Melee: Difference between revisions

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[[Melee]], also known as VPI (Virtual Proximity Impact), is a close-combat technique that is used in [[CrossCode]]. Along with [[Balls]], [[Guarding]] and [[Dashing]], it is one of the four basic [[Combat]] techniques. It has a short range, and is affected by [[elements]] just like balls. [[Sergey Asimov|Sergey]] unlocks the ability to use Melee during the training course on the [[M.S. Solar]].
'''Melee''' attack is one of the four basic [[Combat]] actions, along with [[Balls]], [[Guarding]], and [[Dashing]]. It is properly called VPI (Virtual Proximity Impact), and [[Avatar]]s of [[CrossWorlds]] use it in close-quarters combat.


==VPI Combo==
==VPI Combo==
A standard VPI attack consists of three quick directional swings, followed by a finishing spin. The spin hits enemies in all directions, and may disrupt some attacks, but it has a substantially longer recovery than the normal swings.
Lea holds a pose for a second after each melee attack. Melee attacking while still in this pose continues a chain up to 4 consecutive attacks. For the 4th attack Lea steps forward with a one and half turn spin attack hitting twice for around +25% each, but cannot move or launch more attacks until its pose concludes. All these attacks damage all valid targets in range and deal more damage per hit than regular balls, resulting in much higher DPS for the risk of enemy retaliation in close proximity. VPIs are affected by [[elements]] just like [[Balls|VRPs]].


The VPI attacks generally deal higher damage than balls, but the close proximity needed to connect with them does put the player at greater risk of enemy retaliation. Their short range also greatly limits their usefulness in puzzle situations.
==VPIs in Puzzles==
Melee fulfills several of the same functions in puzzles as balls, but is usually insufficient due to short range and lack of ricochet.


==Combat Arts==
==Combat Arts==
Melee [[Combat Arts]] can be executed simply by charging up and releasing, and don't require use of any other keys.
Melee [[Combat Arts]] are executed by simply charging up and releasing, no other inputs required, but Lea will use them if she is running.


{|class="wikitable"
{|class="wikitable"
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|-
|-
|Level
|Level
!Neutral
![[Combat Arts/Neutral Melee|Neutral]]
!Heat
![[Combat Arts/Heat Melee|Heat]]
!Cold
![[Combat Arts/Cold Melee|Cold]]
!Shock
![[Combat Arts/Shock Melee|Shock]]
!Wave
![[Combat Arts/Wave Melee|Wave]]
|-
|-
|rowspan=1|<center>1</center>
|rowspan=1|<center>1</center>
|[[File:Sphere-saw-icon.png]] [[Sphere Saw]]<br />[[File:Spin-dance-icon.png]] [[Spin Dance]]
|[[File:Spin-dance-icon.png]] [[Spin Dance]]<br />[[File:Sphere-saw-icon.png]] [[Sphere Saw]]
|[[File:Fire-whirl-icon.png]] [[Fire Whirl]]<br />[[File:Flame-jab-icon.png]] [[Flame Jab]]
|[[File:Fire-whirl-icon.png]] [[Fire Whirl]]<br />[[File:Flame-jab-icon.png]] [[Flame Jab]]
|[[Ice Twirl]]<br />[[Frozen Star]]
|[[File:Ice Twirl-icon.png]] [[Ice Twirl]]<br />[[File:Frozen Star-icon.PNG]] [[Frozen Star]]
|[[Tesla Twist]]<br />[[Plasma Spike]]
|[[File:Tesla Twist -icon.PNG]] [[Tesla Twist]]<br />[[File:Plasma Spike -icon.PNG]] [[Plasma Spike]]
||[[Ki Thrust]]
|[[File:Ki Thrust-icon.PNG]] [[Ki Thrust]]
|-
|-
|rowspan=1|<center>2</center>
|rowspan=1|<center>2</center>
|[[File:Sphere_Storm-icon.PNG]][[Sphere Storm]]<br />[[File:Spiral_Dance-icon.PNG]][[Spiral Dance]]
|[[File:Spiral_Dance-icon.PNG]] [[Spiral Dance]]<br />[[File:Sphere_Storm-icon.PNG]] [[Sphere Storm]]
|[[File:Calamity_Trigger-icon.PNG]][[Calamity Trigger]]<br />[[File:Blazing_Dragon-icon.PNG]][[Blazing Dragon]]
|[[File:Calamity_Trigger-icon.PNG]] [[Calamity Trigger]]<br />[[File:Blazing_Dragon-icon.PNG]] [[Blazing Dragon]]
|[[Ice Tornado]]<br />[[Blizzard Hawk]]
|[[File:Ice Tornado-icon.png]] [[Ice Tornado]]<br />[[File:Blizzard Hawk -icon.PNG]] [[Blizzard Hawk]]
|[[Tesla Waltz]]<br />[[Battery Assault]]
|[[File:Tesla Waltz -icon.PNG]] [[Tesla Waltz]]<br />[[File:Battery Assault -icon.PNG]] [[Battery Assault]]
|[[Spirit Blast]]
|[[File:Spirit Blast-icon.PNG]] [[Spirit Blast]]
|-
|-
|rowspan=1|<center>3</center>
|rowspan=1|<center>3</center>
|
|
|[[Shizuka Special]]<br />Unknown
|[[File:Ragnarök-icon.png]] [[Ragnarök]]<br />[[File:Vermillion-echo-icon.png]] [[Vermillion Echo]]
|Unknown x2
|[[File:Polar-pirouette-icon.png]] [[Polar Pirouette]]<br />[[File:Eternal-winter-icon.png]] [[Eternal Winter]]
|Unknown
|[[File:Song-of-storms-icon.png]] [[Song of Storms]]
|
|
|}
|}

Latest revision as of 01:03, 3 February 2023

Melee attack is one of the four basic Combat actions, along with Balls, Guarding, and Dashing. It is properly called VPI (Virtual Proximity Impact), and Avatars of CrossWorlds use it in close-quarters combat.

VPI Combo

Lea holds a pose for a second after each melee attack. Melee attacking while still in this pose continues a chain up to 4 consecutive attacks. For the 4th attack Lea steps forward with a one and half turn spin attack hitting twice for around +25% each, but cannot move or launch more attacks until its pose concludes. All these attacks damage all valid targets in range and deal more damage per hit than regular balls, resulting in much higher DPS for the risk of enemy retaliation in close proximity. VPIs are affected by elements just like VRPs.

VPIs in Puzzles

Melee fulfills several of the same functions in puzzles as balls, but is usually insufficient due to short range and lack of ricochet.

Combat Arts

Melee Combat Arts are executed by simply charging up and releasing, no other inputs required, but Lea will use them if she is running.

Melee Arts
Level Neutral Heat Cold Shock Wave
1
Spin Dance
Sphere Saw
Fire Whirl
Flame Jab
Ice Twirl
Frozen Star
Tesla Twist
Plasma Spike
Ki Thrust
2
Spiral Dance
Sphere Storm
Calamity Trigger
Blazing Dragon
Ice Tornado
Blizzard Hawk
Tesla Waltz
Battery Assault
Spirit Blast
3
Ragnarök
Vermillion Echo
Polar Pirouette
Eternal Winter
Song of Storms

Gallery