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{{Location_Card|name=Gaia's Garden
{{Location_Card|name=Gaia's Garden
|color=#00734F
|image=File:Gaia's Garden.png
|image=File:Gaia's Garden.png
|description=The great jungle of the north, home to the giant Tree known as "Gaia".
|description=The great jungle of the north, home to the giant Tree known as "Gaia".
|room_count=27
|room_count=58
|quest_count=8
|treasure_default = 35
|treasure_default = 35
|treasure_key = 0
|treasure_key = 0
|treasure_masterkey = 0
|treasure_masterkey = 0
|treasure_bronze = 8
|treasure_bronze = 9
|treasure_silver = 6
|treasure_silver = 15
|treasure_gold = 7
|treasure_gold = 8
|trader_count=1}}
|trader_count=5}}


[[Gaia's Garden]] is a [[Location]] in [[CrossWorlds]]. It is the largest area in the game, an immense jungle located to the northeast of [[Rookie Harbor]]. It can only be reached after completing the [[Faj'ro Temple]].
'''Gaia's Garden''' is a [[Locations|location]] in [[CrossWorlds]]. It is the largest area in the game, an immense jungle located to the northeast of [[Rookie Harbor]]. It can only be reached after completing [[Faj'ro Temple]].
{{Encyclopedia
|title=Gaia's Garden
|contents=Gaia's Garden is an enormous jungle and the largest area to be found on Shadoon. Its high trees stand towering beside the many rivers that stretch from the north-west to the south-east. In the center of the jungle a huge lake can be found with a small island that is home to the paradoxical [[Basin Keep]].
 
In the south-east a small [[Shad]] tribe calls the trees their home. They mostly keep to themselves and live in harmony with the jungle. However, tensions between humans and Shad have arisen ever since humans built a power plant at the entrance of the [[Zir'vitar Temple]]. A vile infestation has spread in the north-east of the jungle which seems to originate from the power plant.
 
In the north one can find the mighty [[Grand Krys'kajo]]. A tree that stand above all other trees. However to get close to it, A [[Seeker]] first needs to to finish the trials of both the Zir'vitar Temple and [[So'najiz Temple]] which stand beside the tree.
|source=Encyclopedia entry}}


== Layout ==
== Layout ==
The area's main entrance from [[Autumn's Fall]] leads to a crossroads, where continuing straight will lead to the city of [[Basin Keep]]. The left and right paths wrap around the city, eventually meeting up at the three temples of the [[Grand Krys'kajo]]. Three sub-areas can be accessed from this ring path: the swampy Royal Grove to the northwest, the shady, mushroom-filled Infested Marshes to the northeast, and V'rda Vil to the southeast.


The area's main entrance from [[Autumn's Fall]] leads to a crossroads, where continuing straight will lead to the city of [[Basin Keep]]. The left and right paths wrap around the city, eventually meeting up at the three temples of the [[Grand Kryskajo]]. Three sub-areas can be accessed from this ring path: the swampy Royal Grove to the northwest, the shady, mushroom-filled Infested Marches to the northeast, and Vr'da Vil to the southeast.
V'rda Vil is a [[Shad]] village, and the fifth town reached in the game. It is also the only town that is part of a larger exploration area, rather than being a separate area. Most of the inhabitants are quite hostile to humans, due to some past incident that involves the [[Wiccat]]s that infest the northern areas of the village; the Shad blame the infestation on the humans' power plant near the temples. The villagers' trust has to be regained by completing a mandatory storyline quest.


Vr'da Vil is a [[Shad]] village, and the fifth town reached in the game. It is also the only town that is part of a larger exploration area, rather than being a separate area. There is little to do in the village at the moment, as most of the inhabitants are quite hostile to humans. This is due to some past incident that involves the [[Wiccat]]s that infest the northern areas of the village. A quest is planned in order to regain the villagers' trust, but it is not currently implemented.
Most of the area is immediately accessible, although several of the side caves need to be unlocked. The houses in V'rda Vil are unlocked during the [[An Infested Village]] quest. The entrances to Zir'vitar and So'najiz temples are only accessible after that quest, and their ending rooms can only be reached after completing the dungeon. Infested Heart is unlocked during [[The Root Cause]] quest, and the Grand Krys'kajo entrance is unlocked after that quest. The Lost Shrine and Tranquility Pond require the Wave element to reach. Foul Cavity and the infested cavern are unlocked during the [[Mushroom Kingdom]] quest. The Chilled Den is unlocked during the [[Tropical Chill]] quest chain, and the Grubby Cave is unlocked during the [[Turret Defense]] quest chain. The secret lab is only unlocked during the Playstation-exclusive [[Foul Play]] quest.


=== Connecting Regions ===
=== Connecting regions ===
* [[Autumn's Fall]]
* [[Autumn's Fall]] via Jungle Entrance
* [[Basin Keep]]
* [[Basin Keep]] via Basin Keep Entrance and teleporter in Grubby Cave
* [[Zir'vitar Temple]]
* [[Zir'vitar Temple]] via Zir'vitar Temple Entrance and Zir'vitar Temple Roof
* [[So'najiz Temple]]
* [[So'najiz Temple]] via So'najiz Temple Entrance and So'najiz Lake Platform
* [[Grand Kryskajo]] (not added yet)
* [[Grand Krys'kajo]] via Grand Krys'kajo Entrance


