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[[File:SoundtrackArtwork.png|thumb|Cover art for the soundtrack]]
The CrossCode '''soundtrack''' was primarily composed for the game by Deniz "Intero" Akbulut, with some additional songs composed by はがね/STEEL_PLUS and Teflora.


The CrossCode '''soundtrack''' was composed for the game by Intero, a member of [[Radical Fish Games]]. Although it is planned to be available for sale after final release of the game, the soundtrack cannot currently be purchased; however, the majority of it is available for listening on [https://soundcloud.com/interovgm/sets/crosscode-original-soundtrack SoundCloud].
==Official Soundtrack==
The official soundtrack contains the majority of the songs that can be heard in CrossCode. It is divided into two discs, and composed entirely by Intero.


==Official Soundtrack==
There are two physical versions of the official soundtrack. One was bundled with the [[Merchandise|Collector's Edition]], while the other was sold separately. The two versions have different cover art, and the separately-sold version also comes with liner notes and a reversible second cover art. However, the track listings of the two versions are identical.
The official soundtrack consists of the songs currently available on the SoundCloud playlist. Links have been provided to the individual songs in the table below.
 
<gallery widths=150>
SoundtrackArtwork.png|Early-access soundtrack art
CrossCode Soundtrack Cover Art.jpg|Primary cover art of the standalone CD
CrossCode Soundtrack Cover Art 2.png|Alternate cover art of the standalone CD
CrossCode Soundtrack Cover Art 3.png|Cover art of the Collector's Edition CD
</gallery>


