100% Completion: Difference between revisions

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As CrossCode is still in development, there are many things that count towards the Overall Completion statistic in the Records menu that cannot currently be completed. As of v0.7.1, the maximum percent completion that can be obtained is 64.3%, or 63.76% if [[Bonus Code]]-exclusive content is ignored. The table below breaks down Overall Completion into its component parts and demonstrates where content is missing. Overall Completion, along with the other combined metrics listed on the General Records tab, are calculated as averages of the Base Metrics, which are in some cases broken down further into sub-metrics. Where two completion values are given, the first is with Bonus Codes and the second is without.
Completion of CrossCode is tracked through the Overall Completion percentage in the Statistics menu.  


{|class="wikitable"
Overall Completion measures the average of thirteen (or twelve) different metrics: plot completion, enemies, enemy reports, items, traders, lore, landmarks, chests, areas, botanics, quests, trophies, and the arena (if unlocked). The six completion sub-categories are each the average of one or more of these metrics.
!Combined Metrics
!Base Metrics
!colspan="2"|Sub-metrics
|-
|colspan="4"|Plot line<br />(23%)
|-
|rowspan="5"|Enemies<br />(48.61%)<br />(47.65%)
|rowspan="4"|Enemy Completion<br />(43/52, 82.69%)<br />(42/52, 80.76%)
|colspan="2"|Organic<br />(26/29, 89.65%)
|-
|colspan="2"|Mechanical<br />(13/19, 68.42%)
|-
|colspan="2"|Avatars<br />(1/1, 100%)
|-
|colspan="2"|Abstract<br />(3/3, 100%)<br />(2/3, 66.66%)
|-
|colspan="3"|Reports Completion<br />(8/55, 14.54%)
|-
|colspan="2" rowspan="7"|Item Completion<br />(201/226, 88.93%)<br />(197/226, 87.16%)
|colspan="2"|Consumables<br />(29/31, 93.54%)
|-
|rowspan="4"|Equipment<br />(79/83, 95.18%)<br />(77/83, 92.77%)
|Head<br />(21/21, 100%)<br />(20/21, 95.23%)
|-
|Arms<br />(24/28, 85.71%)
|-
|Torso<br />(16/16, 100%)
|-
|Feet<br />(18/18, 100%)<br />(17/18, 94.44%)
|-
|colspan="2"|Trade<br />(62/71, 87.32%)<br />(61/71, 85.91%)
|-
|colspan="2"|Valuables<br />(31/41, 75.6%)<br />(30/41, 73.17%)
|-
|rowspan="18"|Exploration<br />(86.1%)
|colspan="3"|Area Completion<br />(11/12, 91.66%)
|-
|colspan="3"|Landmark Completion<br />(20/22, 90.9%)
|-
|rowspan="10"|Chests Completion<br />(143/155, 92.25%)
|colspan="2"|Autumn's Rise<br />(27/27, 100%)
|-
|colspan="2"|Autumn's Fall<br />(0/10, 0%)
|-
|colspan="2"|Bergen Trail<br />(21/21, 100%)
|-
|colspan="2"|Bergen Village<br />(10/9, 111.11%)
|-
|colspan="2"|Temple Mine<br />(24/25, 96%)
|-
|colspan="2"|Maroon Valley<br />(29/29, 100%)
|-
|colspan="2"|Fajro Temple<br />(19/19, 100%)
|-
|colspan="2"|Ba'kii Kum<br />(4/4, 100%)
|-
|colspan="2"|Rhombus Dungeon<br />(6/6, 100%)
|-
|colspan="2"|Rookie Harbor<br />(3/5, 60%)
|-
|rowspan="6"|Encyclopedia Completion<br />(158/227, 69.6%)
|colspan="2"|Story<br />(30/38, 78.94%)
|-
|colspan="2"|Memories<br />(0/0, 0%)
|-
|colspan="2"|People<br />(26/48, 54.16%)
|-
|colspan="2"|CrossWorlds<br />(88/106, 83.01%)
|-
|colspan="2"|World<br />(14/35, 40%)
|-
|colspan="2"|Others<br />(0/0, 0%)
|-
|colspan="2" rowspan="5"|Quest Completion<br />(51/57, 89.47%)<br />(50/57, 87.71%)
|colspan="2"|Autumn's Rise<br />(8/8, 100%)
|-
|colspan="2"|Bergen Trail<br />(7/7, 100%)
|-
|colspan="2"|Bergen Village<br />(9/13, 69.23%)<br />(8/13, 61.53%)
|-
|colspan="2"|Ba'kii Kum<br />(0/1, 0%)
|-
|colspan="2"|Rookie Harbor<br />(27/28, 96.42%)
|-
|colspan="4"|Trophies<br />(0/0, 0%)
|}