=== Maps ===
=== Map ===
{| class="wikitable"
[[File:Gaias-garden-map.png|upright=1.8|thumb|left|link=https://static.wikia.nocookie.net/crosscode_gamepedia/images/e/e9/Gaias-garden-map.png | Click the map for a full-resolution image.]]
| colspan="2" | [[File:Gaias-garden-map.png|600px]]
{| class="wikitable sortable"
|+ Areas of Gaia's Garden
|-
|-
! Area Number
! #
! Area Name
! Area Name
! Floor
|-
|-
| 1 || Jungle Entrance
| 1 || Jungle Entrance
'''Landmark: Southern Entrance'''
| GF
|-
|-
| 2 || Crossroad
| 2 || Crossroad || GF
|-
|-
| 3 || Basin Keep Entrance
| 3 || Basin Keep Entrance || GF
|-
|-
| 4 || Overgrown Path
| 4 || Overgrown Path || GF
|-
|-
| 5 || Drizzle Bosk
| 5 || Drizzle Bosk || GF
|-
|-
| 6 || Wet Passage
| 6 || Wet Passage || GF
|-
|-
| 7 || River's Bed
| 7 || River's Bed || GF
|-
|-
| 8 || Splitting Stumps
| 8 || Splitting Stumps || GF
|-
|-
| 9 || Clinging River
| 9 || Clinging River || GF
|-
|-
| 10 || Ringing River
| 10 || Ringing River || GF
|-
|-
| 11 || Old Timber
| 11 || Old Timber || GF
|-
|-
| 12 || Tying Greens
| 12 || Tying Greens || GF
|-
|-
| 13 || Peridot Approach
| 13 || Peridot Approach
'''Landmark: Peridot Approach'''
| GF
|-
|-
| 14 || Rite of Passage
| 14 || Rite of Passage
'''Landmark: Rite of Passage'''
| GF
|-
|-
| 15 || Zirvitar Temple Entrance  
| 15 || Zir'vitar Temple Entrance || GF
|-
|-
| 16 || So'najiz Temple Entrance
| 16 || Zir'vitar Temple Roof || GF
|-
|-
| 17 || Vr'da Vil West
| 17 || So'najiz Temple Entrance || GF
|-
|-
| 18 || Vr'da Vil East
| 18 || So'najiz Lake Platform || GF
|-
|-
| 19 || Vr'da Vil North
| 19 || Gran Krys'kajo Entrance || GF
|-
|-
| 20 || Abandoned Settlement
| 20 || V'rda Vil West || GF
|-
|-
| 21 || Covert Path
| 21 || V'rda Vil East
'''Landmark: V'rda Vil'''
| GF
|-
|-
| 22 || Royal Grove
| 22 || V'rda Vil North || GF
|-
|-
| 23 || Calm Backyard
| 23 || Chief's Den || GF
|-
|-
| 24 || Lost Lookout
| 24 || Covert Path || GF
|-
|-
| 25 || Infested Marches South
| 25 || Royal Grove
'''Landmark: Royal Grove'''
| GF
|-
|-
| 26 || Infested Marches North
| 26 || Calm Backyard || GF
|-
|-
| 27 || Seared Lake
| 27 || Lost Lookout || GF
|-
|-
! Area Number
| 28 || Seared Lake || GF
! Landmark Name
|-
|-
| 1 || Southern Entrance
| 29 || Infested Marshes South
'''Landmark: Infested Marshes'''
| GF
|-
|-
| 12 || Tying Greens
| 30 || Infested Marshes North || GF
|-
|-
| 14 || Rite of Passage
| 31 || Infested Heart || GF
|-
| 32 || The Descent || GF
|-
| 33 || Root || GF
|-
| 34 || Chilled Den || U1
|-
| 35 || Frozen Lair || U1
|-
| 36 || Lou's Office || GF
|-
| 37 || K'tara's House || GF
|-
| 38 || Chief's House || GF
|-
| 39 || Sacred Pond || U1
|-
| 40 || Dripping Cave || GF
|-
| 41 || Tranquility Pond || GF
|-
| 42 || Lost Shrine Entrance || GF
|-
| 43 || Lost Shrine || GF
|-
| 44 || Lost Puzzle Room || U1
|-
| 45 || Lost Power Room || U2
|-
| 46 || Grubby Cave || U1
|-
| 47 || Temple of Innovation || U1
|-
| 48 || Foul Cavity || GF
|-
| 49 || Infested Cavern Entrance || U1
|-
| 50 || Infested Cavern Maze || U1
|-
| 51 || MM Entrance || U3
|-
| 52 || Metal Room || U3
|-
| 53 || Octo Office || U3
|-
| 54 || Test Chamber || U3
|-
| 55 || Agile Test Chamber || U2
|-
|-
| 18 || Vr'da Vil
| 56 || Hand Office || U2
|-
|-
| 22 || Royal Grove
| 57 || Big Boss || U2
|-
|-
| 25 || Infested Marches
| 58 || Lead Office || U2
|}
|}
{{clear}}
=== Treasures ===
Gaia's Garden has by far the largest number of chests of any area, having at least twice as many as any other area except [[Maroon Valley]]. Many of these are not initially accessible, and require either the {{ItemLink|Radiant Key}} from the [[So'najiz Temple]], or the [[Wave]] element from the [[Zir'vitar Temple]] (to use a Wave teleporter) in order to access them.
[[File:Gaia's Garden Treasure Map.png|upright=1.8|thumb|left|link=https://static.wikia.nocookie.net/crosscode_gamepedia/images/c/ce/Gaia's_Garden_Treasure_Map.png | Click the map for a full-resolution image.]]
{{TreasureList|
{{TreasureList/entry|acc=1|type=default|item=Salted Peanuts|amount=4|loc=Jungle Entrance|info=}}
{{TreasureList/entry|acc=2|type=default|item=Chef Sandwich|amount=8|loc=Jungle Entrance|info=}}
{{TreasureList/entry|acc=3|type=default|item=Elder Wood|amount=6|loc=Crossroad|info=Enter on the upper path from Splitting Stumps to reach it.}}
{{TreasureList/entry|acc=4|type=gold|item=Epic Metal|amount=2|loc=Crossroad|info=Enter on the upper path from Splitting Stumps to reach it. {{ItemLink|Radiant Key}} required.}}
{{TreasureList/entry|acc=5|type=default|item=Steel Comb|amount=5|loc=Basin Keep Entrance|info=}}
{{TreasureList/entry|acc=6|type=bronze|item=Cheese Cracker|amount=5|loc=Overgrown Path|info=Take the upper path starting in Splitting Stumps to reach here. The Wave element is required.}}
{{TreasureList/entry|acc=7|type=bronze|item=Huge Nut|amount=4|loc=Overgrown Path|info=The Wave element is required.}}
{{TreasureList/entry|acc=8|type=gold|item=Rough Branch|amount=1|loc=Drizzle Bosk|info= Follow the upper path from Splitting Stumps to Overgrown Path and hit the switch at the end. This opens the upper path from Overgrown Path to here. {{ItemLink|Radiant Key}} and the Wave element required.}}
{{TreasureList/entry|acc=9|type=default|item=Spiky Nut|amount=6|loc=Drizzle Bosk|info=}}
{{TreasureList/entry|acc=10|type=default|item=Sweet Berry Tea|amount=4|loc=Drizzle Bosk|info=}}
{{TreasureList/entry|acc=11|type=silver|item=Golden Bars|amount=6|loc=Dripping Cave|info=The Wave element is required.}}
{{TreasureList/entry|acc=12|type=gold|item=Galaxy Berry|amount=1|loc=Tranquility Pond|info={{ItemLink|Radiant Key}} and the Wave element required.}}
{{TreasureList/entry|acc=13|type=default|item=Flaming Bun|amount=4|loc=Covert Path|info=}}
{{TreasureList/entry|acc=14|type=default|item=Moon Fruit|amount=4|loc=Covert Path|info=}}
{{TreasureList/entry|acc=15|type=default|item=Slime Drop|amount=5|loc=Wet Passage|info=Take the north entrance from Covert Path to reach here.}}
{{TreasureList/entry|acc=16|type=bronze|item=Chili Dog|amount=4|loc=Wet Passage|info=Take the north entrance from Covert Path to reach here. The Wave element is required.}}
{{TreasureList/entry|acc=17|type=silver|item=Pepper Night Tea|amount=4|loc=River's Bed|info=The Wave element is required.}}
{{TreasureList/entry|acc=18|type=default|item=Fruit Salad|amount=7|loc=River's Bed|info=Take the secret pathway from Calm Backyard to reach here.}}
{{TreasureList/entry|acc=19|type=default|item=Maultasche|amount=4|loc=Calm Backyard|info=}}
{{TreasureList/entry|acc=20|type=default|item=Cup o' Coffee|amount=6|loc=Calm Backyard|info=}}
{{TreasureList/entry|acc=21|type=default|item=Glow Pear|amount=3|loc=Royal Grove|info=Enter from Calm Backyard to reach this.}}
{{TreasureList/entry|acc=22|type=default|item=Common Planter|amount=8|loc=Royal Grove|info=}}
{{TreasureList/entry|acc=23|type=default|item=Salted Peanuts|amount=7|loc=Royal Grove|info=Enter from Calm Backyard to reach this.}}
{{TreasureList/entry|acc=24|type=silver|item=Metal Down|amount=3|loc=Royal Grove|info=Enter from Calm Backyard to reach this.}}
{{TreasureList/entry|acc=25|type=gold|item=Star Fruit|amount=5|loc=V'rda Vil West|info={{ItemLink|Radiant Key}} required.}}
{{TreasureList/entry|acc=26|type=bronze|item=Metal Down|amount=2|loc=V'rda Vil West|info=}}
{{TreasureList/entry|acc=27|type=silver|item=Plain Cube|amount=2|loc=V'rda Vil West|info=Projectiles can be shot through the ropes on the bridges.}}
{{TreasureList/entry|acc=28|type=bronze|item=Snack Mix|amount=4|loc=V'rda Vil East|info=}}
{{TreasureList/entry|acc=29|type=silver|item=Elder Wood|amount=5|loc=V'rda Vil East|info=The Wave element is required.}}
{{TreasureList/entry|acc=30|type=silver|item=Precious Metal|amount=2|loc=V'rda Vil North|info=}}
{{TreasureList/entry|acc=31|type=gold|item=Star Fruit|amount=3|loc=V'rda Vil North|info={{ItemLink|Radiant Key}} and the Wave element required.}}
{{TreasureList/entry|acc=32|type=bronze|item=Prime Pistachios|amount=2|loc=Chief's Den|info=}}
{{TreasureList/entry|acc=33|type=silver|item=Golden Bars|amount=3|loc=Chief's Den|info=}}
{{TreasureList/entry|acc=34|type=gold|item=Geta Straps|amount=1|loc=Chief's Den|info={{ItemLink|Radiant Key}} and the Wave element required.}}
{{TreasureList/entry|acc=35|type=default|item=Cup o' Coffee|amount=6|loc=Splitting Stumps|info=Enter on the upper path from V'rda Vil East to reach it.}}
{{TreasureList/entry|acc=36|type=default|item=Royal Hive|amount=4|loc=Splitting Stumps|info=The Wave element is required.}}
{{TreasureList/entry|acc=37|type=silver|item=Durian|amount=4|loc=Clinging River|info=}}
{{TreasureList/entry|acc=38|type=gold|item=Rough Branch|amount=1|loc=Clinging River|info=Take the upper path from Ringing River to reach here.{{ItemLink|Radiant Key}} and the Wave element are required.}}
{{TreasureList/entry|acc=39|type=bronze|item=Lazy Claw|amount=2|loc=Ringing River|info=The Wave element is required.}}
{{TreasureList/entry|acc=40|type=default|item=Static Furball|amount=6|loc=Ringing River|info=The Wave element is required.}}
{{TreasureList/entry|acc=41|type=default|item=Glowing Sphere|amount=7|loc=Old Timber|info=The Wave element is required.}}
{{TreasureList/entry|acc=42|type=default|item=Palette Blossom|amount=4|loc=Tying Greens|info=}}
{{TreasureList/entry|acc=43|type=default|item=Prime Pistachios|amount=6|loc=Tying Greens|info=}}
{{TreasureList/entry|acc=44|type=silver|item=Aehre|amount=1|loc=Peridot Approach|info=Enter on the hidden path from Tying Greens to reach it. The Wave element is required.}}
{{TreasureList/entry|acc=45|type=default|item=Energy Espresso|amount=4|loc=Peridot Approach|info=}}
{{TreasureList/entry|acc=46|type=silver|item=Golden Bars|amount=2|loc=So'najiz Temple Entrance|info=}}
{{TreasureList/entry|acc=47|type=bronze|item=Crystal Water|amount=4|loc=Grand Krys'kajo Entrance|info=The Wave element is required.}}
{{TreasureList/entry|acc=48|type=default|item=Energy Espresso|amount=3|loc=Lost Lookout|info=The Wave element is required.}}
{{TreasureList/entry|acc=49|type=default|item=Veggie Wraps|amount=5|loc=Lost Lookout|info=}}
{{TreasureList/entry|acc=50|type=default|item=Werewolf Stick|amount=4|loc=Lost Lookout|info=}}
{{TreasureList/entry|acc=51|type=default|item=Fruit Pie|amount=2|loc=Seared Lake|info=}}
{{TreasureList/entry|acc=52|type=default|item=Blazing Bun|amount=2|loc=Seared Lake|info=}}
{{TreasureList/entry|acc=53|type=default|item=Lazy Claw|amount=3|loc=Infested Marshes South|info=Enter from Seared Lake to reach this.}}
{{TreasureList/entry|acc=54|type=default|item=Venom Shroom|amount=9|loc=Infested Marshes South|info=Enter from Seared Lake to reach this.}}
{{TreasureList/entry|acc=55|type=default|item=Stout Backplate|amount=2|loc=Infested Marshes South|info=Enter from Seared Lake to reach this. The Wave element is required.}}
{{TreasureList/entry|acc=56|type=default|item=Mega-Sandwich|amount=2|loc=Infested Marshes South|info=}}
{{TreasureList/entry|acc=57|type=default|item=Ginger Tom. Salad|amount=3|loc=Infested Marshes North|info=Enter from Seared Lake to reach this.}}
{{TreasureList/entry|acc=58|type=silver|item=Virus Root|amount=5|loc=Infested Marshes North|info=Enter from Seared Lake to hit the switch opening the right path from Infested Marshes South. Return that way to reach the chest}}
{{TreasureList/entry|acc=59|type=silver|item=Golden Bars|amount=5|loc=Infested Marshes North|info=Enter from Seared Lake to hit the switch opening the right path from Infested Marshes South. Return that way to reach the chest.}}
{{TreasureList/entry|acc=60|type=default|item=Spicy Beat-0-Type|amount=3|loc=Infested Marshes North|info=Enter from Seared Lake to hit the switch opening the right path from Infested Marshes South. Return that way to reach the chest.}}
{{TreasureList/entry|acc=61|type=silver|item=Perforated Tophat|amount=5|loc=Chilled Den|info=}}
{{TreasureList/entry|acc=62|type=silver|item=Stout Backplate|amount=3|loc=Infested Cavern Maze|info=}}
{{TreasureList/entry|acc=63|type=bronze|item=Golden Ticket|amount=1|loc=Infested Cavern Maze|info=}}
{{TreasureList/entry|acc=64|type=default|item=Energy Espresso|amount=2|loc=Lost Shrine|info=The entrance to the Lost Shrine isn't marked on the map initially. It's hidden behind the large tree in the north of Royal Grove reachable from Calm Backyard. The code for the shrine can be found by navigating to the entrance of Grand Krys'kajo, and then going to the north-east corner of that area, where an inscription states the code. The code is ↑↑↓↓←→←→AB (the Konami Code with A and B swapped).}}
{{TreasureList/entry|acc=65|type=gold|item=Geta Glue|amount=3|loc=Lost Puzzle Room|info=}}
{{TreasureList/entry|acc=66|type=silver|item=Broken Deck|amount=1|loc=Lost Power Room|info=Defeat the [[Tiefsee Angler]] to spawn the chest.}}
{{TreasureList/entry|acc=67|type=default|item=Micro Crawler|amount=1|loc=Lead Office|info=Formerly Playstation exclusive. Obtainable at the end of the [[Foul Play]] quest.}}
}}


