Puzzle Elements
Puzzles are a major aspect of CrossCode gameplay. Dungeons, including the mini-dungeons associated with many Quests, contain many complex rooms filled with Puzzle Elements that must be interacted with to allow the player to progress, or to unlock hidden treasures. The outdoor exploration areas also include many puzzles, although these tend to be more sprawling and parkour-based.
This page lists and explains the many Puzzle Elements that can be encountered in CrossCode.
Switches
Switches cause effects to happen when activated. They may activate other puzzle elements, open doors, or cause chests to spawn.
Name | Description | |
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One-time Switch | The basic switch. Must be hit with a Ball or Melee attack to activate. There are three identical-looking types of switches: Normal switches simply activate when hit, timed switches are only active for a short time while they are spinning, and group switches must all be hit quickly to activate them. |
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Multi-hit Switch | This switch must be hit several times in quick succession to activate it. Charged Balls are not fast enough to do this, so these switches can't be activated from around a corner. |
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Toggle Switch | This switch has two settings, and toggles back and forth between them with each hit. |
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Floor Switch | This switch is activated by stepping on it. Some activate permanently, while others must be held down, either by Lea or by a Block. |
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Bounce Switch | In order to activate a Bounce Switch, a single Ball must bounce off all associated Bounce Blocks and then hit the switch. |
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Element Pole Switch | In order to activate an Element Pole Switch, a single Ball of the corresponding element must pass through all associated Element Poles, lighting them up. |
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Steam Pipe Switch | Activated by the burst of steam from a Steam Pipe. Comes in permanent, timed (only active for a few seconds), and group (hit all simultaneously to activate) versions. |
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Propeller Switch | This switch is activated by exploding a Bubble on it, generating a cloud of steam. It only stays active for a limited time. |
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Tesla Switch | This switch is activated by a bolt of lightning from a Tesla Coil Source. Comes in permanent, timed, and group versions. |
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Wave Switch | This switch is activated by sending a Compressed Wave Ball through it. Comes in permanent, timed, and group versions. |
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Red Ferro Switch | This switch is activated by sending a Ferro through it. |
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Yellow Ferro Switch | This switch is only active while a Ferro is sitting on it. Ferros that pass over it are stopped, so that it can be easily activated. |
Ball Puzzle Elements
These puzzle elements are used to build puzzles in which a charged Ball must be bounced.
Name | Description | |
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Bounce Block | Once hit, they reset a ball's bounce limit and glow. Once all of them have been hit by the same ball, a bounce switch can be triggered, but only by the same ball. |
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Corner Block | An angled block that can be summoned and removed. Used to direct Charged Balls around corners. |
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Directional Ball Changer | These devices change the direction of travel of any Balls that pass through them. |
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Slowing Ball Changer | These devices change the speed of any Balls that pass through them. In most cases the balls are slowed down, however some may speed up an already slowed Ball. |
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Resetting Ball Changer | These devices cancel any effects on Balls that pass through them. |
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Elemental Ball Changer | These devices change any Ball that passes through them to their corresponding element. |
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Element Pole | An elemental Ball shot into an Element Pole will come out of the other orb, allowing Balls to be redirected to another height. The pole will be infused with that element for a short period or until shot again, which can be used against Pada Moths. Groups of Element Poles can also be used to activate Element Pole Switches. |
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Short Elemental Pole | Due to these shorter poles only having a single orb, they are only used to activate Element Pole Switches. |
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Rotating Corner Block | This version of the Corner Block can be rotated to change the direction Balls will be bounced in. It is also used to redirect Compressed Wave Balls. |
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Ball Blocker | Ball Blockers destroy any Balls that hit them, and are used to restrict the angles available for trickshots. |
Barriers
Barriers (usually temporary) that restrict the player's movement or ranged attacks.
Name | Description | |
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Blue Wall | A wall that blocks everything. In the TechDemo, it was possible to walk on top of these, which was used for some puzzles, but this interaction has since been removed. |
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Orange Wall | Similar to the Blue Wall, but Balls can pass through an Orange Wall, allowing switches on the other side of it to be activated. |
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Red Wall | A wall that destroys all Balls that hit it, similar to the Ball Blocker. |
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Blue Gate | A variation on the Blue Wall, typically used for surprise combat or over pits where the Wall's obvious base is not desired. |
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Orange Gate | A Gate version of the Orange Wall, this will let Balls pass through it. |
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Red Gate | A gate that throws back anyone unauthorized who tries to pass through it. These are typically used to prevent sequence breaking, but also block shortcuts, forcing players to reach the other side to unlock them. |
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Block Barrier | A very short Blue Wall that can easily be walked over. These are only used to temporarily restrict the movement of Blocks. |
Temporary Platforms
Platforms that can move or disappear. May have another puzzle element on top of them.
Terrain Types
These cover the floor in an area of the room, and have special effects.
Key Panels
These puzzle elements are used with dungeon keys.
Objects and Object Spawners
These puzzle objects can be found on object spawners, or created by enemies. They can be moved around freely and interacted with.
Name | Description | |
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Bomb Panel | Bombs can be found on Bomb Panels, and are also created by Kamikatzes and the X01 Driller H.F.S. When first hit (or immediately for the ones spawned by Kamikatzes), the Bomb is activated, and bounces forward a short distance. If hit again, or after a short delay, it explodes, damaging any nearby players or enemies. If hit by a Heat attack before or after activation, the Bomb will streak forward in a straight line, detonating when it hits an object. |
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Bomb | |
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Water Bubble Panel | Water Bubbles can be found on Water Bubble Panels, are created by Trijellys and the Master Magmoth. Water Bubbles can be knocked around by hitting them with normal attacks. Heat attacks will cause them to explode in a cloud of steam, which damages players and enemies caught in it and activates Propeller Switches. Water Bubbles spawned by enemies will home in on the player and explode automatically after a few seconds delay. Water Bubbles flash and then disappear after being onscreen for a moderate length of time.
