Circuit

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Circuits are the skill system used in CrossWorlds. They can be activated in the Circuit Menu, which is unlocked at the end of the Rhombus Dungeon. The Circuit Menu is split into five Circuit Trees: a neutral tree, and one for each element. The neutral tree is unlocked by default, and others are unlocked on obtaining that element.

There are two types of Circuits: Passive Circuits and Combat Arts. Passive Circuits provide stat boosts or other background benefits. The Passive Circuits in the elemental trees are only active while in that element mode; those in the neutral tree are always active, but are only half as effective in element modes. Combat Arts are active skills for use in battle, and are mostly detailed on their own page. A circuit can only be unlocked if its parent circuit is already unlocked.

Each tree consists of four major paths, with one associated with each basic Combat skill, and containing circuits geared toward that skill. The four neutral paths are balanced, but each elemental tree has two large paths, and a medium and small path joined at the base, which is based on that element's related skills. For Heat, Melee and Guard are large, Dash is medium and Throw is small.

Branches

The Circuit Trees contain special structures called Branches, which consist of two parallel paths of three skills each, including at least one Combat Art. Although it is not possible to have both paths active at once, once one path is unlocked, the active path can be switched at any time at no cost. This allows the player to easily switch their active Combat Arts to match the situation.

Circuit Points

Circuit Points, or CP, are used to unlock Circuits. Circuits cost between 1 and 4 Circuit Points, with Circuits near the end of their tree being more expensive. Each tree has a separate pool of Circuit Points in order to allow the trees unlocked later to be as useful as those unlocked immediately. Circuit Points are earned, one for each tree, on gaining a Level. The level cap of 99 means a maximum of 98 CP can be earned in this way. The neutral tree requires 106 CP for full unlocking, while the elemental trees each require 108 CP.

Sources of CP

Story

  • ??? - 1 CP for the neutral tree

Quests

DLC Quests

DLC Story

  • Para island raid - 2 CP for the neutral tree
  • ??? - 1 CP for every elemental tree

Arena (DLC)

List of Passive Skills

The following tables list the Passive Skills available in each skill tree.

