Melee: Difference between revisions

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'''Melee''', also known as VPI (Virtual Proximity Impact), is a close-combat technique that is used in [[CrossCode]]. Along with [[Balls]], [[Guarding]] and [[Dashing]], it is one of the four basic [[Combat]] techniques. It has a short range, and is affected by [[elements]] just like balls. [[Sergey Asimov|Sergey]] unlocks the ability to use Melee during the training course on the [[M.S. Solar]].
'''Melee''', also known as VPI (Virtual Proximity Impact), is a close-combat technique that is used in [[CrossCode]]. Along with [[Balls]], [[Guarding]] and [[Dashing]], it is one of the four basic [[Combat]] techniques. It has short range, and is affected by [[elements]] just like balls, but can damage multiple enemies close together. [[Sergey Asimov|Sergey]] unlocks the ability to use Melee during the training course on the [[M.S. Solar]].


==VPI Combo==
==VPI Combo==
A standard VPI attack consists of three quick directional swings, followed by a finishing spin. The spin hits enemies in all directions, and may disrupt some attacks, but it has a substantially longer recovery than the normal swings.
A standard VPI attack consists of three quick directional swings, followed by a finishing spin. The spin hits enemies in all directions, and may disrupt some attacks, but it has a substantially longer recovery than the normal swings.


The VPI attacks generally deal higher damage than balls, but the close proximity needed to connect with them does put the player at greater risk of enemy retaliation. Their short range also greatly limits their usefulness in puzzle situations.
The VPI attacks generally deal higher damage than balls, but the close proximity needed to connect with them puts the player at greater risk of enemy retaliation. Their short range also greatly limits their usefulness in puzzle situations.


==Combat Arts==
==Combat Arts==
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|-
|-
|Level
|Level
!Neutral
![[Combat Arts/Neutral Melee|Neutral]]
!Heat
![[Combat Arts/Heat Melee|Heat]]
!Cold
![[Combat Arts/Cold Melee|Cold]]
!Shock
![[Combat Arts/Shock Melee|Shock]]
!Wave
![[Combat Arts/Wave Melee|Wave]]
|-
|-
|rowspan=1|<center>1</center>
|rowspan=1|<center>1</center>
|[[File:Sphere-saw-icon.png]] [[Sphere Saw]]<br />[[File:Spin-dance-icon.png]] [[Spin Dance]]
|[[File:Spin-dance-icon.png]] [[Spin Dance]]<br />[[File:Sphere-saw-icon.png]] [[Sphere Saw]]
|[[File:Fire-whirl-icon.png]] [[Fire Whirl]]<br />[[File:Flame-jab-icon.png]] [[Flame Jab]]
|[[File:Fire-whirl-icon.png]] [[Fire Whirl]]<br />[[File:Flame-jab-icon.png]] [[Flame Jab]]
|[[File:Ice Twirl-icon.png]][[Ice Twirl]]<br />[[File:Frozen Star-icon.PNG]][[Frozen Star]]
|[[File:Ice Twirl-icon.png]] [[Ice Twirl]]<br />[[File:Frozen Star-icon.PNG]] [[Frozen Star]]
|[[File:Tesla Twist -icon.PNG]][[Tesla Twist]]<br />[[File:Plasma Spike -icon.PNG]][[Plasma Spike]]
|[[File:Tesla Twist -icon.PNG]] [[Tesla Twist]]<br />[[File:Plasma Spike -icon.PNG]] [[Plasma Spike]]
|[[File:Ki Thrust-icon.PNG]][[Ki Thrust]]
|[[File:Ki Thrust-icon.PNG]] [[Ki Thrust]]
|-
|-
|rowspan=1|<center>2</center>
|rowspan=1|<center>2</center>
|[[File:Sphere_Storm-icon.PNG]][[Sphere Storm]]<br />[[File:Spiral_Dance-icon.PNG]][[Spiral Dance]]
|[[File:Spiral_Dance-icon.PNG]] [[Spiral Dance]]<br />[[File:Sphere_Storm-icon.PNG]] [[Sphere Storm]]
|[[File:Calamity_Trigger-icon.PNG]][[Calamity Trigger]]<br />[[File:Blazing_Dragon-icon.PNG]][[Blazing Dragon]]
|[[File:Calamity_Trigger-icon.PNG]] [[Calamity Trigger]]<br />[[File:Blazing_Dragon-icon.PNG]] [[Blazing Dragon]]
|[[File:Ice Tornado-icon.png]][[Ice Tornado]]<br />[[File:Blizzard Hawk -icon.PNG]][[Blizzard Hawk]]
|[[File:Ice Tornado-icon.png]] [[Ice Tornado]]<br />[[File:Blizzard Hawk -icon.PNG]] [[Blizzard Hawk]]
|[[File:Tesla Waltz -icon.PNG]][[Tesla Waltz]]<br />[[File:Battery Assault -icon.PNG]][[Battery Assault]]
|[[File:Tesla Waltz -icon.PNG]] [[Tesla Waltz]]<br />[[File:Battery Assault -icon.PNG]] [[Battery Assault]]
|[[File:Spirit Blast-icon.PNG]][[Spirit Blast]]
|[[File:Spirit Blast-icon.PNG]] [[Spirit Blast]]
|-
|-
|rowspan=1|<center>3</center>
|rowspan=1|<center>3</center>

Revision as of 21:03, 2 August 2022

Melee, also known as VPI (Virtual Proximity Impact), is a close-combat technique that is used in CrossCode. Along with Balls, Guarding and Dashing, it is one of the four basic Combat techniques. It has short range, and is affected by elements just like balls, but can damage multiple enemies close together. Sergey unlocks the ability to use Melee during the training course on the M.S. Solar.

VPI Combo

A standard VPI attack consists of three quick directional swings, followed by a finishing spin. The spin hits enemies in all directions, and may disrupt some attacks, but it has a substantially longer recovery than the normal swings.

The VPI attacks generally deal higher damage than balls, but the close proximity needed to connect with them puts the player at greater risk of enemy retaliation. Their short range also greatly limits their usefulness in puzzle situations.

Combat Arts

Melee Combat Arts can be executed simply by charging up and releasing, and don't require use of any other keys.

Melee Arts
Level Neutral Heat Cold Shock Wave
1
Spin Dance
Sphere Saw
Fire Whirl
Flame Jab
Ice Twirl
Frozen Star
Tesla Twist
Plasma Spike
Ki Thrust
2
Spiral Dance
Sphere Storm
Calamity Trigger
Blazing Dragon
Ice Tornado
Blizzard Hawk
Tesla Waltz
Battery Assault
Spirit Blast
3
Ragnarök
Vermillion Echo
Polar Pirouette
Eternal Winter
Song of Storms

Gallery