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Water Bubble | |
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Element Shield Source | Element Shields can be found on Element Shield Sources, and are created by Final Turret IX and Designer. Element Shields move towards attacks of the matching element, but are knocked away by any other attacks. Hitting them several times quickly with the matching element (or two Compressed Balls) will destroy them, causing the player to gain a shield protecting them from the matching element for a short time. |
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Element Shield | |
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Ferro Spot | Ferros are a highly versatile puzzle element found in the Ku'lero Temple. They spawn on Ferro Spots, which also serve as switches and checkpoints when a Ferro is placed on an inactive Spot. Ferros interact differently with each element. Neutral attacks move them a short distance. Heat attacks knock them a long distance, and cause them to ricochet off walls. Cold attacks knock them a medium distance, and cause them to be briefly affected by gravity, allowing them to drop down to lower areas. Shock attacks pull Ferros towards the player, regardless of the direction from which the attack came. Wave attacks cannot directly move a Ferro, but they can teleport one to a Wave Teleporter.
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Ferro |
Steam Elements
These elements are exclusively used in conjunction with the Bubbles described above.
Blocks
Large objects that can be moved around the room. Some may have another puzzle element on top of them.
Jump Panels
Panels that propel the player long distances.
Name | Description | |
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High Jump Panel | Propels anyone standing on it to the top of the adjacent cliff. |
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Long Jump Panel | Propels anyone standing on it a long distance in the direction indicated. |
Teleporters and Similar
These elements move the player between rooms, or instantly teleport them between locations within a room.
Name | Description | |
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Teleporter | A panel that teleports you to its corresponding teleporter in another room when activated. Blue teleporters are inaccessible from this side. |
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Sky Rail Station | Carries users to a location on another map. |
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Quicksand Hole | Drops the player into the room below when stepped on. Glitched ones found during the An unfortunate Series of Features quest instead drop the player in a different location in the same room. Found in quicksand. |
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Wave Elevator | A teleporter that moves you vertically between rooms. |
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Wave Teleporter | Shooting a Wave ball into this teleporter will teleport the player to it. Wave Push-Pull Blocks and Ferros can also be moved using these. |
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Wave Teleporter Marker | Indicates the location of a Wave Teleporter. In some cases, the Wave Teleporters will be invisible, and these markers are the only indication of their presence. To reveal the Wave Teleporters, stand on a different marker. |
Puzzle Destructibles
These puzzle elements often block progression, and can be temporarily or permanently destroyed in order to get past them.
Compressed Ball Elements
These puzzle elements are useed in combination with the Compressed Shock and Wave Balls.
Name | Description | |
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Compressor | A Compressor is charged by hitting it multiple times with Shock or Wave. Once charged, a Charged Ball or Melee attack of any element but the opposing one will cause the Compressor to launch a Compressed Ball in the opposite direction. |
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Compressed Shock Ball | When Compressed Shock Balls touch a wall, they will begin to follow it. Destroying or removing the wall causes them to return to travelling in a straight line. They can generally activate the same puzzle elements as normal Shock Balls, and can also activate Tesla Coil Sources. |
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Compressed Wave Ball | When Compressed Wave Balls touch a wall, they will pass through it, turning so that they enter the wall straight-on. They can generally activate the same puzzle elements as normal Wave Balls, and can also activate Wave Switches. |
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Anti Compressor | Anti Compressors destroy any Compressed Balls that pass over them. |
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Tesla Coil Source | When hit by a Compressed Shock Ball, Tesla Coil Sources will emit a pulse of electricity that can activate Tesla Switches and Tesla Coil Discharges. |
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Tesla Coil Extender | These extend the range of Tesla Coil Sources, transmitting the electricity pulse of any Source that reaches them. |
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Tesla Coil Discharge | When activated by a Tesla Coil Source, these send out a pulse of electricity that damages the player and enemies and can break Blue Rays. |
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Compressor Bouncer | When a Compressed Shock Ball travelling along a wall reaches one of these, it will bounce off the wall following the direction of the arrow. |
Miscellaneous Features
These puzzle elements do not fit into the groups described above.
Name | Description | |
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Enemy Counter | A panel in the floor that activates when the displayed number of enemies are defeated. Some of them cause new enemies to spawn on reaching predefined thresholds, allowing for gauntlet-type challenges. |
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Glowing Line | Links a switch to the object it affects, and lights up when the switch is active. |
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Monk Turret | An unkillable turret. Deals next to no damage, but its knockback is dangerous while platforming. |
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Magnet | When activated by a Shock attack, Magnets pull Push-Pull Blocks towards them, allowing the blocks to cross gaps. They can also be used to break Ocubepus. |
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Element Turret | These unkillable turrets shoot a steady stream of projectiles with low damage, but their very high knockback make them impossible to pass without using an Element Shield. |
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Ferro Line | A special version of the Glowing Line used for Ferro Spots. This line glows green while the Ferro is on the Spot, and red when the Spot is active but the Ferro is not on it. |
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Ferro Respawner | A special version of the Multi-hit Switch used for Ferro Spots. Activating it causes the Ferro to respawn on the Spot. |
Removed Puzzle Elements
These puzzle elements are not found in the current version of the game.