Disc Lea / Disc 1
{|class="wikitable"
{|class="wikitable"
!
!Name
!Name
!Purpose
!Used
!Link
!Link
|-
|-
|Apollo's Theme
|1
|Plays during encounters with [[Apollo]]
|Title
|[https://soundcloud.com/interovgm/apollos-theme link]
|Plays on the title screen.
|[https://soundcloud.com/interovgm/title?in=interovgm/sets/crosscode-original-game-soundtrack&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing]
|-
|2
|Mysterious Place
|Plays at the beginning of the prologue, in most shade rooms at the ends of areas, and frequently when speaking to the [[Gods of Shape]] or the [[NPC#Trackwalker General|Trackwalker General]] in Expo-Space.
|[https://soundcloud.com/interovgm/mysterious-place?in=interovgm/sets/crosscode-original-game-soundtrack&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing]
|-
|3
|Fierce Battle
|Plays in many scripted dungeon fights, as well as the prologue, the [[Trials of the Golden Bugs|Old Dojo fight]], the [[Last Minute Help Needed]] final fight, the battle outside [[Vermillion Tower]], while fighting [[Sao]], and the [[Lost and On the Run]] final fight.
|[https://soundcloud.com/interovgm/fierce-battle?in=interovgm/sets/crosscode-original-game-soundtrack&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing]
|-
|4
|Distant Future
|Plays during the opening title at the end of the prologue, and during the [[CrossWorlds: New Horizons]] teaser.
|[https://soundcloud.com/interovgm/distant-future?in=interovgm/sets/crosscode-original-game-soundtrack&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing]
|-
|5
|Awakened
|Plays when [[Lea]] is first initialized, when you obtain the [[Circuit]] upgrade, in [[Rhombus Square|Cross Central]], in [[Meta#Space|Meta - Space]], and when [[Luke]] is initialized in [[Homestedt]].
|[https://soundcloud.com/interovgm/awakened?in=interovgm/sets/crosscode-original-game-soundtrack&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing]
|-
|6
|Cargo Hold
|Background music in the [[M.S. Solar]] cargo hold.
|[https://soundcloud.com/interovgm/cargo-hold?in=interovgm/sets/crosscode-original-game-soundtrack&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing]
|-
|7
|Battle 1
|Standard music in battles without combat rank (dungeon battles), and is also used during [[Gerald McFly|Jet]]'s training and [[Training with the Master]].
|[https://soundcloud.com/interovgm/battle-1?in=interovgm/sets/crosscode-original-game-soundtrack&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing]
|-
|-
|8
|M.S. Solar
|Background music in the [[M.S. Solar]] outside the cargo hold.
|[https://soundcloud.com/interovgm/m-s-solar?in=interovgm/sets/crosscode-original-game-soundtrack&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing]
|-
|9
|Welcome to CrossWorlds
|Plays when looking at the view of [[Rhombus Square]], after the final battle in [[The Goatfather]], when meeting [[Albert Grumpesto|Albert]] to discuss [[Ivan Vestorovich|Ivan]], and when meeting your friends at the end of [[Ku'lero Temple]].
|[https://soundcloud.com/interovgm/welcome-to-crossworlds?in=interovgm/sets/crosscode-original-game-soundtrack&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing]
|-
|10
|Challenge 1
|Plays in many miniboss or challenge fights and most normal [[Arena]] roungs, as well as the [[Bergen]] monk trials, the [[Ba'kii Kum]] distillery, and the [[Trial of Insight]].
|[https://soundcloud.com/interovgm/challenge-1?in=interovgm/sets/crosscode-original-game-soundtrack&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing]
|-
|11
|Taking What Does Not Belong
|The [[Blue Avatar]]'s theme; plays during the confrontations with the Blue Avatar in the [[M.S. Solar]], [[Bergen Trail]] Excluded Mountain Top, and outside [[Vermillion Tower]].
|[https://soundcloud.com/interovgm/taking-what-does-not-belong?in=interovgm/sets/crosscode-original-game-soundtrack&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing]
|-
|12
|Boss Battle
|Plays when fighting the [[Huge Hostile Crab]], [[X01 Driller H.F.S.]], [[Master Magmoth]], [[Ancient Guardian]], [[Para Island Boss]], as well as the elemental [[Guardian Statue]]s in the [[Arena]] only.
|[https://soundcloud.com/interovgm/boss-battle-1?in=interovgm/sets/crosscode-original-game-soundtrack&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing]
|-
|13
|CrossCounter!
|Plays both times [[Gerald McFly|Jet]] shoots the [[Blue Avatar]] with the [[Solar Fist]].
|[https://soundcloud.com/interovgm/crosscounter-1?in=interovgm/sets/crosscode-original-game-soundtrack&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing]
|-
|14
|Escape
|Plays while fleeing the [[Blue Avatar]] in the [[M.S. Solar]] cargo hold, and when confronting [[The Goatfather]] at the end of [[The Goatfather]].
|[https://soundcloud.com/interovgm/escape?in=interovgm/sets/crosscode-original-game-soundtrack&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing]
|-
|15
|Newcomer's Bridge
|Background music in [[Rhombus Square|Newcomer's Bridge]] and [[Sapphire Ridge|Facility X]].
|[https://soundcloud.com/interovgm/newcomers-bridge?in=interovgm/sets/crosscode-original-game-soundtrack&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing]
|-
|16
|Rhombus Dungeon
|Background music in the [[Rhombus Dungeon]].
|[https://soundcloud.com/interovgm/rhombus-dungeon?in=interovgm/sets/crosscode-original-game-soundtrack&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing]
|-
|17
|Challenge 2
|Plays in many larger boss fights or climactic challenge fights, several more challenging [[Arena]] rounds, and the Turret Defense challenges.
|[https://soundcloud.com/interovgm/challenge-2?in=interovgm/sets/crosscode-original-game-soundtrack&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing]
|-
|18
|Valse d'Ahoge
|[[Emilie-Sophie de Belmond|Emilie]]'s theme; plays after the [[Rhombus Dungeon]] race, when meeting Emilie in [[Maroon Valley]], when Emilie messages you at the end of [[Maroon Tree Defender]], and when reconciling with Emilie in [[Gaia's Garden]].
|[https://soundcloud.com/interovgm/valse-dahoge?in=interovgm/sets/crosscode-original-game-soundtrack&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing]
|-
|19
|The Path of Justice
|[[Apollo]]'s theme; plays during all Apollo duels, when Apollo confronts [[Lea]] in [[Rhombus Square|Newcomer's Bridge]], [[Autumn's Rise]] and [[Ba'kii Kum]], and when reuniting with Apollo in [[Homestedt]].
|[https://soundcloud.com/interovgm/the-path-of-justice?in=interovgm/sets/crosscode-original-game-soundtrack&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing]
|-
|20
|Rookie Harbor
|Background music in [[Rookie Harbor]], the [[Autumn's Rise]] guild village, and [[Homestedt]].
|[https://soundcloud.com/interovgm/rookie-harbor-1?in=interovgm/sets/crosscode-original-game-soundtrack&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing]
|-
|21
|Autumn's Rise
|Autumn's Rise
|Background music in [[Autumn's Rise]] and [[Autumn's Fall]]
|Background music in [[Autumn's Rise]].
|[https://soundcloud.com/interovgm/autumns-rise link]
|[https://soundcloud.com/interovgm/autumns-rise-1?in=interovgm/sets/crosscode-original-game-soundtrack&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing]
|-
|-
|Awakened
|22
|A quiet theme that plays during calm moments
|Battle 2
|[https://soundcloud.com/interovgm/awakening link]
|Standard battle music in battles with combat rank (exploration areas).
|[https://soundcloud.com/interovgm/battle-2?in=interovgm/sets/crosscode-original-game-soundtrack&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing]
|-
|-
|Ba'kii Kum
|23
|Background music in [[Ba'kii Kum]]
|Travelling Together
|[https://soundcloud.com/interovgm/crosscode-bakii-kum link]
|Plays when talking to [[Emilie-Sophie de Belmond|Emilie]] near the end of [[Autumn's Rise]], when meeting Emilie outside the [[Maroon Tree Defender|Maroon Tree]], when first viewing [[Lukas Fink|Lukas]]'s room, during [[Luke]]'s re-introduction in [[Homestedt]], and during the barbeque.
|[https://soundcloud.com/interovgm/travelling-together?in=interovgm/sets/crosscode-original-game-soundtrack&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing]
|-
|-
|Basin Keep
|24
|Background music in [[Basin Keep]]
|Lea!
|[https://soundcloud.com/interovgm/crosscode-basin-keep link]
|[[Lea]]'s theme; typically plays when Lea logs in at the start of a new day, as well as when Lea gathers her friends to reveal the truth about herself.
|[https://soundcloud.com/interovgm/lea?in=interovgm/sets/crosscode-original-game-soundtrack&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing]
|-
|-
|25
|Bergen Trail
|Bergen Trail
|Background music in [[Bergen Trail]]
|Background music in [[Bergen Trail]].
|[https://soundcloud.com/interovgm/bergen-trail link]
|[https://soundcloud.com/interovgm/bergen-trail-1?in=interovgm/sets/crosscode-original-game-soundtrack&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing]
|-
|-
|26
|Bergen Village
|Bergen Village
|Background music in [[Bergen Village]]
|Background music in [[Bergen Village]].
|[https://soundcloud.com/interovgm/bergen-village link]
|[https://soundcloud.com/interovgm/bergen-village-1?in=interovgm/sets/crosscode-original-game-soundtrack&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing]
|-
|27
|Briefing
|Plays during the [[Bergen Village]] initiation, the [[Ba'kii Kum]] initiation, at the start of both [[Para Island Raid]]s, on obtaining the {{ItemLink|Meteor Shade}}, during the meeting to discuss the [[Vermillion Raid]], on obtaining the {{ItemLink|Ancient Shade}}, during the meeting to discuss the [[Ku'lero Temple]], and on finding [[The Secret of the Ancients]].
|[https://soundcloud.com/interovgm/briefing?in=interovgm/sets/crosscode-original-game-soundtrack&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing]
|-
|28
|First Scholars
|Background music in the [[First Scholars]] guild and the [[Meta#Developer Room|dev room]].
|[https://soundcloud.com/interovgm/first-scholars?in=interovgm/sets/crosscode-original-game-soundtrack&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing]
|-
|29
|Temple Mine
|Background music in the [[Temple Mine]].
|[https://soundcloud.com/interovgm/temple-mine?in=interovgm/sets/crosscode-original-game-soundtrack&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing]
|-
|30
|Improvising
|Plays during the [[First Scholars]] entrance quiz, the briefings for both [[Para Island Raid]]s, [[Luke]]'s tour of [[Vermillion Wasteland]], and [[Ketin D'Kar]]'s explanations of his situation in [[Ba'kii Kum]] and [[Basin Keep]].
|[https://soundcloud.com/interovgm/improvising?in=interovgm/sets/crosscode-original-game-soundtrack&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing]
|-
|31
|Maroon Valley
|Background music in [[Maroon Valley]].
|[https://soundcloud.com/interovgm/maroon-valley?in=interovgm/sets/crosscode-original-game-soundtrack&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing]
|-
|32
|Ba'kii Kum
|Background music in [[Ba'kii Kum]].
|[https://soundcloud.com/interovgm/bakii-kum?in=interovgm/sets/crosscode-original-game-soundtrack&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing]
|-
|-
|Big Hostile Crab
|33
|Boss battle music for the [[Huge Hostile Crab]] and other major bosses
|Shocking Reveal
|[https://soundcloud.com/interovgm/mecha-crab-boss-battle link]
|Plays when [[Sergey Asimov|Sergey]] reveals [[Lea]] is in a coma.
|[https://soundcloud.com/interovgm/shocking-reveal?in=interovgm/sets/crosscode-original-game-soundtrack&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing]
|-
|-
|Challenge
|34
|Miniboss battle music
|Temple of the Valley
|[https://soundcloud.com/interovgm/challenge-mini-boss-battle link]
|Background music in the [[Faj'ro Temple]] and the [[Hot Trail|Barren Temple]].
|[https://soundcloud.com/interovgm/temple-of-the-valley?in=interovgm/sets/crosscode-original-game-soundtrack&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing]
|-
|-
|CrossCounter!!
|35
|Fast-paced music played when [[Captain Jet]] fights the [[Blue Avatar]]
|Lucid Dream
|[https://soundcloud.com/interovgm/crosscounter link]
|Plays during the dream of the secret path in [[Sapphire Ridge]] that [[Lea]] has after the [[Faj'ro Temple]].
|[https://soundcloud.com/interovgm/lucid-dream?in=interovgm/sets/crosscode-original-game-soundtrack&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing]
|-
|-
|CrossWorlds
|36
|Soft music that plays mainly during exposition on [[CrossWorlds]]
|Autumn's Fall
|[https://soundcloud.com/interovgm/crossworlds-1 link]
|Background music in [[Autumn's Fall]].
|[https://soundcloud.com/interovgm/autumns-fall?in=interovgm/sets/crosscode-original-game-soundtrack&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing]
|-
|-
|DangerZone
|37
|Hectic music for fast-paced action scenes
|Raid
|[https://soundcloud.com/interovgm/dangerzone link]
|Plays during both [[Para Island Raid]]s, the [[Son of the East]] fight, and rush mode in most non-boss [[Arena]] cups.
|[https://soundcloud.com/interovgm/raid?in=interovgm/sets/crosscode-original-game-soundtrack&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing]
|-
|-
|First Scholars
|38
|The theme that plays in the [[First Scholars]] headquarters
|The Experience
|[https://soundcloud.com/interovgm/crosscode-first-scholars link]
|Plays both times when fighting the [[Blue Avatar]].
|[https://soundcloud.com/interovgm/the-experience?in=interovgm/sets/crosscode-original-game-soundtrack&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing]
|}
 
