipRes + (SkillRes * EquipRes))
* or also TakenDamage = AttemptedDamage * (1 - EquipRes - SkillRes + (EquipRes * SkillRes))
* Net resistance: 100 % - (received damage / incoming damage), or SkillRes + EquipRes - (SkillRes * EquipRes)
* also with EquipRes and SkillRes given as decimal fractions.


For example, having 50% Heat resistance from equipment and 30% from Circuits would give a total of 65% Heat resistance, not 80%. As a consequence, it's not possible to reach 100% effective elemental resistance with a combination of Circuit and equipment resistance sources; you would need 100% solely from Circuits or from equipment, neither of which is possible.
For example, having 50% Heat resistance from equipment and 30% from circuits gives a total of 65% Heat resistance, not 80%. As a consequence, it's not possible to reach 100% effective elemental resistance with a combination of circuit and equipment resistance sources; you would need 100% solely from circuits or from equipment, neither of which is possible.

Latest revision as of 09:40, 21 December 2022

In CrossWorlds, various stats affect the performance of a Seeker in combat. Within the game, stats are categorized into parameters, which directly affect combat, and modifiers, which affect more specific conditions and actions.

The value of a stat can be changed through either leveling up, using equipment, or activating circuits and switching between element modes. While in a elemental mode besides Neutral, 50% of Neutral circuit effects is combined with the current element's effects, leading elemental modes to generally be more powerful than Neutral mode. In addition, most consumables provide temporary buffs that affect stats during combat.

The average core stats used to balance the enemies can be found in this document.

Parameters

These stats exist at all times during the game and are the most crucial for improving combat performance. The first four generally increase throughout the game via leveling up, obtaining better equipment, activating circuits, and eating consumables. The second four may increase or decrease depending on equipment, circuits, and consumables.

Max HP

Maximum amount of Health Points. Determines the damage you can survive and the efficiency of regeneration.
  • Abbrieviated as MAXHP.
  • Any change affects your current HP by the same amount.
Sources:

Attack

Increases the damage of your attacks. The higher the number, the more damage can be inflicted.
  • Abbrieviated as ATK.
  • Excludes non-attack damage such as % health damage and Pin Body.
Sources:

Defense

Reduces the damage you take from hostile attacks and increases the power of your shield.
  • Abbrieviated as DEF.
  • Improves both your shield's effectiveness and durability before breaking.
Sources:

Focus

Determines the probability of critical hits, your SP gain, status conditions rate and invincibility while dashing.
  • Abbreviated as FOC.
Affects a bunch of "extra" stuff, each compared against the Focus of the enemy in question:
  • Increases chance of landing and decreases chance of receiving critical hits
  • Increases speed of inflicting and decreases speed of receiving status conditions
  • Extends duration of invincibility at the start of each dash
  • Improves all types of SP gain
Sources:

Heat Resistance

Resistance against the heat element. The higher the number the less damage you take from heat attacks.
Sources:

Cold Resistance

Resistance against the cold element. The higher the number the less damage you take from cold attacks.
Sources:

Shock Resistance

Resistance against the shock element. The higher the number the less damage you take from shock attacks.
Sources:

Wave Resistance

Resistance against the wave element. The higher the number the less damage you take from wave attacks.
Sources:

Modifiers

For the most part the effects of these stats apply to specific actions and conditions. They come and go based on equipment, circuits, and a handful of consumables, and may increase or decrease to achieve an intended overall effect.

Appetite

Increases numbers of available buff slots. Every step of 100 unlocks another one.
Even though you can get this modifier from Neutral mode, it remains at 100% effectiveness in all modes.
Sources:

Assault

Fires additional projectiles when using melee attacks with a fraction of the attacks strength.
  • This appears as wavy projectiles reaching just beyond regular melee range in random forward directions.
  • They follow slightly behind each attack, so knocking enemies back can put them out of range.
  • Assault starts with just one projectile, but if the damage would ever exceed around 25% of your regular attack damage, it divides into a second projectile, and a third at 50% and a fourth at 75% and so on. Since the final spin hits twice, the projectile adds the damage of both hits, and may cause it to divide further.
Sources:

Avenger

Restores SP on guard based on the power of the attack. Double that for a perfect guard.
Sources:

Balance

Slows down Overload while using an element.
Sources:

Bastion

Allows to guard against attacks from the side. Activate twice to shield attacks from above too.
  • The two instances of this modifier are only found in Cold's Guard Circuit path, but since you cannot get Fimbulvetr's Bastion without the first Bastion in the path, they are effectively separate.
  • There are still some attacks that interrupt your shield.
Sources:
  • Increased by circuit nodes: +2 in Cold

Berserker

Increases damage dealt when at critical HP. (Below 33% of Max HP)
You can tell this is active when your HP bar and number turn red.
Sources:

Botanist

Combat Rank also increases the drop rate of items from environment objects.
Sources:

Bouncer

Increase damage on enemies that are in stunned, weak or in break state.
Sources:

Brawler

Increases damage done by close combat attacks, including Melee Combat Arts.
Sources:

Bulk Calibre

Increases knockback from charged shots on enemies.
Also affects Ball of Steel and Fae Round.
Sources:

Bullseye

Increases critical hit damage.
Sources:

Burn Guard

Increases the resistance against the Burn Condition and reduces its effect. Burn causes damage over time, depending on the MaxHP of the victim.
Sources:

Burn Rush

Increases the speed of inflicting the Burn Condition and its effect. Burn causes damage over time, depending on the MaxHP of the victim.
Sources:
  • Increased by circuit nodes: +60% in Heat

