Melee: Difference between revisions
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'''Melee''' attack is one of the four basic [[Combat]] actions, along with [[Balls]], [[Guarding]], and [[Dashing]]. It is properly called VPI (Virtual Proximity Impact), and [[Avatar]]s of [[CrossWorlds]] use it in close-quarters combat. | |||
==VPI Combo== | ==VPI Combo== | ||
Lea holds a pose for a second after each melee attack. Melee attacking while still in this pose continues a chain up to 4 consecutive attacks. For the 4th attack Lea steps forward with a one and half turn spin attack hitting twice for around +25% each, but cannot move or launch more attacks until its pose concludes. All these attacks damage all valid targets in range and deal more damage per hit than regular balls, resulting in much higher DPS for the risk of enemy retaliation in close proximity. VPIs are affected by [[elements]] just like [[Balls|VRPs]]. | |||
==VPIs in Puzzles== | |||
Melee fulfills several of the same functions in puzzles as balls, but is usually insufficient due to short range and lack of ricochet. | |||
==Combat Arts== | ==Combat Arts== | ||
Melee [[Combat Arts]] | Melee [[Combat Arts]] are executed by simply charging up and releasing, no other inputs required, but Lea will use them if she is running. | ||
{|class="wikitable" | {|class="wikitable" | ||
Line 13: | Line 14: | ||
|- | |- | ||
|Level | |Level | ||
!Neutral | ![[Combat Arts/Neutral Melee|Neutral]] | ||
!Heat | ![[Combat Arts/Heat Melee|Heat]] | ||
!Cold | ![[Combat Arts/Cold Melee|Cold]] | ||
!Shock | ![[Combat Arts/Shock Melee|Shock]] | ||
!Wave | ![[Combat Arts/Wave Melee|Wave]] | ||
|- | |- | ||
|rowspan=1|<center>1</center> | |rowspan=1|<center>1</center> | ||
|[[File: | |[[File:Spin-dance-icon.png]] [[Spin Dance]]<br />[[File:Sphere-saw-icon.png]] [[Sphere Saw]] | ||
|[[File:Fire-whirl-icon.png]] [[Fire Whirl]]<br />[[File:Flame-jab-icon.png]] [[Flame Jab]] | |[[File:Fire-whirl-icon.png]] [[Fire Whirl]]<br />[[File:Flame-jab-icon.png]] [[Flame Jab]] | ||
|[[Ice Twirl]]<br />[[Frozen Star]] | |[[File:Ice Twirl-icon.png]] [[Ice Twirl]]<br />[[File:Frozen Star-icon.PNG]] [[Frozen Star]] | ||
|[[Tesla Twist]]<br />[[Plasma Spike]] | |[[File:Tesla Twist -icon.PNG]] [[Tesla Twist]]<br />[[File:Plasma Spike -icon.PNG]] [[Plasma Spike]] | ||
| | |[[File:Ki Thrust-icon.PNG]] [[Ki Thrust]] | ||
|- | |- | ||
|rowspan=1|<center>2</center> | |rowspan=1|<center>2</center> | ||
|[[File: | |[[File:Spiral_Dance-icon.PNG]] [[Spiral Dance]]<br />[[File:Sphere_Storm-icon.PNG]] [[Sphere Storm]] | ||
|[[File:Calamity_Trigger-icon.PNG]][[Calamity Trigger]]<br />[[File:Blazing_Dragon-icon.PNG]][[Blazing Dragon]] | |[[File:Calamity_Trigger-icon.PNG]] [[Calamity Trigger]]<br />[[File:Blazing_Dragon-icon.PNG]] [[Blazing Dragon]] | ||
|[[Ice Tornado]]<br />[[Blizzard Hawk]] | |[[File:Ice Tornado-icon.png]] [[Ice Tornado]]<br />[[File:Blizzard Hawk -icon.PNG]] [[Blizzard Hawk]] | ||
|[[Tesla Waltz]]<br />[[Battery Assault]] | |[[File:Tesla Waltz -icon.PNG]] [[Tesla Waltz]]<br />[[File:Battery Assault -icon.PNG]] [[Battery Assault]] | ||
|[[Spirit Blast]] | |[[File:Spirit Blast-icon.PNG]] [[Spirit Blast]] | ||
|- | |- | ||
|rowspan=1|<center>3</center> | |rowspan=1|<center>3</center> | ||
| | | | ||
|[[ | |[[File:Ragnarök-icon.png]] [[Ragnarök]]<br />[[File:Vermillion-echo-icon.png]] [[Vermillion Echo]] | ||
| | |[[File:Polar-pirouette-icon.png]] [[Polar Pirouette]]<br />[[File:Eternal-winter-icon.png]] [[Eternal Winter]] | ||
| | |[[File:Song-of-storms-icon.png]] [[Song of Storms]] | ||
| | | | ||
|} | |} |
Latest revision as of 01:03, 3 February 2023
Melee attack is one of the four basic Combat actions, along with Balls, Guarding, and Dashing. It is properly called VPI (Virtual Proximity Impact), and Avatars of CrossWorlds use it in close-quarters combat.
VPI Combo
Lea holds a pose for a second after each melee attack. Melee attacking while still in this pose continues a chain up to 4 consecutive attacks. For the 4th attack Lea steps forward with a one and half turn spin attack hitting twice for around +25% each, but cannot move or launch more attacks until its pose concludes. All these attacks damage all valid targets in range and deal more damage per hit than regular balls, resulting in much higher DPS for the risk of enemy retaliation in close proximity. VPIs are affected by elements just like VRPs.
VPIs in Puzzles
Melee fulfills several of the same functions in puzzles as balls, but is usually insufficient due to short range and lack of ricochet.
Combat Arts
Melee Combat Arts are executed by simply charging up and releasing, no other inputs required, but Lea will use them if she is running.
Gallery
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Lea using VPI to defeat Hedgehags
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Lea using VPI to solve puzzles