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'''Circuit'''s are the skill system used in [[CrossWorlds]]. They can be activated in the Circuit Menu, which is unlocked at the end of the [[Rhombus Dungeon]]. The Circuit Menu is split into five Circuit Trees: a neutral tree, and one for each element. The neutral tree is unlocked by default, and others are unlocked on obtaining that element.
Circuits are the skill system used in [[CrossWorlds]]. They can be activated in the Circuit Menu, which is unlocked at the end of [[Rhombus Dungeon]]. The Circuit Menu is split into five Circuit Trees, one for each [[Elements|element]]. The neutral tree is unlocked by default, and the elemental trees are unlocked on obtaining their element. You can also reset your Circuit Trees with a {{ItemLink|Circuit Override}}. However the only way to get these is to beat certain bosses, or through expensive late-game trades.


There are two types of Circuits: Passive Circuits and [[Combat Arts]]. Passive Circuits provide stat boosts or other background benefits. The Passive Circuits in the elemental trees are only active while in that element mode; those in the neutral tree are always active, but are only half as effective in element modes. Combat Arts are active skills for use in battle, and are mostly detailed on their own page. A circuit can only be unlocked if its parent circuit is already unlocked.
There are two types of Circuits: Passive Circuits and [[Combat Arts]]. Passive Circuits provide stat boosts or other background benefits. Combat Arts are active skills for use in battle, and are mostly detailed on their own page. All circuits in the elemental trees are only active while in that element mode; those in the neutral tree are always active, but are only half as effective in element modes. A circuit can only be unlocked if its parent circuit is already unlocked.


Each tree consists of four major paths, with one associated with each basic [[Combat]] skill, and containing circuits geared toward that skill. The four neutral paths are balanced, but each elemental tree has two large paths, and a medium and small path joined at the base, with which is which being based on that element's related skills. For Heat, [[Melee]] and [[Guard]] are large, [[Dash]] is medium and [[Balls|Throw]] is small.
Each tree consists of four major paths, where Combat Arts associated with the four basic [[Combat]] actions are found, and several minor paths offering only passive circuits. Each of the neutral tree's major paths are balanced, but each elemental tree has two large paths, a medium path, and a small path, emphasizing certain combat actions over others based on the element's style. For example, Heat's [[Melee]] and [[Guard]] paths are large, [[Dash]] is medium and [[Balls|Throw]] is small.


==Branches==
==Branches==
The Circuit Trees contain special structures called Branches, which consist of two parallel paths of three skills each, including at least one Combat Art. Although it is not possible to have both paths active at once, once one path is unlocked, the active path can be switched at any time at no cost. This allows the player to easily switch their active Combat Arts to match the situation.
 
The major circuit paths contain split structures called Branches, of two parallel paths of three circuit skills each, including at least one Combat Art. Although it is not possible to have both branches active at once, once one is unlocked, the active branch can be switched at any time at no cost. This allows the player to easily switch their active Combat Arts to match the situation.


==Circuit Points==
==Circuit Points==
Circuit Points, or CP, are used to unlock Circuits. Circuits cost between 1 and 4 Circuit Points, with Circuits near the end of their tree being more expensive. Each tree has a separate pool of Circuit Points in order to allow the trees unlocked later to be as useful as those unlocked immediately. Circuit Points are earned, one for each tree, on gaining a [[Level]]. The level cap of 99 means a maximum of 98 CP can be earned in this way. The neutral tree requires 104 CP for full unlocking, while the elemental trees each require 108. The developers have said that 100% completion of the trees will be possible, with the additional 10 CP being obtained through sidequests or story rewards.


==List of Passive Skills==
Circuit Points, or CP, are used to unlock Circuits. Circuits cost between 1 and 4 Circuit Points, with Circuits near the end of their tree being more expensive. Each tree has a separate pool of Circuit Points in order to allow the trees unlocked later to be as useful as those unlocked immediately. Every [[Level]] up grants one Circuit Point to each tree. The level cap of 99 means a maximum of 98 CP can be earned in this way. Fully unlocking the neutral tree requires 104 CP, while the elemental trees each require 108 CP. Enough bonus CP can be obtained to fully unlock all trees, although the [[A New Home]] DLC is necessary for this.
The following tables list the Passive Skills available in each skill tree.
 
===Sources of Bonus CP===
 
====Quests====
 
*[[Digging Up the Past]] - 1 CP for the neutral tree
 
*[[Crocus Pocus]] - 1 CP for every elemental tree
 
*[[Henry Trailblazing]] - 1 CP for every tree
 
*[[The Observatory]] - 1 CP for every tree
 
* [[Waves of Sand]] - 1 CP for the heat tree
 
====DLC Quests====
 
*[[Trial of Ascension]] - 1 CP for the wave tree
 
*[[Wetter Work]] - 1 CP for the cold tree
 
*[[Riches with Fridges]] - 1 CP for the shock tree
 
*[[Spiritual Drinks]] - 1 CP for the shock tree
 
*[[Tremors of the Past]] - 1 CP for the shock tree
 
*[[Salty Detox]] - 2 CP for the wave tree
 
* [[Wrath of Goat]] - 2 CP for the cold tree
 
*[[In Cawhoofs]] - 1 CP for the heat tree
 
*[[Trouble on the Highway]] - 1 CP for every elemental tree
 
*[[Lost and On the Run]] - 1 CP for every elemental tree
 
*[[Beach Fight]] - 1 CP for the heat tree
 
====DLC Story====
 
*Complete the '''Challenge of Para Island''' - 2 CP for the neutral tree
 
*Complete [[Ku'lero Temple]] - 1 CP for every elemental tree
 
====Arena Shop (DLC)====
 
*{{ItemLink|Symbol of Neutral}} - 1 CP for the neutral tree
 
*{{ItemLink|Symbol of Heat}} - 1 CP for the heat tree
 
*{{ItemLink|Symbol of Cold}} - 1 CP for the cold tree
 
*{{ItemLink|Symbol of Shock}} - 1 CP for the shock tree
 
*{{ItemLink|Symbol of Wave}} - 1 CP for the wave tree
 
==List of Passive Circuits==
 
For your convenience, you will find here a list for every circuit tree that shows how much of each kind of passive circuit is found in that tree and the maximum relevant modifier possible.
 
Most trees, with the exception of the Wave tree, have a unique circuit that is only found on that tree, and provides a fixed benefit rather than a percentage increase to a stat. Neutral has Appetite, Heat has Once More, Cold has Bastion and Shock has Extra Dash. Appetite and Extra Dash can also be obtained from items, but Once More and Bastion are only available through their respective circuit trees.
 
If you are seeking an exhaustive representation of how each circuit is organized in the trees, you should boot up CrossCode and inspect the actual Circuits menu directly, because even though it follows a regular pattern, it is very complex.