Disc Shizuka / Disc 2
{|class="wikitable"
!
!Name
!Used
!Link
|-
|1
|Imprisoned
|Plays several times when [[Lea]] is locked in her room in [[Vermillion Wasteland]], as well as when [[Toby Tremblay|C'tron]] remembers the entrance to Vermillion Wasteland, and when he starts to remember who he worked with there.
|[https://soundcloud.com/interovgm/imprisoned?in=interovgm/sets/crosscode-original-game-soundtrack&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing]
|-
|2
|Vermillion Wasteland
|Background music in [[Vermillion Wasteland]].
|[https://soundcloud.com/interovgm/vermillion-wasteland?in=interovgm/sets/crosscode-original-game-soundtrack&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing]
|-
|3
|Battle 3
|Default battle music in [[Vermillion Wasteland]], [[Vermillion Dungeon]], [[Vermillion Tower]], and [[Ku'lero Temple]].
|[https://soundcloud.com/interovgm/battle-3?in=interovgm/sets/crosscode-original-game-soundtrack&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing]
|-
|4
|Confrontation
|Plays when [[Shizuka Sakai|Shizuka]] confronts [[Lea]] in [[Vermillion Wasteland]], and when Lea confronts [[Toby Tremblay|C'tron]] in [[Homestedt]].
|[https://soundcloud.com/interovgm/confrontation?in=interovgm/sets/crosscode-original-game-soundtrack&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing]
|-
|5
|Sadness
|Plays when [[Luke]] comforts [[Lea]] in [[Vermillion Wasteland]], during Lea's final dream of [[Benedict Sidwell|Sidwell]], during [[Sergey Asimov|Sergey]]'s reflections at the end of the main game, and when [[Luke]] talks with the [[First Scholars]] after the second [[Para Island Raid]].
|[https://soundcloud.com/interovgm/sadness?in=interovgm/sets/crosscode-original-game-soundtrack&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing]
|-
|6
|Infiltration
|Plays during the stealth sequences in [[Vermillion Wasteland]] and during the [[Mushroom Kingdom]] quest, as well as in the secret passage from [[Sapphire Ridge]] to Vermillion Wasteland.
|[https://soundcloud.com/interovgm/infiltration?in=interovgm/sets/crosscode-original-game-soundtrack&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing]
|-
|7
|Separated Again
|Background music in the [[Vermillion Dungeon]].
|[https://soundcloud.com/interovgm/separated-again?in=interovgm/sets/crosscode-original-game-soundtrack&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing]
|-
|8
|Hack Your Way!
|Plays while [[Lea]] breaks through walls in the [[Vermillion Dungeon]], and while hacking Shredders in the [[Vermillion Raid]].
|[https://soundcloud.com/interovgm/hack-your-way?in=interovgm/sets/crosscode-original-game-soundtrack&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing]
|-
|9
|Escape Again
|Plays while fleeing the [[Blue Avatar]] in the [[Vermillion Dungeon]], and at the start of the [[Sidwell (boss)|Sidwell]] fight.
|[https://soundcloud.com/interovgm/escape-again?in=interovgm/sets/crosscode-original-game-soundtrack&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing]
|-
|10
|Exponential Growth
|Plays early in the fights against [[Gastropolis]] and [[Sidwell (boss)|Sidwell]].
|[https://soundcloud.com/interovgm/exponential-growth?in=interovgm/sets/crosscode-original-game-soundtrack&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing]
|-
|11
|Exponential Conclusion
|Plays in the later parts of the fights against [[Gastropolis]] and [[Sidwell (boss)|Sidwell]], as well as in the fight outside [[Vermillion Tower]] at the end of the [[Vermillion Raid]] and the final enemy gauntlet in [[Ku'lero Temple]].
|[https://soundcloud.com/interovgm/exponential-conclusion?in=interovgm/sets/crosscode-original-game-soundtrack&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing]
|-
|12
|Past Events
|Plays during [[Sergey Asimov|Sergey]]'s exposition after the escape from [[Vermillion Wasteland]], when [[Lea]] reaches the [[Evotar Server]], during [[Toby Tremblay|C'tron]]'s breakdown after being confronted by Lea, when [[Emilie-Sophie de Belmond|Emilie]] learns the truth about C'tron, and when the truth about C'tron is revealed to everyone.
|[https://soundcloud.com/interovgm/past-events?in=interovgm/sets/crosscode-original-game-soundtrack&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing]
|-
|-
|13
|Gaia's Garden
|Gaia's Garden
|Background music in [[Gaia's Garden]]
|Background music in [[Gaia's Garden]].
|[https://soundcloud.com/interovgm/gaias-garden link]
|[https://soundcloud.com/interovgm/gaias-garden-1?in=interovgm/sets/crosscode-original-game-soundtrack&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing]
|-
|14
|Basin Keep
|Background music in [[Basin Keep]].
|[https://soundcloud.com/interovgm/basin-keep?in=interovgm/sets/crosscode-original-game-soundtrack&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing]
|-
|15
|Temple of the Lake
|Background music in [[So'najiz Temple]], the [[A Promise Is a Promise 4|Lost Shrine]], and the [[Omni Gilders]] [[Pushing Bases|basement]].
|[https://soundcloud.com/interovgm/temple-of-the-lake?in=interovgm/sets/crosscode-original-game-soundtrack&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing]
|-
|-
|Introduction
|16
|Plays during the cutscene at the end of the prologue
|Temple of Thunder
|[https://soundcloud.com/interovgm/introduction link]
|Background music in [[Zir'vitar Temple]].
|[https://soundcloud.com/interovgm/temple-of-thunder?in=interovgm/sets/crosscode-original-game-soundtrack&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing]
|-
|-
|Lea! Go Go!
|17
|Music for the trailers, not actually featured in the game
|Temple of the Grand Tree
|[https://soundcloud.com/interovgm/lea-go-go link]
|Background music in the [[Grand Krys'kajo]].
|[https://soundcloud.com/interovgm/temple-of-the-grand-tree?in=interovgm/sets/crosscode-original-game-soundtrack&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing]
|-
|-
|Newcomer
|18
|Background music for [[Rhombus Square]]
|Sapphire Ridge
|[https://soundcloud.com/interovgm/newcomer-unmixed link]
|Background music in [[Sapphire Ridge]].
|[https://soundcloud.com/interovgm/sapphire-ridge-1?in=interovgm/sets/crosscode-original-game-soundtrack&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing]
|-
|-
|19
|Rhombus Square
|Background music in [[Rhombus Square]].
|[https://soundcloud.com/interovgm/rhombus-square?in=interovgm/sets/crosscode-original-game-soundtrack&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing]
|-
|20
|Old Hideout
|Old Hideout
|Background music for the [[Old Hideout]]
|Background music in the [[Old Hideout]].
|[https://soundcloud.com/interovgm/old-hideout link]
|[https://soundcloud.com/interovgm/old-hideout-1?in=interovgm/sets/crosscode-original-game-soundtrack&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing]
|-
|21
|Shizuka
|Plays when fighting [[Shizuka Sakai|Shizuka]] and [[The Goatfather]].
|[https://soundcloud.com/interovgm/shizuka?in=interovgm/sets/crosscode-original-game-soundtrack&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing]
|-
|22
|True Intention
|Plays when [[Satoshi Sakai|Satoshi]] reveals what happened after leaving [[Instatainment]], when [[Gautham Ranganathan|Gautham]] betrays [[Benedict Sidwell|Sidwell]], when [[Sergey Asimov|Sergey]] reveals that [[Toby Tremblay|C'tron]] was a spy, when [[Lea]] confronts C'tron about who he is, and when C'tron finally remembers the full truth after the [[Sidwell (boss)|Sidwell]] fight.
|[https://soundcloud.com/interovgm/true-intention?in=interovgm/sets/crosscode-original-game-soundtrack&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing]
|-
|23
|Vermillion Dungeon
|Background music in the [[Vermillion Tower]].
|[https://soundcloud.com/interovgm/vermillion-dungeon?in=interovgm/sets/crosscode-original-game-soundtrack&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing]
|-
|24
|The Ultimate Experience
|Plays while fighting [[The Creator]].
|[https://soundcloud.com/interovgm/the-ultimate-experience?in=interovgm/sets/crosscode-original-game-soundtrack&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing]
|-
|25
|Ending
|Plays during the credits, and during the [[A New Home]] pre-credits cutscenes.
|[https://soundcloud.com/interovgm/ending-1?in=interovgm/sets/crosscode-original-game-soundtrack&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing]
|-
|26
|Promo Trailer
|Used for trailers, and does not appear in-game.
|[https://soundcloud.com/interovgm/promo-trailer?in=interovgm/sets/crosscode-original-game-soundtrack&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing]
|}
 