== Monsters ==
== Enemies ==


{| class="wikitable"
{| class="wikitable"
! <!--Sprite-->
|+ [[Enemies]] of Gaia's Garden
! Name
! Name
! Sprite
! Drops
! Locations
! Locations
|-
|-
| [[Papagun]]
| [[File:Papagun-sprite.png|center]]
| [[File:Papagun-sprite.png|center]]
| [[Papagun]]
| {{ItemLink|Huge Nut}}, {{ItemLink|Salted Peanuts}}, {{ItemLink|Amethyst}}<ref name="booster" />
|
| Jungle Entrance, Crossroad, Overgrown Path, Drizzle Bosk, Wet Passage, River's Bed, Splitting Stumps, Clinging River, Old Timber, Tying Greens, Peridot Approach, V'rda Vil North, Covert Path, Royal Grove, Calm Backyard
: Jungle Entrance, Crossroad, Overgrown Path, Drizzle Bosk, Wet Passage, River's Bed, Splitting Stumps, Clinging River, Old Timber, Tying Greens, Peridot Approach, Vr'da Vil North, Covert Path, Royal Grove, Calm Backyard
|-
| [[Argeby]]
| [[File:Argeby-sprite.png|center]]
| {{ItemLink|Palette Blossom}}, {{ItemLink|Veggie Wraps}}, {{ItemLink|Emerald}}<ref name="booster" />
| Jungle Entrance, Crossroad, Overgrown Path, Drizzle Bosk, Wet Passage, River's Bed, Splitting Stumps, Clinging River, Ringing River, Old Timber, Tying Greens, Peridot Approach, V'rda Vil North, Calm Backyard
|-
|-
| [[Tunnel Argeby]]
| [[File:Argeby-sprite.png|center]]
| [[File:Argeby-sprite.png|center]]
| [[Argeby]]
| None<ref name="nodrop" />
|  
| Grubby Cave, Temple of Innovation
: Jungle Entrance, Crossroad, Overgrown Path, Drizzle Bosk, Wet Passage, River's Bed, Splitting Stumps, Clinging River, Ringing River, Old Timber, Tying Greens, Peridot Approach, Vr'da Vil North, Calm Backyard
|-
| [[Ampery]]
| [[File:Ampery-sprite.png|center]]
| {{ItemLink|Palette Blossom}}
| Overgrown Path<ref name="rootingforpower" />, Drizzle Bosk<ref name="rootingforpower" />, Wet Passage<ref name="rootingforpower" />, River's Bed<ref name="rootingforpower" />, Covert Path<ref name="rootingforpower" />, Royal Grove<ref name="rootingforpower" />
|-
| [[Gelleric]]
| [[File:Gelleric-sprite.png|center]]
| {{ItemLink|Slime Drop}}, {{ItemLink|Emerald}}<ref name="booster" />
| Crossroad, Overgrown Path, Drizzle Bosk, Wet Passage, River's Bed, Tying Greens, Peridot Approach, Covert Path, Royal Grove, Calm Backyard
|-
|-
| [[Tunnel Gelleric]]
| [[File:Gelleric-sprite.png|center]]
| [[File:Gelleric-sprite.png|center]]
| [[Gelleric]]
| None<ref name="nodrop" />
|  
| Grubby Cave, Temple of Innovation
: Crossroad, Overgrown Path, Drizzle Bosk, Wet Passage, River's Bed, Tying Greens, Peridot Approach, Covert Path, Royal Grove, Calm Backyard
|-
| [[Shokat]]
| [[File:Shokat-sprite.png|center]]
| {{ItemLink|Static Furball}}, {{ItemLink|Cheese Cracker}}, {{ItemLink|Amethyst}}<ref name="booster" />
| Crossroad, Splitting Stumps, Clinging River, Ringing River, Old Timber, Tying Greens, Peridot Approach, V'rda Vil North, Calm Backyard, Lost Lookout, Infested Marshes South, Infested Marshes North, Seared Lake, Chilled Den<ref name="tropicalchill" />
|-
| [[Wiccat]]
| [[File:Wiccat-sprite.png|center]]
| {{ItemLink|Static Furball}}
| V'rda Vil North<ref name="infestedvillage" />, Chief's Den<ref name="infestedvillage" />, K'tara's House<ref name="infestedvillage" />, Chief's House<ref name="infestedvillage" />, Sacred Pond<ref name="infestedvillage" />, Zir'vitar Temple Entrance<ref name="rootcause" />, Old Timber<ref name="rootcause" />, Lost Lookout<ref name="rootcause" />, Infested Marshes North<ref name="rootcause" />, Root<ref name="rootcause" />
|-
|-
| [[Tunnel Shockcat]]
| [[File:Shokat-sprite.png|center]]
| [[File:Shokat-sprite.png|center]]
| [[Shokat]]
| None<ref name="nodrop" />
|  
| Temple of Innovation
: Crossroad, Splitting Stumps, Clinging River, Ringing River, Old Timber, Tying Greens, Peridot Approach, Vr'da Vil North, Calm Backyard, Lost Lookout, Infested Marches South, Infested Marches North, Seared Lake
|-
| [[Tunnel Wiccat]]
| [[File:Wiccat-sprite.png|center]]
| None<ref name="nodrop" />
| Temple of Innovation
|-
| [[Angler]]
| [[File:Angler-sprite.png|center]]
| {{ItemLink|Glow Pear}}, {{ItemLink|Shrimp Risotto}}, {{ItemLink|Emerald}}<ref name="booster" />
| Covert Path, Royal Grove, Calm Backyard
|-
|-
| [[Tunnel Angler]]
| [[File:Angler-sprite.png|center]]
| [[File:Angler-sprite.png|center]]
| [[Angler]]
| None<ref name="nodrop" />
|  
| Grubby Cave, Temple of Innovation
: Covert Path, Royal Grove, Calm Backyard
|-
| [[Leggy Angler]]
| [[File:Leggy-angler-sprite.png|center]]
| {{ItemLink|Glow Pear}}<ref name="norank" />
| Clinging River<ref name="foulplay" />, V'rda Vil North<ref name="foulplay" />, Test Chamber<ref name="foulplay" />
|-
|-
| [[Behesloth]]
| [[File:Behesloth-sprite.png|center]]
| [[File:Behesloth-sprite.png|center]]
| [[Behesloth]]
| {{ItemLink|Lazy Claw}}, {{ItemLink|Stout Backplate}}, {{ItemLink|Amethyst}}<ref name="booster" />
|
| Ringing River, Lost Lookout, Infested Marshes South, Infested Marshes North, Seared Lake
: Ringing River, Lost Lookout, Infested Marches South, Infested Marches North, Seared Lake
|-
| [[ExeRepair(error++);]]
| [[File:Exerepair-sprite.png|center]]
| None
| Sacred Pond<ref name="infestedvillage" />, Zir'vitar Temple Entrance<ref name="rootcause" />, Old Timber<ref name="rootcause" />, Lost Lookout<ref name="rootcause" />, Infested Marshes South<ref name="rootcause" />, Infested Marshes North<ref name="rootcause" />, The Descent<ref name="rootcause" />, Root<ref name="rootcause" />
|-
| [[Jungle Guard]]
| [[File:Jungle-guard-sprite.png|center]]
| None
| Infested Cavern Maze
|-
|-
| [[Jack'On'Fire]]
| [[File:Jackonfire-sprite.png|center]]
| [[File:Jackonfire-sprite.png|center]]
| [[Jack'On'Fire]]
| {{ItemLink|Jack's Flame}}
|  
| Lost Lookout<ref name="pumpkinland" />, Infested Marshes South<ref name="pumpkinland" />, Infested Marshes North<ref name="pumpkinland" />, Seared Lake<ref name="pumpkinland" />
: Lost Lookout, Infested Marches South, Infested Marches North, Seared Lake (during Pumpkin Land Superfun quest)
|-
| [[Tourist Karotto]]
| [[File:Tourist-karotto-sprite.png|center]]
| {{ItemLink|Fruit Pie}}
| Chilled Den<ref name="tropicalchill" />
|-
| [[Tunnel Teslabovine]]
| [[File:Tunnel-teslabovine-sprite.png|center]]
| None<ref name="nodrop" />
| Temple of Innovation
|-
| [[Apollo|Apollo 3]] (PVP)
| [[File:Apollo-3-sprite.png|center]]
| None
| Jungle Entrance<ref name="respawn" />
|-
| [[Sephisloth]] ([[boss]])
| [[File:Sephisloth-sprite.png|center]]
| {{ItemLink|Lazy Claw}}<ref name="norank" />
| Root<ref name="rootcause" />
|-
| [[Tiefsee Angler]] (boss)
| [[File:Tiefsee-angler-sprite.png|center]]
| {{ItemLink|Glow Pear}}
| Lost Power Room<ref name="respawn" />
|-
| [[Buff Bloomy]] (boss)
| [[File:Buff-bloomy-sprite.png|center]]
| {{ItemLink|Power Spinach}}, {{ItemLink|Dk Pepper}}
| Wet Passage<ref name="rootingforpower" />
|-
| [[Karotto Fruitseeker]] (boss)
| [[File:Karotto-fruitseeker-sprite.png|center]]
| None
| Frozen Lair<ref name="coldfiend" />
|-
|-
| [[File:Wiccat-sprite.png|center]]
| [[Mecha Gear FISH]] (boss)
| [[Wiccat]]
| [[File:Mecha-gear-fish-sprite.png|center|100x100px]]
|
| {{ItemLink|Fishy Documents}}
: Vr'da Vil North, Abandoned Settlement (not currently reachable)
| Big Boss<ref name="foulplay" />
|}
|}
<references>
<ref name="booster">With {{ItemLink|Garden Booster}} enabled</ref>
<ref name="nodrop">Only fought in battles where item drops are disabled</ref>
<ref name="rootingforpower">Spawns during [[Rooting for Power]] quest</ref>
<ref name="tropicalchill">Spawns during [[Tropical Chill]] quest</ref>
<ref name="infestedvillage">Only fightable during [[An Infested Village]] quest</ref>
<ref name="rootcause">Spawns during [[The Root Cause]] quest</ref>
<ref name="norank">Additional drops not possible due to combat rank being disabled during this encounter</ref>
<ref name="foulplay">Spawns during [[Foul Play]] quest (Playstation exclusive)</ref>
<ref name="pumpkinland">Spawns during [[Pumpkin Land Superfun]] quest</ref>
<ref name="respawn">Does not respawn</ref>
<ref name="coldfiend">Spawns during [[Melting this Cold Fiend]] quest</ref>
</references>


== Botanics ==
== Botanics ==


The following Botanics can be found in Gaia's Garden:
The following botanics can be found in Gaia's Garden:


{| class="wikitable"
{| class="wikitable"
Line 161: Line 408:
|image=[[File:Alpha-Puff-Plant.png|center]]
|image=[[File:Alpha-Puff-Plant.png|center]]
|location=Commonly found everywhere but infested- and Vr'da Vil region.
|location=Commonly found everywhere but infested- and Vr'da Vil region.
|unlockLocation=25
|unlockLocation=15
|items=
|items=
* {{ItemLink|Curly Farn}} (12 %)
* {{ItemLink|Curly Fern}} (12 %)
* {{ItemLink|Steel Comb}} (8 %)
* {{ItemLink|Steel Comb}} (8 %)
|unlockDrops=50}}
|unlockDrops=30}}
{{ItemDestroyable|name=Beta Puff Plant
{{ItemDestroyable|name=Beta Puff Plant
|image=[[File:Beta-Puff-Plant.png|center]]
|image=[[File:Beta-Puff-Plant.png|center]]
|location=Commonly found everywhere but infested- and Vr'da Vil region.
|location=Commonly found everywhere but infested- and Vr'da Vil region.
|unlockLocation=25
|unlockLocation=15
|items=
|items=
* {{ItemLink|Curly Farn}} (12 %)
* {{ItemLink|Curly Fern}} (12 %)
* {{ItemLink|Steel Comb}} (8 %)
* {{ItemLink|Steel Comb}} (8 %)
* {{ItemLink|Elder Wood}} (1 %)
* {{ItemLink|Elder Wood}} (1 %)
|unlockDrops=50}}
|unlockDrops=30}}
{{ItemDestroyable|name=Omega Puff Plant
{{ItemDestroyable|name=Omega Puff Plant
|image=[[File:Omega-Puff-Plant.png|center]]
|image=[[File:Omega-Puff-Plant.png|center]]
|location=Rarely found on high grounds but infested- and Vr'da Vil region.
|location=Rarely found on high grounds outside infested- and Vr'da Vil region.
|unlockLocation=10
|unlockLocation=5
|items=
|items=
* {{ItemLink|Steel Comb}} (70 %)
* {{ItemLink|Elder Wood}} (45 %)
* {{ItemLink|Elder Wood}} (30 %)
* {{ItemLink|Steel Comb}} (55 %)
|unlockDrops=20}}
|unlockDrops=10}}
{{ItemDestroyable|name=Alpha Closed Bareleles
{{ItemDestroyable|name=Alpha Closed Bareleles
|image=[[File:Alpha-Closed-Barelels.png|center]]
|image=[[File:Alpha-Closed-Barelels.png|center]]
|location=Commonly found near water where it's not raining.
|location=Commonly found near water where it's not raining.
|unlockLocation=20
|unlockLocation=10
|items=
|items=
* {{ItemLink|Common Planter}} (10 %)
* {{ItemLink|Common Planter}} (10 %)
* {{ItemLink|Spiky Nut}} (4 %)
* {{ItemLink|Spiky Nut}} (4 %)
|unlockDrops=40}}
|unlockDrops=20}}
{{ItemDestroyable|name=Beta Closed Bareleles
{{ItemDestroyable|name=Beta Closed Bareleles
|image=[[File:Beta-Closed-Barelels.png|center]]
|image=[[File:Beta-Closed-Barelels.png|center]]
|location=Commonly found near water where it's not raining.
|location=Commonly found near water where it's not raining.
|unlockLocation=20
|unlockLocation=10
|items=
|items=
* {{ItemLink|Common Planter}} (12 %)
* {{ItemLink|Common Planter}} (12 %)
|unlockDrops=40}}
* {{ItemLink|Spiky Nut}} (4 %)
|unlockDrops=20}}
{{ItemDestroyable|name=Bee Hive
{{ItemDestroyable|name=Bee Hive
|image=[[File:Bee-Hive.png|center]]
|image=[[File:Bee-Hive.png|center]]
|location=Sporadically found everywhere up against walls and trees.
|location=Sporadically found everywhere up against walls and trees.
|unlockLocation=10
|unlockLocation=5
|items=
|items=
* {{ItemLink|Steel Comb}} (20 %)
* {{ItemLink|Steel Comb}} (20 %)
* {{ItemLink|Royal Hive}} (20 %)
* {{ItemLink|Royal Hive}} (20 %)
|unlockDrops=20}}
|unlockDrops=10}}
{{ItemDestroyable|name=Alpha Open Bareleles
{{ItemDestroyable|name=Alpha Open Bareleles
|image=[[File:Alpha-Open-Barelels.png|center]]
|image=[[File:Alpha-Open-Barelels.png|center]]
|location=Commonly found near water where it's raining.
|location=Commonly found near water where it's raining.
|unlockLocation=20
|unlockLocation=10
|items=
|items=
* {{ItemLink|Common Planter}} (12 %)
* {{ItemLink|Common Planter}} (12 %)
* {{ItemLink|Spiky Nut}} (8 %)
* {{ItemLink|Spiky Nut}} (8 %)
|unlockDrops=40}}
|unlockDrops=20}}
{{ItemDestroyable|name=Beta Open Bareleles
{{ItemDestroyable|name=Beta Open Bareleles
|image=[[File:Beta-Open-Barelels.png|center]]
|image=[[File:Beta-Open-Barelels.png|center]]
|location=Commonly found near water where it's raining.
|location=Commonly found near water where it's raining.
|unlockLocation=20
|unlockLocation=10
|items=
|items=
* {{ItemLink|Common Planter}} (12 %)
* {{ItemLink|Common Planter}} (12 %)
* {{ItemLink|Spiky Nut}} (8 %)
* {{ItemLink|Spiky Nut}} (8 %)
* {{ItemLink|Moon Fruit}} (1 %)
* {{ItemLink|Moon Fruit}} (1 %)
|unlockDrops=40}}
|unlockDrops=20}}
{{ItemDestroyable|name=Omega Open Bareleles
{{ItemDestroyable|name=Omega Open Bareleles
|image=[[File:Omega-Open-Barelels.png|center]]
|image=[[File:Omega-Open-Barelels.png|center]]
|location=Rarely found near water where it's raining.
|location=Rarely found near water where it's raining.
|unlockLocation=8
|unlockLocation=4
|items=
|items=
* {{ItemLink|Spiky Nut}} (70 %)
* {{ItemLink|Moon Fruit}} (45 %)
* {{ItemLink|Moon Fruit}} (30 %)
* {{ItemLink|Spiky Nut}} (55 %)
|unlockDrops=15}}
|unlockDrops=8}}
{{ItemDestroyable|name=Alpha Vivid Puff Plant
{{ItemDestroyable|name=Alpha Vivid Puff Plant
|image=[[File:Alpha-Vivid-Puff-Plant.png|center]]
|image=[[File:Alpha-Vivid-Puff-Plant.png|center]]
|location=Commonly found in the Vr'da Vil region.
|location=Commonly found in the Vr'da Vil region.
|unlockLocation=20
|unlockLocation=10
|items=
|items=
* {{ItemLink|Blue Mango}} (12 %)
* {{ItemLink|Blue Mango}} (12 %)
* {{ItemLink|Exotic Resin}} (8 %)
* {{ItemLink|Exotic Resin}} (8 %)
|unlockDrops=40}}
|unlockDrops=20}}
{{ItemDestroyable|name=Beta Vivid Puff Plant
{{ItemDestroyable|name=Beta Vivid Puff Plant
|image=[[File:Beta-Vivid-Puff-Plant.png|center]]
|image=[[File:Beta-Vivid-Puff-Plant.png|center]]
|location=Commonly found in the Vr'da Vil region.
|location=Commonly found in the Vr'da Vil region.
|unlockLocation=20
|unlockLocation=10
|items=
|items=
* {{ItemLink|Blue Mango}} (12 %)
* {{ItemLink|Blue Mango}} (12 %)
* {{ItemLink|Exotic Resin}} (8 %)
* {{ItemLink|Exotic Resin}} (8 %)
* {{ItemLink|Star Fruit}} (1 %)
* {{ItemLink|Star Fruit}} (1 %)
|unlockDrops=40}}
|unlockDrops=20}}
{{ItemDestroyable|name=Omega Vivid Puff Plant
{{ItemDestroyable|name=Omega Vivid Puff Plant
|image=[[File:Omega-Vivid-Puff-Plant.png|center]]
|image=[[File:Omega-Vivid-Puff-Plant.png|center]]
|location=Rarely found in the Vr'da Vil region.
|location=Rarely found in the Vr'da Vil region.
|unlockLocation=8
|unlockLocation=4
|items=
|items=
* {{ItemLink|Exotic Resin}} (70 %)
* {{ItemLink|Star Fruit}} (45 %)
* {{ItemLink|Star Fruit}} (30 %)
* {{ItemLink|Exotic Resin}} (55 %)
|unlockDrops=15}}
|unlockDrops=8}}
{{ItemDestroyable|name=Alpha Virus Shroom
{{ItemDestroyable|name=Alpha Virus Shroom
|image=[[File:Alpha-Virus-Shroom.png|center]]
|image=[[File:Alpha-Virus-Shroom.png|center]]
|location=Commonly found in the infested region of the jungle.
|location=Commonly found in the infested region of the jungle.
|unlockLocation=20
|unlockLocation=13
|items=
|items=
* {{ItemLink|Venom Shroom}} (12 %)
* {{ItemLink|Venom Shroom}} (12 %)
* {{ItemLink|Glowing Sphere}} (8 %)
* {{ItemLink|Glowing Sphere}} (8 %)
|unlockDrops=40}}
|unlockDrops=25}}
{{ItemDestroyable|name=Beta Virus Shroom
{{ItemDestroyable|name=Beta Virus Shroom
|image=[[File:Beta-Virus-Shroom.png|center]]
|image=[[File:Beta-Virus-Shroom.png|center]]
|location=Commonly found in the infested region of the jungle.
|location=Commonly found in the infested region of the jungle.
|unlockLocation=20
|unlockLocation=13
|items=
|items=
* {{ItemLink|Venom Shroom}} (12 %)
* {{ItemLink|Venom Shroom}} (12 %)
* {{ItemLink|Glowing Sphere}} (8 %)
* {{ItemLink|Glowing Sphere}} (8 %)
* {{ItemLink|Virus Root}} (1 %)
* {{ItemLink|Virus Root}} (1 %)
|unlockDrops=40}}
|unlockDrops=25}}
{{ItemDestroyable|name=Omega Virus Shroom
{{ItemDestroyable|name=Omega Virus Shroom
|image=[[File:Omega-Virus-Shroom.png|center]]
|image=[[File:Omega-Virus-Shroom.png|center]]
|location=Rarely found in the infested region of the jungle.
|location=Rarely found in the infested region of the jungle.
|unlockLocation=8
|unlockLocation=4
|items=
|items=
* {{ItemLink|Glowing Sphere}} (70 %)
* {{ItemLink|Virus Root}} (45 %)
* {{ItemLink|Virus Root}} (30 %)
* {{ItemLink|Glowing Sphere}} (55 %)
|unlockDrops=15}}
|unlockDrops=8}}
|}
|}


== Quests ==
== Traders ==
 
There is only one [[trader]] initially but more can be unlocked through quests. The V'rda Vil trades are particularly notable, as they offer sets and metals for fewer trade items than anywhere else in the game, and are therefore very useful when obtaining late-game equipment.
There are currently no quests available in Gaia's Garden, but one quest does involve the area: In the [[Quests/Basin Keep#Pumpkin Land Superfun|Pumpkin Land Superfun]] quest, you must find and defeat seven [[Jack'On'Fire]]s in the infested area. They are located:
*In a pit in the southwest of Seared Lake
*Along the north side of Seared Lake
*x2 at the northern exit of Infested Marches North
*In the southeast corner of Infested Marches North, blocked by several puzzles
*On a high archway over the path in Infested Marches South
*In the northeast corner of Lost Lookout
 
== Treasures ==
[[File:Gaia's Garden Treasure.jpg|400px]]
 
Gaia's Garden has by far the largest number of chests of any area, having at least twice as many as any other area except [[Maroon Valley]]. Many of these are not initially accessible, and require either the {{ItemLink|Radiant Key}} from the [[So'najiz Temple]], or the [[Wave]] element from the [[Zir'vitar Temple]] (to use a Wave teleporter) in order to access them.


* '''Edgy Salesman''' &ndash; Located in Jungle Entrance
{| class="wikitable sortable"
{| class="wikitable sortable"
! Acc.
! Offered Item
! Type<!-- Chest Icon: 0 Treasure-default / 1 Treasure-bronze / 2 Treasure-silver / 3 Treasure-gold / 4 other -->
! Credits
! Contains
! Requisite Items
! Location
! class="unsortable" |Info
|-
|-
| 1
| {{ItemLink|Twitching Slicer}}
| data-sort-value="0" | [[File:Treasure-default.png]]
| 44444
| data-sort-value="Salted Peanuts 4x" | {{Nowrap|4 x {{ItemLink|Salted Peanuts}}}}
| {{ItemLink|Humming Razor}}, {{ItemLink|Tremor Engine}}, 4x {{ItemLink|Static Furball}}, 3x {{ItemLink|Precious Metal}}
| Jungle Entrance
|
|-
|-
| 2
| {{ItemLink|Vermillion Mantle}}
| data-sort-value="0" | [[File:Treasure-default.png]]
| 39666
| data-sort-value="Chef Sandwich 8x" | {{Nowrap|8 x {{ItemLink|Chef Sandwich}}}}
| {{ItemLink|Precious Metal}}, 6x {{ItemLink|Butter Silk}}, 6x {{ItemLink|Palette Blossom}}, 6x {{ItemLink|Elder Wood}}
| Jungle Entrance
|}
|
 
* '''V'rda Vil Sets''' &ndash; Located in V'rda Vil West after the [[An Infested Village]] quest
{| class="wikitable sortable"
! Offered Item
! Credits
! Requisite Items
|-
|-
| 3
| {{ItemLink|Veggie Set}}
| data-sort-value="0" | [[File:Treasure-default.png]]
| 100
| data-sort-value="Elder Wood 6x" | {{Nowrap|6 x {{ItemLink|Elder Wood}}}}
| 4x {{ItemLink|Common Planter}}
| Crossroad
| Enter on the upper path from Splitting Stumps to reach it
|-
|-
| 4
| {{ItemLink|Fruit Set}}
| data-sort-value="0" | [[File:Treasure-default.png]]
| 100
| data-sort-value="Steel Comb 5x" | {{Nowrap|5 x {{ItemLink|Steel Comb}}}}
| 4x {{ItemLink|Curly Fern}}
| Basin Keep Entrance
|
|-
|-
| 5
| {{ItemLink|Spice Set}}
| data-sort-value="0" | [[File:Treasure-default.png]]
| 250
| data-sort-value="Spiky Nut 6x" | {{Nowrap|6 x {{ItemLink|Spiky Nut}}}}
| {{ItemLink|Virus Root}}, {{ItemLink|Star Fruit}}
| Drizzle Bosk
|
|-
|-
| 6
| {{ItemLink|Spice Set}}
| data-sort-value="0" | [[File:Treasure-default.png]]
| 250
| data-sort-value="Sweet Berry Tea 4x" | {{Nowrap|4 x {{ItemLink|Sweet Berry Tea}}}}
| {{ItemLink|Virus Root}}, {{ItemLink|Moon Fruit}}
| Drizzle Bosk
|}
|
 
* '''V'rda Vil Metals''' &ndash; Located in V'rda Vil West after the [[An Infested Village]] quest
{| class="wikitable sortable"
! Offered Item
! Credits
! Requisite Items
|-
|-
| 7
| {{ItemLink|Junk Metal}}
| data-sort-value="0" | [[File:Treasure-default.png]]
| 90
| data-sort-value="Slime Drop 5x" | {{Nowrap|5 x {{ItemLink|Slime Drop}}}}
| 2x {{ItemLink|Curly Fern}}, 2x {{ItemLink|Common Planter}}
| Wet Passage
| Take the north entrance from Covert Path to reach here
|-
|-
| 8
| {{ItemLink|Refined Metal}}
| data-sort-value="0" | [[File:Treasure-default.png]]
| 450
| data-sort-value="Fruit Salad 7x" | {{Nowrap|7 x {{ItemLink|Fruit Salad}}}}
| {{ItemLink|Junk Metal}}, 2x {{ItemLink|Steel Comb}}, {{ItemLink|Glowing Sphere}}
| River's Bed
| Take the secret pathway from Calm Backyard to reach here.
|-
|-
| 9
| {{ItemLink|Precious Metal}}
| data-sort-value="0" | [[File:Treasure-default.png]]
| 2500
| data-sort-value="Cup o' Coffee 6x" | {{Nowrap|6 x {{ItemLink|Cup o' Coffee}}}}
| {{ItemLink|Refined Metal}}, 2x {{ItemLink|Elder Wood}}, 2x {{ItemLink|Virus Root}}
| Splitting Stumps
|
|-
|-
| 10
| {{ItemLink|Precious Metal}}
| data-sort-value="0" | [[File:Treasure-default.png]]
| 2500
| data-sort-value="Prime Pistachios 6x" | {{Nowrap|6 x {{ItemLink|Prime Pistachios}}}}
| {{ItemLink|Refined Metal}}, 2x {{ItemLink|Elder Wood}}, {{ItemLink|Moon Fruit}}, {{ItemLink|Star Fruit}}
| Tying Greens
|}
|  
 