Details on the missing content shown in the above table are given here:
==Plot Completion==
Plot completion follows the internal variable plot.line, which identifies the current plot progress. This is the only variable not included in one of the completion sub-categories. As this variable is not explicitly revealed, and is primarily used to trigger cutscenes, it does not follow a linear progression. Percent completions at the end of each chapter are as follows:


;Plot Line
*Chapter 1: 2.8%
*The story completion tracker reaches a maximum of 23% by the End of Story message
*Chapter 2: 7.2%
*Chapter 3: 10.9%
*Chapter 4: 13.4%
*Chapter 5: 21.9%
*Chapter 6: 31.6%
*Chapter 7: 48.8%
*Chapter 8: 59.4%
*Chapter 9: 66.6%
*Chapter 10: 100%


;Enemy Completion
==Enemies==
*Nine enemies are tracked but cannot be encountered/defeated:
The Enemies subcategory includes two metrics:
**Three future organic enemies likely intended for Bergen quests and caves
**The [[Rhombus Heavy Turret 1.0]], which cannot be beaten
**The removed robots [[Blue Cargo Crab]], [[Uber Beta Mouse Bot]], [[Ultra Mouse]], [[Alpha Shredder]] and [[Freezing Shredder]]


;Reports Completion
===Enemy Completion===
*Two enemies cannot be defeated enough to unlock their reports: [[Rhombus Enforcer 2.0]] and [[Magmanizer]]
This tracks that that all Monster Fibula entries have been unlocked, which is typically done by defeating [[enemies]]. Enemies that do not have a Monster Fibula entry ([[Prologue Shredder]], [[Prologue Freezing Shredder]], [[Shredder]], [[Practice Bot]] and [[Meister Karotto]]) are not necessary for 100% completion. Enemies from forme the version-exclusive quests ([[Pincetron]], [[Pincerstonk i6 GX02]], [[Flying Hedgehag]], [[The Hedgelord]], [[Leggy Angler]], [[Mecha Gear FISH]], [[Karottank]] and [[General Rootser]]) are also not counted.
*It is assumed that each enemy has at least one report, while 36 of the theoretically unlockable ones do not
*The nine undefeatable enemies are also assumed to have one report each


;Item Completion
===Enemy Reports Completion===
*Several removed items are still tracked: {{ItemLink|Winner's Pride}}, {{ItemLink|Achievement}}, {{ItemLink|Key Piece}}, {{ItemLink|Ye dirty 'ol cheater}}, {{ItemLink|The End}} and {{ItemLink|Disc of Treasure}}
This tracks whether you have completed the Monster Fibula enemy reports for all enemies. Enemies from the former version-exclusive quests ([[Pincetron]], [[Pincerstonk i6 GX02]], [[Flying Hedgehag]], [[The Hedgelord]], [[Leggy Angler]], [[Mecha Gear FISH]], [[Karottank]] and [[General Rootser]]) are not counted.
*Several future items are also tracked: {{ItemLink|Shiny Orb}}, two consumables, two higher-level trade metals, six trade items from Autumn's Fall, one rare trade item, two rare weapons, a weak weapon for Ketin D'Kar's second quest, two shades and the gold chest key.
*There is also one never-seen key item placeholder that is tracked


;Area Completion
==Collection==
*Autumn's Fall is tracked but cannot be reached
The Collection subcategory includes two metrics:
*The Areas Found statistic is one less than what is used for the Area Completion metric; this is either a bug, or the former does not count the [[M.S. Solar]].


