Sir Blobus Starnikus: Difference between revisions

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{{Enemy_Card|name=Sir Blobus Starnikus
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'''Sir Blobus Starnikus''' is an abstract [[boss]] in [[CrossWorlds]]. It is the final boss of [[So'najiz Temple]], the Wave dungeon.
{{EnemyNavBox|So'najiz Temple}}
'''Sir Blobus Starnikus''' is an abstract [[boss]] in [[CrossWorlds]]. It is the boss of [[So'najiz Temple]], the Wave dungeon.


{{Encyclopedia|icon=Abstract_Boss
{{Encyclopedia|icon=Abstract_Boss
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==Appearance==
==Appearance==
Sir Blobus Starnikus (SBS for short) is a giant blob of slime with a single rainbow-coloured starfish in the centre.
Sir Blobus Starnikus (SBS for short) is a floating purple and green starfish with a green eye in the middle of its body. It surrounds itself with a huge teal, spherical mass composed purely of [[Jelleric|Jellerics]].


==Combat==
==Combat==
SBS is associated with the [[Wave]] element, it has 4 different stages of health and 3 attacks. In the first attack, SBS jumps towards Lea (like the [[Huge Hostile Crab]] boss); in the second attack, SBS charges towards Lea (like [[Hedgehag]]s); in the third attack, SBS launches a bomb-like wave with small homing capabilities and a large AoE.
SBS always stays floating over the hole in the center of its arena. There are two [[Puzzle Elements#Compressed Ball Elements|Compressors]] next to it, two pairs of Compressor Bouncers in the middle of the top and bottom wall with Anti Compressors behind them, and one Floor Switch on each corner to activate the pair that is around the wall closer to them. The battle starts with many Jellerics falling from the sky until SBS shows up and uses them to create an invincibility blob around itself. Its physical attacks cause [[Wave]] shockwaves wherever they land.


[ADD LATER]
'''Phase 1'''
==Strategies==
*Backs up a little, then tackles the player and crashes into a wall, bouncing back to the center of the arena.
Since SBS uses [[Wave]] element attacks, it is advised that you swap your branches into the ones with Element Resistance in the Neutral Tree and Wave resistance in the Shock Tree.
*Squashes its body, then jumps and falls on top of the player.
*Hitting it with enough [[Shock]] attacks will cause it to break, replacing both of its attacks with charging and firing a single fast Wave projectile similar to [[File:Fae Round -icon.PNG|26px|link=Fae Round]] [[Fae Round]].
*Before it recovers, shooting a Compressed Shock Ball into it will break it again and separate all the Jellerics that form the blob. Defeating the Jellerics is the only way to deal direct damage to SBS, with four of them being enough to progress into each phase. SBS will recover from breaking if the player doesn't break it again or defeats the Jellerics fast enough.


The boss fight can be separated into 4 stages, marked by HP breaks.
'''Phase 2'''
*Tackles the player twice.
*Jumps twice in a row.
*Charges and fires a slow homing Wave projectile that explodes after reaching the player or not reaching them fast enough.
*Breaking it once will cause it to generate a barrier that stays between it and the player, diverting any Compressed Shock Balls that are shot directly at it towards the upper or bottom wall. The Ball can only reach it if the player shoots it into a wall and quickly activates the correct pair of Compressor Bouncers so it can hit SBS from the side. If SBS is charging its attack and diverts the Ball, it stops the attack entirely.


1: SBS only uses the jump attack and the charge attack and returns to the center after each attack. Lea must first break SBS by using [[Shock]] attacks. While broken, SBS shoots charged [[wave]] projectiles at Lea. Here, Lea needs to charge the electric ball, hit it towards the wall, step on the switch, and allow the electric ball to hit SBS to break SBS for the second time and split into 15 or so [[Jelleric|Jellerics.]] SBS can only be damaged by attacking these [[Jelleric|Jellerics.]]
'''Phase 3'''
*Tackles thrice.
*Jumps thrice in a row.
*Fires two explosives in a row instead of one.
*After breaking it once, SBS will divert the Compressed Shock Ball if the player tries to break it in the same way as in the last phase. When this happens, they have to quickly activate the other pair of Compressor Bouncers to actually hit and break SBS.


2: SBS now can use the jump attack twice consecutively, charge attack twice consecutively, and the bomb-like attack. Similar to the first stage, use shock attacks to break SBS. Starting for here, SBS will have a shield facing towards Lea blocking the electric ball and shock attacks, Lea will need to step on a switch for the electric ball to hit the shield and move to the opposite switch (vertically) so the electric ball that glided to the other side can directly hit SBS and break him into smaller bits. Beat up those [[Jelleric]]s.
'''Phase 4'''
*The blob becomes so small that SBS can be damaged directly. The boss also stops coming back to the center of the arena after moving and stays floating close to where it finished its last attack.
*Attacks faster.


