Landmark
Landmarks in CrossCode are special locations used for fast travel within CrossWorlds.
Mechanics
A landmark can be unlocked by visiting it. Once a landmark is unlocked, selecting it within the Map Menu will teleport the player to it.
Landmarks will occasionally be deactivated and inaccessible for plot reasons. This occurs particularly with Vermillion Wasteland, where outside landmarks are temporarily deactivated while in the area, and the landmark there is deactivated on leaving. Another notable example is the landmark on the M.S. Solar, which is only manually activated in the A New Home DLC by Sergey, despite that location being visited several times in the main game.
The main landmark in each city doubles as a teleporter to Cross Central.
Two New Game Plus perks interact with landmarks. Classic Heals blocks Lea's regeneration outside of combat except when she is at a landmark. Classic Porter prevents using fast travel except when you are already at a landmark.
List of Landmarks
Area | Map | Landmark Name | Notes |
---|---|---|---|
M.S. Solar | Teleporter | Cargo Hold | Unlocked during A New Home |
Rhombus Square | Crosscentral Balcony | Cross Central Balcony | |
Cross Central | Cross Central | ||
Shopping District | Shopping District | Also a Sky Rail terminal | |
South Arch | South Arch | Also a Sky Rail terminal | |
North Arch | Business District | Only reachable in A New Home | |
Open PVP Fields | Global Quest Hub | Only reachable in A New Home | |
Rookie Harbor | Beginners Arc | Harbor Teleporter | Also a teleporter to Cross Central |
Marketplace | Rhombus Fountain | ||
Autumn's Rise | Entrance | Western Exit | |
Obelisk Lake | Old Obelisk | ||
Old Observatory | Old Observatory | ||
Ending Pathway | Northern Exit | ||
Autumn Residences | Autumn Residences | ||
Bergen Trail | Entrance | Resting Spot | |
Spike Heights | Hermit's House | ||
Rising Path 5 | Outlook | ||
Bergen Village | Bergen South | South Checkpoint | |
Bergen North | Ye Old Inn | Also a teleporter to Cross Central | |
Maroon Valley | East Entrance | East Entrance | |
Maroon Oasis | Maroon Tree | ||
Overpass | Arcing Stones | ||
Great Scar | Hourglass Pillar | ||
West Entrance | West Entrance | ||
Temple Entrance | Faj'ro Balcony | ||
Ba'kii Kum | Market | Plaza | Also a teleporter to Cross Central |
Autumn's Fall | Southern Exit | Southern Exit | |
Village Remains | Ruined Village | ||
Eastern Exit | Eastern Exit | ||
Northern Exit | Northern Exit | ||
Para Island 1 | Para Island | ||
Vermillion Wasteland | West Town | Town Center | This landmark becomes blocked on leaving the area |
Gaia's Garden | Jungle Entrance | Southern Entrance | |
Vr'da Vil East | Vr'da Vil | ||
Infested Marshes South | Infested Marshes | ||
Royal Grove | Royal Grove | ||
Peridot Approach | Peridot Approach | ||
Rite of Passage | Rite of Passage | ||
Basin Keep | Centrum | Rainy City Square | Also a teleporter to Cross Central |
Sapphire Ridge | Western Exit | Western Exit | |
The Cave Inn | The Cave Inn | Also a teleporter to Cross Central | |
Carved Pathway | Carved Pathway | ||
Old Dojo | Old Dojo | ||
Ascension Temple | Ascension Temple | ||
Homestedt | Centrum | Plaza | |
Azure Archipelago | Sandy Bar | Airway Entrance | |
Rough Lagoon | Lagoon Resort | ||
Altar of the Key | Altar Steps | ||
Ku'lero Temple | Outlook | Center |