|
|
Line 251: |
Line 251: |
| | Assault | | | Assault |
| | | | | |
| *Not implemented! | | *Melee attacks fire additional small projectiles for 20% of the base damage. |
| *Not implemented! | | *Melee attacks fire additional small projectiles for 30% of the base damage. |
| | | | | |
| *2 CP | | *2 CP |
Line 265: |
Line 265: |
| *Increases Attack by 4% | | *Increases Attack by 4% |
| *Increases Attack by 7% | | *Increases Attack by 7% |
| *Increases Attack by 10% | | *Increases Attack by 9% |
| | | | | |
| *1 CP | | *1 CP |
Line 278: |
Line 278: |
| | Berserker | | | Berserker |
| | | | | |
| *Not implemented! | | *Increases Damage by 20% when at critical HP. (Below 33% of MaxHP) |
| | | | | |
| *2 CP | | *2 CP |
Line 287: |
Line 287: |
| | Brawler | | | Brawler |
| | | | | |
| *Increases the damage of Melee Attacks by 8%. | | *Increases the damage of Melee Attacks by 6%. |
| | *Increases the damage of Melee Attacks by 11%. |
| *Increases the damage of Melee Attacks by 15%. | | *Increases the damage of Melee Attacks by 15%. |
| *Increases the damage of Melee Attacks by 22%.
| |
| | | | | |
| *1 CP | | *1 CP |
Line 317: |
Line 317: |
| | Burn Rush | | | Burn Rush |
| | | | | |
| *Not implemented! | | *Increases the speed of inflicting the Burn Condition and its effect by 25%. |
| *Not implemented! | | *Increases the speed of inflicting the Burn Condition and its effect by 35%. |
| | | | | |
| *2 CP | | *2 CP |
| *3 CP | | *3 CP |
| | | | | |
| *Melee path, on bottom offshoot path | | *Guard path, on bottom offshoot path |
| *Melee path, on third branch | | *Guard path, on third branch |
| |- | | |- |
| | [[File:BurnProtect-icon.png]] | | | [[File:BurnProtect-icon.png]] |
| | Burn Protect | | | Burn Protect |
| | | | | |
| *Not implemented! | | *Increases the resistance against the Burn Condition and reduces its effect by 35%. |
| *Not implemented! | | *Increases the resistance against the Burn Condition and reduces its effect by 50%. |
| | | | | |
| *2 CP | | *2 CP |
| *3 CP | | *3 CP |
| | | | | |
| *Guard path, on bottom offshoot path | | *Melee path, on bottom offshoot path |
| *Guard path, on third branch | | *Melee path, on third branch |
| |- | | |- |
| | [[File:ColdArmor-icon.png]] | | | [[File:ColdArmor-icon.png]] |
| | Cold Armor | | | Cold Armor |
| | | | | |
| *Increases resistance to Cold by 10%. | | *Increases resistance to Cold by 7%. |
| *Increases resistance to Cold by 16%. | | *Increases resistance to Cold by 13%. |
| *Increases resistance to Cold by 24%. | | *Increases resistance to Cold by 19%. |
| | | | | |
| *1 CP | | *1 CP |
Line 356: |
Line 356: |
| | X Counter | | | X Counter |
| | | | | |
| *Increases damage on enemies that are attacking or charging by 40%. | | *Increases damage on enemies that are attacking or charging by 20%. |
| | | | | |
| *2 CP | | *2 CP |
Line 379: |
Line 379: |
| *Slows down the Elemental Overheat by 10%. | | *Slows down the Elemental Overheat by 10%. |
| *Slows down the Elemental Overheat by 20%. | | *Slows down the Elemental Overheat by 20%. |
| *Slows down the Elemental Overheat by 40%. | | *Slows down the Elemental Overheat by 30%. |
| | | | | |
| *1 CP | | *1 CP |
Line 415: |
Line 415: |
| *Increases resistance to Heat by 5%. | | *Increases resistance to Heat by 5%. |
| *Increases resistance to Heat by 9%. | | *Increases resistance to Heat by 9%. |
| *Increases resistance to Heat by 14%. | | *Increases resistance to Heat by 13%. |
| | | | | |
| *1 CP | | *1 CP |
Line 437: |
Line 437: |
| | HP Restoration | | | HP Restoration |
| | | | | |
| *Increases the HP Regeneration by 2%, depending on MaxHP. | | *Regenerates 5% of HP every 10 seconds during combat. |