* '''TurretDefense Trader''' &ndash; Located in Grubby Cave after the [[Turret Defense]] quest
{| class="wikitable sortable"
! Offered Item
! Credits
! Requisite Items
|-
|-
| 11
| {{ItemLink|Elder Wood}}
| data-sort-value="0" | [[File:Treasure-default.png]]
| 600
| data-sort-value="Palette Blossom 4x" | {{Nowrap|4 x {{ItemLink|Palette Blossom}}}}
| 2x {{ItemLink|Turret Tokens}}
| Tying Greens
|
|-
|-
| 12
| {{ItemLink|Cross Sandwich|showFoodIcon=1}}
| data-sort-value="0" | [[File:Treasure-default.png]]
| 5000
| data-sort-value="Energy Espresso 4x" | {{Nowrap|4 x {{ItemLink|Energy Espresso}}}}
| 15x {{ItemLink|Turret Tokens}}
| Peridot Approach
|
|-
|-
| 13
| {{ItemLink|Final Dinner|showFoodIcon=1}}
| data-sort-value="0" | [[File:Treasure-default.png]]
| 6666
| data-sort-value="Plain Cube 2x" | {{Nowrap|2 x {{ItemLink|Plain Cube}}}}
| 30x {{ItemLink|Turret Tokens}}
| Vr'da Vil West
|
|-
|-
| 14
| {{ItemLink|Trench Boots}}<ref name="temples" />
| data-sort-value="1" | [[File:Treasure-bronze.png]]
| 77777
| data-sort-value="Metal Down 2x" | {{Nowrap|2 x {{ItemLink|Metal Down}}}}
| 33x {{ItemLink|Turret Tokens}}
| Vr'da Vil West
|}
|  
<references>
<ref name="temples">Available after completing [[Zir'vitar Temple]] and [[So'najiz Temple]]</ref>
</references>
 
* '''TurretDefense Trader''' &ndash; Located in Temple of Innovation after the [[An Original Idea]] quest
{| class="wikitable sortable"
! Offered Item
! Credits
! Requisite Items
|-
|-
| 15
| {{ItemLink|Elder Wood}}
| data-sort-value="1" | [[File:Treasure-bronze.png]]
| 600
| data-sort-value="Snack Mix 1x" | {{Nowrap|1 x {{ItemLink|Snack Mix}}}}
| 2x {{ItemLink|Turret Tokens}}
| Vr'da Vil East
|
|-
|-
| 16
| {{ItemLink|Cross Sandwich|showFoodIcon=1}}
| data-sort-value="0" | [[File:Treasure-default.png]]
| 5000
| data-sort-value="Flaming Bun 4x" | {{Nowrap|4 x {{ItemLink|Flaming Bun}}}}
| 15x {{ItemLink|Turret Tokens}}
| Covert Path
|
|-
|-
| 17
| {{ItemLink|Final Dinner|showFoodIcon=1}}
| data-sort-value="0" | [[File:Treasure-default.png]]
| 6666
| data-sort-value="Moon Fruit 4x" | {{Nowrap|4 x {{ItemLink|Moon Fruit}}}}
| 30x {{ItemLink|Turret Tokens}}
| Covert Path
|
|-
|-
| 18
| {{ItemLink|Trench Boots}}
| data-sort-value="0" | [[File:Treasure-default.png]]
| 77777
| data-sort-value="Common Planter 8x" | {{Nowrap|8 x {{ItemLink|Common Planter}}}}
| 33x {{ItemLink|Turret Tokens}}
| Royal Grove
|}
|  
 
== Quests ==
The [[quests]] that can be started in Gaia's Garden are:
* [[The Root Cause]]
* [[Gaia's Garden Trailblazing]]
** [[Gaia's Garden Collect]]
** [[Gaia's Garden Defeat]]
** [[Gaia's Garden Landmarks]]
** [[Gaia's Garden Data Probe]]
* [[Turret Defense Challenge #1]]
* [https://crosscode.fandom.com/wiki/Turret_Defense_Challenge_2 Turret Defense Challenge #2]
 
== A New Home DLC Changes ==
{{Location_Card|name=Gaia's Garden
|color=#00734F
|image=File:Gaia's Garden.png
|description=The great jungle of the north, home to the giant Tree known as "Gaia".
|room_count=58
|quest_count=8
|treasure_default = 35
|treasure_key = 0
|treasure_masterkey = 0
|treasure_bronze = 9
|treasure_silver = 15
|treasure_gold = 8
|trader_count=7}}
 
The [[A New Home]] DLC adds several new quests that take place partially in Gaia's Garden, one of which also unlocks some new traders in the area.
 
=== Enemies ===
{| class="wikitable"
|+ [[Enemies]] of Gaia's Garden
! Name
! Sprite
! Drops
! Locations
|-
|-
| 19
| [[Ampery]]
| data-sort-value="0" | [[File:Treasure-default.png]]
| [[File:Ampery-sprite.png|center]]
| data-sort-value="Glow Pear 3x" | {{Nowrap|3 x {{ItemLink|Glow Pear}}}}
| {{ItemLink|Palette Blossom}}
| Royal Grove
| Basin Keep Entrance<ref name="saltydetox" />
| Enter from Calm Backyard to reach this
|-
|-
| 20
| [[Picat]]
| data-sort-value="0" | [[File:Treasure-default.png]]
| [[File:Picat-sprite.png|center]]
| data-sort-value="Salted Peanuts 7x" | {{Nowrap|7 x {{ItemLink|Salted Peanuts}}}}
| None
| Royal Grove
| Lost Lookout<ref name="fridges" />, Infested Marshes North<ref name="fridges" />
| Enter from Calm Backyard to reach this
|-
|-
| 21
| [[Pinceron]]
| data-sort-value="2" | [[File:Treasure-silver.png]]
| [[File:Pinceron-sprite.png|center]]
| data-sort-value="Metal Down 3x" | {{Nowrap|3 x {{ItemLink|Metal Down}}}}
| {{ItemLink|Poison Stinger}}<ref name="norank" />
| Royal Grove
| Infested Marshes South<ref name="ontherun" />
| Enter from Calm Backyard to reach this
|-
|-
| 22
| [[Boss Pincer]]
| data-sort-value="0" | [[File:Treasure-default.png]]
| [[File:Boss-pincer-sprite.png|center]]
| data-sort-value="Food Temp #1 4x" | {{Nowrap|4 x {{ItemLink|Food Temp #1}}}}
| {{ItemLink|Poison Stinger}}<ref name="norank" />
| Calm Backyard
| Infested Marshes South<ref name="ontherun" />
|
|-
|-
| 23
| [[Tim]]
| data-sort-value="0" | [[File:Treasure-default.png]]
| [[File:Tim-sprite.png|center]]
| data-sort-value="Cup o' Coffee 6x" | {{Nowrap|6 x {{ItemLink|Cup o' Coffee}}}}
| {{ItemLink|Squishy Teeth}}<ref name="norank" />
| Calm Backyard
| Infested Marshes South<ref name="ontherun" />
|
|-
|-
| 24
| [[Ivory Bovine]]
| data-sort-value="0" | [[File:Treasure-default.png]]
| [[File:Ivory-buffalo-sprite.png|center]]
| data-sort-value="Veggie Wraps 5x" | {{Nowrap|5 x {{ItemLink|Veggie Wraps}}}}
| {{ItemLink|Bovine Skin}}<ref name="norank" />
| Lost Lookout
| Infested Marshes South<ref name="ontherun" />
|
|-
|-
| 25
| [[Sao]]
| data-sort-value="0" | [[File:Treasure-default.png]]
| [[File:Sao-sprite.png|center]]
| data-sort-value="Food Temp #2 4x" | {{Nowrap|4 x {{ItemLink|Food Temp #2}}}}
| None
| Lost Lookout
| Overgrown Path<ref name="sao" />
|
|-
|-
| 26
| [[Toxovolt]] ([[Bosses|boss]])
| data-sort-value="0" | [[File:Treasure-default.png]]
| [[File:Toxovolt-sprite.png|center]]
| data-sort-value="Mega-Sandwich 2x" | {{Nowrap|2 x {{ItemLink|Mega-Sandwich}}}}
| None
| Infested Marches South
| Basin Keep Entrance<ref name="saltydetox" />
|
|}
<references>
<ref name="saltydetox">During the [[Salty Detox]] quest</ref>
<ref name="fridges">During the [[Riches with Fridges]] quest</ref>
<ref name="norank">Additional drops not possible since combat rank is disabled during this encounter</ref>
<ref name="ontherun">During the [[Lost and On the Run]] quest</ref>
<ref name="sao">After encountering him in [[Basin Keep]]; does not respawn</ref>
</references>
 
=== Traders ===
The new quests add two additional traders to the area.
 
* '''V'rda Vil Food''' &ndash; Located in V'rda Vil East after the [[Riches with Fridges]] quest
{| class="wikitable sortable"
! Offered Item
! Credits
! Requisite Items
|-
|-
| 27
| {{ItemLink|Echo Roll|showFoodIcon=1}}
| data-sort-value="0" | [[File:Treasure-default.png]]
| 4200
| data-sort-value="Venom Shroom 9x" | {{Nowrap|9 x {{ItemLink|Venom Shroom}}}}
| 6x {{ItemLink|Fruit Set}}, 2x {{ItemLink|Spice Set}}, 7x {{ItemLink|White Grain}}
| Infested Marches South
|
|-
|-
| 28
| {{ItemLink|Green Risotto|showFoodIcon=1}}
| data-sort-value="0" | [[File:Treasure-default.png]]
| 4200
| data-sort-value="Lazy Claw 1x" | {{Nowrap|1 x {{ItemLink|Lazy Claw}}}}
| 6x {{ItemLink|Veggie Set}}, 2x {{ItemLink|Spice Set}}, 7x {{ItemLink|Green Arbor}}
| Infested Marches South
| Enter from Seared Lake to reach this
|-
|-
| 29
| {{ItemLink|Final Dinner|showFoodIcon=1}}
| data-sort-value="0" | [[File:Treasure-default.png]]
| 11111
| data-sort-value="Ginger Tom. Salad 3x" | {{Nowrap|3 x {{ItemLink|Ginger Tom. Salad}}}}
| 2x {{ItemLink|Full Course}}, 5x {{ItemLink|Spice Set}}, 3x {{ItemLink|Marinated Meat}}, {{ItemLink|Epic Metal}}
| Infested Marches North
|}
| Enter from Seared Lake to reach this
 