==CrossCode Vinyl==
The CrossCode soundtrack was also released as a 2xLP vinyl. Due to length limits, this version had a shorter track listing containing selected songs from the main soundtrack.
 
<gallery widths=150>
CrossCode Soundtrack Vinyl Art.png|Cover art of the vinyl.
</gallery>
 
Side A (Heat)
{|class="wikitable"
!
!Name
|-
|-
|Old Hideout Battle
|1
|Battle music for the [[Old Hideout]], also reused for some minibosses
|Title
|[https://soundcloud.com/interovgm/old-hideout-battle link]
|-
|-
|2
|Awakened
|-
|3
|Cargo Hold
|-
|4
|Welcome to CrossWorlds
|-
|5
|Rhombus Dungeon
|Rhombus Dungeon
|Background music for the [[Rhombus Dungeon]]
|[https://soundcloud.com/interovgm/crosscode-rhombus-dungeon link]
|-
|-
|6
|Challenge 2
|-
|7
|Valse d'Ahoge
|-
|8
|The Path of Justice
|-
|9
|Rookie Harbor
|Rookie Harbor
|Background music for [[Rookie Harbor]]
|[https://soundcloud.com/interovgm/rookie-harbor link]
|-
|-
|So'najiz Temple
|10
|Background music for the [[So'najiz Temple]], not yet added to the game
|Autumn's Rise
|[https://soundcloud.com/interovgm/crosscode-sonajiz-temple link]
|-
|-
|Taking What Does Not Belong
|11
|Unsettling music that plays during the encounter with the [[Blue Avatar]]
|Battle 2
|[https://soundcloud.com/interovgm/crosscode-taking-what-does-not link]
|}
 
Side B (Cold)
{|class="wikitable"
!
!Name
|-
|1
|Lea!
|-
|2
|Bergen Trail
|-
|3
|Briefing
|-
|4
|First Scholars
|-
|5
|Improvising
|-
|6
|Shocking Reveal
|-
|7
|Autumn's Fall
|-
|8
|Raid
|-
|9
|The Experience
|}
 
Side C (Wave)
{|class="wikitable"
!
!Name
|-
|1
|Vermillion Wasteland
|-
|2
|Battle 3
|-
|3
|Sadness
|-
|4
|Hack Your Way!
|-
|5
|Escape Again
|-
|6
|Exponential Growth
|-
|7
|Exponential Conclusion
|-
|8
|Past Events
|-
|9
|Sapphire Ridge
|-
|10
|Rhombus Square
|}
 
Side D (Shock)
{|class="wikitable"
!
!Name
|-
|1
|Old Hideout
|-
|2
|Shizuka
|-
|3
|True Intention
|-
|4
|Vermillion Dungeon
|-
|5
|The Ultimate Experience
|-
|-
|Temple Mine
|6
|Background music for the [[Temple Mine]]
|Ending
|[https://soundcloud.com/interovgm/crosscode-temple-mine link]
|}
|}


==Other Tracks==
==CrossCode Soundtrack EX==
These tracks are not currently found in the Official Soundtrack playlist on SoundCloud, and many of the names given are not official.
This additional soundtrack release contains several songs that were added to the game after the main soundtrack was released, including 3 songs created by はがね/STEEL_PLUS for the [[A New Home]] DLC. The EX soundtrack also includes several unused and removed tracks, and earlier versions of some revised tracks.
 