| | | | | |
| *1 CP | | *1 CP |
Line 446: |
Line 446: |
| | Iron Stance | | | Iron Stance |
| | | | | |
| *Increases the immunity to knockback from attacks by 12%, depending on MaxHP. | | *Increases the immunity to knockback from attacks by 6%, depending on MaxHP. |
| | | | | |
| *3 CP | | *3 CP |
Line 476: |
Line 476: |
| | Once More | | | Once More |
| | | | | |
| *Survive exactly one attack that would normally kill | | *Survive exactly one attack that would normally kill you. |
| | | | | |
| *3 CP | | *3 CP |
Line 485: |
Line 485: |
| | Scope | | | Scope |
| | | | | |
| *Decreases time needed to aim by 20%. | | *Decreases time needed to aim by 10%. |
| | | | | |
| *1 CP | | *1 CP |
Line 494: |
Line 494: |
| | Shooter | | | Shooter |
| | | | | |
| *Increases the damage of Ranged attacks by 8%. | | *Increases the damage of Ranged attacks by 6%. |
| *Increases the damage of Ranged attacks by 15%. | | *Increases the damage of Ranged attacks by 11%. |
| | | | | |
| *1 CP | | *1 CP |
Line 506: |
Line 506: |
| | Solid Guard | | | Solid Guard |
| | | | | |
| *Decreases damage taken while guarding by 20%. | | *Decreases damage taken while guarding by 24%. |
| | | | | |
| *3 CP | | *3 CP |
Circuits are the skill system used in CrossWorlds. They can be activated in the Circuit Menu, which is unlocked at the end of the Rhombus Dungeon. The Circuit Menu is split into five Circuit Trees: a neutral tree, and one for each element. The neutral tree is unlocked by default, and others are unlocked on obtaining that element.
There are two types of Circuits: Passive Circuits and Combat Arts. Passive Circuits provide stat boosts or other background benefits. The Passive Circuits in the elemental trees are only active while in that element mode; those in the neutral tree are always active, but are only half as effective in element modes. Combat Arts are active skills for use in battle, and are mostly detailed on their own page. A circuit can only be unlocked if its parent circuit is already unlocked.
Each tree consists of four major paths, with one associated with each basic Combat skill, and containing circuits geared toward that skill. The four neutral paths are balanced, but each elemental tree has two large paths, and a medium and small path joined at the base, with which is which being based on that element's related skills. For Heat, Melee and Guard are large, Dash is medium and Throw is small.
Branches
The Circuit Trees contain special structures called Branches, which consist of two parallel paths of three skills each, including at least one Combat Art. Although it is not possible to have both paths active at once, once one path is unlocked, the active path can be switched at any time at no cost. This allows the player to easily switch their active Combat Arts to match the situation.
Cross Points
Cross Points, or CP, are used to unlock Circuits. Circuits cost between 1 and 4 Cross Points, with Circuits near the top of their tree being more expensive. Each tree has a separate pool of Cross Points in order to allow the trees unlocked later to be as useful as those unlocked immediately. Cross Points are earned, one for each tree, on gaining a Level. The level cap of 99 means a maximum of 98 CP can be earned in this way. The neutral tree requires 104 CP for full unlocking, while the elemental trees each require 108. The developers have said that 100% completion of the trees will be possible, with the additional 10 CP being obtained through sidequests or story rewards.
List of Passive Skills
The following tables list the Passive Skills available in each skill tree.