===Neutral Tree===
===Neutral Tree===
Once again, almost everything in this tree applies half of their effects to the other four trees.
{| class="mw-collapsible wikitable"
|-
!Circuit!!1 <sup>CP</sup>!!2 <sup>CP</sup> !!4 <sup>CP</sup>!!Max
|-
|[[File:MaxHPPlus-icon.png]] MaxHP +||4%||6%||10% <small><span style="color:#808080">x 2</span></small>||30%
|-
|colspan=6|<span style="color:#808080">''Increases MaxHP by [x]%. Determines how much HP you can have to survive damage.''</span>
|-
|[[File:AttackPlus-icon.png]] Attack +||4%||6%||10% <small><span style="color:#808080">x 2</span></small>||30%
|-
|colspan=6|<span style="color:#808080">''Increases Attack by [x]%. Increases the damage you can deal with your attacks.''</span>
|-
|[[File:DefensePlus-icon.png]] Defense +||4%||6%||10% <small><span style="color:#808080">x 2</span></small>||30%
|-
|colspan=6|<span style="color:#808080">''Increases Defense by [x]%. Decreases the damage you take and improves guarding.''</span>
|-
|[[File:FocusPlus-icon.png]] Focus +||4%||6%||10% <small><span style="color:#808080">x 2</span></small>||30%
|-
|colspan=6|<span style="color:#808080">''Increases Focus by [x]%. Determines frequency of critical hits and status effects, the time window for parry and dash invincibility and your SP gain.''</span>
|-
|[[File:ElementalArmor-icon.png]] Elemental Armor|| ||8% <small><span style="color:#808080">x 2</span></small>||14%||30%
|-
|colspan=6|<span style="color:#808080">''Increases resistance to all elements by [x]%.''</span>
|-
|[[File:Appetite-icon.png]] Appetite|| || ||ONE||ONE
|-
|colspan=6|<span style="color:#808080">''Unlocks one additional buff slot.''</span>
|-
|[[File:Assault-icon.png]] Assault|| ||20%|| ||20%
|-
|colspan=6|<span style="color:#808080">''Melee attacks fire additional small projectiles for [x]% of the base damage.''</span>
|-
| [[File:Brawler-icon.png]] Brawler|| ||12%||22%||34%
|-
|colspan=6|<span style="color:#808080">''Increases the damage of melee attacks by [x]%.''</span>
|-
|[[File:HeavyCalibre-icon.png]] Bulk Calibre|| ||30%|| ||30%
|-
|colspan=6|<span style="color:#808080">''Increases the knockback distance of charged projectiles by [x]%.''</span>
|-
|[[File:Bullseye-icon.png]] Bullseye|| ||30%|| ||30%
|-
|colspan=6|<span style="color:#808080">''Increases the damage of critical strikes by [x]%.''</span>
|-
|[[File:FlashStep-icon.png]] Flash Step|| ||20%|| ||20%
|-
|colspan=6|<span style="color:#808080">''Prolongs the invincibility when dashing by [x]%.''</span>
|-
|[[File:HPRestoration-icon.png]] HP Regen|| || ||50%||50%
|-
|colspan=6|<span style="color:#808080">''Regenerates [x]% of HP over 60 seconds of combat. Healing frequency increases with higher percentage.''</span>
|-
|[[File:IronStance-icon.png]] Iron Stance|| ||4%|| ||4%
|-
|colspan=6|<span style="color:#808080">''Increases the immunity to knockback from attacks by [x]%, depending on MaxHP.''</span>
|-
|[[File:ItemBooster-icon.png]] Item Booster|| ||25%|| ||25%
|-
|colspan=6|<span style="color:#808080">''Increases the effect of healing and the duration of buffs from items by [x]%.''</span>
|-
|[[File:ReflectGuard-icon.png]] Pin Body|| ||30%|| ||30%
|-
|colspan=6|<span style="color:#808080">''When guarding, reflects [x]% of the total absorbed damage back on the attacker.''</span>
|-
|[[File:Scope-icon.png]] Scope|| || ||40%||40%
|-
|colspan=6|<span style="color:#808080">''Decreases time needed to aim by [x]%.''</span>
|-
|[[File:Shooter-icon.png]] Shooter|| ||12%||22%||34%
|-
|colspan=6|<span style="color:#808080">''Increases the damage of ranged attacks by [x]%.''</span>
|-
|[[File:SolidGuard-icon.png]] Solid Guard|| || ||32%||32%
|-
|colspan=6|<span style="color:#808080">''Strengthens your shield and decreases the damage taken when guarding by [x]%.''</span>
|-
|[[File:StatusSurge-icon.png]] Status Mend|| ||30%|| ||30%
|-
|colspan=6|<span style="color:#808080">''Increases the recovery speed from all negative status conditions by [x]%.''</span>
|-
|[[File:XCounter-icon.png]] X Counter|| || ||40% ||40%
|-
|colspan=6|<span style="color:#808080">''Increases damage on enemies that are attacking or charging by [x]%.''</span>
|}