The EX soundtrack has only been released digitally.
 
<gallery widths=150>
CrossCode Soundtrack EX Art.jpg|Cover art of the EX soundtrack.
</gallery>


{|class="wikitable"
{|class="wikitable"
!
!Name
!Name
!Purpose
!Used
!Link
!Link
|-
|-
|Battle Music
|1
|Plays during most generic battles
|Arena Lobby
|
|Background music in the [[Arena]] lobby.
|[https://interovgm.bandcamp.com/track/arena-lobby-2]
|-
|2
|Boss Rush
|Plays during the [[Carkat]] highway fights, and in the [[Arena]], mainly during Rush mode of faction cups.
|[https://interovgm.bandcamp.com/track/boss-rush-2]
|-
|3
|Glitch
|Background music in the [[An Unfortunate Series of Features|glitch area]].
|[https://interovgm.bandcamp.com/track/glitch-2]
|-
|4
|S-Rank Battle
|Plays while fighting at S-rank, and in the [[A New Home]] credits.
|[https://interovgm.bandcamp.com/track/s-rank-battle-2]
|-
|5
|Azure Archipelago
|Created by はがね/STEEL_PLUS. Background music in [[Azure Archipelago]].
|[https://interovgm.bandcamp.com/track/azure-archipelago]
|-
|6
|Temple of the Crater
|Created by はがね/STEEL_PLUS. Background music in [[Ku'lero Temple]].
|[https://interovgm.bandcamp.com/track/temple-of-the-crater]
|-
|7
|One Last Trial
|Created by はがね/STEEL_PLUS. Plays while fighting [[Di'orbis]].
|[https://interovgm.bandcamp.com/track/one-last-trial]
|-
|8
|Unknown (Unused)
|An unused track.
|[https://interovgm.bandcamp.com/track/unknown-unused-2]
|-
|9
|Title (Early-Access, 2015)
|A beta version of Title. The track was rewritten for the full release, as the original files were lost.
|[https://interovgm.bandcamp.com/track/title-early-access-2015-2]
|-
|10
|P.G. Dungeon (Early-Access, 2015)
|A placeholder track used in several places during Early Access: [[Removed Content|the TechDemo++ puzzle challenge]], [[Rhombus Dungeon|Puzzle Mode]], the [[Temple Mine]], and the [[Mushroom Kingdom|Infested Cavern]]. The original song is from Peuteris Grey, an unfinished game that some of the developers worked on before CrossCode.
|[https://interovgm.bandcamp.com/track/p-g-dungeon-early-access-2015-2]
|-
|11
|M.S. Solar (Early-Access, 2015)
|A beta version of M.S. Solar. The track was rewritten for the full release, as the original files were lost.
|[https://interovgm.bandcamp.com/track/m-s-solar-early-access-2015-2]
|-
|-
|Cargo Ship
|12
|Background music for the [[M.S. Solar]]
|Welcome to CrossWorlds (Unused, 2015)
|
|An unused early version of Welcome to CrossWorlds.
|[https://interovgm.bandcamp.com/track/welcome-to-crossworlds-unused-2015]
|-
|-
|Faj'ro Temple
|13
|Background music for the [[Faj'ro Temple]]
|Challenge (Early-Access, 2015)
|
|A beta version of Challenge. The track was rewritten for the full release, as the original files were lost.
|[https://interovgm.bandcamp.com/track/challenge-early-access-2015-2]
|-
|-
|Main Theme
|14
|Plays on the main menu
|Autumn's Rise (Early-Access, 2015)
|
|A beta version of Autumn's Rise. This track was rewritten for the full release as the original track was thought to be too repetitive.
|[https://interovgm.bandcamp.com/track/autumns-rise-early-access-2015-2]
|-
|-
|Maroon Valley
|15
|Background music for [[Maroon Valley]]
|Title (Techdemo++, 2013)
|
|A track used on the title screen of the Techdemo++. Unrelated to the current track of the same name.
|[https://interovgm.bandcamp.com/track/title-techdemo-2013-2]
|-
|-
|Obstacle Course
|16
|Plays in the [[M.S. Solar]] cargo hold
|Awakened (Techdemo++, 2013)
|
|A beta version of Awakened from the Techdemo++.
|[https://interovgm.bandcamp.com/track/awakened-techdemo-2013-2]
|-
|-
|Old Challenge Theme
|17
|Miniboss battle music
|Cargo Hold (Techdemo++, 2013)
|[https://soundcloud.com/interovgm/old-challenge-theme link]
|A beta version of Cargo Hold from the Techdemo++.
|[https://interovgm.bandcamp.com/track/cargo-hold-techdemo-2013-2]
|-
|-
|Zir'vitar Temple
|18
|Background music for the [[Zir'vitar Temple]] (in development)
|Battle (Techdemo++, 2013)
|
|A beta version of Battle 1 from the Techdemo++.
|[https://interovgm.bandcamp.com/track/battle-techdemo-2013-2]
|}
|}


==Removed Tracks==
==CrossCode ~ The Ultimate Arrange==
These placeholder tracks have been removed from the game.
An official remix album, consisting of several arrangements and covers of songs from the main soundtrack.
 
The Ultimate Arrange has only been released digitally.
 
<gallery widths=150>
CrossCode Ultimate Arrange Cover.jpg|Cover art of The Ultimate Arrange.
</gallery>


{|class="wikitable"
{|class="wikitable"
!
!Name
!Name
!Purpose
!Artist
!Link
!Link
|-
|-
|Dungeon Placeholder
|1
|Placeholder music for new dungeons.
|Title
|
|Dale North
|[https://interovgm.bandcamp.com/track/title-2]
|-
|2
|Mysterious Place
|Takahiro Eguchi
|[https://interovgm.bandcamp.com/track/mysterious-place-3]
|-
|3
|Valse d'Ahoge
|ああああ
|[https://interovgm.bandcamp.com/track/valse-dahoge-3]
|-
|4
|The Path of Justice
|Qwesta
|[https://interovgm.bandcamp.com/track/the-path-of-justice-3]
|-
|5
|Autumn's Rise
|は​が​ね/STEEL_PLUS
|[https://interovgm.bandcamp.com/track/autumns-rise-3]
|-
|6
|Lea!
|Shibayan
|[https://interovgm.bandcamp.com/track/lea-2]
|-
|7
|Raid
|Daph
|[https://interovgm.bandcamp.com/track/raid-3]
|-
|8
|Battle 3
|James Landino
|[https://interovgm.bandcamp.com/track/battle-3-3]
|-
|9
|Hack Your Way!
|Tony Thai
|[https://interovgm.bandcamp.com/track/hack-your-way-3]
|-
|10
|Temple of Thunder
|Sondai Nishijima
|[https://interovgm.bandcamp.com/track/temple-of-thunder-3]
|-
|11
|Sapphire Ridge
|quarkimo
|[https://interovgm.bandcamp.com/track/sapphire-ridge-3]
|-
|12
|Shizuka
|Shogo Nomura
|[https://interovgm.bandcamp.com/track/shizuka-3]
|-
|13
|The Ultimate Experience
|Cryptovolans and Chimeratio
|[https://interovgm.bandcamp.com/track/the-ultimate-experience-3]
|-
|14
|Ending
|Kohta Takahashi
|[https://interovgm.bandcamp.com/track/ending-3]
|}
 