Neutral Tree
|
Skill
|
Description
|
Cost
|
Location
|
|
Appetite
|
- Unlocks one additional buff slot.
|
|
|
|
Assault
|
- Melee attacks fire additional small projectiles for 20% of the base damage.
|
|
|
|
Attack +
|
- Increases Attack by 4%
- Increases Attack by 6%
- Increases Attack by 10%
|
|
- Melee path, at base
- Melee path, on offshoot path
- Melee path, on offshoot path and at top
|
|
Brawler
|
- Increases the damage of Melee Attacks by 12%.
- Increases the damage of Melee Attacks by 22%.
|
|
- Melee path, on offshoot path
- Melee path, at top
|
|
Bullseye
|
- Increases the damage of Critical Strikes by 30%.
|
|
|
|
X Counter
|
- Increases damage on enemies that are attacking or charging by 40%.
|
|
- Melee path, on offshoot path
|
|
Defense +
|
- Increases Defense by 4%
- Increases Defense by 6%
- Increases Defense by 10%
|
|
- Guard path, at base
- Guard path, on offshoot path
- Guard path, on offshoot path and at top
|
|
Elemental Armor
|
- Increases resistance to all Elements by 8%.
- Increases resistance to all Elements by 16%.
|
|
- Guard path, on offshoot path and on Branch
- Guard path, at top
|
|
Flash Step
|
- Prolongs the invincibility while Dashing by 20%.
|
|
|
|
Focus +
|
- Increases Focus by 4%
- Increases Focus by 6%
- Increases Focus by 10%
|
|
- Throw path, at base
- Throw path, on offshoot path
- Throw path, on offshoot path and at top
|
|
Heavy Calibre
|
- Increases the knockback distance of charged projectiles by 30%.
|
|
|
|
HP Restoration
|
- Regenerates 10% of HP every 10 seconds during combat.
|
|
- Dash path, on offshoot end
|
|
Iron Stance
|
- Increases the immunity to knockback from attacks by 4%, depending on MaxHP.
|
|
|
|
Item Booster
|
- Increases the effect of healing and the duration of buffs from items by 25%.
|
|
- Dash path, on offshoot path
|
|
MaxHP +
|
- Increases MaxHP by 4%
- Increases MaxHP by 6%
- Increases MaxHP by 10%
|
|
- Dash path, at base
- Dash path, on offshoot path
- Dash path, on offshoot path and at top
|
|
Pin Body
|
- When guarding, reflects 30% of the total absorbed damage back on the attacker.
|
|
|
|
Scope
|
- Decreases time needed to aim by 40%.
|
|
- Throw path, on offshoot path
|
|
Shooter
|
- Increases the damage of Ranged attacks by 12%.
- Increases the damage of Ranged attacks by 22%.
|
|
- Throw path, on offshoot path
- Throw path, at top
|
|
Solid Guard
|
- Decreases damage taken while guarding by 32%.
|
|
- Guard path, on offshoot path
|
|
Status Mend
|
- Increases the recovery speed from all negative status conditions by 30%.
|
|
|
Heat Tree
|
Skill
|
Description
|
Cost
|
Location
|
|
Assault
|
- Melee attacks fire additional small projectiles for 20% of the base damage.
- Melee attacks fire additional small projectiles for 30% of the base damage.
|
|
- Melee path, halfway up
- Dash path, at top
|
|
Attack +
|
- Increases Attack by 4%
- Increases Attack by 7%
- Increases Attack by 9%
|
|
- Guard path, on bottom offshoot path and first Branch; Dash and Throw path shared base; Melee path, on bottom offshoot path and first Branch
- Guard path, on second Branch; Melee path, on second Branch
- Dash path, at top
|
|
Berserker
|
- Increases Damage by 20% when at critical HP. (Below 33% of MaxHP)
|
|
- Guard path, on second Branch
|
|
Brawler
|
- Increases the damage of Melee Attacks by 6%.
- Increases the damage of Melee Attacks by 11%.
- Increases the damage of Melee Attacks by 15%.
|
|
- Guard path, on bottom offshoot path; Melee path, on bottom offshoot path
- Dash path, on second Branch
- Melee path, at top
|
|
Bullseye
|
- Increases the damage of Critical Strikes by 15%.