{| class="wikitable sortable"
=== Heat Tree===
{| class="mw-collapsible wikitable"
|-
!Circuit!!1 <sup>CP</sup>!!2 <sup>CP</sup>!!3 <sup>CP</sup> !!Max
|-
|[[File:MaxHPPlus-icon.png]] MaxHP +||4% <small><span style="color:#808080">x 4</span></small>||7% <small><span style="color:#808080">x 2</span></small>|| ||30%
|-
|colspan=6|<span style="color:#808080">''Increases MaxHP by [x]%. Determines how much HP you can have to survive damage.''</span>
|-
|[[File:AttackPlus-icon.png]] Attack +||4% <small><span style="color:#808080">x 5</span></small>||7% <small><span style="color:#808080">x 2</span></small>||9%||43%
|-
|colspan=6|<span style="color:#808080">''Increases Attack by [x]%. Increases the damage you can deal with your attacks.''</span>
|-
|[[File:DefensePlus-icon.png]] Defense +||4% <small><span style="color:#808080">x 3</span></small>||7%|| ||19%
|-
|colspan=6|<span style="color:#808080">''Increases Defense by [x]%. Decreases the damage you take and improves guarding.''</span>
|-
|[[File:FocusPlus-icon.png]] Focus +||4% <small><span style="color:#808080">x 4</span></small>||7% <small><span style="color:#808080">x 2</span></small>|| ||30%
|-
|colspan=6|<span style="color:#808080">''Increases Focus by [x]%. Determines frequency of critical hits and status effects, the time window for parry and dash invincibility and your SP gain.''</span>
|-
|[[File:HeatArmor-icon.png]] Heat Armor||5% <small><span style="color:#808080">x 4</span></small>||9% <small><span style="color:#808080">x 2</span></small>||13%||51%
|-
|colspan=6|<span style="color:#808080">''Increases resistance to heat by [x]%.''</span>
|-
|[[File:ColdArmor-icon.png]] Cold Armor||7% <small><span style="color:#808080">x 2</span></small>||13%||19%||46%
|-
|colspan=6|<span style="color:#808080">''Increases resistance to cold by [x]%.''</span>
|-
|[[File:Assault-icon.png]] Assault|| ||20%||30%||50%
|-
|colspan=6|<span style="color:#808080">''Melee attacks fire additional small projectiles for [x]% of the base damage.''</span>
|-
|[[File:Avenger-icon.png]] Avenger||10%|| || ||10%
|-
|colspan=6|<span style="color:#808080">''Restores SP on guard based on [x]% of the attack's power. (double for perfect guard)''</span>
|-
|[[File:ElementalBalance-icon.png]] Balance||10% <small><span style="color:#808080">x 2</span></small>||20%|| 30%||70%
|-
|colspan=6|<span style="color:#808080">''Slows down the elemental overload by [x]%.''</span>
|-
|-
!
|[[File:Berserker-icon.png]] Berserker|| ||20%|| ||20%
! Skill
! Description
!style="width: 45px"| Cost
! Location
|-
|-
| [[File:Appetite-icon.png]]
|colspan=6|<span style="color:#808080">''Increases damage by [x]% when at critical HP. (below 33% of MAXHP)''</span>
| Appetite
|
*Unlocks one additional buff slot.
|
*4 CP
|
*Dash path, Main path end
|-
|-
| [[File:Assault-icon.png]]
|[[File:Brawler-icon.png]] Brawler||6% <small><span style="color:#808080">x 2</span></small>||11%|| 15%||38%
| Assault
|  
*Melee attacks fire additional small projectiles for 20% of the base damage.
|  
*2 CP
|  
*Melee path, Main path, Spin Dance path
|-
|-
| [[File:AttackPlus-icon.png]]
|colspan=6|<span style="color:#808080">''Increases the damage of melee attacks by [x]%.''</span>
| Attack +
|
*Increases Attack by 4%.
*Increases Attack by 6%.
*Increases Attack by 10%.
*Increases Attack by 10%.
|
*1 CP
*2 CP
*4 CP
*4 CP
|
*Melee path, at base
*Melee path, East side path
*Melee path, East side path
*Melee path, Main path end
|-
|-
| [[File:Brawler-icon.png]]
|[[File:HeavyCalibre-icon.png]] Bulk Calibre|| ||30%|| ||30%
| Brawler
|  
*Increases the damage of Melee Attacks by 12%.
*Increases the damage of Melee Attacks by 22%.
|  
*2 CP
*4 CP
|  
*Melee path, West side path
*Melee path, Main path end
|-
|-
| [[File:Bullseye-icon.png]]
|colspan=6|<span style="color:#808080">''Increases the knockback distance of charged projectiles by [x]%.''</span>
| Bullseye
|
*Increases the damage of Critical Strikes by 30%.
|
*2 CP
|
*Throw path, Main path, Bullet Rain path
|-
|-
| [[File:XCounter-icon.png]]
|[[File:Bullseye-icon.png]] Bullseye||15%||30%||45%||90%
| X Counter
|  
*Increases damage on enemies that are attacking or charging by 40%.
|  
*4 CP
|  
*Melee path, West side path
|-
|-
| [[File:DefensePlus-icon.png]]
|colspan=6|<span style="color:#808080">''Increases the damage of critical strikes by [x]%.''</span>
| Defense +
|
*Increases Defense by 4%.
*Increases Defense by 6%.
*Increases Defense by 10%.
*Increases Defense by 10%.
|
*1 CP
*2 CP
*4 CP
*4 CP
|
*Guard path, at base
*Guard path, West side path
*Guard path, West side path
*Guard path, Main path end
|-
|-
| [[File:ElementalArmor-icon.png]]
|[[File:BurnProtect-icon.png]] Burn Protect|| ||35%||50%||85%
| Elemental Armor
|  
*Increases resistance to all Elements by 8%.
*Increases resistance to all Elements by 8%.
*Increases resistance to all Elements by 16%.
|  
*2 CP
*2 CP
*4 CP
|  
*Guard path, East side path
*Guard path, Main path, Proximity Blast path
*Guard path, Main path end
|-
|-
| [[File:FlashStep-icon.png]]
|colspan=6|<span style="color:#808080">''Increases the resistance against the Burn condition and reduces its effect by [x]%. Burn causes damage over time, depending on the MAXHP of the victim.''</span>
| Flash Step
|
*Prolongs the invincibility while Dashing by 20%.
|
*2 CP
|
*Throw path, Main path, Ball of Steel path
|-
|-
| [[File:FocusPlus-icon.png]]
|[[File:BurnRush-icon.png]] Burn Rush|| ||25%||35%||60%
| Focus +
|  
*Increases Focus by 4%.
*Increases Focus by 6%.
*Increases Focus by 10%.
*Increases Focus by 10%.
|  
*1 CP
*2 CP
*4 CP
*4 CP
|  
*Throw path, at base
*Throw path, North side path
*Throw path, North side path
*Throw path, Main path end
|-
|-
| [[File:HeavyCalibre-icon.png]]
|colspan=6|<span style="color:#808080">''Increases the speed of inflicting the Burn condition and its effect by [x]%. Burn causes damage over time, depending on the MAXHP of the victim.''</span>
| Heavy Calibre
|
*Increases the knockback distance of charged projectiles by 30%.
|
*2 CP
|
*Dash path, Main path, First Cut path
|-
|-
| [[File:HPRestoration-icon.png]]
|[[File:FlashStep-icon.png]] Flash Step|| ||20%|| ||20%
| HP Regen
|  
*Regenerates 10% of HP every 10 seconds during combat.
|  
*4 CP
|  
*Dash path, North side path
|-
|-
| [[File:IronStance-icon.png]]
|colspan=6|<span style="color:#808080">''Prolongs the invincibility when dashing by [x]%.''</span>
| Iron Stance
|
*Increases the immunity to knockback from attacks by 4%, depending on MaxHP.
|
*2 CP
|
*Melee path, Main path, Sphere Saw path
|-
|-
| [[File:ItemBooster-icon.png]]
|[[File:HPRestoration-icon.png]] HP Regen|| ||25%|| ||25%
| Item Booster
|  
*Increases the effect of healing and the duration of buffs from items by 25%.
|  
*2 CP
|  
*Dash path, North side path
|-
|-
| [[File:MaxHPPlus-icon.png]]
|colspan=6|<span style="color:#808080">''Regenerates [x]% of HP over 60 seconds of combat. Healing frequency increases with higher percentage.''</span>
| MaxHP +
|
*Increases MaxHP by 4%.
*Increases MaxHP by 6%.
*Increases MaxHP by 10%.
*Increases MaxHP by 10%.
|
*1 CP
*2 CP
*4 CP
*4 CP
|
*Dash path, at base
*Dash path, South side path
*Dash path, South side path
*Dash path, Main path end
|-
|-
| [[File:ReflectGuard-icon.png]]
|[[File:IronStance-icon.png]] Iron Stance|| || ||6%||6%
| Pin Body
|  
*When guarding, reflects 30% of the total absorbed damage back on the attacker.
|  
*2 CP
|  
*Guard path, Main path, Guard Sphere path
|-
|-
| [[File:Scope-icon.png]]
|colspan=6|<span style="color:#808080">''Increases the immunity to knockback from attacks by [x]%, depending on MaxHP.''</span>
| Scope
|
*Decreases time needed to aim by 40%.
|
*4 CP
|
*Throw path, South side path
|-
|-
| [[File:Shooter-icon.png]]
|[[File:Legwork-icon.png]] Legwork|| || ||24%||24%
| Shooter
|  
*Increases the damage of Ranged attacks by 12%.
*Increases the damage of Ranged attacks by 22%.
|  
*2 CP
*4 CP
|  
*Throw path, South side path
*Throw path, Main path end
|-
|-
| [[File:SolidGuard-icon.png]]
|colspan=6|<span style="color:#808080">''Increases your movement speed while aiming by [x]%.''</span>
| Solid Guard
|
*Decreases damage taken while guarding by 32%.
|
*4 CP
|
*Guard path, East side path
|-
|-
| [[File:StatusSurge-icon.png]]
|[[File:OnceMore-icon.png]] Once More|| || ||ONE||ONE
| Status Mend
|-
|  
|colspan=6|<span style="color:#808080">''Survive exactly one attack that would normally kill you.''</span>
*Increases the recovery speed from all negative status conditions by 30%.
|-
|  
|[[File:Scope-icon.png]] Scope||10%|| || ||10%
*2 CP
|-
|  
|colspan=6|<span style="color:#808080">''Decreases time needed to aim by [x]%.''</span>
*Dash path, Main path, Azure Strike path
|-
|[[File:Shooter-icon.png]] Shooter||6% <small><span style="color:#808080">x 2</span></small>||11%|| ||23%
|-
|colspan=6|<span style="color:#808080">''Increases the damage of ranged attacks by [x]%.''</span>
|-
|[[File:SolidGuard-icon.png]] Solid Guard|| || ||24%||24%
|-
|colspan=6|<span style="color:#808080">''Strengthens your shield and decreases the damage taken when guarding by [x]%.''</span>
|-
|[[File:StatusSurge-icon.png]] Status Mend||13%|| || ||13%
|-
|colspan=6|<span style="color:#808080">''Increases the recovery speed from all negative status conditions by [x]%.''</span>
|-
|[[File:SteadyShot-icon.png]] Steady Shot|| ||40%|| ||40%
|-
|colspan=6|<span style="color:#808080">''Decreases the loss of aim from quick aim movement and dashes by [x]%.''</span>
|-
|[[File:XCounter-icon.png]] X Counter|| ||20%|| ||20%
|-
|colspan=6|<span style="color:#808080">''Increases damage on enemies that are attacking or charging by [x]%.''</span>
|}
|}


