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== Quests ==
== Quests ==
The page [[Gaia's Garden/Quests]] has information on the sidequests that can be obtained in Gaia's Garden.
{{Main|Gaia's Garden/Quests}}
The [[quests]] that can be started in Gaia's Garden are:
* {{QuestLink|The Root Cause}}
* {{QuestLink|Gaia's Garden Trailblazing}}
** {{QuestLink|Gaia's Garden Collect}}
** {{QuestLink|Gaia's Garden Defeat}}
** {{QuestLink|Gaia's Garden Landmarks}}
** {{QuestLink|Gaia's Garden Data Probe}}


== Treasures ==
== Treasures ==

Revision as of 04:12, 6 March 2019


Gaia's Garden is a location in CrossWorlds. It is the largest area in the game, an immense jungle located to the northeast of Rookie Harbor. It can only be reached after completing Faj'ro Temple.

Gaia's Garden

Gaia's Garden is an enormous jungle and the largest area to be found on Shadoon. Its high trees stand towering beside the many rivers that stretch from the north-west to the south-east. In the center of the jungle a huge lake can be found with a small island that is home to the paradoxical Basin Keep.

In the south-east a small Shad tribe calls the trees their home. They mostly keep to themselves and live in harmony with the jungle. However, tensions between humans and Shad have arisen ever since humans built a power plant at the entrance of the Zir'vitar Temple. A vile infestation has spread in the north-east of the jungle which seems to originate from the power plant.

In the north one can find the mighty Grand Krys'kajo. A tree that stand above all other trees. However to get close to it, A Seeker first need to to finish the trials of both the Zir'vitar Temple and So'najiz Temple which stand beside the tree.

-Encyclopedia entry

Layout

The area's main entrance from Autumn's Fall leads to a crossroads, where continuing straight will lead to the city of Basin Keep. The left and right paths wrap around the city, eventually meeting up at the three temples of the Grand Krys'kajo. Three sub-areas can be accessed from this ring path: the swampy Royal Grove to the northwest, the shady, mushroom-filled Infested Marshes to the northeast, and Vr'da Vil to the southeast.

Vr'da Vil is a Shad village, and the fifth town reached in the game. It is also the only town that is part of a larger exploration area, rather than being a separate area. Most of the inhabitants are quite hostile to humans, due to some past incident that involves the Wiccats that infest the northern areas of the village; the Shad blame the infestation on the humans' power plant near the temples. The villagers' trust has to be regained by completing a mandatory storyline quest.

Connecting regions

Map

In-game map of Gaia's Garden
Areas of Gaia's Garden
# Area Name
1 Jungle Entrance

Landmark: Southern Entrance

2 Crossroad
3 Basin Keep Entrance
4 Overgrown Path
5 Drizzle Bosk
6 Wet Passage
7 River's Bed
8 Splitting Stumps
9 Clinging River
10 Ringing River
11 Old Timber
12 Tying Greens
13 Peridot Approach

Landmark: Peridot Approach

14 Rite of Passage

Landmark: Rite of Passage

15 Zir'vitar Temple Entrance
16 Zir'vitar Temple Roof
17 So'najiz Temple Entrance
18 So'najiz Lake Platform
19 Gran Krys'kajo Entrance
20 Vr'da Vil West
21 Vr'da Vil East

Landmark: Vr'da Vil

22 Vr'da Vil North
23 Chief's Den
24 Covert Path
25 Royal Grove

Landmark: Royal Grove

26 Calm Backyard
27 Lost Lookout
28 Seared Lake
29 Infested Marshes South

Landmark: Infested Marshes

30 Infested Marshes North
31 Infested Heart
32 The Descent
33 Root
34 Chilled Den
35 Frozen Lair
36 Lou's Office
37 K'tara's House
38 Chief's House
39 Sacred Pond
40 Dripping Cave
41 Tranquility Pond
42 Lost Shrine Entrance
43 Lost Shrine
44 Lost Puzzle Room
45 Lost Power Room
46 Grubby Cave
47 Temple of Innovation
48 Foul Cavity
49 Infested Cavern Entrance
50 Infested Cavern Maze

Enemies

'

Name Locations
Papagun
Jungle Entrance, Crossroad, Overgrown Path, Drizzle Bosk, Wet Passage, River's Bed, Splitting Stumps, Clinging River, Old Timber, Tying Greens, Peridot Approach, Vr'da Vil North, Covert Path, Royal Grove, Calm Backyard
Argeby
Jungle Entrance, Crossroad, Overgrown Path, Drizzle Bosk, Wet Passage, River's Bed, Splitting Stumps, Clinging River, Ringing River, Old Timber, Tying Greens, Peridot Approach, Vr'da Vil North, Calm Backyard
Gelleric
Crossroad, Overgrown Path, Drizzle Bosk, Wet Passage, River's Bed, Tying Greens, Peridot Approach, Covert Path, Royal Grove, Calm Backyard
Shokat
Crossroad, Splitting Stumps, Clinging River, Ringing River, Old Timber, Tying Greens, Peridot Approach, Vr'da Vil North, Calm Backyard, Lost Lookout, Infested Marshes South, Infested Marshes North, Seared Lake
Angler
Covert Path, Royal Grove, Calm Backyard
Behesloth
Ringing River, Lost Lookout, Infested Marshes South, Infested Marshes North, Seared Lake
Jack'On'Fire
Lost Lookout, Infested Marshes South, Infested Marshes North, Seared Lake (during Pumpkin Land Superfun quest)
Wiccat
Vr'da Vil North, Chief's Den