|-
* '''V'rda Vil Trades''' &ndash; Located in 'V'rda Vil East after the [[Riches with Fridges]] quest
| 30
{| class="wikitable sortable"
| data-sort-value="0" | [[File:Treasure-default.png]]
! Offered Item
| data-sort-value="Tofu Cracker 6x" | {{Nowrap|6 x {{ItemLink|Tofu Cracker}}}}
! Credits
| Infested Marches North
! Requisite Items
| Enter from Seared Lake to hit the switch opening the right path from Infested Marches South. Return that way to reach the chest.
|-
| 31
| data-sort-value="0" | [[File:Treasure-default.png]]
| data-sort-value="Virus Root 5x" | {{Nowrap|5 x {{ItemLink|Virus Root}}}}
| Infested Marches North
| Enter from Seared Lake to hit the switch opening the right path from Infested Marches South. Return that way to reach the chest.
|-
| 32
| data-sort-value="0" | [[File:Treasure-default.png]]
| data-sort-value="Fruit Pie 2x" | {{Nowrap|2 x {{ItemLink|Fruit Pie}}}}
| Seared Lake
|
|-
| 33
| data-sort-value="0" | [[File:Treasure-default.png]]
| data-sort-value="Blazing Bun 2x" | {{Nowrap|2 x {{ItemLink|Blazing Bun}}}}
| Seared Lake
|
|-
| 34
| data-sort-value="3" | [[File:Treasure-gold.png]]
| data-sort-value="Epic Metal 2x" | {{Nowrap|2 x {{ItemLink|Epic Metal}}}}
| Crossroad
| Enter on the upper path from Splitting Stumps to reach it. {{ItemLink|Radiant Key}} required.
|-
| 35
| data-sort-value="1" | [[File:Treasure-bronze.png]]
| data-sort-value="Huge Nut 4x" | {{Nowrap|4 x {{ItemLink|Huge Nut}}}}
| Overgrown Path
| The Wave element is required.
|-
| 36
| data-sort-value="1" | [[File:Treasure-bronze.png]]
| data-sort-value="Cheese Cracker 5x" | {{Nowrap|5 x {{ItemLink|Cheese Cracker}}}}
| Overgrown Path
| Take the upper path starting in Splitting Stumps to reach here. The Wave element is required.
|-
| 37
| data-sort-value="3" | [[File:Treasure-gold.png]]
| data-sort-value="Rough Branch 1x" | {{Nowrap|1 x {{ItemLink|Rough Branch}}}}
| Drizzle Bosk
| Follow the upper path from Splitting Stumps to Overgrown Path and hit the switch at the end. This opens the upper path from Overgrown Path to here. {{ItemLink|Radiant Key}} and the Wave element required.
|-
| 38
| data-sort-value="1" | [[File:Treasure-bronze.png]]
| data-sort-value="Chili Dog 4x" | {{Nowrap|4 x {{ItemLink|Chili Dog}}}}
| Wet Passage
| Take the north entrance from Covert Path to reach here. The Wave element is required.
|-
| 39
| data-sort-value="2" | [[File:Treasure-silver.png]]
| data-sort-value="Pepper Night Tea 4x" | {{Nowrap|4 x {{ItemLink|Pepper Night Tea}}}}
| River's Bed
| The Wave element is required.
|-
| 40
| data-sort-value="0" | [[File:Treasure-default.png]]
| data-sort-value="Royal Hive 3x" | {{Nowrap|3 x {{ItemLink|Royal Hive}}}}
| Splitting Stumps
| The Wave element is required.
|-
| 41
| data-sort-value="1" | [[File:Treasure-bronze.png]]
| data-sort-value="Gourmet Steak 4x" | {{Nowrap|4 x {{ItemLink|Gourmet Steak}}}}
| Clinging River
| Take the upper path from Ringing River to reach here. The Wave element is required.
|-
| 42
| data-sort-value="3" | [[File:Treasure-gold.png]]
| data-sort-value="Rough Branch 1x" | {{Nowrap|1 x {{ItemLink|Rough Branch}}}}
| Clinging River
| Take the upper path from Ringing River to reach here. {{ItemLink|Radiant Key}} and the Wave element are required.
|-
| 43
| data-sort-value="0" | [[File:Treasure-default.png]]
| data-sort-value="Static Furball 6x" | {{Nowrap|6 x {{ItemLink|Static Furball}}}}
| Ringing River
| The Wave element is required.
|-
| 44
| data-sort-value="1" | [[File:Treasure-bronze.png]]
| data-sort-value="Lazy Claw 2x" | {{Nowrap|2 x {{ItemLink|Lazy Claw}}}}
| Ringing River
| The Wave element is required.
|-
| 45
| data-sort-value="0" | [[File:Treasure-default.png]]
| data-sort-value="Glowing Sphere 7x" | {{Nowrap|7 x {{ItemLink|Glowing Sphere}}}}
| Old Timber
| The Wave element is required.
|-
| 46
| data-sort-value="2" | [[File:Treasure-silver.png]]
| data-sort-value="Aehre 1x" | {{Nowrap|1 x {{ItemLink|Aehre}}}}
| Peridot Approach
| Enter on the hidden path from Tying Greens to reach it. The Wave element is required.
|-
| 47
| data-sort-value="3" | [[File:Treasure-gold.png]]
| data-sort-value="Star Fruit 5x" | {{Nowrap|5 x {{ItemLink|Star Fruit}}}}
| Vr'da Vil West
| {{ItemLink|Radiant Key}} required.
|-
| 48
| data-sort-value="2" | [[File:Treasure-silver.png]]
| data-sort-value="Elder Wood 5x" | {{Nowrap|5 x {{ItemLink|Elder Wood}}}}
| Vr'da Vil East
| The Wave element is required.
|-
| 49
| data-sort-value="3" | [[File:Treasure-gold.png]]
| data-sort-value="Galaxy Berry 1x" | {{Nowrap|1 x {{ItemLink|Galaxy Berry}}}}
| Vr'da Vil North
| {{ItemLink|Radiant Key}} and the Wave element required.
|-
| 50
| data-sort-value="0" | [[File:Treasure-default.png]]
| data-sort-value="Energy Espresso 3x" | {{Nowrap|3 x {{ItemLink|Energy Espresso}}}}
| Lost Lookout
| The Wave element is required.
|-
| 51
| data-sort-value="0" | [[File:Treasure-default.png]]
| data-sort-value="Stout Backplate 2x" | {{Nowrap|2 x {{ItemLink|Stout Backplate}}}}
| Infested Marches South
| Enter from Seared Lake to reach this. The Wave element is required.
|-
| 52
| data-sort-value="2" | [[File:Treasure-silver.png]]
| data-sort-value="Precious Metal 2x" | {{Nowrap|2 x {{ItemLink|Precious Metal}}}}
| Vr'da Vil North
| Intended to be inaccessible, but can be reached through a difficult, sequence-breaking dash cancel jump.
|-
| 53
| data-sort-value="3" | [[File:Treasure-gold.png]]
| data-sort-value="Achievement 1x" | {{Nowrap|1 x {{ItemLink|Achievement}}}}
| Wet Passage
| Inaccessible.
|-
| 54
| data-sort-value="1" | [[File:Treasure-bronze.png]]
| data-sort-value="Achievement 1x" | {{Nowrap|1 x {{ItemLink|Achievement}}}}
| Abandoned Settlement
| Inaccessible.
|-
| 55
| data-sort-value="2" | [[File:Treasure-silver.png]]
| data-sort-value="Achievement 1x" | {{Nowrap|1 x {{ItemLink|Achievement}}}}
| Abandoned Settlement
| Inaccessible.
|-
|-
| 56
| 2x {{ItemLink|Mellow Water}}
| data-sort-value="3" | [[File:Treasure-gold.png]]
| 2000
| data-sort-value="Achievement 1x" | {{Nowrap|1 x {{ItemLink|Achievement}}}}
| {{ItemLink|Mellow Water}}, 6x {{ItemLink|Venom Shroom}}, 4x {{ItemLink|Vivid Water}}
| Abandoned Settlement
| Inaccessible.
|-
|-
|57
| 2x {{ItemLink|Yellow Sponge}}
|
| 2000
|
| {{ItemLink|Yellow Sponge}}, 3x {{ItemLink|Glowing Sphere}}, 2x {{ItemLink|Glaring Rock}}
|
|
|-
|-
|58
| 2x {{ItemLink|Shell Nut}}
|
| 2000
|
| {{ItemLink|Shell Nut}}, 3x {{ItemLink|Dirty Rubble}}, 3x {{ItemLink|Spark Tin}}, 2x {{ItemLink|Spiky Nut}}
|
|
|
|-
|-
|??
| {{ItemLink|Power Spinach}}
|[[File:Treasure-default.png]]
| 2600
|{{Nowrap|1 x {{ItemLink|Achievement}}}}
| 7x {{ItemLink|Blue Grass}}, 3x {{ItemLink|Catalop Pellet}}, 2x {{ItemLink|Cobalt Crystal}}
|Grand Krys'kajo Entrance
|Unimplemented.
|-
|??
|[[File:Treasure-default.png]]
|{{Nowrap|1 x {{ItemLink|Achievement}}}}
|Grand Krys'kajo Entrance
|Unimplemented. The Wave element is required.
|}
|}
[[Category:Location]]
 
== Role in the Plot ==
=== In CrossWorlds ===
[[Seeker]]s arrive in Gaia's Garden to run the three temples of the [[Grand Krys'kajo]] and collect the [[Shock]] and [[Wave]] elements. However, on going to do so, they find their path blocked by the [[Shad]] of V'rda Vil. The Shad are blockading the temples in protest, as their village is overrun with [[Wiccat]]s, which they blame on the humans who have built a power plant connected to [[Zir'vitar Temple]]. The Seekers must visit the mayor of [[Basin Keep]] in search of a solution, and are tasked with assisting the Shad [[NPC#K'tara|K'tara]] with dealing with the problem, during the mandatory quest [[An Infested Village]]. With K'tara's help, the Seekers gain access to the infested part of V'rda Vil and discover the source of the problem, an [[ExeRepair(error++);]] in a sacred spring under the Eldress's house. After defeating this, the Wiccats disappear and the Shad free access to the temples, although they remain suspicious of humanity.
 
Seekers are then free to complete [[So'najiz Temple]] and [[Zir'vitar Temple]] in any order, collecting the Shock and Wave elements. However, before they can proceed with the Grand Krys'kajo proper, the Shad again block their path, as the Wiccats have returned to their village. The Seekers then encounter [[NPC#Lou Cretia|Lou Cretia]], a scientist working at the power plant, who sends them on a second mandatory quest, [[The Root Cause]]. They follow a trail of ExeRepair(error++);s across the jungle, eventually discovering the true cause of the infestation: a rogue monster, the [[Sephisloth]], had damaged the [[Track of the Ancients]], and the ExeRepair(error++); and Wiccats were a manifestation of the Track's debugging process. After defeating the Sephisloth, the Wiccats vanish for good this time, the Shad retreat and the Seekers can proceed to the Grand Krys'kajo and prove their mastery of Shock and Wave.
 
=== In CrossCode ===
On arriving in Gaia's Garden, [[Lea]] is immediately confronted by [[Apollo]] and [[Joern]], with Apollo challenging her to a duel. After the duel, Joern, realizing how depressed Lea seems, convinces Apollo to let her join their party. The three complete the [[An Infested Village]] quest together before logging off for the night. The next day, Lea is contacted by [[Toby Tremblay|C'tron]], who tricks her into meeting up with [[Emilie-Sophie de Belmond|Emilie]] and then mediates between them, helping Emilie to forgive Lea for leaving the [[Para island raid]]. The trio complete one of the dungeons in the jungle, before deciding to call it a day.
 
The next day, Lea, Emilie, and C'tron return to Gaia's Garden and complete the second dungeon as well as the [[The Root Cause]] quest. After, they run into Apollo and Joern, and while C'tron and Joern choose to log off for the day, Lea, Emilie, and Apollo go on to complete the [[Grand Krys'kajo]] together.
 
In the [[A New Home]] DLC, Lea and C'tron return to Gaia's Garden to visit where C'tron reunited Lea and Emilie, in the hope that this will help C'tron to recover his memory.
 
== Trophies ==
{{Main|Trophies}}
;There is no Cow Level
:Visit the perfectly normal mushroom in Seared Lake
;The None-Winted Devil
:Defeat the [[Sephisloth]]
;Showdown at Gaia's Garden
:Win the third PvP battle against [[Apollo]]
;Old and Mean
:Find and defeat [[Tiefsee Angler]]
;True Spheromancer
:Win the third PVP battle against [[Apollo]] without losing a single round
;Gaia Landmarks
:Find all landmarks in Gaia's Garden
;Gaia's Scavenger
:Open all chests in Gaia's Garden
 
== Secrets and Challenges ==
The turret defense challenges from [[Turret Defense]] and [[An Original Idea]] can be repeated for high scores and to earn {{ItemLink|Turret Tokens}} to spend at traders.
 
The Lost Shrine contains a miniboss which is necessary to complete the [[A Promise Is a Promise 4]] quest. The shrine is locked with a code, which can be found on a plaque behind [[Grand Krys'kajo]]. The code is a slight variation on the Konami code, Up Up Down Down Left Right Left Right A B. Hints towards the locarion of both the shrine and  the plaque are given in a book in [[Basin Keep]] Echelon Tower.

Latest revision as of 21:59, 2 November 2023


Gaia's Garden is a location in CrossWorlds. It is the largest area in the game, an immense jungle located to the northeast of Rookie Harbor. It can only be reached after completing Faj'ro Temple.

Gaia's Garden

Gaia's Garden is an enormous jungle and the largest area to be found on Shadoon. Its high trees stand towering beside the many rivers that stretch from the north-west to the south-east. In the center of the jungle a huge lake can be found with a small island that is home to the paradoxical Basin Keep.

In the south-east a small Shad tribe calls the trees their home. They mostly keep to themselves and live in harmony with the jungle. However, tensions between humans and Shad have arisen ever since humans built a power plant at the entrance of the Zir'vitar Temple. A vile infestation has spread in the north-east of the jungle which seems to originate from the power plant.

In the north one can find the mighty Grand Krys'kajo. A tree that stand above all other trees. However to get close to it, A Seeker first needs to to finish the trials of both the Zir'vitar Temple and So'najiz Temple which stand beside the tree.