===Heat Tree===
=== Cold Tree===
{| class="mw-collapsible wikitable"
|-
! Circuit!! 1 <sup>CP</sup>!!2 <sup>CP</sup>!! 3 <sup>CP</sup>!!Max
|-
|[[File:MaxHPPlus-icon.png]] MaxHP +||4% <small><span style="color:#808080">x 4</span></small>||7% <small><span style="color:#808080">x 2</span></small>|| ||30%
|-
|colspan=6|<span style="color:#808080">''Increases MaxHP by [x]%. Determines how much HP you can have to survive damage.''</span>
|-
|[[File:AttackPlus-icon.png]] Attack +||4% <small><span style="color:#808080">x 3</span></small>||7% || ||19%
|-
|colspan=6|<span style="color:#808080">''Increases Attack by [x]%. Increases the damage you can deal with your attacks.''</span>
|-
|[[File:DefensePlus-icon.png]] Defense +||4% <small><span style="color:#808080">x 5</span></small>||7% <small><span style="color:#808080">x 2</span></small>|| 9%||43%
|-
|colspan=6|<span style="color:#808080">''Increases Defense by [x]%. Decreases the damage you take and improves guarding.''</span>
|-
|[[File:FocusPlus-icon.png]] Focus +||4% <small><span style="color:#808080">x 4</span></small>||7% <small><span style="color:#808080">x 2</span></small>|| ||30%
|-
|colspan=6|<span style="color:#808080">''Increases Focus by [x]%. Determines frequency of critical hits and status effects, the time window for parry and dash invincibility and your SP gain.''</span>
|-
|[[File:ColdArmor-icon.png]] Cold Armor||5% <small><span style="color:#808080">x 4</span></small>||9% <small><span style="color:#808080">x 2</span></small>||13% ||51%
|-
|colspan=6|<span style="color:#808080">''Increases resistance to cold by [x]%.''</span>
|-
|[[File:HeatArmor-icon.png]] Heat Armor||7% <small><span style="color:#808080">x 2</span></small>||13%||19%||46%
|-
|colspan=6|<span style="color:#808080">''Increases resistance to heat by [x]%.''</span>
|-
|[[File:Assault-icon.png]] Assault|| ||20%|| ||20%
|-
|colspan=6|<span style="color:#808080">''Melee attacks fire additional small projectiles for [x]% of the base damage.''</span>
|-
| [[File:ElementalBalance-icon.png]] Balance||10% <small><span style="color:#808080">x 2</span></small>||20%||30%||70%
|-
|colspan=6|<span style="color:#808080">''Slows down the elemental overload by [x]%.''</span>
|-
|[[File:Bastion-icon.png]]Bastion|| ||ONE||ONE||TWO
|-
|colspan=6|<span style="color:#808080">''Allows to guard against attacks from the side. Activate twice to guard attacks from above too.''</span>
|-
|[[File:Berserker-icon.png]] Berserker|| ||20%|| ||20%
|-
|colspan=6|<span style="color:#808080">''Increases damage by [x]% when at critical HP. (below 33% of MAXHP)''</span>
|-
|[[File:Brawler-icon.png]] Brawler||6% <small><span style="color:#808080">x 2</span></small>||11%||15%||38%
|-
|colspan=6|<span style="color:#808080">''Increases the damage of melee attacks by [x]%.''</span>
|-
|[[File:Bullseye-icon.png]] Bullseye||15%||30%||45%||90%
|-
|colspan=6|<span style="color:#808080">''Increases the damage of critical strikes by [x]%.''</span>
|-
|[[File:ChillProtect-icon.png]] Chill Protect|| ||35%||50%||85%
|-
|colspan=6|<span style="color:#808080">''Increases the resistance against the Chill condition and reduces its effect by [x]%. Chill decreases the overall speed of the victim.''</span>
|-
|[[File:ChillRush-icon.png]] Chill Rush|| ||25%||35%||60%
|-
|colspan=6|<span style="color:#808080">''Increases the speed of inflicting the Chill condition and its effect by [x]%. Chill decreases the overall speed of the victim.''</span>
|-
|[[File:HPRestoration-icon.png]] HP Regen||13%|| || ||13%
|-
|colspan=6|<span style="color:#808080">''Regenerates [x]% of HP over 60 seconds of combat. Healing frequency increases with higher percentage.''</span>
|-
|[[File:IronStance-icon.png]] Iron Stance||2%||4%||6%||12%
|-
|colspan=6|<span style="color:#808080">''Increases the immunity to knockback from attacks by [x]%, depending on MaxHP.''</span>
|-
|[[File:ReflectGuard-icon.png]] Pin Body||15%||30%||45%||90%
|-
|colspan=6|<span style="color:#808080">''When guarding, reflects [x]% of the total absorbed damage back on the attacker.''</span>
|-
|[[File:Scope-icon.png]] Scope|| ||20%|| ||20%
|-
|colspan=6|<span style="color:#808080">''Decreases time needed to aim by [x]%.''</span>
|-
|[[File:Shooter-icon.png]] Shooter||6% <small><span style="color:#808080">x 2</span></small>||11%|| ||23%
|-
|colspan=6|<span style="color:#808080">''Increases the damage of ranged attacks by [x]%.''</span>
|-
|[[File:SolidGuard-icon.png]] Solid Guard|| ||16%||24%||40%
|-
|colspan=6|<span style="color:#808080">''Strengthens your shield and decreases the damage taken when guarding by [x]%.''</span>
|-
|[[File:SteadyShot-icon.png]] Steady Shot|| || ||60%||60%
|-
|colspan=6|<span style="color:#808080">''Decreases the loss of aim from quick aim movement and dashes by [x]%.''</span>
|}