3: SBS can jump and charge 3 times in a row and shoot two bomb-like attacks now, other than these, it is the same as Stage 2.
==Strategies==
 
*Fighting the Jellerics at the start of the fight doesn't change anything, but you can use them to gather SP before the fight actually begins.
4: SBS is noticeably smaller in size and attacks like how it did in Stage 3 but at a faster rate and does not return to the center anymore. Lea now can directly hit SBS with [[shock]] attacks to kill him.  
*[[File:Radiant Swarm -icon.PNG|26px|link=Radiant Swarm]] [[Radiant Swarm]] is insanely effective at breaking SBS.
*[[Melee]] doesn't break the boss much faster than [[Balls]].
*[[File:Ice Tornado-icon.png|26px|link=Ice Tornado]] [[Ice Tornado]] helps getting rid of the Jellerics before SBS can recover.


[ADD LATER]
==Locations==
;'''[[So'najiz Temple]]'''
:*Bouncing Suprise


==Gallery==
==Gallery==
[ADD LATER]
<gallery mode=packed>
File:blobus-bounce.gif|Sir Blobus Starnikus bouncing.
File:blobus-tackle.png|Tackling and crashing into a wall.
File:blobus-divert.gif|Diverting a Compressed Shock Ball.
</gallery>


==Trivia==
==Trivia==
[ADD LATER]
* SBS bears a deep resemblance to Staryu, a star-shaped Pokémon.
* A memorial shrine dedicated to Sir Blobus can be found in the [[Azure Archipelago]], implying it was deeply respected by the Echino- sea stars that live there.
* In the game [https://mysingingmonsters.fandom.com/wiki/ My Singing Monsters], SBS is referenced by the [https://mysingingmonsters.fandom.com/wiki/Critters "Glubber Lagoon" Water Island critter].

Latest revision as of 04:10, 6 June 2023

'

Sir Blobus Starnikus is an abstract boss in CrossWorlds. It is the boss of So'najiz Temple, the Wave dungeon.

Sir Blobus Starnikus

This starfish is the leader of both the Gelleric and the Jelleric. It can enter a strange synthesis with them to create a large mass that is almost impenetrable. Only by using compressed shock balls can the bond be broken.

-Monster Fibula report

Appearance

Sir Blobus Starnikus (SBS for short) is a floating purple and green starfish with a green eye in the middle of its body. It surrounds itself with a huge teal, spherical mass composed purely of Jellerics.

Combat

SBS always stays floating over the hole in the center of its arena. There are two Compressors next to it, two pairs of Compressor Bouncers in the middle of the top and bottom wall with Anti Compressors behind them, and one Floor Switch on each corner to activate the pair that is around the wall closer to them. The battle starts with many Jellerics falling from the sky until SBS shows up and uses them to create an invincibility blob around itself. Its physical attacks cause Wave shockwaves wherever they land.

Phase 1

  • Backs up a little, then tackles the player and crashes into a wall, bouncing back to the center of the arena.
  • Squashes its body, then jumps and falls on top of the player.
  • Hitting it with enough Shock attacks will cause it to break, replacing both of its attacks with charging and firing a single fast Wave projectile similar to Fae Round.
  • Before it recovers, shooting a Compressed Shock Ball into it will break it again and separate all the Jellerics that form the blob. Defeating the Jellerics is the only way to deal direct damage to SBS, with four of them being enough to progress into each phase. SBS will recover from breaking if the player doesn't break it again or defeats the Jellerics fast enough.

Phase 2

  • Tackles the player twice.
  • Jumps twice in a row.
  • Charges and fires a slow homing Wave projectile that explodes after reaching the player or not reaching them fast enough.
  • Breaking it once will cause it to generate a barrier that stays between it and the player, diverting any Compressed Shock Balls that are shot directly at it towards the upper or bottom wall. The Ball can only reach it if the player shoots it into a wall and quickly activates the correct pair of Compressor Bouncers so it can hit SBS from the side. If SBS is charging its attack and diverts the Ball, it stops the attack entirely.

Phase 3

  • Tackles thrice.
  • Jumps thrice in a row.
  • Fires two explosives in a row instead of one.
  • After breaking it once, SBS will divert the Compressed Shock Ball if the player tries to break it in the same way as in the last phase. When this happens, they have to quickly activate the other pair of Compressor Bouncers to actually hit and break SBS.

Phase 4

  • The blob becomes so small that SBS can be damaged directly. The boss also stops coming back to the center of the arena after moving and stays floating close to where it finished its last attack.
  • Attacks faster.

Strategies

  • Fighting the Jellerics at the start of the fight doesn't change anything, but you can use them to gather SP before the fight actually begins.
  • Radiant Swarm is insanely effective at breaking SBS.
  • Melee doesn't break the boss much faster than Balls.
  • Ice Tornado helps getting rid of the Jellerics before SBS can recover.

Locations

So'najiz Temple
  • Bouncing Suprise

Gallery

Trivia