==Other Songs==
There are also several songs in the game that do not appear on any of the soundtrack releases. These mostly consist of short jingles, including some references to other media, short looping tracks, and ambient tracks. Although none of these songs are explicitly credited, most of them were created by CrossCode's sound designer, Teflora.
 
As these songs do not have official names, the names given here are taken from the game's audio files.
 
{|class="wikitable"
!Name
!Used
|-
|Dream 1
|A single-note drone that plays during several dreams, during the cutaways to [[Gautham Ranganathan|Gautham]]'s office, during the first encounter with [[Benedict Sidwell|Sidwell]], when meeting the [[Blue Avatar]] at the top of [[Vermillion Tower]], when Gautham logs off, and when [[Lea]] realizes who [[Toby Tremblay|C'tron]] is.
|-
|Beatbox 1
|Beatboxing by [[Peng King Dakara]] during the blue group attack.
|-
|Beatbox 2
|Beatboxing by [[Peng King Dakara]] during the green group attack.
|-
|Beatbox 3
|Beatboxing by [[Peng King Dakara]] during the red group attack.
|-
|Shop Jingle
|A jingle that plays in spots in [[Basin Keep]]. Several different versions at different speeds and pitches can be heard.
|-
|Shop Jingle 2
|A jingle that plays in [[Basin Keep]] Pond Slums.
|-
|Shop Jingle 3
|A jingle that plays in [[Basin Keep]] High Grounds.
|-
|Shop Jingle Pepsi
|A jingle that plays in the southern black market of [[Basin Keep]]. This song is a cover of the Pepsi Man Theme Song.
|-
|CrosscoaaaAARGH
|A jingle that plays in the northern black market of [[Basin Keep]].
|-
|Spooky Ambience
|An ambient track that plays during [[Pumpkin Land Superfun]] in Pumpkin Fun Land.
|-
|Quantum
|Plays near the Quantum Protocol crossover in the [[Sapphire Ridge]] Cave Inn. This song is a short sample of Effervescent from the Quantum Protocol OST.
|-
|EUROBEAT
|A short loop that plays from the drifting car in [[Rhombus Square]] Shopping District, and from the TV in [[Lea]]'s attic in [[Homestedt]].
|-
|loltest
|A jingle that plays from R.D.'s computer in the [[Meta#Developer Room|dev room]].
|-
|EUROBEAT Outside
|A muffled version of EUROBEAT that plays downstairs and outside [[Lea]]'s house in [[Homestedt]] while the TV is on.
|-
|Disco Low
|Background music in the Papagang disco in [[Basin Keep]].
|-
|Disco Full
|Plays during the [[In Cawhoofs|battle in the Papagang disco]].
|-
|Evo Lab Subtle
|An ambient track that plays in the [[Vermillion Wasteland]] lab while first exploring the area.
|-
|Evo Lab Melody
|An ambient track that plays in the [[Vermillion Wasteland]] lab during [[Toby Tremblay|C'tron]]'s exposition in Meeting Room M04-02.
|-
|Evo Lab Mid
|An ambient track that plays in the [[Vermillion Wasteland]] lab after unlocking the path to [[Benedict Sidwell|Sidwell]]'s office.
|-
|Evo Lab Dissonant
|An ambient track that plays in the [[Vermillion Wasteland]] lab while exploring [[Benedict Sidwell|Sidwell]]'s office.
|-
|-
|Techdemo Main Theme
|Evo Lab Heartbeat
|A song that played on the main menu of the [[CrossCode Versions#Techdemo++|Techdemo++]]
|An ambient track that plays in the [[Vermillion Wasteland]] lab while opening the secret door in [[Benedict Sidwell|Sidwell]]'s office.
|
|}
|}

Latest revision as of 01:45, 3 June 2023

The CrossCode soundtrack was primarily composed for the game by Deniz "Intero" Akbulut, with some additional songs composed by はがね/STEEL_PLUS and Teflora.

Official Soundtrack

The official soundtrack contains the majority of the songs that can be heard in CrossCode. It is divided into two discs, and composed entirely by Intero.

There are two physical versions of the official soundtrack. One was bundled with the Collector's Edition, while the other was sold separately. The two versions have different cover art, and the separately-sold version also comes with liner notes and a reversible second cover art. However, the track listings of the two versions are identical.