Neutral Tree

Skill Description Cost Location
Appetite
  • Unlocks one additional buff slot.
  • 4 CP
  • Dash path, Main path end
Assault
  • Melee attacks fire additional small projectiles for 20% of the base damage.
  • 2 CP
  • Melee path, Main path, Spin Dance path
Attack +
  • Increases Attack by 4%.
  • Increases Attack by 6%.
  • Increases Attack by 10%.
  • Increases Attack by 10%.
  • 1 CP
  • 2 CP
  • 4 CP
  • 4 CP
  • Melee path, at base
  • Melee path, East side path
  • Melee path, East side path
  • Melee path, Main path end
Brawler
  • Increases the damage of Melee Attacks by 12%.
  • Increases the damage of Melee Attacks by 22%.
  • 2 CP
  • 4 CP
  • Melee path, West side path
  • Melee path, Main path end
Bullseye
  • Increases the damage of Critical Strikes by 30%.
  • 2 CP
  • Throw path, Main path, Bullet Rain path
X Counter
  • Increases damage on enemies that are attacking or charging by 40%.
  • 4 CP
  • Melee path, West side path
Defense +
  • Increases Defense by 4%.
  • Increases Defense by 6%.
  • Increases Defense by 10%.
  • Increases Defense by 10%.
  • 1 CP
  • 2 CP
  • 4 CP
  • 4 CP
  • Guard path, at base
  • Guard path, West side path
  • Guard path, West side path
  • Guard path, Main path end
Elemental Armor
  • Increases resistance to all Elements by 8%.
  • Increases resistance to all Elements by 8%.
  • Increases resistance to all Elements by 16%.
  • 2 CP
  • 2 CP
  • 4 CP
  • Guard path, East side path
  • Guard path, Main path, Proximity Blast path
  • Guard path, Main path end
Flash Step
  • Prolongs the invincibility while Dashing by 20%.
  • 2 CP
  • Throw path, Main path, Ball of Steel path
Focus +
  • Increases Focus by 4%.
  • Increases Focus by 6%.
  • Increases Focus by 10%.
  • Increases Focus by 10%.
  • 1 CP
  • 2 CP
  • 4 CP
  • 4 CP
  • Throw path, at base
  • Throw path, North side path
  • Throw path, North side path
  • Throw path, Main path end
Heavy Calibre
  • Increases the knockback distance of charged projectiles by 30%.
  • 2 CP
  • Dash path, Main path, First Cut path
HP Regen
  • Regenerates 10% of HP every 10 seconds during combat.
  • 4 CP
  • Dash path, North side path
Iron Stance
  • Increases the immunity to knockback from attacks by 4%, depending on MaxHP.
  • 2 CP
  • Melee path, Main path, Sphere Saw path
Item Booster
  • Increases the effect of healing and the duration of buffs from items by 25%.
  • 2 CP
  • Dash path, North side path
MaxHP +
  • Increases MaxHP by 4%.
  • Increases MaxHP by 6%.
  • Increases MaxHP by 10%.
  • Increases MaxHP by 10%.
  • 1 CP
  • 2 CP
  • 4 CP
  • 4 CP
  • Dash path, at base
  • Dash path, South side path
  • Dash path, South side path
  • Dash path, Main path end
Pin Body
  • When guarding, reflects 30% of the total absorbed damage back on the attacker.
  • 2 CP
  • Guard path, Main path, Guard Sphere path
Scope
  • Decreases time needed to aim by 40%.
  • 4 CP
  • Throw path, South side path
Shooter
  • Increases the damage of Ranged attacks by 12%.
  • Increases the damage of Ranged attacks by 22%.
  • 2 CP
  • 4 CP
  • Throw path, South side path
  • Throw path, Main path end
Solid Guard
  • Decreases damage taken while guarding by 32%.
  • 4 CP
  • Guard path, East side path
Status Mend
  • Increases the recovery speed from all negative status conditions by 30%.
  • 2 CP
  • Dash path, Main path, Azure Strike path