{| class="wikitable sortable"
===Shock Tree===
{| class="mw-collapsible wikitable"
|-
!Circuit!!1 <sup>CP</sup>!!2 <sup>CP</sup>!!3 <sup>CP</sup>!!Max
|-
|[[File:MaxHPPlus-icon.png]] MaxHP +||4% <small><span style="color:#808080">x 3</span></small>||7%|| ||19%
|-
|colspan=6|<span style="color:#808080">''Increases MaxHP by [x]%. Determines how much HP you can have to survive damage.''</span>
|-
|[[File:AttackPlus-icon.png]] Attack +||4% <small><span style="color:#808080">x 4</span></small>||7% <small><span style="color:#808080">x 2</span></small>|| ||30%
|-
|colspan=6|<span style="color:#808080">''Increases Attack by [x]%. Increases the damage you can deal with your attacks.''</span>
|-
|[[File:DefensePlus-icon.png]] Defense +||4% <small><span style="color:#808080">x 4</span></small>||7% <small><span style="color:#808080">x 2</span></small>|| ||30%
|-
|colspan=6|<span style="color:#808080">''Increases Defense by [x]%. Decreases the damage you take and improves guarding.''</span>
|-
|[[File:FocusPlus-icon.png]] Focus +||4% <small><span style="color:#808080">x 5</span></small>||7% <small><span style="color:#808080">x 2</span></small>||9%||43%
|-
|colspan=6|<span style="color:#808080">''Increases Focus by [x]%. Determines frequency of critical hits and status effects, the time window for parry and dash invincibility and your SP gain.''</span>
|-
|[[File:ShockArmor-icon.png]] Shock Armor||5% <small><span style="color:#808080">x 4</span></small>||9% <small><span style="color:#808080">x 2</span></small>||13%||51%
|-
|colspan=6|<span style="color:#808080">''Increases resistance to shock by [x]%.''</span>
|-
|[[File:WaveArmor-icon.png]] Wave Armor||7% <small><span style="color:#808080">x 2</span></small>||13%||19%||46%
|-
|colspan=6|<span style="color:#808080">''Increases resistance to wave by [x]%.''</span>
|-
|[[File:Avenger-icon.png]] Avenger||10%|| || ||10%
|-
|colspan=6|<span style="color:#808080">''Restores SP on guard based on [x]% of the attack's power. (double for perfect guard)''</span>
|-
|-
!
|[[File:ElementalBalance-icon.png]] Balance||10% <small><span style="color:#808080">x 2</span></small>||20%||30%||70%
! Skill
! Description
!style="width: 45px"| Cost
! Location
|-
|-
| [[File:Assault-icon.png]]
|colspan=6|<span style="color:#808080">''Slows down the elemental overload by [x]%.''</span>
| Assault
|
*Melee attacks fire additional small projectiles for 20% of the base damage.
*Melee attacks fire additional small projectiles for 30% of the base damage.
|
*2 CP
*3 CP
|
*Melee path, halfway up
*Dash path, at top
|-
|-
| [[File:AttackPlus-icon.png]]
|[[File:Brawler-icon.png]] Brawler||6% <small><span style="color:#808080">x 2</span></small>||11%|| ||23%
| Attack +
|  
*Increases Attack by 4%
*Increases Attack by 7%
*Increases Attack by 9%
|  
*1 CP
*2 CP
*4 CP
|  
*Guard path, on bottom offshoot path and first Branch; Dash and Throw path shared base; Melee path, on bottom offshoot path and first Branch
*Guard path, on second Branch; Melee path, on second Branch
*Dash path, at top
|-
|-
| [[File:Berserker-icon.png]]
|colspan=6|<span style="color:#808080">''Increases the damage of melee attacks by [x]%.''</span>
| Berserker
|
*Increases Damage by 20% when at critical HP. (Below 33% of MaxHP)
|
*2 CP
|
*Guard path, on second Branch
|-
|-
| [[File:Brawler-icon.png]]
|[[File:Bullseye-icon.png]] Bullseye||15% <small><span style="color:#808080">x 2</span></small>||30%||45%||105%
| Brawler
|  
*Increases the damage of Melee Attacks by 6%.
*Increases the damage of Melee Attacks by 11%.
*Increases the damage of Melee Attacks by 15%.
|  
*1 CP
*2 CP
*3 CP
|  
*Guard path, on bottom offshoot path; Melee path, on bottom offshoot path
*Dash path, on second Branch
*Melee path, at top
|-
|-
| [[File:Bullseye-icon.png]]
|colspan=6|<span style="color:#808080">''Increases the damage of critical strikes by [x]%.''</span>
| Bullseye
|
*Increases the damage of Critical Strikes by 15%.
*Increases the damage of Critical Strikes by 30%.
*Increases the damage of Critical Strikes by 45%.
|
*1 CP
*2 CP
*3 CP
|
*Melee path, on first Branch
*Melee path, on second Branch
*Melee path, on third Branch
|-
|-
| [[File:BurnRush-icon.png]]
|[[File:ExtraDash-icon.png]] Extra Dash|| || ||ONE||ONE
| Burn Rush
|  
*Increases the speed of inflicting the Burn Condition and its effect by 25%.
*Increases the speed of inflicting the Burn Condition and its effect by 35%.
|
*2 CP
*3 CP
|
*Guard path, on bottom offshoot path
*Guard path, on third branch
|-
|-
| [[File:BurnProtect-icon.png]]
|colspan=6|<span style="color:#808080">''Grants one additional dash step.''</span>
| Burn Protect
|
*Increases the resistance against the Burn Condition and reduces its effect by 35%.
*Increases the resistance against the Burn Condition and reduces its effect by 50%.
|
*2 CP
*3 CP
|
*Melee path, on bottom offshoot path
*Melee path, on third branch
|-
|-
| [[File:ColdArmor-icon.png]]
|[[File:FlashStep-icon.png]] Flash Step|| ||20%||30%||50%
| Cold Armor
|
*Increases resistance to Cold by 7%.
*Increases resistance to Cold by 13%.
*Increases resistance to Cold by 19%.
|
*1 CP
*2 CP
*3 CP
|
*Guard path halfway up; Dash path on first Branch; Throw path halfway up
*Dash path on second Branch
*Guard path on third Branch
|-
|-
| [[File:XCounter-icon.png]]
|colspan=6|<span style="color:#808080">''Prolongs the invincibility when dashing by [x]%.''</span>
| X Counter
|
*Increases damage on enemies that are attacking or charging by 20%.
|
*2 CP
|
*Melee path, on top offshoot path
|-
|-
| [[File:DefensePlus-icon.png]]
|[[File:JoltProtect-icon.png]] Jolt Protect|| ||35%||50%||85%
| Defense +
|  
*Increases Defense by 4%
*Increases Defense by 7%
|  
*1 CP
*2 CP
|  
*Guard path, on bottom offshoot path; Throw path, at base; Melee path, on bottom offshoot path
*Throw path, at top
|-
|-
| [[File:ElementalBalance-icon.png]]
|colspan=6|<span style="color:#808080">''Increases the resistance against the Jolt condition and reduces its effect by [x]%. Jolt causes damage and stuns in short intervals.''</span>
| Elemental Balance
|
*Slows down the Elemental Overheat by 10%.
*Slows down the Elemental Overheat by 20%.
*Slows down the Elemental Overheat by 30%.
|
*1 CP
*2 CP
*3 CP
|
*Melee path, halfway up
*Dash path, on second Branch
*Dash path, at top
|-
|-
| [[File:FlashStep-icon.png]]
|[[File:JoltRush-icon.png]] Jolt Rush|| ||25%||35%||60%
| Flash Step
|  
*Prolongs the invincibility while Dashing by 20%.
|  
*2 CP
|  
*Guard path, on second Branch
|-
|-
| [[File:FocusPlus-icon.png]]
|colspan=6|<span style="color:#808080">''Increases the speed of inflicting the Jolt condition and its effect by [x]%. Jolt causes damage and stuns in short intervals.''</span>
| Focus +
|
*Increases Focus by 4%
*Increases Focus by 7%
|
*1 CP
*2 CP
|
*Dash path, on first Branch; Melee path, at base, on bottom offshoot path and first Branch
*Melee path, on bottom offshoot path and on second Branch
|-
|-
| [[File:HeatArmor-icon.png]]
|[[File:Legwork-icon.png]] Legwork|| ||16%||24%||40%
| Heat Armor
|
*Increases resistance to Heat by 5%.
*Increases resistance to Heat by 9%.
*Increases resistance to Heat by 13%.
|
*1 CP
*2 CP
*3 CP
|
*Guard path, on bottom offshoot path and first Branch; Dash path, at base and on first Branch
*Guard path, halfway up; Dash path, on second Branch
*Guard path, at top
|-
|-
| [[File:HeavyCalibre-icon.png]]
|colspan=6|<span style="color:#808080">''Increases your movement speed while aiming by [x]%.''</span>
| Heavy Calibre
|
*Increases the knockback distance of charged projectiles by 30%.
|
*2 CP
|
*Melee path, on second Branch
|-
|-
| [[File:HPRestoration-icon.png]]
|[[File:Scope-icon.png]] Scope|| ||20%|| ||20%
| HP Regen
|  
*Regenerates 5% of HP every 10 seconds during combat.
|  
*1 CP
|  
*Guard path, on first Branch
|-
|-
| [[File:IronStance-icon.png]]
|colspan=6|<span style="color:#808080">''Decreases time needed to aim by [x]%.''</span>
| Iron Stance
|
*Increases the immunity to knockback from attacks by 6%, depending on MaxHP.
|
*3 CP
|
*Guard path, on third Branch
|-
|-
| [[File:Legwork-icon.png]]
| [[File:Shooter-icon.png]] Shooter||6% <small><span style="color:#808080">x 2</span></small>||11%||15%||38%
|Legwork
|  
*Increases your movement speed while aiming by 24%.
|  
*3 CP
|  
*Melee path, on third Branch
|-
|-
| [[File:MaxHPPlus-icon.png]]
|colspan=6|<span style="color:#808080">''Increases the damage of ranged attacks by [x]%.''</span>
| MaxHP +
|
*Increases MaxHP by 4%
*Increases Cold TreeMaxHP by 7%
|
*1 CP
*2 CP
|
*Guard path, at base, on bottom offshoot path and first branch; Dash path, on first branch
*Guard path, on bottom offshoot path and second branch
|-
|-
| [[File:OnceMore-icon.png]]
|[[File:SolidGuard-icon.png]] Solid Guard|| ||16%|| ||16%
| Once More
|  
*Survive exactly one attack that would normally kill you.
|  
*3 CP
|  
*Melee path, on third branch
|-
|-
| [[File:Scope-icon.png]]
|colspan=6|<span style="color:#808080">''Strengthens your shield and decreases the damage taken when guarding by [x]%.''</span>
| Scope
|
*Decreases time needed to aim by 10%.
|
*1 CP
|
*Melee path, on bottom offshoot path
|-
|-
| [[File:Shooter-icon.png]]
|[[File:StatusSurge-icon.png]] Status Mend||13%||25%||35%||73%
| Shooter
|  
*Increases the damage of Ranged attacks by 6%.
*Increases the damage of Ranged attacks by 11%.
|  
*1 CP
*2 CP
|  
*Melee path, on bottom offshoot path and first branch
*Melee path, on second branch
|-
|-
| [[File:SolidGuard-icon.png]]
|colspan=6|<span style="color:#808080">''Increases the recovery speed from all negative status conditions by [x]%.''</span>
| Solid Guard
|
*Decreases damage taken while guarding by 24%.
|
*3 CP
|
*Guard path, on third Branch
|-
|-
| [[File:StatusSurge-icon.png]]
|[[File:SteadyShot-icon.png]] Steady Shot|| ||40%||60%||100%
| Status Mend
|  
*Increases the recovery speed from all negative status conditions by 13%.
|  
*1 CP
|  
*Guard path, on bottom offshoot path
|-
|-
| [[File:SteadyShot-icon.png]]
|colspan=6|<span style="color:#808080">''Decreases the loss of aim from quick aim movement and dashes by [x]%.''</span>
| Steady Shot
|
*Decreases the loss of aim from quick aim movement and dashes by 40%.
|
*2 CP
|
*Guard path, on top offshoot path
|-
|-
|[[File:Avenger-icon.png]]
|[[File:XCounter-icon.png]] X Counter|| ||20%|| ||20%
|Avenger
|-
|
|colspan=6|<span style="color:#808080">''Increases damage on enemies that are attacking or charging by [x]%.''</span>
* Restores SP on guard based on 10% of the attack's power. (Double for perfect guard)
|
* 1 CP
|
* Guard path, on first branch
|}
|}