;Landmark Completion
===Item Completion===
*Two landmarks in Autumn's Fall cannot be reached
This tracks that all items have been obtained at least once. It still counts if an item has been obtained and then lost. Key items and add-ons are not tracked, and neither are the {{ItemLink|Perfect Karrot}}, {{ItemLink|Broken Chakrams}}, {{ItemLink|Turret Tokens}}, {{ItemLink|Final Dinner}} or the [[Arena]] shop equipment ({{ItemLink|Dragon's Bandana}}, {{ItemLink|Tranquil Earmuffs}}, {{ItemLink|Eternal Salami}}, {{ItemLink|Knocking One}}, {{ItemLink|Pendulum Striker}}, {{ItemLink|Assault Harness}}, {{ItemLink|Killing Dress}}, {{ItemLink|Combat Skates}} and {{ItemLink|Paedalos}}).


;Chests Completion
===Trader Completion===
*Gold chests in Rookie Harbor and Bergen Village cannot be opened
This tracks whether you have visited all traders. The circuit override trader in the [[Arena]] basement is not tracked. Note that traders that update their products count as multiple traders, and must be visited after their final update to achieve full completion.
*Ten chests in Autumn's Fall and one in Rookie Harbor east cannot be reached
*The chest counters for Bergen Village and the Temple Mine are off: they have 11 and 24 chests respectively, instead of the 9 and 25 used for these calculations


;Encyclopedia Completion
==Exploration==
*Large portions of the Encyclopedia cannot be unlocked; see the [[Encyclopedia]] page for more details
The Exploration subcategory includes five metrics:


;Quest Completion
===Encyclopedia Completion===
*There are five partially-complete, unimplemented quests that are counted:
This tracks that all encyclopedia entries have been unlocked. Note that this only tracks the initial unlock, and for multi-part entries it is not necessary to complete all parts.
**Two faction quests, a second Omni Gilder's quest and a second Ketin D'Kar quest, all in Bergen Village
**A miscellaneous quest in Rookie Harbor
*The Defender of the Maroon Tree quest cannot be completed


;Trophies
===Landmark Completion===
*No trophies currently exist, but 0/0 is set to 0%
This tracks that all landmarks have been unlocked.
 
===Chest Competion===
This tracks that all chests have been found and opened. The chests from the version-exclusive quests are not tracked.
 
===Area Completion===
This tracks that you have visited all areas. Completing the entire map for each area is not required, and [[Meta]] is not tracked. Note that this includes [[Vermillion Tower]] separately from [[Vermillion Dungeon]], which is reset on going back in time, so an endgame save will likely not have this completed.
 
===Botanics Completion===
This tracks that all botanics are fully unlocked. Unlocking the botanics menu is not necessary to complete this metric.
 
==Quests==
This tracks that all quests have been completed. [[Gifting for Fun!]] is not tracked, and neither are the version-exclusive quests ([[Best in the West]], [[A Switch in Altitude]], [[Out of the Box]], and [[Foul Play]]).
 
==Trophies==
This tracks whether you have completed all trophies. As trophies are global, they do not need to be completed on a given save for that save to have 100% completion.
 
==Arena==
This is a special case, as arena completion is only counted towards 100% completion if you have entered the arena. Initially entering the arena will therefore cause your completion percentage to fall. As all things found in the arena (arena shop gear and the circuit override trader) do not count towards the other metrics, it is possible to get the completion percentage to 100% without entering the arena.
 
Arena completion is measured as the average of each cup's completion, where the cup completions are the percentage of gold or platinum medals obtained (including rush mode). It is therefore not necessary to obtain any platinum medals to get 100% arena completion. Only the following seven cups count towards the completion total: Rookie, Seeker, Dungeon Boss, Faction Rookie, Faction Advanced, Rookie Team, and Faction Team.

Latest revision as of 16:42, 30 March 2022

Completion of CrossCode is tracked through the Overall Completion percentage in the Statistics menu.

Overall Completion measures the average of thirteen (or twelve) different metrics: plot completion, enemies, enemy reports, items, traders, lore, landmarks, chests, areas, botanics, quests, trophies, and the arena (if unlocked). The six completion sub-categories are each the average of one or more of these metrics.

