Furious Security Brute: Difference between revisions

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{{Enemy_Card|name=Furious Security Brute
{{Enemy_Card|name=Furious Security Brute
|sprite=File:Furious-security-brute-sprite.png
|sprite=File:Furious-security-brute-sprite.png
|location=[[Vermillion Wasteland]]
|location=[[Vermillion Wasteland]], [[Vermillion Dungeon]], [[Vermillion Tower]]
|color=#801B47
|color=#801B47
|level=55
|level=55
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|credits=700
|credits=700
}}
}}
{| class="wikitable mw-collapsible mw-collapsed" style="float:right; clear:right; width:22em;"
 
|-
{{EnemyNavBox|Vermillion Wasteland}}
! Enemy Navboxes
|-
|{{EnemyNavBox|Vermillion Wasteland}}
{{EnemyNavBox|Vermillion Dungeon}}
{{EnemyNavBox|Vermillion Dungeon}}
{{EnemyNavBox|Vermillion Tower}}
{{EnemyNavBox|Vermillion Tower}}
|}
The '''Furious Security Brute''' is a mechanical [[enemy]] in [[CrossWorlds]]. They can be found in [[Vermillion Wasteland]].


{{Encyclopedia|title=Furious Security Brute
The '''Furious Security Brute''' is a mechanical [[enemy]] unoficially implemented into [[CrossWorlds]]. They can be mainly found in [[Vermillion Wasteland]].
|icon=Mechanical
 
|contents=A heat-based variant of the Security Brute. In patrol mode it will act much like the other ones, only notifying the laser tower and all others brutes when a trespasser has been found.
{{Encyclopedia
| title   = Furious Security Brute
| icon     = Mechanical
| contents = A heat-based variant of the Security Brute. In patrol mode it will act much like the other ones, only notifying the laser tower and all others brutes when a trespasser has been found.
When fighting against it, it will attack with heat-based punch attacks or buff other brutes attack power.
When fighting against it, it will attack with heat-based punch attacks or buff other brutes attack power.
|source=Monster Fibula report
| source   = Monster Fibula report
}}
}}


==Appearance==
==Appearance==
The Furious Security Brute is a metal robot resembling a humanoid upper torso and head, with an active rocket thruster replacing its legs and allowing it to float. It is made of dark grey metal with small flames on its shoulders and its head. It also has a red core embedded in its chest.


==Combat==
==Combat==
Randomly picks among the following attacks:
Its attacks are rather straightforward. It can lift its fist into the air, dash towards the player and punch them, or it can charge its attack to do a stronger punch that releases a long-ranged, homing burst of flames. <br />
When they aren't aggressive, they tend to be on "patrol mode". In this case, they have a cone of yellow light in front of them, and either follow specific routes or stay in place. If the player goes through the light, that being their line of sight, one of two scenarios occur. In the first one, exclusive to East Town and West Town, the [[Laser of Doom]] activates and all the Security Brutes in the area gang up on the player. In the second one, which is the stealth sequence the player must go through to enter the [[Vermillion Dungeon]], entering the Brute's line of sight will simply make the screen fade to black, sending the player back to their last checkpoint. <br />
Furious Security Brutes that aren't part of chase or stealth sequences can also create a shield of their own element and throw it at themselves or a nearby Brute to grant the receiver a ring of fire around their body that damages the player if they get too close. This includes the Brutes at East Town and West Town when they are aggravated, the ones that spawn during the [[Vermillion Raid]] and the ones in [[Vermillion Tower]]. <br />
They also have slightly different behavior in the Vermillion Raid. When a Brute is defeated, its body won't disappear and will instead linger for a small amount of time. It can then be pushed towards nearby [[Evotar|Evotars]] to fixate them, which creates a shield on top of them that can absorb the Laser of Doom's attack.


A) Charges an elemental punch, then rushes to you so as to punch you from up close. Avoid by dashing or parrying at the last split second. It can only rush to you for so long, thus sufficient distance will nullify this.
==Strategies==
They are one of the strongest enemies in the game, only intended to be defeated in the last chapter. You can't push them back and stop their attacks unless you are using a powerful [[Combat Art]]. [[Dash]] away whenever you see one preparing to attack. On another note, they always dash a set distance when they do a charged punch, which makes this easier to dodge by staying close to them and dashing perpendicular to their movement so they go past you. <br />
In the "Chasing Rabbits" room (the one you enter after encountering the [[Blue Avatar]] in Vermillion Dungeon), there is a huge gap that you can traverse with [[Puzzle Elements#Jump Panels|Long Jump Panels]]. If you cross it and a Security Brute is chasing you from the other side, you can either body block it or throw a charged [[Ball]] while it is in midair to drop it into a bottomless pit.  


B) Charges a big elemental punch, taking longer and manifesting a double energy ring, then rushes to you so as to punch you from up close, which will cause a mid-strong homing, low-mid range, flame burst. Avoid by dashing to its side at the last split second. The same distance limitation applies here as well, but is somewhat compensated by the follow-up elemental effect.
==Locations==
;'''[[Vermillion Wasteland]]'''
:*East Town (x1)
:*West Town (x3)
:*Vermillion Tower (x5)
:*Storage Basement (x1)
:As part of the '''Vermillion Raid''':
:*Spiral Cliff (x2)<ref>Only as part of a cutscene.</ref>
:*Crimson Lake (x2, non-respawning)
:*East Town
:*West Town
:*Vermillion Tower


C) In the final [[Vermillion Tower]], it will be able to use a buff on itself or fellow Brutes of any element, causing the target to be surrounded by a "[[Ring of Fire]]"-like offensive shield, making melee attacks risky.  
;'''[[Vermillion Dungeon]]'''
 