=== Cold Tree ===
===Wave Tree===
{| class="wikitable sortable"
{| class="mw-collapsible wikitable"
!
|-
!Skill
!Circuit!!1 <sup>CP</sup>!!2 <sup>CP</sup>!!3 <sup>CP</sup>!!Max
!Description
|-
!Cost
|[[File:MaxHPPlus-icon.png]] MaxHP +||4% <small><span style="color:#808080">x 5</span></small>||7% <small><span style="color:#808080">x 2</span></small>||9%||43%
!Location
|-
|colspan=6|<span style="color:#808080">''Increases MaxHP by [x]%. Determines how much HP you can have to survive damage.''</span>
|-
|[[File:AttackPlus-icon.png]] Attack +||4% <small><span style="color:#808080">x 4</span></small>||7% <small><span style="color:#808080">x 2</span></small>|| ||30%
|-
|colspan=6|<span style="color:#808080">''Increases Attack by [x]%. Increases the damage you can deal with your attacks.''</span>
|-
|[[File:DefensePlus-icon.png]] Defense +||4% <small><span style="color:#808080">x 4</span></small>||7% <small><span style="color:#808080">x 2</span></small>|| ||30%
|-
|colspan=6|<span style="color:#808080">''Increases Defense by [x]%. Decreases the damage you take and improves guarding.''</span>
|-
|[[File:FocusPlus-icon.png]] Focus +||4% <small><span style="color:#808080">x 3</span></small>||7%|| ||19%
|-
|colspan=6|<span style="color:#808080">''Increases Focus by [x]%. Determines frequency of critical hits and status effects, the time window for parry and dash invincibility and your SP gain.''</span>
|-
|[[File:WaveArmor-icon.png]] Wave Armor||5% <small><span style="color:#808080">x 4</span></small>||9% <small><span style="color:#808080">x 2</span></small>||13%||51%
|-
|colspan=6|<span style="color:#808080">''Increases resistance to wave by [x]%.''</span>
|-
|[[File:ShockArmor-icon.png]] Shock Armor||7% <small><span style="color:#808080">x 2</span></small>||13%||19%||46%
|-
|colspan=6|<span style="color:#808080">''Increases resistance to shock by [x]%.''</span>
|-
|[[File:Avenger-icon.png]] Avenger|| ||20%||30%||50%
|-
|colspan=6|<span style="color:#808080">''Restores SP on guard based on [x]% of the attack's power. (double for perfect guard)''</span>
|-
|[[File:ElementalBalance-icon.png]] Balance||10% <small><span style="color:#808080">x 2</span></small>||20%||30%||70%
|-
|colspan=6|<span style="color:#808080">''Slows down the elemental overload by [x]%.''</span>
|-
|[[File:Berserker-icon.png]] Berserker||10%||20%||30%||60%
|-
|colspan=6|<span style="color:#808080">''Increases damage by [x]% when at critical HP. (below 33% of MAXHP)''</span>
|-
|[[File:Brawler-icon.png]] Brawler||6% <small><span style="color:#808080">x 2</span></small>||11%|| ||23%
|-
|colspan=6|<span style="color:#808080">''Increases the damage of melee attacks by [x]%.''</span>
|-
|[[File:HeavyCalibre-icon.png]] Bulk Calibre|| ||30%||45%||75%
|-
|colspan=6|<span style="color:#808080">''Increases the knockback distance of charged projectiles by [x]%.''</span>
|-
|[[File:Bullseye-icon.png]] Bullseye|| ||30%|| ||30%
|-
|-
|[[File:MaxHPPlus-icon.png]]
|colspan=6|<span style="color:#808080">''Increases the damage of critical strikes by [x]%.''</span>
|MaxHP +
|
|
|
|-
|-
| [[File:DefensePlus-icon.png]]
|[[File:FlashStep-icon.png]] Flash Step|| || ||30%||30%
|Defense +
|
|
|
|-
|-
|[[File:FocusPlus-icon.png]]
|colspan=6|<span style="color:#808080">''Prolongs the invincibility when dashing by [x]%.''</span>
|Focus +
|
|
|
|-
|-
| [[File:AttackPlus-icon.png]]
|[[File:HPRestoration-icon.png]] HP Regen||13%||25%||36%||74%
|Attack +
|
|
|
|-
|-
|[[File:ColdArmor-icon.png]]
|colspan=6|<span style="color:#808080">''Regenerates [x]% of HP over 60 seconds of combat. Healing frequency increases with higher percentage.''</span>
|Cold Armor
|
|
|
|-
|-
|[[File:HeatArmor-icon.png]]
|[[File:IronStance-icon.png]] Iron Stance|| ||4%|| ||4%
|Heat Armor
|
|
|
|-
|-
|[[File:ChillRush-icon.png]]
|colspan=6|<span style="color:#808080">''Increases the immunity to knockback from attacks by [x]%, depending on MaxHP.''</span>
|Chill Rush
|
|
|
|-
|-
|[[File:ChillProtect-icon.png]]
|[[File:MarkProtect-icon.png]] Mark Protect|| ||35%||50%||85%
|Chill Protect
|
|
|
|-
|-
| [[File:Shooter-icon.png]]
|colspan=6|<span style="color:#808080">''Increases the resistance against the Mark condition and reduces its effect by [x]%. Mark increases the received ranged damage by 50%.''</span>
|Shooter
|
|
|
|-
|-
| [[File:Brawler-icon.png]]
|[[File:MarkRush-icon.png]] Mark Rush|| ||25%||35%||60%
|Brawler
|
|
|
|-
|-
| [[File:ReflectGuard-icon.png]]
|colspan=6|<span style="color:#808080">''Increases the speed of inflicting the Mark condition and its effect by [x]%. Mark increases the received ranged damage by 50%.''</span>
|Pin Body
|
|
|
|-
|-
|[[File:IronStance-icon.png]]
|[[File:ReflectGuard-icon.png]] Pin Body||15%|| || ||15%
|Iron Stance
|
|
|
|-
|-
| [[File:HPRestoration-icon.png]]
|colspan=6|<span style="color:#808080">''When guarding, reflects [x]% of the total absorbed damage back on the attacker.''</span>
|HP Regen
|
|
|
|-
|-
|[[File:Bullseye-icon.png]]
|[[File:Scope-icon.png]] Scope|| ||20%||30%||50%
|Bullseye
|
|
|
|-
|-
|[[File:ElementalBalance-icon.png]]
|colspan=6|<span style="color:#808080">''Decreases time needed to aim by [x]%.''</span>
|Balance
|
|
|
|-
|-
|[[File:SolidGuard-icon.png]]
|[[File:Shooter-icon.png]] Shooter||6% <small><span style="color:#808080">x 2</span></small>||11%||15%||38%
|Solid Guard
|
|
|
|-
|-
|[[File:Berserker-icon.png]]
|colspan=6|<span style="color:#808080">''Increases the damage of ranged attacks by [x]%.''</span>
|Berserker
|
|
|
|-
|-
|[[File:Bastion-icon.png]]
|[[File:SolidGuard-icon.png]] Solid Guard|| ||16%|| ||16%
|Bastion
|
|
|
|-
|-
| [[File:SteadyShot-icon.png]]
|colspan=6|<span style="color:#808080">''Strengthens your shield and decreases the damage taken when guarding by [x]%.''</span>
|Steady Shot
|
|
|
|-
|-
| [[File:Scope-icon.png]]
|[[File:StatusSurge-icon.png]] Status Mend||13%|| || ||13%
|Scope
|
|
|
|-
|-
|[[File:Assault-icon.png]]
|colspan=6|<span style="color:#808080">''Increases the recovery speed from all negative status conditions by [x]%.''</span>
|Assault
|
|
|
|}
|}