Disc Lea / Disc 1

Name Used Link
1 Title Plays on the title screen. [1]
2 Mysterious Place Plays at the beginning of the prologue, in most shade rooms at the ends of areas, and frequently when speaking to the Gods of Shape or the Trackwalker General in Expo-Space. [2]
3 Fierce Battle Plays in many scripted dungeon fights, as well as the prologue, the Old Dojo fight, the Last Minute Help Needed final fight, the battle outside Vermillion Tower, while fighting Sao, and the Lost and On the Run final fight. [3]
4 Distant Future Plays during the opening title at the end of the prologue, and during the CrossWorlds: New Horizons teaser. [4]
5 Awakened Plays when Lea is first initialized, when you obtain the Circuit upgrade, in Cross Central, in Meta - Space, and when Luke is initialized in Homestedt. [5]
6 Cargo Hold Background music in the M.S. Solar cargo hold. [6]
7 Battle 1 Standard music in battles without combat rank (dungeon battles), and is also used during Jet's training and Training with the Master. [7]
8 M.S. Solar Background music in the M.S. Solar outside the cargo hold. [8]
9 Welcome to CrossWorlds Plays when looking at the view of Rhombus Square, after the final battle in The Goatfather, when meeting Albert to discuss Ivan, and when meeting your friends at the end of Ku'lero Temple. [9]
10 Challenge 1 Plays in many miniboss or challenge fights and most normal Arena roungs, as well as the Bergen monk trials, the Ba'kii Kum distillery, and the Trial of Insight. [10]
11 Taking What Does Not Belong The Blue Avatar's theme; plays during the confrontations with the Blue Avatar in the M.S. Solar, Bergen Trail Excluded Mountain Top, and outside Vermillion Tower. [11]
12 Boss Battle Plays when fighting the Huge Hostile Crab, X01 Driller H.F.S., Master Magmoth, Ancient Guardian, Para Island Boss, as well as the elemental Guardian Statues in the Arena only. [12]
13 CrossCounter! Plays both times Jet shoots the Blue Avatar with the Solar Fist. [13]
14 Escape Plays while fleeing the Blue Avatar in the M.S. Solar cargo hold, and when confronting The Goatfather at the end of The Goatfather. [14]
15 Newcomer's Bridge Background music in Newcomer's Bridge and Facility X. [15]
16 Rhombus Dungeon Background music in the Rhombus Dungeon. [16]
17 Challenge 2 Plays in many larger boss fights or climactic challenge fights, several more challenging Arena rounds, and the Turret Defense challenges. [17]
18 Valse d'Ahoge Emilie's theme; plays after the Rhombus Dungeon race, when meeting Emilie in Maroon Valley, when Emilie messages you at the end of Maroon Tree Defender, and when reconciling with Emilie in Gaia's Garden. [18]
19 The Path of Justice Apollo's theme; plays during all Apollo duels, when Apollo confronts Lea in Newcomer's Bridge, Autumn's Rise and Ba'kii Kum, and when reuniting with Apollo in Homestedt. [19]
20 Rookie Harbor Background music in Rookie Harbor, the Autumn's Rise guild village, and Homestedt. [20]
21 Autumn's Rise Background music in Autumn's Rise. [21]
22 Battle 2 Standard battle music in battles with combat rank (exploration areas). [22]
23 Travelling Together Plays when talking to Emilie near the end of Autumn's Rise, when meeting Emilie outside the Maroon Tree, when first viewing Lukas's room, during Luke's re-introduction in Homestedt, and during the barbeque. [23]
24 Lea! Lea's theme; typically plays when Lea logs in at the start of a new day, as well as when Lea gathers her friends to reveal the truth about herself. [24]
25 Bergen Trail Background music in Bergen Trail. [25]
26 Bergen Village Background music in Bergen Village. [26]
27 Briefing Plays during the Bergen Village initiation, the Ba'kii Kum initiation, at the start of both Para Island Raids, on obtaining the Meteor Shade, during the meeting to discuss the Vermillion Raid, on obtaining the Ancient Shade, during the meeting to discuss the Ku'lero Temple, and on finding The Secret of the Ancients. [27]
28 First Scholars Background music in the First Scholars guild and the dev room. [28]
29 Temple Mine Background music in the Temple Mine. [29]
30 Improvising Plays during the First Scholars entrance quiz, the briefings for both Para Island Raids, Luke's tour of Vermillion Wasteland, and Ketin D'Kar's explanations of his situation in Ba'kii Kum and Basin Keep. [30]
31 Maroon Valley Background music in Maroon Valley. [31]
32 Ba'kii Kum Background music in Ba'kii Kum. [32]
33 Shocking Reveal Plays when Sergey reveals Lea is in a coma. [33]
34 Temple of the Valley Background music in the Faj'ro Temple and the Barren Temple. [34]
35 Lucid Dream Plays during the dream of the secret path in Sapphire Ridge that Lea has after the Faj'ro Temple. [35]
36 Autumn's Fall Background music in Autumn's Fall. [36]
37 Raid Plays during both Para Island Raids, the Son of the East fight, and rush mode in most non-boss Arena cups. [37]
38 The Experience Plays both times when fighting the Blue Avatar. [38]

Disc Shizuka / Disc 2

Name Used Link
1 Imprisoned Plays several times when Lea is locked in her room in Vermillion Wasteland, as well as when C'tron remembers the entrance to Vermillion Wasteland, and when he starts to remember who he worked with there. [39]
2 Vermillion Wasteland Background music in Vermillion Wasteland. [40]
3 Battle 3 Default battle music in Vermillion Wasteland, Vermillion Dungeon, Vermillion Tower, and Ku'lero Temple. [41]
4 Confrontation Plays when Shizuka confronts Lea in Vermillion Wasteland, and when Lea confronts C'tron in Homestedt. [42]
5 Sadness Plays when Luke comforts Lea in Vermillion Wasteland, during Lea's final dream of Sidwell, during Sergey's reflections at the end of the main game, and when Luke talks with the First Scholars after the second Para Island Raid. [43]
6 Infiltration Plays during the stealth sequences in Vermillion Wasteland and during the Mushroom Kingdom quest, as well as in the secret passage from Sapphire Ridge to Vermillion Wasteland. [44]
7 Separated Again Background music in the Vermillion Dungeon. [45]
8 Hack Your Way! Plays while Lea breaks through walls in the Vermillion Dungeon, and while hacking Shredders in the Vermillion Raid. [46]
9 Escape Again Plays while fleeing the Blue Avatar in the Vermillion Dungeon, and at the start of the Sidwell fight. [47]
10 Exponential Growth Plays early in the fights against Gastropolis and Sidwell. [48]
11 Exponential Conclusion Plays in the later parts of the fights against Gastropolis and Sidwell, as well as in the fight outside Vermillion Tower at the end of the Vermillion Raid and the final enemy gauntlet in Ku'lero Temple. [49]
12 Past Events Plays during Sergey's exposition after the escape from Vermillion Wasteland, when Lea reaches the Evotar Server, during C'tron's breakdown after being confronted by Lea, when Emilie learns the truth about C'tron, and when the truth about C'tron is revealed to everyone. [50]
13 Gaia's Garden Background music in Gaia's Garden. [51]
14 Basin Keep Background music in Basin Keep. [52]
15 Temple of the Lake Background music in So'najiz Temple, the Lost Shrine, and the Omni Gilders basement. [53]
16 Temple of Thunder Background music in Zir'vitar Temple. [54]
17 Temple of the Grand Tree Background music in the Grand Krys'kajo. [55]
18 Sapphire Ridge Background music in Sapphire Ridge. [56]
19 Rhombus Square Background music in Rhombus Square. [57]
20 Old Hideout Background music in the Old Hideout. [58]
21 Shizuka Plays when fighting Shizuka and The Goatfather. [59]
22 True Intention Plays when Satoshi reveals what happened after leaving Instatainment, when Gautham betrays Sidwell, when Sergey reveals that C'tron was a spy, when Lea confronts C'tron about who he is, and when C'tron finally remembers the full truth after the Sidwell fight. [60]
23 Vermillion Dungeon Background music in the Vermillion Tower. [61]
24 The Ultimate Experience Plays while fighting The Creator. [62]
25 Ending Plays during the credits, and during the A New Home pre-credits cutscenes. [63]
26 Promo Trailer Used for trailers, and does not appear in-game. [64]

CrossCode Vinyl

The CrossCode soundtrack was also released as a 2xLP vinyl. Due to length limits, this version had a shorter track listing containing selected songs from the main soundtrack.