Plot Completion

Plot completion follows the internal variable plot.line, which identifies the current plot progress. This is the only variable not included in one of the completion sub-categories. As this variable is not explicitly revealed, and is primarily used to trigger cutscenes, it does not follow a linear progression. Percent completions at the end of each chapter are as follows:

  • Chapter 1: 2.8%
  • Chapter 2: 7.2%
  • Chapter 3: 10.9%
  • Chapter 4: 13.4%
  • Chapter 5: 21.9%
  • Chapter 6: 31.6%
  • Chapter 7: 48.8%
  • Chapter 8: 59.4%
  • Chapter 9: 66.6%
  • Chapter 10: 100%

Enemies

The Enemies subcategory includes two metrics:

Enemy Completion

This tracks that that all Monster Fibula entries have been unlocked, which is typically done by defeating enemies. Enemies that do not have a Monster Fibula entry (Prologue Shredder, Prologue Freezing Shredder, Shredder, Practice Bot and Meister Karotto) are not necessary for 100% completion. Enemies from forme the version-exclusive quests (Pincetron, Pincerstonk i6 GX02, Flying Hedgehag, The Hedgelord, Leggy Angler, Mecha Gear FISH, Karottank and General Rootser) are also not counted.

Enemy Reports Completion

This tracks whether you have completed the Monster Fibula enemy reports for all enemies. Enemies from the former version-exclusive quests (Pincetron, Pincerstonk i6 GX02, Flying Hedgehag, The Hedgelord, Leggy Angler, Mecha Gear FISH, Karottank and General Rootser) are not counted.

Collection

The Collection subcategory includes two metrics:

Item Completion

This tracks that all items have been obtained at least once. It still counts if an item has been obtained and then lost. Key items and add-ons are not tracked, and neither are the Perfect Karrot, LV01Broken Chakrams, Turret Tokens, Final Dinner or the Arena shop equipment (LV65Dragon's Bandana, LV65Tranquil Earmuffs, LV65Eternal Salami, LV65Knocking One, LV65Pendulum Striker, LV65Assault Harness, LV65Killing Dress, LV65Combat Skates and LV65Paedalos).

Trader Completion

This tracks whether you have visited all traders. The circuit override trader in the Arena basement is not tracked. Note that traders that update their products count as multiple traders, and must be visited after their final update to achieve full completion.

Exploration

The Exploration subcategory includes five metrics:

Encyclopedia Completion

This tracks that all encyclopedia entries have been unlocked. Note that this only tracks the initial unlock, and for multi-part entries it is not necessary to complete all parts.

Landmark Completion

This tracks that all landmarks have been unlocked.

Chest Competion

This tracks that all chests have been found and opened. The chests from the version-exclusive quests are not tracked.

Area Completion

This tracks that you have visited all areas. Completing the entire map for each area is not required, and Meta is not tracked. Note that this includes Vermillion Tower separately from Vermillion Dungeon, which is reset on going back in time, so an endgame save will likely not have this completed.

Botanics Completion

This tracks that all botanics are fully unlocked. Unlocking the botanics menu is not necessary to complete this metric.

Quests

This tracks that all quests have been completed. Gifting for Fun! is not tracked, and neither are the version-exclusive quests (Best in the West, A Switch in Altitude, Out of the Box, and Foul Play).

Trophies

This tracks whether you have completed all trophies. As trophies are global, they do not need to be completed on a given save for that save to have 100% completion.

Arena

This is a special case, as arena completion is only counted towards 100% completion if you have entered the arena. Initially entering the arena will therefore cause your completion percentage to fall. As all things found in the arena (arena shop gear and the circuit override trader) do not count towards the other metrics, it is possible to get the completion percentage to 100% without entering the arena.

Arena completion is measured as the average of each cup's completion, where the cup completions are the percentage of gold or platinum medals obtained (including rush mode). It is therefore not necessary to obtain any platinum medals to get 100% arena completion. Only the following seven cups count towards the completion total: Rookie, Seeker, Dungeon Boss, Faction Rookie, Faction Advanced, Rookie Team, and Faction Team.