Botanics

The following botanics can be found in Gaia's Garden:

Destroyable Contents
Alpha Puff Plant
50 to unlock
Commonly found everywhere but infested- and Vr'da Vil region. 25 to unlock
Beta Puff Plant
50 to unlock
Commonly found everywhere but infested- and Vr'da Vil region. 25 to unlock
Omega Puff Plant
20 to unlock
Rarely found on high grounds but infested- and Vr'da Vil region. 10 to unlock
Alpha Closed Bareleles
40 to unlock
Commonly found near water where it's not raining. 20 to unlock
Beta Closed Bareleles
40 to unlock
Commonly found near water where it's not raining. 20 to unlock
Bee Hive
20 to unlock
Sporadically found everywhere up against walls and trees. 10 to unlock
Alpha Open Bareleles
40 to unlock
Commonly found near water where it's raining. 20 to unlock
Beta Open Bareleles
40 to unlock
Commonly found near water where it's raining. 20 to unlock
Omega Open Bareleles
15 to unlock
Rarely found near water where it's raining. 8 to unlock
Alpha Vivid Puff Plant
40 to unlock
Commonly found in the Vr'da Vil region. 20 to unlock
Beta Vivid Puff Plant
40 to unlock
Commonly found in the Vr'da Vil region. 20 to unlock
Omega Vivid Puff Plant
15 to unlock
Rarely found in the Vr'da Vil region. 8 to unlock
Alpha Virus Shroom
40 to unlock
Commonly found in the infested region of the jungle. 20 to unlock
Beta Virus Shroom
40 to unlock
Commonly found in the infested region of the jungle. 20 to unlock
Omega Virus Shroom
15 to unlock
Rarely found in the infested region of the jungle. 8 to unlock

Traders

There is only one trader initially but more can be unlocked after a storyline quest.

Name Location Trade Offers
Edgy Salesman Jungle Entrance
Trade Offers
LV44Twitching Slicer

LV36Humming Razor × 2 Tremor Engine Static Furball × 4 Precious Metal × 3 44444 Credits

LV41Vermillion Mantle

Precious Metal Butter Silk × 6 Palette Blossom × 6 Elder Wood × 6 39666 Credits

V'rda Vil Sets V'rda Vil West
Unlocks after the The Root Cause quest
Trade Offers
Veggie Set

Common Planter × 4 100 Credits

Fruit Set

Curly Farn × 4 100 Credits

Spice Set

Moon Fruit 250 Credits

Spice Set

Star Fruit 250 Credits

V'rda Vil Sets Metals V'rda Vil West
Unlocks after the The Root Cause quest
Trade Offers
Junk Metal

Curly Farn × 2 Common Planter × 2 90 Credits

Refined Metal

Junk Metal Steel Comb × 2 Glowing Sphere 450 Credits

Precious Metal

Refined Metal Elder Wood × 2 Virus Root × 2 2500 Credits

Precious Metal

Refined Metal Elder Wood × 2 Moon Fruit Star Fruit 2500 Credits

Quests

Main article: Gaia's Garden/Quests

The quests that can be started in Gaia's Garden are:

Treasures

Gaia's Garden has by far the largest number of chests of any area, having at least twice as many as any other area except Maroon Valley. Many of these are not initially accessible, and require either the Radiant Key from the So'najiz Temple, or the Wave element from the Zir'vitar Temple (to use a Wave teleporter) in order to access them.