Side A (Heat)

Name
1 Title
2 Awakened
3 Cargo Hold
4 Welcome to CrossWorlds
5 Rhombus Dungeon
6 Challenge 2
7 Valse d'Ahoge
8 The Path of Justice
9 Rookie Harbor
10 Autumn's Rise
11 Battle 2

Side B (Cold)

Name
1 Lea!
2 Bergen Trail
3 Briefing
4 First Scholars
5 Improvising
6 Shocking Reveal
7 Autumn's Fall
8 Raid
9 The Experience

Side C (Wave)

Name
1 Vermillion Wasteland
2 Battle 3
3 Sadness
4 Hack Your Way!
5 Escape Again
6 Exponential Growth
7 Exponential Conclusion
8 Past Events
9 Sapphire Ridge
10 Rhombus Square

Side D (Shock)

Name
1 Old Hideout
2 Shizuka
3 True Intention
4 Vermillion Dungeon
5 The Ultimate Experience
6 Ending

CrossCode Soundtrack EX

This additional soundtrack release contains several songs that were added to the game after the main soundtrack was released, including 3 songs created by はがね/STEEL_PLUS for the A New Home DLC. The EX soundtrack also includes several unused and removed tracks, and earlier versions of some revised tracks.

The EX soundtrack has only been released digitally.

Name Used Link
1 Arena Lobby Background music in the Arena lobby. [65]
2 Boss Rush Plays during the Carkat highway fights, and in the Arena, mainly during Rush mode of faction cups. [66]
3 Glitch Background music in the glitch area. [67]
4 S-Rank Battle Plays while fighting at S-rank, and in the A New Home credits. [68]
5 Azure Archipelago Created by はがね/STEEL_PLUS. Background music in Azure Archipelago. [69]
6 Temple of the Crater Created by はがね/STEEL_PLUS. Background music in Ku'lero Temple. [70]
7 One Last Trial Created by はがね/STEEL_PLUS. Plays while fighting Di'orbis. [71]
8 Unknown (Unused) An unused track. [72]
9 Title (Early-Access, 2015) A beta version of Title. The track was rewritten for the full release, as the original files were lost. [73]
10 P.G. Dungeon (Early-Access, 2015) A placeholder track used in several places during Early Access: the TechDemo++ puzzle challenge, Puzzle Mode, the Temple Mine, and the Infested Cavern. The original song is from Peuteris Grey, an unfinished game that some of the developers worked on before CrossCode. [74]
11 M.S. Solar (Early-Access, 2015) A beta version of M.S. Solar. The track was rewritten for the full release, as the original files were lost. [75]
12 Welcome to CrossWorlds (Unused, 2015) An unused early version of Welcome to CrossWorlds. [76]
13 Challenge (Early-Access, 2015) A beta version of Challenge. The track was rewritten for the full release, as the original files were lost. [77]
14 Autumn's Rise (Early-Access, 2015) A beta version of Autumn's Rise. This track was rewritten for the full release as the original track was thought to be too repetitive. [78]
15 Title (Techdemo++, 2013) A track used on the title screen of the Techdemo++. Unrelated to the current track of the same name. [79]
16 Awakened (Techdemo++, 2013) A beta version of Awakened from the Techdemo++. [80]
17 Cargo Hold (Techdemo++, 2013) A beta version of Cargo Hold from the Techdemo++. [81]
18 Battle (Techdemo++, 2013) A beta version of Battle 1 from the Techdemo++. [82]

CrossCode ~ The Ultimate Arrange

An official remix album, consisting of several arrangements and covers of songs from the main soundtrack.

The Ultimate Arrange has only been released digitally.

Name Artist Link
1 Title Dale North [83]
2 Mysterious Place Takahiro Eguchi [84]
3 Valse d'Ahoge ああああ [85]
4 The Path of Justice Qwesta [86]
5 Autumn's Rise は​が​ね/STEEL_PLUS [87]
6 Lea! Shibayan [88]
7 Raid Daph [89]
8 Battle 3 James Landino [90]
9 Hack Your Way! Tony Thai [91]
10 Temple of Thunder Sondai Nishijima [92]
11 Sapphire Ridge quarkimo [93]
12 Shizuka Shogo Nomura [94]
13 The Ultimate Experience Cryptovolans and Chimeratio [95]
14 Ending Kohta Takahashi [96]

Other Songs

There are also several songs in the game that do not appear on any of the soundtrack releases. These mostly consist of short jingles, including some references to other media, short looping tracks, and ambient tracks. Although none of these songs are explicitly credited, most of them were created by CrossCode's sound designer, Teflora.

As these songs do not have official names, the names given here are taken from the game's audio files.

Name Used
Dream 1 A single-note drone that plays during several dreams, during the cutaways to Gautham's office, during the first encounter with Sidwell, when meeting the Blue Avatar at the top of Vermillion Tower, when Gautham logs off, and when Lea realizes who C'tron is.
Beatbox 1 Beatboxing by Peng King Dakara during the blue group attack.
Beatbox 2 Beatboxing by Peng King Dakara during the green group attack.
Beatbox 3 Beatboxing by Peng King Dakara during the red group attack.
Shop Jingle A jingle that plays in spots in Basin Keep. Several different versions at different speeds and pitches can be heard.
Shop Jingle 2 A jingle that plays in Basin Keep Pond Slums.
Shop Jingle 3 A jingle that plays in Basin Keep High Grounds.
Shop Jingle Pepsi A jingle that plays in the southern black market of Basin Keep. This song is a cover of the Pepsi Man Theme Song.
CrosscoaaaAARGH A jingle that plays in the northern black market of Basin Keep.
Spooky Ambience An ambient track that plays during Pumpkin Land Superfun in Pumpkin Fun Land.
Quantum Plays near the Quantum Protocol crossover in the Sapphire Ridge Cave Inn. This song is a short sample of Effervescent from the Quantum Protocol OST.
EUROBEAT A short loop that plays from the drifting car in Rhombus Square Shopping District, and from the TV in Lea's attic in Homestedt.
loltest A jingle that plays from R.D.'s computer in the dev room.
EUROBEAT Outside A muffled version of EUROBEAT that plays downstairs and outside Lea's house in Homestedt while the TV is on.
Disco Low Background music in the Papagang disco in Basin Keep.
Disco Full Plays during the battle in the Papagang disco.
Evo Lab Subtle An ambient track that plays in the Vermillion Wasteland lab while first exploring the area.
Evo Lab Melody An ambient track that plays in the Vermillion Wasteland lab during C'tron's exposition in Meeting Room M04-02.
Evo Lab Mid An ambient track that plays in the Vermillion Wasteland lab after unlocking the path to Sidwell's office.
Evo Lab Dissonant An ambient track that plays in the Vermillion Wasteland lab while exploring Sidwell's office.
Evo Lab Heartbeat An ambient track that plays in the Vermillion Wasteland lab while opening the secret door in Sidwell's office.