Latest revision as of 08:00, 26 December 2022

Circuits are the skill system used in CrossWorlds. They can be activated in the Circuit Menu, which is unlocked at the end of Rhombus Dungeon. The Circuit Menu is split into five Circuit Trees, one for each element. The neutral tree is unlocked by default, and the elemental trees are unlocked on obtaining their element. You can also reset your Circuit Trees with a Circuit Override. However the only way to get these is to beat certain bosses, or through expensive late-game trades.

There are two types of Circuits: Passive Circuits and Combat Arts. Passive Circuits provide stat boosts or other background benefits. Combat Arts are active skills for use in battle, and are mostly detailed on their own page. All circuits in the elemental trees are only active while in that element mode; those in the neutral tree are always active, but are only half as effective in element modes. A circuit can only be unlocked if its parent circuit is already unlocked.

Each tree consists of four major paths, where Combat Arts associated with the four basic Combat actions are found, and several minor paths offering only passive circuits. Each of the neutral tree's major paths are balanced, but each elemental tree has two large paths, a medium path, and a small path, emphasizing certain combat actions over others based on the element's style. For example, Heat's Melee and Guard paths are large, Dash is medium and Throw is small.

Branches

The major circuit paths contain split structures called Branches, of two parallel paths of three circuit skills each, including at least one Combat Art. Although it is not possible to have both branches active at once, once one is unlocked, the active branch can be switched at any time at no cost. This allows the player to easily switch their active Combat Arts to match the situation.

Circuit Points

Circuit Points, or CP, are used to unlock Circuits. Circuits cost between 1 and 4 Circuit Points, with Circuits near the end of their tree being more expensive. Each tree has a separate pool of Circuit Points in order to allow the trees unlocked later to be as useful as those unlocked immediately. Every Level up grants one Circuit Point to each tree. The level cap of 99 means a maximum of 98 CP can be earned in this way. Fully unlocking the neutral tree requires 104 CP, while the elemental trees each require 108 CP. Enough bonus CP can be obtained to fully unlock all trees, although the A New Home DLC is necessary for this.

Sources of Bonus CP

Quests

DLC Quests

DLC Story

  • Complete the Challenge of Para Island - 2 CP for the neutral tree

Arena Shop (DLC)

List of Passive Circuits

For your convenience, you will find here a list for every circuit tree that shows how much of each kind of passive circuit is found in that tree and the maximum relevant modifier possible.

Most trees, with the exception of the Wave tree, have a unique circuit that is only found on that tree, and provides a fixed benefit rather than a percentage increase to a stat. Neutral has Appetite, Heat has Once More, Cold has Bastion and Shock has Extra Dash. Appetite and Extra Dash can also be obtained from items, but Once More and Bastion are only available through their respective circuit trees.

If you are seeking an exhaustive representation of how each circuit is organized in the trees, you should boot up CrossCode and inspect the actual Circuits menu directly, because even though it follows a regular pattern, it is very complex.

Neutral Tree

Once again, almost everything in this tree applies half of their effects to the other four trees.

Circuit 1 CP 2 CP 4 CP Max
MaxHP + 4% 6% 10% x 2 30%
Increases MaxHP by [x]%. Determines how much HP you can have to survive damage.
Attack + 4% 6% 10% x 2 30%
Increases Attack by [x]%. Increases the damage you can deal with your attacks.
Defense + 4% 6% 10% x 2 30%
Increases Defense by [x]%. Decreases the damage you take and improves guarding.
Focus + 4% 6% 10% x 2 30%
Increases Focus by [x]%. Determines frequency of critical hits and status effects, the time window for parry and dash invincibility and your SP gain.
Elemental Armor 8% x 2 14% 30%
Increases resistance to all elements by [x]%.
Appetite ONE ONE
Unlocks one additional buff slot.
Assault 20% 20%
Melee attacks fire additional small projectiles for [x]% of the base damage.
Brawler 12% 22% 34%
Increases the damage of melee attacks by [x]%.
Bulk Calibre 30% 30%
Increases the knockback distance of charged projectiles by [x]%.
Bullseye 30% 30%
Increases the damage of critical strikes by [x]%.
Flash Step 20% 20%
Prolongs the invincibility when dashing by [x]%.
HP Regen 50% 50%
Regenerates [x]% of HP over 60 seconds of combat. Healing frequency increases with higher percentage.
Iron Stance 4% 4%
Increases the immunity to knockback from attacks by [x]%, depending on MaxHP.
Item Booster 25% 25%
Increases the effect of healing and the duration of buffs from items by [x]%.
Pin Body 30% 30%
When guarding, reflects [x]% of the total absorbed damage back on the attacker.
Scope 40% 40%
Decreases time needed to aim by [x]%.
Shooter 12% 22% 34%
Increases the damage of ranged attacks by [x]%.
Solid Guard 32% 32%
Strengthens your shield and decreases the damage taken when guarding by [x]%.
Status Mend 30% 30%
Increases the recovery speed from all negative status conditions by [x]%.
X Counter 40% 40%
Increases damage on enemies that are attacking or charging by [x]%.

Heat Tree

Circuit 1 CP 2 CP 3 CP Max
MaxHP + 4% x 4 7% x 2 30%
Increases MaxHP by [x]%. Determines how much HP you can have to survive damage.
Attack + 4% x 5 7% x 2 9% 43%
Increases Attack by [x]%. Increases the damage you can deal with your attacks.
Defense + 4% x 3 7% 19%
Increases Defense by [x]%. Decreases the damage you take and improves guarding.
Focus + 4% x 4 7% x 2 30%
Increases Focus by [x]%. Determines frequency of critical hits and status effects, the time window for parry and dash invincibility and your SP gain.
Heat Armor 5% x 4 9% x 2 13% 51%
Increases resistance to heat by [x]%.
Cold Armor 7% x 2 13% 19% 46%
Increases resistance to cold by [x]%.
Assault 20% 30% 50%
Melee attacks fire additional small projectiles for [x]% of the base damage.
Avenger 10% 10%
Restores SP on guard based on [x]% of the attack's power. (double for perfect guard)
Balance 10% x 2 20% 30% 70%
Slows down the elemental overload by [x]%.
Berserker 20% 20%
Increases damage by [x]% when at critical HP. (below 33% of MAXHP)
Brawler 6% x 2 11% 15% 38%
Increases the damage of melee attacks by [x]%.
Bulk Calibre 30% 30%
Increases the knockback distance of charged projectiles by [x]%.
Bullseye 15% 30% 45% 90%
Increases the damage of critical strikes by [x]%.
Burn Protect 35% 50% 85%
Increases the resistance against the Burn condition and reduces its effect by [x]%. Burn causes damage over time, depending on the MAXHP of the victim.
Burn Rush 25% 35% 60%
Increases the speed of inflicting the Burn condition and its effect by [x]%. Burn causes damage over time, depending on the MAXHP of the victim.
Flash Step 20% 20%
Prolongs the invincibility when dashing by [x]%.
HP Regen 25% 25%
Regenerates [x]% of HP over 60 seconds of combat. Healing frequency increases with higher percentage.
Iron Stance 6% 6%
Increases the immunity to knockback from attacks by [x]%, depending on MaxHP.
Legwork 24% 24%
Increases your movement speed while aiming by [x]%.
Once More ONE ONE
Survive exactly one attack that would normally kill you.
Scope 10% 10%
Decreases time needed to aim by [x]%.
Shooter 6% x 2 11% 23%
Increases the damage of ranged attacks by [x]%.
Solid Guard 24% 24%
Strengthens your shield and decreases the damage taken when guarding by [x]%.
Status Mend 13% 13%
Increases the recovery speed from all negative status conditions by [x]%.
Steady Shot 40% 40%
Decreases the loss of aim from quick aim movement and dashes by [x]%.
X Counter 20% 20%
Increases damage on enemies that are attacking or charging by [x]%.