-Encyclopedia entry

Layout

The area's main entrance from Autumn's Fall leads to a crossroads, where continuing straight will lead to the city of Basin Keep. The left and right paths wrap around the city, eventually meeting up at the three temples of the Grand Krys'kajo. Three sub-areas can be accessed from this ring path: the swampy Royal Grove to the northwest, the shady, mushroom-filled Infested Marshes to the northeast, and V'rda Vil to the southeast.

V'rda Vil is a Shad village, and the fifth town reached in the game. It is also the only town that is part of a larger exploration area, rather than being a separate area. Most of the inhabitants are quite hostile to humans, due to some past incident that involves the Wiccats that infest the northern areas of the village; the Shad blame the infestation on the humans' power plant near the temples. The villagers' trust has to be regained by completing a mandatory storyline quest.

Most of the area is immediately accessible, although several of the side caves need to be unlocked. The houses in V'rda Vil are unlocked during the An Infested Village quest. The entrances to Zir'vitar and So'najiz temples are only accessible after that quest, and their ending rooms can only be reached after completing the dungeon. Infested Heart is unlocked during The Root Cause quest, and the Grand Krys'kajo entrance is unlocked after that quest. The Lost Shrine and Tranquility Pond require the Wave element to reach. Foul Cavity and the infested cavern are unlocked during the Mushroom Kingdom quest. The Chilled Den is unlocked during the Tropical Chill quest chain, and the Grubby Cave is unlocked during the Turret Defense quest chain. The secret lab is only unlocked during the Playstation-exclusive Foul Play quest.

Connecting regions

Map

Click the map for a full-resolution image.
Areas of Gaia's Garden
# Area Name Floor
1 Jungle Entrance

Landmark: Southern Entrance

GF
2 Crossroad GF
3 Basin Keep Entrance GF
4 Overgrown Path GF
5 Drizzle Bosk GF
6 Wet Passage GF
7 River's Bed GF
8 Splitting Stumps GF
9 Clinging River GF
10 Ringing River GF
11 Old Timber GF
12 Tying Greens GF
13 Peridot Approach

Landmark: Peridot Approach

GF
14 Rite of Passage

Landmark: Rite of Passage

GF
15 Zir'vitar Temple Entrance GF
16 Zir'vitar Temple Roof GF
17 So'najiz Temple Entrance GF
18 So'najiz Lake Platform GF
19 Gran Krys'kajo Entrance GF
20 V'rda Vil West GF
21 V'rda Vil East

Landmark: V'rda Vil

GF
22 V'rda Vil North GF
23 Chief's Den GF
24 Covert Path GF
25 Royal Grove

Landmark: Royal Grove

GF
26 Calm Backyard GF
27 Lost Lookout GF
28 Seared Lake GF
29 Infested Marshes South

Landmark: Infested Marshes

GF
30 Infested Marshes North GF
31 Infested Heart GF
32 The Descent GF
33 Root GF
34 Chilled Den U1
35 Frozen Lair U1
36 Lou's Office GF
37 K'tara's House GF
38 Chief's House GF
39 Sacred Pond U1
40 Dripping Cave GF
41 Tranquility Pond GF
42 Lost Shrine Entrance GF
43 Lost Shrine GF
44 Lost Puzzle Room U1
45 Lost Power Room U2
46 Grubby Cave U1
47 Temple of Innovation U1
48 Foul Cavity GF
49 Infested Cavern Entrance U1
50 Infested Cavern Maze U1
51 MM Entrance U3
52 Metal Room U3
53 Octo Office U3
54 Test Chamber U3
55 Agile Test Chamber U2
56 Hand Office U2
57 Big Boss U2
58 Lead Office U2

Treasures

Gaia's Garden has by far the largest number of chests of any area, having at least twice as many as any other area except Maroon Valley. Many of these are not initially accessible, and require either the Radiant Key from the So'najiz Temple, or the Wave element from the Zir'vitar Temple (to use a Wave teleporter) in order to access them.

Click the map for a full-resolution image.
Acc. Type Contains Location Info
1 Normal 4 × Salted Peanuts Jungle Entrance
2 Normal 8 × Chef Sandwich Jungle Entrance
3 Normal 6 × Elder Wood Crossroad Enter on the upper path from Splitting Stumps to reach it.
4 Gold 2 × Epic Metal Crossroad Enter on the upper path from Splitting Stumps to reach it. Radiant Key required.
5 Normal 5 × Steel Comb Basin Keep Entrance
6 Bronze 5 × Cheese Cracker Overgrown Path Take the upper path starting in Splitting Stumps to reach here. The Wave element is required.
7 Bronze 4 × Huge Nut Overgrown Path The Wave element is required.
8 Gold 1 × LV41Rough Branch Drizzle Bosk Follow the upper path from Splitting Stumps to Overgrown Path and hit the switch at the end. This opens the upper path from Overgrown Path to here. Radiant Key and the Wave element required.
9 Normal 6 × Spiky Nut Drizzle Bosk
10 Normal 4 × Sweet Berry Tea Drizzle Bosk
11 Silver 6 × Golden Bars Dripping Cave The Wave element is required.
12 Gold 1 × Galaxy Berry Tranquility Pond Radiant Key and the Wave element required.
13 Normal 4 × Flaming Bun Covert Path
14 Normal 4 × Moon Fruit Covert Path
15 Normal 5 × Slime Drop Wet Passage Take the north entrance from Covert Path to reach here.
16 Bronze 4 × Chili Dog Wet Passage Take the north entrance from Covert Path to reach here. The Wave element is required.
17 Silver 4 × Pepper Night Tea River's Bed The Wave element is required.
18 Normal 7 × Fruit Salad River's Bed Take the secret pathway from Calm Backyard to reach here.
19 Normal 4 × Maultasche Calm Backyard
20 Normal 6 × Cup o' Coffee Calm Backyard
21 Normal 3 × Glow Pear Royal Grove Enter from Calm Backyard to reach this.
22 Normal 8 × Common Planter Royal Grove
23 Normal 7 × Salted Peanuts Royal Grove Enter from Calm Backyard to reach this.
24 Silver 3 × Metal Down Royal Grove Enter from Calm Backyard to reach this.
25 Gold 5 × Star Fruit V'rda Vil West Radiant Key required.
26 Bronze 2 × Metal Down V'rda Vil West
27 Silver 2 × Plain Cube V'rda Vil West Projectiles can be shot through the ropes on the bridges.
28 Bronze 4 × Snack Mix V'rda Vil East
29 Silver 5 × Elder Wood V'rda Vil East The Wave element is required.
30 Silver 2 × Precious Metal V'rda Vil North
31 Gold 3 × Star Fruit V'rda Vil North Radiant Key and the Wave element required.
32 Bronze 2 × Prime Pistachios Chief's Den
33 Silver 3 × Golden Bars Chief's Den
34 Gold 1 × Geta Straps Chief's Den Radiant Key and the Wave element required.
35 Normal 6 × Cup o' Coffee Splitting Stumps Enter on the upper path from V'rda Vil East to reach it.
36 Normal 4 × Royal Hive Splitting Stumps The Wave element is required.
37 Silver 4 × Durian Clinging River
38 Gold 1 × LV41Rough Branch Clinging River Take the upper path from Ringing River to reach here.Radiant Key and the Wave element are required.
39 Bronze 2 × Lazy Claw Ringing River The Wave element is required.
40 Normal 6 × Static Furball Ringing River The Wave element is required.
41 Normal 7 × Glowing Sphere Old Timber The Wave element is required.
42 Normal 4 × Palette Blossom Tying Greens
43 Normal 6 × Prime Pistachios Tying Greens
44 Silver 1 × LV45Aehre Peridot Approach Enter on the hidden path from Tying Greens to reach it. The Wave element is required.
45 Normal 4 × Energy Espresso Peridot Approach
46 Silver 2 × Golden Bars So'najiz Temple Entrance
47 Bronze 4 × Crystal Water Grand Krys'kajo Entrance The Wave element is required.
48 Normal 3 × Energy Espresso Lost Lookout The Wave element is required.
49 Normal 5 × Veggie Wraps Lost Lookout
50 Normal 4 × Werewolf Stick Lost Lookout
51 Normal 2 × Fruit Pie Seared Lake
52 Normal 2 × Blazing Bun Seared Lake
53 Normal 3 × Lazy Claw Infested Marshes South Enter from Seared Lake to reach this.
54 Normal 9 × Venom Shroom Infested Marshes South Enter from Seared Lake to reach this.
55 Normal 2 × Stout Backplate Infested Marshes South Enter from Seared Lake to reach this. The Wave element is required.
56 Normal 2 × Mega-Sandwich Infested Marshes South
57 Normal 3 × Ginger Tom. Salad Infested Marshes North Enter from Seared Lake to reach this.
58 Silver 5 × Virus Root Infested Marshes North Enter from Seared Lake to hit the switch opening the right path from Infested Marshes South. Return that way to reach the chest
59 Silver 5 × Golden Bars Infested Marshes North Enter from Seared Lake to hit the switch opening the right path from Infested Marshes South. Return that way to reach the chest.
60 Normal 3 × Spicy Beat-0-Type Infested Marshes North Enter from Seared Lake to hit the switch opening the right path from Infested Marshes South. Return that way to reach the chest.
61 Silver 5 × Perforated Tophat Chilled Den
62 Silver 3 × Stout Backplate Infested Cavern Maze
63 Bronze 1 × Golden Ticket Infested Cavern Maze
64 Normal 2 × Energy Espresso Lost Shrine The entrance to the Lost Shrine isn't marked on the map initially. It's hidden behind the large tree in the north of Royal Grove reachable from Calm Backyard. The code for the shrine can be found by navigating to the entrance of Grand Krys'kajo, and then going to the north-east corner of that area, where an inscription states the code. The code is ↑↑↓↓←→←→AB (the Konami Code with A and B swapped).
65 Gold 3 × Geta Glue Lost Puzzle Room
66 Silver 1 × LV01Broken Deck Lost Power Room Defeat the Tiefsee Angler to spawn the chest.
67 Normal 1 × Micro Crawler Lead Office Formerly Playstation exclusive. Obtainable at the end of the Foul Play quest.

Enemies

Enemies of Gaia's Garden
Name Sprite Drops Locations
Papagun
Huge Nut, Salted Peanuts, Amethyst<ref name="booster" /> Jungle Entrance, Crossroad, Overgrown Path, Drizzle Bosk, Wet Passage, River's Bed, Splitting Stumps, Clinging River, Old Timber, Tying Greens, Peridot Approach, V'rda Vil North, Covert Path, Royal Grove, Calm Backyard
Argeby
Palette Blossom, Veggie Wraps, Emerald<ref name="booster" /> Jungle Entrance, Crossroad, Overgrown Path, Drizzle Bosk, Wet Passage, River's Bed, Splitting Stumps, Clinging River, Ringing River, Old Timber, Tying Greens, Peridot Approach, V'rda Vil North, Calm Backyard
Tunnel Argeby
None<ref name="nodrop" /> Grubby Cave, Temple of Innovation
Ampery
Palette Blossom Overgrown Path<ref name="rootingforpower" />, Drizzle Bosk<ref name="rootingforpower" />, Wet Passage<ref name="rootingforpower" />, River's Bed<ref name="rootingforpower" />, Covert Path<ref name="rootingforpower" />, Royal Grove<ref name="rootingforpower" />
Gelleric
Slime Drop, Emerald<ref name="booster" /> Crossroad, Overgrown Path, Drizzle Bosk, Wet Passage, River's Bed, Tying Greens, Peridot Approach, Covert Path, Royal Grove, Calm Backyard
Tunnel Gelleric
None<ref name="nodrop" /> Grubby Cave, Temple of Innovation
Shokat
Static Furball, Cheese Cracker, Amethyst<ref name="booster" /> Crossroad, Splitting Stumps, Clinging River, Ringing River, Old Timber, Tying Greens, Peridot Approach, V'rda Vil North, Calm Backyard, Lost Lookout, Infested Marshes South, Infested Marshes North, Seared Lake, Chilled Den<ref name="tropicalchill" />
Wiccat
Static Furball V'rda Vil North<ref name="infestedvillage" />, Chief's Den<ref name="infestedvillage" />, K'tara's House<ref name="infestedvillage" />, Chief's House<ref name="infestedvillage" />, Sacred Pond<ref name="infestedvillage" />, Zir'vitar Temple Entrance<ref name="rootcause" />, Old Timber<ref name="rootcause" />, Lost Lookout<ref name="rootcause" />, Infested Marshes North<ref name="rootcause" />, Root<ref name="rootcause" />
Tunnel Shockcat
None<ref name="nodrop" /> Temple of Innovation
Tunnel Wiccat
None<ref name="nodrop" /> Temple of Innovation
Angler
Glow Pear, Shrimp Risotto, Emerald<ref name="booster" /> Covert Path, Royal Grove, Calm Backyard
Tunnel Angler
None<ref name="nodrop" /> Grubby Cave, Temple of Innovation
Leggy Angler
Glow Pear<ref name="norank" /> Clinging River<ref name="foulplay" />, V'rda Vil North<ref name="foulplay" />, Test Chamber<ref name="foulplay" />
Behesloth
Lazy Claw, Stout Backplate, Amethyst<ref name="booster" /> Ringing River, Lost Lookout, Infested Marshes South, Infested Marshes North, Seared Lake
ExeRepair(error++);
None Sacred Pond<ref name="infestedvillage" />, Zir'vitar Temple Entrance<ref name="rootcause" />, Old Timber<ref name="rootcause" />, Lost Lookout<ref name="rootcause" />, Infested Marshes South<ref name="rootcause" />, Infested Marshes North<ref name="rootcause" />, The Descent<ref name="rootcause" />, Root<ref name="rootcause" />
Jungle Guard
None Infested Cavern Maze
Jack'On'Fire
Jack's Flame Lost Lookout<ref name="pumpkinland" />, Infested Marshes South<ref name="pumpkinland" />, Infested Marshes North<ref name="pumpkinland" />, Seared Lake<ref name="pumpkinland" />
Tourist Karotto
Fruit Pie Chilled Den<ref name="tropicalchill" />
Tunnel Teslabovine
None<ref name="nodrop" /> Temple of Innovation
Apollo 3 (PVP)
None Jungle Entrance<ref name="respawn" />
Sephisloth (boss)
Lazy Claw<ref name="norank" /> Root<ref name="rootcause" />
Tiefsee Angler (boss)
Glow Pear Lost Power Room<ref name="respawn" />
Buff Bloomy (boss)
Power Spinach, Dk Pepper Wet Passage<ref name="rootingforpower" />
Karotto Fruitseeker (boss)
None Frozen Lair<ref name="coldfiend" />
Mecha Gear FISH (boss)
Fishy Documents Big Boss<ref name="foulplay" />