Map of chests in Gaia's Garden
Acc. Type Contains Location Info
1 Normal 4 × Salted Peanuts Jungle Entrance
2 Normal 8 × Chef Sandwich Jungle Entrance
3 Normal 6 × Elder Wood Crossroad Enter on the upper path from Splitting Stumps to reach it
4 Gold 2 × Epic Metal Crossroad Enter on the upper path from Splitting Stumps to reach it. Radiant Key required
5 Normal 5 × Steel Comb Basin Keep Entrance
6 Bronze 5 × Cheese Cracker Overgrown Path Take the upper path starting in Splitting Stumps to reach here. The Wave element is required
7 Bronze 4 × Huge Nut Overgrown Path The Wave element is required
8 Gold 1 × LV41Rough Branch Drizzle Bosk Follow the upper path from Splitting Stumps to Overgrown Path and hit the switch at the end. This opens the upper path from Overgrown Path to here. Radiant Key and the Wave element required
9 Normal 6 × Spiky Nut Drizzle Bosk
10 Normal 4 × Sweet Berry Tea Drizzle Bosk
11 Silver 6 × Golden Bars Dripping Cave The Wave element is required
12 Gold 1 × Galaxy Berry Tranquility Pond Radiant Key and the Wave element required
13 Normal 4 × Flaming Bun Covert Path
14 Normal 4 × Moon Fruit Covert Path
15 Normal 5 × Slime Drop Wet Passage Take the north entrance from Covert Path to reach here
16 Bronze 4 × Chili Dog Wet Passage Take the north entrance from Covert Path to reach here. The Wave element is required
17 Silver 4 × Pepper Night Tea River's Bed The Wave element is required
18 Normal 7 × Fruit Salad River's Bed Take the secret pathway from Calm Backyard to reach here
19 Normal 4 × Maultasche Calm Backyard
20 Normal 6 × Cup o' Coffee Calm Backyard
21 Normal 3 × Glow Pear Royal Grove Enter from Calm Backyard to reach this
22 Normal 8 × Common Planter Royal Grove
23 Normal 7 × Salted Peanuts Royal Grove Enter from Calm Backyard to reach this
24 Silver 3 × Metal Down Royal Grove Enter from Calm Backyard to reach this
25 Gold 5 × Star Fruit Vr'da Vil West Radiant Key required
26 Bronze 2 × Metal Down Vr'da Vil West
27 Silver 2 × Plain Cube Vr'da Vil West
28 Bronze 4 × Snack Mix Vr'da Vil East
29 Silver 5 × Elder Wood Vr'da Vil East The Wave element is required
30 Silver 2 × Precious Metal Vr'da Vil North
31 Gold 3 × Star Fruit Vr'da Vil North Radiant Key and the Wave element required
32 Bronze 2 × Prime Pistachios Chief's Den
33 Silver 3 × Golden Bars Chief's Den
34 Gold 1 × Geta Straps Chief's Den Radiant Key and the Wave element required
35 Normal 6 × Cup o' Coffee Splitting Stumps Enter on the upper path from Vr'da Vil East to reach it
36 Normal 4 × Royal Hive Splitting Stumps The Wave element is required
37 Silver 4 × Durian Clinging River
38 Gold 1 × LV41Rough Branch Clinging River Take the upper path from Ringing River to reach here.Radiant Key and the Wave element are required
39 Bronze 2 × Lazy Claw Ringing River The Wave element is required
40 Normal 6 × Static Furball Ringing River The Wave element is required
41 Normal 7 × Glowing Sphere Old Timber The Wave element is required
42 Normal 4 × Palette Blossom Tying Greens
43 Normal 6 × Prime Pistachios Tying Greens
44 Silver 1 × LV45Aehre Peridot Approach Enter on the hidden path from Tying Greens to reach it. The Wave element is required
45 Normal 4 × Energy Espresso Peridot Approach
46 Silver 2 × Golden Bars So'najiz Temple Entrance
47 Bronze 4 × Crystal Water Grand Krys'kajo Entrance The Wave element is required
48 Normal 3 × Energy Espresso Lost Lookout The Wave element is required
49 Normal 5 × Veggie Wraps Lost Lookout
50 Normal 4 × Werewolf Stick Lost Lookout
51 Normal 2 × Fruit Pie Seared Lake
52 Normal 2 × Blazing Bun Seared Lake
53 Normal 3 × Lazy Claw Infested Marshes South Enter from Seared Lake to reach this
54 Normal 9 × Venom Shroom Infested Marshes South Enter from Seared Lake to reach this
55 Normal 2 × Stout Backplate Infested Marshes South Enter from Seared Lake to reach this.The Wave element is required
56 Normal 2 × Mega-Sandwich Infested Marshes South
57 Normal 3 × Ginger Tom. Salad Infested Marshes North Enter from Seared Lake to reach this
58 Silver 5 × Virus Root Infested Marshes North Enter from Seared Lake to hit the switch opening the right path from Infested Marshes South. Return that way to reach the chest
59 Silver 5 × Golden Bars Infested Marshes North Enter from Seared Lake to hit the switch opening the right path from Infested Marshes South. Return that way to reach the chest
60 Normal 3 × Spicy Beat-0-Type Infested Marshes North Enter from Seared Lake to hit the switch opening the right path from Infested Marshes South. Return that way to reach the chest
61 Silver 5 × Perforated Tophat Chilled Den
62 Silver 3 × Stout Backplate Infested Cavern Maze
63 Bronze 1 × Golden Ticket Infested Cavern Maze
64 Normal 2 × Energy Espresso Lost Shrine The entrance to the Lost Shrine isn't marked on the map initially. It's hidden behind the large tree in the north of Royal Grove reachable from Calm Backyard. The code for the shrine is ↑↑↓↓←→←→AB, although the code still must be read first at the northeast of So'najiz Temple Entrance
65 Gold 3 × Geta Glue Lost Puzzle Room
66 Silver 1 × LV01Broken Deck Lost Power Room