Cold Tree

Circuit 1 CP 2 CP 3 CP Max
MaxHP + 4% x 4 7% x 2 30%
Increases MaxHP by [x]%. Determines how much HP you can have to survive damage.
Attack + 4% x 3 7% 19%
Increases Attack by [x]%. Increases the damage you can deal with your attacks.
Defense + 4% x 5 7% x 2 9% 43%
Increases Defense by [x]%. Decreases the damage you take and improves guarding.
Focus + 4% x 4 7% x 2 30%
Increases Focus by [x]%. Determines frequency of critical hits and status effects, the time window for parry and dash invincibility and your SP gain.
Cold Armor 5% x 4 9% x 2 13% 51%
Increases resistance to cold by [x]%.
Heat Armor 7% x 2 13% 19% 46%
Increases resistance to heat by [x]%.
Assault 20% 20%
Melee attacks fire additional small projectiles for [x]% of the base damage.
Balance 10% x 2 20% 30% 70%
Slows down the elemental overload by [x]%.
Bastion ONE ONE TWO
Allows to guard against attacks from the side. Activate twice to guard attacks from above too.
Berserker 20% 20%
Increases damage by [x]% when at critical HP. (below 33% of MAXHP)
Brawler 6% x 2 11% 15% 38%
Increases the damage of melee attacks by [x]%.
Bullseye 15% 30% 45% 90%
Increases the damage of critical strikes by [x]%.
Chill Protect 35% 50% 85%
Increases the resistance against the Chill condition and reduces its effect by [x]%. Chill decreases the overall speed of the victim.
Chill Rush 25% 35% 60%
Increases the speed of inflicting the Chill condition and its effect by [x]%. Chill decreases the overall speed of the victim.
HP Regen 13% 13%
Regenerates [x]% of HP over 60 seconds of combat. Healing frequency increases with higher percentage.
Iron Stance 2% 4% 6% 12%
Increases the immunity to knockback from attacks by [x]%, depending on MaxHP.
Pin Body 15% 30% 45% 90%
When guarding, reflects [x]% of the total absorbed damage back on the attacker.
Scope 20% 20%
Decreases time needed to aim by [x]%.
Shooter 6% x 2 11% 23%
Increases the damage of ranged attacks by [x]%.
Solid Guard 16% 24% 40%
Strengthens your shield and decreases the damage taken when guarding by [x]%.
Steady Shot 60% 60%
Decreases the loss of aim from quick aim movement and dashes by [x]%.

Shock Tree

Circuit 1 CP 2 CP 3 CP Max
MaxHP + 4% x 3 7% 19%
Increases MaxHP by [x]%. Determines how much HP you can have to survive damage.
Attack + 4% x 4 7% x 2 30%
Increases Attack by [x]%. Increases the damage you can deal with your attacks.
Defense + 4% x 4 7% x 2 30%
Increases Defense by [x]%. Decreases the damage you take and improves guarding.
Focus + 4% x 5 7% x 2 9% 43%
Increases Focus by [x]%. Determines frequency of critical hits and status effects, the time window for parry and dash invincibility and your SP gain.
Shock Armor 5% x 4 9% x 2 13% 51%
Increases resistance to shock by [x]%.
Wave Armor 7% x 2 13% 19% 46%
Increases resistance to wave by [x]%.
Avenger 10% 10%
Restores SP on guard based on [x]% of the attack's power. (double for perfect guard)
Balance 10% x 2 20% 30% 70%
Slows down the elemental overload by [x]%.
Brawler 6% x 2 11% 23%
Increases the damage of melee attacks by [x]%.
Bullseye 15% x 2 30% 45% 105%
Increases the damage of critical strikes by [x]%.
Extra Dash ONE ONE
Grants one additional dash step.
Flash Step 20% 30% 50%
Prolongs the invincibility when dashing by [x]%.
Jolt Protect 35% 50% 85%
Increases the resistance against the Jolt condition and reduces its effect by [x]%. Jolt causes damage and stuns in short intervals.
Jolt Rush 25% 35% 60%
Increases the speed of inflicting the Jolt condition and its effect by [x]%. Jolt causes damage and stuns in short intervals.
Legwork 16% 24% 40%
Increases your movement speed while aiming by [x]%.
Scope 20% 20%
Decreases time needed to aim by [x]%.
Shooter 6% x 2 11% 15% 38%
Increases the damage of ranged attacks by [x]%.
Solid Guard 16% 16%
Strengthens your shield and decreases the damage taken when guarding by [x]%.
Status Mend 13% 25% 35% 73%
Increases the recovery speed from all negative status conditions by [x]%.
Steady Shot 40% 60% 100%
Decreases the loss of aim from quick aim movement and dashes by [x]%.
X Counter 20% 20%
Increases damage on enemies that are attacking or charging by [x]%.

Wave Tree

Circuit 1 CP 2 CP 3 CP Max
MaxHP + 4% x 5 7% x 2 9% 43%
Increases MaxHP by [x]%. Determines how much HP you can have to survive damage.
Attack + 4% x 4 7% x 2 30%
Increases Attack by [x]%. Increases the damage you can deal with your attacks.
Defense + 4% x 4 7% x 2 30%
Increases Defense by [x]%. Decreases the damage you take and improves guarding.
Focus + 4% x 3 7% 19%
Increases Focus by [x]%. Determines frequency of critical hits and status effects, the time window for parry and dash invincibility and your SP gain.
Wave Armor 5% x 4 9% x 2 13% 51%
Increases resistance to wave by [x]%.
Shock Armor 7% x 2 13% 19% 46%
Increases resistance to shock by [x]%.
Avenger 20% 30% 50%
Restores SP on guard based on [x]% of the attack's power. (double for perfect guard)
Balance 10% x 2 20% 30% 70%
Slows down the elemental overload by [x]%.
Berserker 10% 20% 30% 60%
Increases damage by [x]% when at critical HP. (below 33% of MAXHP)
Brawler 6% x 2 11% 23%
Increases the damage of melee attacks by [x]%.
Bulk Calibre 30% 45% 75%
Increases the knockback distance of charged projectiles by [x]%.
Bullseye 30% 30%
Increases the damage of critical strikes by [x]%.
Flash Step 30% 30%
Prolongs the invincibility when dashing by [x]%.
HP Regen 13% 25% 36% 74%
Regenerates [x]% of HP over 60 seconds of combat. Healing frequency increases with higher percentage.
Iron Stance 4% 4%
Increases the immunity to knockback from attacks by [x]%, depending on MaxHP.
Mark Protect 35% 50% 85%
Increases the resistance against the Mark condition and reduces its effect by [x]%. Mark increases the received ranged damage by 50%.
Mark Rush 25% 35% 60%
Increases the speed of inflicting the Mark condition and its effect by [x]%. Mark increases the received ranged damage by 50%.
Pin Body 15% 15%
When guarding, reflects [x]% of the total absorbed damage back on the attacker.
Scope 20% 30% 50%
Decreases time needed to aim by [x]%.
Shooter 6% x 2 11% 15% 38%
Increases the damage of ranged attacks by [x]%.
Solid Guard 16% 16%
Strengthens your shield and decreases the damage taken when guarding by [x]%.
Status Mend 13% 13%
Increases the recovery speed from all negative status conditions by [x]%.