Chill Guard

Increases the resistance against the Chill Condition and reduces its effect. Chill decreases the overall speed of the victim.
Sources:

Chill Rush

Increases the speed of inflicting the Chill Condition and its effect. Chill decreases the overall speed of the victim.
Sources:
  • Increased by circuit nodes: +60% in Cold

Extra Dash

Grants an additional dash.
Sources:

Flash Step

Increases the duration of invincibility when dashing.
Sources:

HP Regen

Regenerates given percentage of HP over 60 seconds of combat. Healing frequency increases with higher percentage.
Sources:

Ice Skater

Makes it possible to normally run and perform actions on ice without slipping.
Sources:

Iron Stance

Increases knockback resistance to weak attacks, depending on your MaxHP.
  • This behaves as a binary true/false check; if an attack's final damage is less than the percentage of your Max HP, the knockback is nullified. Reducing that damage with more Defense and elemental resistance helps shrug off stronger attacks.
  • Since knockback causes interruption, Iron Stance helps you continue with what you would like to do unimpeded.
Sources:

Item Booster

Increases the effect of healing items and duration of buff items.
Sources:

Jolt Guard

Increases the resistance against the Jolt Condition and reduces its effect. Jolt causes damage and stuns in short intervals.
Sources:

Jolt Rush

Increases the speed of inflicting the Jolt Condition and its effect. Jolt causes damage and stuns in short intervals.
Sources:
  • Increased by circuit nodes: +60% in Shock

Keeper

Increases the amount of credits you get from defeating enemies.
Sources:

Leaf Bracer

Using Items cannot be stopped by any attacks. However you can still suffer damage.
Sources:

Legwork

Increases your movement speed while aiming.
  • Throwing balls stops Lea momentarily, so this mainly applies to charging up shots.
  • Maximum Legwork allows for moving significantly faster than standard running speed.
Sources:

Lucky Lucky

Increases drop rate for items from enemies and environmental objects.
Sources:

Mark Guard

Increases the resistance against the Mark Condition and reduces its effect. Mark increases the received ranged damage by 50%.
Sources:

Mark Rush

Increases the speed of inflicting the Mark Condition and its effect. Mark increases the received ranged damage by 50%.
Sources:
  • Increased by circuit nodes: +60% in Wave

Momentum

Increases damage dealt immediately after dashes. Repeated dashes further increase the damage.
Interrupt your dashes by attacking to guarantee you get this effect.
Sources:

Nimble Feet

Makes it possible to freely walk on the sticky webs created by the Aranetarda and sub-species.
Sources:
  • Increased by leg gear: LV62Old Geta (+1)

Once More

Survive exactly one attack that would normally kill you.
  • How this works is any damage that would kill you leaves you in critical mode instead, but while in critical mode any damage kills you like usual.
  • The game also pauses for a moment for you to reassess your approach.
  • This is quite a bit better than you may expect by the above in-game description, since the trigger resets every time you leave critical mode. Pretty insane when alternated with Wave's regeneration.
Sources:
  • Increased by circuit nodes: +1 in Heat

Pin Body

Damages enemies that hit your shield, based on the absorbed damage and defense.
  • You can only damage for as much as you block, so try to block all damage, especially with perfect guards.
  • If you reduce your Focus, enemies will crit you more; if you still block all this damage they take all the more.
Sources:

Riposte

Resets your perfect guard when landing a successful perfect guard.
Sources:

Royal Guard

Increases time window for a perfect guard.
Sources:

Scope

Increases the speed of getting precise aiming.
Indirectly charges shots faster.
Sources:

Shooter

Increases damage done by ranged attacks, including Throw Combat Arts.
Sources:

Solid Guard

Strengthens your shield and decreases the damage taken while guarding.
With enough of this, you can take zero damage.
Sources:

SP Regen

Increases SP regeneration of any form.
Sources:

Status Mend

Increases the recovery speed from negative status conditions.
Sources:

Status Rush

Increases the speed of inflicting a Status Condition and its effect.
Sources:

Steady Shot

Decreases the loss of aim from quick aim movement and dashes.
The Shock circuit can provide 100% on its own, negating the loss.
Sources:

Trainer

Increases the amount of experience gained from defeating enemies.
Sources:

X Counter

Increases damage on attacking or charging enemies.
Sources:

Zero XP

Disables exp gain from defeating enemies.
Sources:

Elemental resistance calculation

Elemental resistances from equipment and circuits are calculated separately and applied to incoming damage consecutively, rather than added into a single modifier. Therefore, your net resistance shown in the Status menu is calculated as follows:

  • NetRes = 100% - (100% - EquipRes) * (100% - SkillRes)
  • rounded to the nearest whole, where EquipRes and SkillRes are given as whole percentages, and
  • EquipRes = Elemental resistance from equipment.
  • SkillRes = Elemental resistance from circuits. The -50% resistance modifier from being in the opposite elemental mode is included here.

The damage you take is calculated as follows:

  • TakenDamage = AttemptedDamage * (1 - EquipRes) * (1 - SkillRes)
  • where EquipRes and SkillRes are given as decimal fractions.
  • or also TakenDamage = AttemptedDamage * (1 - EquipRes - SkillRes + (EquipRes * SkillRes))
  • also with EquipRes and SkillRes given as decimal fractions.

For example, having 50% Heat resistance from equipment and 30% from circuits gives a total of 65% Heat resistance, not 80%. As a consequence, it's not possible to reach 100% effective elemental resistance with a combination of circuit and equipment resistance sources; you would need 100% solely from circuits or from equipment, neither of which is possible.