- Increases the damage of Critical Strikes by 30%.
- Increases the damage of Critical Strikes by 45%.
|
|
- Melee path, on first Branch
- Melee path, on second Branch
- Melee path, on third Branch
|
|
Burn Rush
|
- Increases the speed of inflicting the Burn Condition and its effect by 25%.
- Increases the speed of inflicting the Burn Condition and its effect by 35%.
|
|
- Guard path, on bottom offshoot path
- Guard path, on third branch
|
|
Burn Protect
|
- Increases the resistance against the Burn Condition and reduces its effect by 35%.
- Increases the resistance against the Burn Condition and reduces its effect by 50%.
|
|
- Melee path, on bottom offshoot path
- Melee path, on third branch
|
|
Cold Armor
|
- Increases resistance to Cold by 7%.
- Increases resistance to Cold by 13%.
- Increases resistance to Cold by 19%.
|
|
- Guard path halfway up; Dash path on first Branch; Throw path halfway up
- Dash path on second Branch
- Guard path on third Branch
|
|
X Counter
|
- Increases damage on enemies that are attacking or charging by 20%.
|
|
- Melee path, on top offshoot path
|
|
Defense +
|
- Increases Defense by 4%
- Increases Defense by 7%
|
|
- Guard path, on bottom offshoot path; Throw path, at base; Melee path, on bottom offshoot path
- Throw path, at top
|
|
Elemental Balance
|
- Slows down the Elemental Overheat by 10%.
- Slows down the Elemental Overheat by 20%.
- Slows down the Elemental Overheat by 30%.
|
|
- Melee path, halfway up
- Dash path, on second Branch
- Dash path, at top
|
|
Flash Step
|
- Prolongs the invincibility while Dashing by 20%.
|
|
- Guard path, on second Branch
|
|
Focus +
|
- Increases Focus by 4%
- Increases Focus by 7%
|
|
- Dash path, on first Branch; Melee path, at base, on bottom offshoot path and first Branch
- Melee path, on bottom offshoot path and on second Branch
|
|
Heat Armor
|
- Increases resistance to Heat by 5%.
- Increases resistance to Heat by 9%.
- Increases resistance to Heat by 13%.
|
|
- Guard path, on bottom offshoot path and first Branch; Dash path, at base and on first Branch
- Guard path, halfway up; Dash path, on second Branch
- Guard path, at top
|
|
Heavy Calibre
|
- Increases the knockback distance of charged projectiles by 30%.
|
|
- Melee path, on second Branch
|
|
HP Restoration
|
- Regenerates 5% of HP every 10 seconds during combat.
|
|
- Guard path, on first Branch
|
|
Iron Stance
|
- Increases the immunity to knockback from attacks by 6%, depending on MaxHP.
|
|
- Guard path, on third Branch
|
|
Legwork
|
- Increases your movement speed while aiming by 24%.
|
|
- Melee path, on third Branch
|
|
MaxHP +
|
- Increases MaxHP by 4%
- Increases MaxHP by 7%
|
|
- Guard path, at base, on bottom offshoot path and first branch; Dash path, on first branch
- Guard path, on bottom offshoot path and second branch
|
|
Once More
|
- Survive exactly one attack that would normally kill you.
|
|
- Melee path, on third branch
|
|
Scope
|
- Decreases time needed to aim by 10%.
|
|
- Melee path, on bottom offshoot path
|
|
Shooter
|
- Increases the damage of Ranged attacks by 6%.
- Increases the damage of Ranged attacks by 11%.
|
|
- Melee path, on bottom offshoot path and first branch
- Melee path, on second branch
|
|
Solid Guard
|
- Decreases damage taken while guarding by 24%.
|
|
- Guard path, on third Branch
|
|
Status Mend
|
- Increases the recovery speed from all negative status conditions by 13%.
|
|
- Guard path, on bottom offshoot path
|
|
Steady Shot
|
- Decreases the loss of aim from quick aim movement and dashes by 40%.
|
|
- Guard path, on top offshoot path
|