:*ERROR 404 (x1)
==Strategies==
:*Chasing Rabbits (x2)<ref name=":0">More spawn after the initial ones are defeated.</ref>
:*Bomb Switch (x1)<ref name=":0" />


==Location(s)==
;'''[[Vermillion Tower]]'''
;Vermillion Wasteland
:*Center Elevator F1 (x2, non-respawning)<ref name=":1">Chapter 10 (unless you begin the DLC) rewinds after completion while keeping your progress, meaning that you can encounter this enemy again even though it does not respawn.</ref>
;Vermillion Dungeon
:*Elevator Shaft (x1, non-respawning)<ref name=":1" />
;Vermillion Tower
:*Elevator Shaft ''2'' (x3, non-respawning)<ref name=":1" /><ref>The second room that's called "Elevator Shaft".</ref>
<references />


==Gallery==
==Gallery==
<gallery mode="packed">
File:brute-heat-punch.png|Basic punch.
File:brute-heat-super.png|Charged punch.
File:brute-heat-throw.png|Throwing a shield.
File:brute-heat-buff.png|A [[Cool Security Brute]] with the shield's buff applied.
</gallery>


==Trivia==
==Trivia==
*[[Sergey]] refers to the Security Brutes as Shredder units. The only enemies that are actually known as such are the [[Shredder|Shredders]] from the [[M.S. Solar]] chase sequence and both the [[Prologue Shredder]] and [[Cold Shredder]] from the prologue. It is likely that these robot's names where changed during development.

Latest revision as of 01:01, 20 November 2022

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The Furious Security Brute is a mechanical enemy unoficially implemented into CrossWorlds. They can be mainly found in Vermillion Wasteland.

Furious Security Brute

A heat-based variant of the Security Brute. In patrol mode it will act much like the other ones, only notifying the laser tower and all others brutes when a trespasser has been found. When fighting against it, it will attack with heat-based punch attacks or buff other brutes attack power.

-Monster Fibula report

Appearance

The Furious Security Brute is a metal robot resembling a humanoid upper torso and head, with an active rocket thruster replacing its legs and allowing it to float. It is made of dark grey metal with small flames on its shoulders and its head. It also has a red core embedded in its chest.

Combat

Its attacks are rather straightforward. It can lift its fist into the air, dash towards the player and punch them, or it can charge its attack to do a stronger punch that releases a long-ranged, homing burst of flames.
When they aren't aggressive, they tend to be on "patrol mode". In this case, they have a cone of yellow light in front of them, and either follow specific routes or stay in place. If the player goes through the light, that being their line of sight, one of two scenarios occur. In the first one, exclusive to East Town and West Town, the Laser of Doom activates and all the Security Brutes in the area gang up on the player. In the second one, which is the stealth sequence the player must go through to enter the Vermillion Dungeon, entering the Brute's line of sight will simply make the screen fade to black, sending the player back to their last checkpoint.
Furious Security Brutes that aren't part of chase or stealth sequences can also create a shield of their own element and throw it at themselves or a nearby Brute to grant the receiver a ring of fire around their body that damages the player if they get too close. This includes the Brutes at East Town and West Town when they are aggravated, the ones that spawn during the Vermillion Raid and the ones in Vermillion Tower.
They also have slightly different behavior in the Vermillion Raid. When a Brute is defeated, its body won't disappear and will instead linger for a small amount of time. It can then be pushed towards nearby Evotars to fixate them, which creates a shield on top of them that can absorb the Laser of Doom's attack.

Strategies

They are one of the strongest enemies in the game, only intended to be defeated in the last chapter. You can't push them back and stop their attacks unless you are using a powerful Combat Art. Dash away whenever you see one preparing to attack. On another note, they always dash a set distance when they do a charged punch, which makes this easier to dodge by staying close to them and dashing perpendicular to their movement so they go past you.
In the "Chasing Rabbits" room (the one you enter after encountering the Blue Avatar in Vermillion Dungeon), there is a huge gap that you can traverse with Long Jump Panels. If you cross it and a Security Brute is chasing you from the other side, you can either body block it or throw a charged Ball while it is in midair to drop it into a bottomless pit.

Locations

Vermillion Wasteland
  • East Town (x1)
  • West Town (x3)
  • Vermillion Tower (x5)
  • Storage Basement (x1)
As part of the Vermillion Raid:
  • Spiral Cliff (x2)<ref>Only as part of a cutscene.</ref>
  • Crimson Lake (x2, non-respawning)
  • East Town
  • West Town
  • Vermillion Tower
Vermillion Dungeon
  • ERROR 404 (x1)
  • Chasing Rabbits (x2)<ref name=":0">More spawn after the initial ones are defeated.</ref>
  • Bomb Switch (x1)<ref name=":0" />
Vermillion Tower
  • Center Elevator F1 (x2, non-respawning)<ref name=":1">Chapter 10 (unless you begin the DLC) rewinds after completion while keeping your progress, meaning that you can encounter this enemy again even though it does not respawn.</ref>
  • Elevator Shaft (x1, non-respawning)<ref name=":1" />
  • Elevator Shaft 2 (x3, non-respawning)<ref name=":1" /><ref>The second room that's called "Elevator Shaft".</ref>

<references />

Gallery

Trivia

  • Sergey refers to the Security Brutes as Shredder units. The only enemies that are actually known as such are the Shredders from the M.S. Solar chase sequence and both the Prologue Shredder and Cold Shredder from the prologue. It is likely that these robot's names where changed during development.