<references> <ref name="booster">With Garden Booster enabled</ref> <ref name="nodrop">Only fought in battles where item drops are disabled</ref> <ref name="rootingforpower">Spawns during Rooting for Power quest</ref> <ref name="tropicalchill">Spawns during Tropical Chill quest</ref> <ref name="infestedvillage">Only fightable during An Infested Village quest</ref> <ref name="rootcause">Spawns during The Root Cause quest</ref> <ref name="norank">Additional drops not possible due to combat rank being disabled during this encounter</ref> <ref name="foulplay">Spawns during Foul Play quest (Playstation exclusive)</ref> <ref name="pumpkinland">Spawns during Pumpkin Land Superfun quest</ref> <ref name="respawn">Does not respawn</ref> <ref name="coldfiend">Spawns during Melting this Cold Fiend quest</ref> </references>

Botanics

The following botanics can be found in Gaia's Garden:

Destroyable Contents
Alpha Puff Plant
30 to unlock
Commonly found everywhere but infested- and Vr'da Vil region. 15 to unlock
Beta Puff Plant
30 to unlock
Commonly found everywhere but infested- and Vr'da Vil region. 15 to unlock
Omega Puff Plant
10 to unlock
Rarely found on high grounds outside infested- and Vr'da Vil region. 5 to unlock
Alpha Closed Bareleles
20 to unlock
Commonly found near water where it's not raining. 10 to unlock
Beta Closed Bareleles
20 to unlock
Commonly found near water where it's not raining. 10 to unlock
Bee Hive
10 to unlock
Sporadically found everywhere up against walls and trees. 5 to unlock
Alpha Open Bareleles
20 to unlock
Commonly found near water where it's raining. 10 to unlock
Beta Open Bareleles
20 to unlock
Commonly found near water where it's raining. 10 to unlock
Omega Open Bareleles
8 to unlock
Rarely found near water where it's raining. 4 to unlock
Alpha Vivid Puff Plant
20 to unlock
Commonly found in the Vr'da Vil region. 10 to unlock
Beta Vivid Puff Plant
20 to unlock
Commonly found in the Vr'da Vil region. 10 to unlock
Omega Vivid Puff Plant
8 to unlock
Rarely found in the Vr'da Vil region. 4 to unlock
Alpha Virus Shroom
25 to unlock
Commonly found in the infested region of the jungle. 13 to unlock
Beta Virus Shroom
25 to unlock
Commonly found in the infested region of the jungle. 13 to unlock
Omega Virus Shroom
8 to unlock
Rarely found in the infested region of the jungle. 4 to unlock

Traders

There is only one trader initially but more can be unlocked through quests. The V'rda Vil trades are particularly notable, as they offer sets and metals for fewer trade items than anywhere else in the game, and are therefore very useful when obtaining late-game equipment.

  • Edgy Salesman – Located in Jungle Entrance
Offered Item Credits Requisite Items
LV44Twitching Slicer 44444 LV36Humming Razor, Tremor Engine, 4x Static Furball, 3x Precious Metal
LV41Vermillion Mantle 39666 Precious Metal, 6x Butter Silk, 6x Palette Blossom, 6x Elder Wood
Offered Item Credits Requisite Items
Veggie Set 100 4x Common Planter
Fruit Set 100 4x Curly Fern
Spice Set 250 Virus Root, Star Fruit
Spice Set 250 Virus Root, Moon Fruit
Offered Item Credits Requisite Items
Junk Metal 90 2x Curly Fern, 2x Common Planter
Refined Metal 450 Junk Metal, 2x Steel Comb, Glowing Sphere
Precious Metal 2500 Refined Metal, 2x Elder Wood, 2x Virus Root
Precious Metal 2500 Refined Metal, 2x Elder Wood, Moon Fruit, Star Fruit
  • TurretDefense Trader – Located in Grubby Cave after the Turret Defense quest
Offered Item Credits Requisite Items
Elder Wood 600 2x Turret Tokens
Cross Sandwich 5000 15x Turret Tokens
Final Dinner 6666 30x Turret Tokens
LV52Trench Boots<ref name="temples" /> 77777 33x Turret Tokens

<references> <ref name="temples">Available after completing Zir'vitar Temple and So'najiz Temple</ref> </references>

  • TurretDefense Trader – Located in Temple of Innovation after the An Original Idea quest
Offered Item Credits Requisite Items
Elder Wood 600 2x Turret Tokens
Cross Sandwich 5000 15x Turret Tokens
Final Dinner 6666 30x Turret Tokens
LV52Trench Boots 77777 33x Turret Tokens

Quests

The quests that can be started in Gaia's Garden are:

A New Home DLC Changes


The A New Home DLC adds several new quests that take place partially in Gaia's Garden, one of which also unlocks some new traders in the area.

Enemies

Enemies of Gaia's Garden
Name Sprite Drops Locations
Ampery
Palette Blossom Basin Keep Entrance<ref name="saltydetox" />
Picat
None Lost Lookout<ref name="fridges" />, Infested Marshes North<ref name="fridges" />
Pinceron
Poison Stinger<ref name="norank" /> Infested Marshes South<ref name="ontherun" />
Boss Pincer
Poison Stinger<ref name="norank" /> Infested Marshes South<ref name="ontherun" />
Tim
Squishy Teeth<ref name="norank" /> Infested Marshes South<ref name="ontherun" />
Ivory Bovine
Bovine Skin<ref name="norank" /> Infested Marshes South<ref name="ontherun" />
Sao
None Overgrown Path<ref name="sao" />
Toxovolt (boss)
None Basin Keep Entrance<ref name="saltydetox" />

<references> <ref name="saltydetox">During the Salty Detox quest</ref> <ref name="fridges">During the Riches with Fridges quest</ref> <ref name="norank">Additional drops not possible since combat rank is disabled during this encounter</ref> <ref name="ontherun">During the Lost and On the Run quest</ref> <ref name="sao">After encountering him in Basin Keep; does not respawn</ref> </references>

Traders

The new quests add two additional traders to the area.

Offered Item Credits Requisite Items
Echo Roll 4200 6x Fruit Set, 2x Spice Set, 7x White Grain
Green Risotto 4200 6x Veggie Set, 2x Spice Set, 7x Green Arbor
Final Dinner 11111 2x Full Course, 5x Spice Set, 3x Marinated Meat, Epic Metal
Offered Item Credits Requisite Items
2x Mellow Water 2000 Mellow Water, 6x Venom Shroom, 4x Vivid Water
2x Yellow Sponge 2000 Yellow Sponge, 3x Glowing Sphere, 2x Glaring Rock
2x Shell Nut 2000 Shell Nut, 3x Dirty Rubble, 3x Spark Tin, 2x Spiky Nut
Power Spinach 2600 7x Blue Grass, 3x Catalop Pellet, 2x Cobalt Crystal

Role in the Plot

In CrossWorlds

Seekers arrive in Gaia's Garden to run the three temples of the Grand Krys'kajo and collect the Shock and Wave elements. However, on going to do so, they find their path blocked by the Shad of V'rda Vil. The Shad are blockading the temples in protest, as their village is overrun with Wiccats, which they blame on the humans who have built a power plant connected to Zir'vitar Temple. The Seekers must visit the mayor of Basin Keep in search of a solution, and are tasked with assisting the Shad K'tara with dealing with the problem, during the mandatory quest An Infested Village. With K'tara's help, the Seekers gain access to the infested part of V'rda Vil and discover the source of the problem, an ExeRepair(error++); in a sacred spring under the Eldress's house. After defeating this, the Wiccats disappear and the Shad free access to the temples, although they remain suspicious of humanity.

Seekers are then free to complete So'najiz Temple and Zir'vitar Temple in any order, collecting the Shock and Wave elements. However, before they can proceed with the Grand Krys'kajo proper, the Shad again block their path, as the Wiccats have returned to their village. The Seekers then encounter Lou Cretia, a scientist working at the power plant, who sends them on a second mandatory quest, The Root Cause. They follow a trail of ExeRepair(error++);s across the jungle, eventually discovering the true cause of the infestation: a rogue monster, the Sephisloth, had damaged the Track of the Ancients, and the ExeRepair(error++); and Wiccats were a manifestation of the Track's debugging process. After defeating the Sephisloth, the Wiccats vanish for good this time, the Shad retreat and the Seekers can proceed to the Grand Krys'kajo and prove their mastery of Shock and Wave.

In CrossCode

On arriving in Gaia's Garden, Lea is immediately confronted by Apollo and Joern, with Apollo challenging her to a duel. After the duel, Joern, realizing how depressed Lea seems, convinces Apollo to let her join their party. The three complete the An Infested Village quest together before logging off for the night. The next day, Lea is contacted by C'tron, who tricks her into meeting up with Emilie and then mediates between them, helping Emilie to forgive Lea for leaving the Para island raid. The trio complete one of the dungeons in the jungle, before deciding to call it a day.

The next day, Lea, Emilie, and C'tron return to Gaia's Garden and complete the second dungeon as well as the The Root Cause quest. After, they run into Apollo and Joern, and while C'tron and Joern choose to log off for the day, Lea, Emilie, and Apollo go on to complete the Grand Krys'kajo together.

In the A New Home DLC, Lea and C'tron return to Gaia's Garden to visit where C'tron reunited Lea and Emilie, in the hope that this will help C'tron to recover his memory.

Trophies

Main article: Trophies
There is no Cow Level
Visit the perfectly normal mushroom in Seared Lake
The None-Winted Devil
Defeat the Sephisloth
Showdown at Gaia's Garden
Win the third PvP battle against Apollo
Old and Mean
Find and defeat Tiefsee Angler
True Spheromancer
Win the third PVP battle against Apollo without losing a single round
Gaia Landmarks
Find all landmarks in Gaia's Garden
Gaia's Scavenger
Open all chests in Gaia's Garden

Secrets and Challenges

The turret defense challenges from Turret Defense and An Original Idea can be repeated for high scores and to earn Turret Tokens to spend at traders.

The Lost Shrine contains a miniboss which is necessary to complete the A Promise Is a Promise 4 quest. The shrine is locked with a code, which can be found on a plaque behind Grand Krys'kajo. The code is a slight variation on the Konami code, Up Up Down Down Left Right Left Right A B. Hints towards the locarion of both the shrine and the plaque are given in a book in Basin Keep Echelon Tower.