Puzzle Elements: Difference between revisions
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| [[File:bounce_switch.png|center]] | | [[File:bounce_switch.png|center]] | ||
| Bounce Switch | | Bounce Switch | ||
| To activate this switch, it must be hit by a [[Charged Ball]] that has already hit all associated bounce blocks. | | To activate this switch, it must be hit by a [[Ball|Charged Ball]] that has already hit all associated bounce blocks. | ||
|- | |- | ||
| [[File:bounce_block.png|center]] | | [[File:bounce_block.png|center]] | ||
| Bounce Block | | Bounce Block | ||
| Associated with a bounce switch. All must be hit by the same [[Charged Ball]] as the bounce switch for it to activate. | | Associated with a bounce switch. All must be hit by the same [[Ball|Charged Ball]] as the bounce switch for it to activate. | ||
|- | |- | ||
| [[File:switch.png|center]] | | [[File:switch.png|center]] |
Revision as of 06:00, 17 October 2015
This page contains details on the interactive and puzzle features found in CrossCode.
Switches
Name | Description | |
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Switch | The basic switch. Must be hit with a Ball or Melee attack to activate. |
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Multi-hit Switch | This switch must be hit several times in quick succession to activate. Charged Balls are not fast enough, so it can't be activated from around a corner. |
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Two-position Switch | This switch has two settings, and toggles back and forth between them with each hit. |
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Bounce Switch | To activate this switch, it must be hit by a Charged Ball that has already hit all associated bounce blocks. |
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Bounce Block | Associated with a bounce switch. All must be hit by the same Charged Ball as the bounce switch for it to activate. |
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Linked Switch | Identical in appearance to the basic Switch. All Switches in the group must be hit in a short timespan in order to activate them. |
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Enemy Switch | Only seen in the TechDemo. This switch must be hit by an enemy projectile to activate. Miniturrets and Repeater Turrets are known to work with it. |
Environment Features