Heat Tree

Skill Description Cost Location
Assault
  • Melee attacks fire additional small projectiles for 20% of the base damage.
  • Melee attacks fire additional small projectiles for 30% of the base damage.
  • 2 CP
  • 3 CP
  • Melee path, halfway up
  • Dash path, at top
Attack +
  • Increases Attack by 4%
  • Increases Attack by 7%
  • Increases Attack by 9%
  • 1 CP
  • 2 CP
  • 4 CP
  • Guard path, on bottom offshoot path and first Branch; Dash and Throw path shared base; Melee path, on bottom offshoot path and first Branch
  • Guard path, on second Branch; Melee path, on second Branch
  • Dash path, at top
Berserker
  • Increases Damage by 20% when at critical HP. (Below 33% of MaxHP)
  • 2 CP
  • Guard path, on second Branch
Brawler
  • Increases the damage of Melee Attacks by 6%.
  • Increases the damage of Melee Attacks by 11%.
  • Increases the damage of Melee Attacks by 15%.
  • 1 CP
  • 2 CP
  • 3 CP
  • Guard path, on bottom offshoot path; Melee path, on bottom offshoot path
  • Dash path, on second Branch
  • Melee path, at top
Bullseye
  • Increases the damage of Critical Strikes by 15%.
  • Increases the damage of Critical Strikes by 30%.
  • Increases the damage of Critical Strikes by 45%.
  • 1 CP
  • 2 CP
  • 3 CP
  • Melee path, on first Branch
  • Melee path, on second Branch
  • Melee path, on third Branch
Burn Rush
  • Increases the speed of inflicting the Burn Condition and its effect by 25%.
  • Increases the speed of inflicting the Burn Condition and its effect by 35%.
  • 2 CP
  • 3 CP
  • Guard path, on bottom offshoot path
  • Guard path, on third branch
Burn Protect
  • Increases the resistance against the Burn Condition and reduces its effect by 35%.
  • Increases the resistance against the Burn Condition and reduces its effect by 50%.
  • 2 CP
  • 3 CP
  • Melee path, on bottom offshoot path
  • Melee path, on third branch
Cold Armor
  • Increases resistance to Cold by 7%.
  • Increases resistance to Cold by 13%.
  • Increases resistance to Cold by 19%.
  • 1 CP
  • 2 CP
  • 3 CP
  • Guard path halfway up; Dash path on first Branch; Throw path halfway up
  • Dash path on second Branch
  • Guard path on third Branch
X Counter
  • Increases damage on enemies that are attacking or charging by 20%.
  • 2 CP
  • Melee path, on top offshoot path
Defense +
  • Increases Defense by 4%
  • Increases Defense by 7%
  • 1 CP
  • 2 CP
  • Guard path, on bottom offshoot path; Throw path, at base; Melee path, on bottom offshoot path
  • Throw path, at top
Elemental Balance
  • Slows down the Elemental Overheat by 10%.
  • Slows down the Elemental Overheat by 20%.
  • Slows down the Elemental Overheat by 30%.
  • 1 CP
  • 2 CP
  • 3 CP
  • Melee path, halfway up
  • Dash path, on second Branch
  • Dash path, at top
Flash Step
  • Prolongs the invincibility while Dashing by 20%.
  • 2 CP
  • Guard path, on second Branch
Focus +
  • Increases Focus by 4%
  • Increases Focus by 7%
  • 1 CP
  • 2 CP
  • Dash path, on first Branch; Melee path, at base, on bottom offshoot path and first Branch
  • Melee path, on bottom offshoot path and on second Branch
Heat Armor
  • Increases resistance to Heat by 5%.
  • Increases resistance to Heat by 9%.
  • Increases resistance to Heat by 13%.
  • 1 CP
  • 2 CP
  • 3 CP
  • Guard path, on bottom offshoot path and first Branch; Dash path, at base and on first Branch
  • Guard path, halfway up; Dash path, on second Branch
  • Guard path, at top
Heavy Calibre
  • Increases the knockback distance of charged projectiles by 30%.
  • 2 CP
  • Melee path, on second Branch
HP Regen
  • Regenerates 5% of HP every 10 seconds during combat.
  • 1 CP
  • Guard path, on first Branch
Iron Stance
  • Increases the immunity to knockback from attacks by 6%, depending on MaxHP.
  • 3 CP
  • Guard path, on third Branch
Legwork
  • Increases your movement speed while aiming by 24%.
  • 3 CP
  • Melee path, on third Branch
MaxHP +
  • Increases MaxHP by 4%
  • Increases Cold TreeMaxHP by 7%
  • 1 CP
  • 2 CP
  • Guard path, at base, on bottom offshoot path and first branch; Dash path, on first branch
  • Guard path, on bottom offshoot path and second branch
Once More
  • Survive exactly one attack that would normally kill you.
  • 3 CP
  • Melee path, on third branch
Scope
  • Decreases time needed to aim by 10%.
  • 1 CP
  • Melee path, on bottom offshoot path
Shooter
  • Increases the damage of Ranged attacks by 6%.
  • Increases the damage of Ranged attacks by 11%.
  • 1 CP
  • 2 CP
  • Melee path, on bottom offshoot path and first branch
  • Melee path, on second branch
Solid Guard
  • Decreases damage taken while guarding by 24%.
  • 3 CP
  • Guard path, on third Branch
Status Mend
  • Increases the recovery speed from all negative status conditions by 13%.
  • 1 CP
  • Guard path, on bottom offshoot path
Steady Shot
  • Decreases the loss of aim from quick aim movement and dashes by 40%.
  • 2 CP
  • Guard path, on top offshoot path
Avenger
  • Restores SP on guard based on 10% of the attack's power. (Double for perfect guard)
  • 1 CP
  • Guard path, on first branch

Cold Tree

Skill Description Cost Location
MaxHP +
Defense +
Focus +
Attack +
Cold Armor
Heat Armor
Chill Rush
Chill Protect
Shooter
Brawler
Pin Body
Iron Stance
HP Regen
Bullseye
Balance
Solid Guard
Berserker
Bastion
Steady Shot
Scope
Assault

Shock Tree

TBA

Wave Tree

TBA