Smelter Digmo
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Smelter Digmo is a mechanical Boss in CrossWorlds. It can be encountered in Temple Mine, in the Chamber of Fire, as part of the quest New Metal.
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An advanced version of the Digmo that fell victim to corruption by the resident Experienced Fleazers. Aside from the usual mining capabilities of the older model it can also use many heat-based abilities once it reaches a high-enough core-temperature. |
-Monster Fibula report |
Appearance
The Smelter Digmo is a robot that has a wheel instead of legs and has two arms which end in claws. Its "eye" is presumably a lamp. It has a red screen on the back. It seems to be infected by Fleazers. It looks exactly the same as the regular Digmo, but with a slightly darker colour.
Combat
This Digmo has three attack modes:
Neutral mode:
Randomly picks among the following attacks for a while, sometimes for six attacks, sometimes for two:
A) Leans back and sprays ice wide from its wheel. Circle around it from up close and attack its back.
B) Flash for a second then charge towards you. Simply walk out of the way and attack its back while it recovers.
C) Pounds the ground and causes rocks to fall on your general position. Move away from it to lure the rocks away then attack its back.
If you take too long to inflict Break (more than 3 attacks is risky), or after it recovers from Break, or if it has 0 temperature (phase 2 and 3 only) it will use:
D) Pounds the ground and summons Experienced Fleazers, absorbs them into itself, enters cold mode, pounds the ground again causing a ring of icicles to appear.
Cold mode:
Cycles between these two:
1) Pounds the ground thrice, first to its left, then its right, then its front, the first two causing a mid-strongly homing, mid range, series of icicles to shoot from its respective side, the third causing a mid-strongly homing, long range series of spikes to shoot from its front. Stay in front of it and attack it during the first two, break the spikes and walk behind it for the third.
2) Only in phase 2 and 3, the screen will darken and then the Digmo will charge at you full speed, an attack identical to "indigo rush". Dash out of the way.
Heat mode:
Cycles between these two:
1') Pounds the ground thrice, first to its left, then its right, then its front, the first two causing a mid-strongly homing, mid-long range, burst of flames to shoot from its respective side, the third causing a mid-strongly homing, long range burst of flames to shoot from its front. Stay in front of it and attack it during the first two, dash out of the way for the third.
2') Only in phase 2 and 3, the screen will darken and then the Digmo will charge at you full speed, an attack identical to "crimson stream". Dash out of the way.
E) Only in phase 2 and 3, if its temperature reaches level 3 (max), it will start venting off heat in rapid, long range bursts of flame. Once its temperature is down to level 2, it will finish with a wide triple mid-strongly homing long range flame burst, further venting off heat. Run circles around it while watching out for patches of slippery ground, dash thrice to avoid the final burst.
Strategies
Phase 1 is identical to the Infected Digmo's first phase, except you now have heat element and arts. When broken by heat, it will let out the Fleazers and become vulnerable in its back. You do not need to destroy the Fleazers to damage it, but you should, because if it can enter phase 2 and/or heat mode while bugs remain, they will begin fighting you as well, while recovering their defense.
Phase 2 will introduce the "enemy heat" meter, which has 4 levels (0, 1, 2, 3). Controlling this meter is the key to a clean battle. If the heat reaches level 2 from below, the Digmo will enter heat mode, if the heat reaches level 1 from above, the Digmo will enter neutral mode, other fluctuations have no effect. If the heat reaches level 0, the Digmo will use D), if the heat reaches level 3, the Digmo will use E). The meter may also fluctuate on its own: between levels 0 and 1 it will slowly cool down, between 1 and 2 it will not move, between 2 and 3 it will slowly heat up. This phase starts off at level 2, which means you'll have to lower it to 1, but as soon as the Digmo enters neutral mode you must get it well above level 1, so that it stabilizes and so that you can get it to level 2 before the Digmo recovers from Break, otherwise it will summon the Fleazers and lose all heat.
Phase 3 is identical to phase 2, excepted that it starts off at heat level 3.
Location
- Temple Mine
- Chamber of Fire (during quest New Metal only)