Puzzle Elements: Difference between revisions

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| Linked Switch
| Linked Switch
| Identical in appearance to the basic Switch. All Switches in the group must be hit in a short timespan in order to activate them.
| Identical in appearance to the basic Switch. All Switches in the group must be hit in a short timespan in order to activate them.
|-
| [[File:switch.png|center]]
| Timed Switch
| Identical in appearance to the basic Switch. Only stays active for a short period of time after being hit.
|-
|-
| [[File:enemy_switch.png|center]]
| [[File:enemy_switch.png|center]]
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| [[File:blue_wall.png|center]]
| [[File:blue_wall.png|center]]
| Blue Wall
| Blue Wall
| A wall that can be summoned and removed. In the TechDemo++, it was possible to run along the top of these, but it is unknown if this can still be done in Early Access.
| A wall that can be summoned and removed. It was possible to run along the top of these.
|-
|-
| [[File:orange_wall.png|center]]
| [[File:orange_wall.png|center]]
| Orange Wall
| Orange Wall
| Similar to the Blue Wall, but Balls can pass through an Orange Wall, allowing switches on the other side of it to be activated.
| Similar to the Blue Wall, but Balls can pass through an Orange Wall, allowing switches on the other side of it to be activated.
|-
| [[File:access_wall.png|center]]
| Access Wall
| A wall that selectively allows people through, and throws back the unauthorized.
|-
|-
| [[File:vert_moving_block.png|center]]
| [[File:vert_moving_block.png|center]]
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| Moving Platform
| Moving Platform
| A platform that moves along a predefined path. May be stopped or started by switches.
| A platform that moves along a predefined path. May be stopped or started by switches.
|-
| [[File:laser_causeway.png|center]]
| Laser Causeway
| A small laser bridge that can be summoned and removed by switches.
|-
|-
| [[File:sinking_platform.png|center]]
| [[File:sinking_platform.png|center]]
| Sinking Platform
| Sinking Platform
| A platform that moves down half a level when a Push Block is placed on top of it.
| A platform that moves down half a level when a Push Block is placed on top of it. No longer seen as of v0.3.0.
|-
|-
| [[File:jump_panel.png|center]]
| [[File:jump_panel.png|center]]
| Jump Panel
| Jump Panel
| Propels anyone standing on it to the top of the adjacent cliff. May be activated by switches.
| Propels anyone standing on it to the top of the adjacent cliff. May be activated by switches.
|}
==Transportation Features==
{| class="wikitable"
|-
! !! Name !! Description
|-
| [[File:teleport_panel.png|center]]
| Teleport
| A panel that teleports you to a predetermined location when you step on and activate it.
|-
| [[File:sky_rail_panel.png|center]]
| Sky Rail
| Carries users to a location on another map.
|-
| [[File:landmark_panel.png|center]]
| Landmark
| A location that you can teleport to from anywhere, once it is discovered.
|}
==Conditional Destructibles==
{| class="wikitable"
|-
! !! Name !! Description
|-
| [[File:armored-crate-sprite.png|center]]
| Armored Crate
| Can only be destroyed from the unarmored side.
|-
| [[File:ice-wall.png|center]]
| Ice Wall
| Can only be destroyed with Heat-elemental attacks.
|}
|}


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| Enemy Counter
| Enemy Counter
| A panel in the floor that activates a switch effect when the displayed number of enemies are defeated. Some of them cause new enemies to spawn on reaching predefined thresholds, allowing for gauntlet-type challenges.
| A panel in the floor that activates a switch effect when the displayed number of enemies are defeated. Some of them cause new enemies to spawn on reaching predefined thresholds, allowing for gauntlet-type challenges.
|-
| [[File:push_block.png|center]]
| Push Block
| A large block that can be directly interacted with to push or pull it in a straight line.
|-
|-
| [[File:ball_redirector.png|center]]
| [[File:ball_redirector.png|center]]
| Ball Redirector
| Ball Redirector
| These devices change the direction of travel of any Balls that pass through them.
| These devices change the direction of travel of any Balls that pass through them.
|-
| [[File:push_block.png|center]]
| Push Block
| A large block that can be directly interacted with to push or pull it in a straight line. No longer seen as of v0.3.0.
|-
|-
| [[File:repeater_turret.png|center]]
| [[File:repeater_turret.png|center]]

Revision as of 04:48, 11 November 2015

This page contains details on the interactive and puzzle features found in CrossCode.

Switches

Name Description
Switch The basic switch. Must be hit with a Ball or Melee attack to activate.
Multi-hit Switch This switch must be hit several times in quick succession to activate. Charged Balls are not fast enough, so it can't be activated from around a corner.
Two-position Switch This switch has two settings, and toggles back and forth between them with each hit.
Bounce Switch To activate this switch, it must be hit by a Charged Ball that has already hit all associated bounce blocks.
Bounce Block Associated with a bounce switch. All must be hit by the same Charged Ball as the bounce switch for it to activate.
Linked Switch Identical in appearance to the basic Switch. All Switches in the group must be hit in a short timespan in order to activate them.
Timed Switch Identical in appearance to the basic Switch. Only stays active for a short period of time after being hit.
Enemy Switch Only seen in the TechDemo. This switch must be hit by an enemy projectile to activate. Miniturrets and Repeater Turrets are known to work with it.


Environment Features

Name Description
Corner Block An angled block that can be summoned and removed. Used to direct Charged Balls around corners.
Blue Wall A wall that can be summoned and removed. It was possible to run along the top of these.
Orange Wall Similar to the Blue Wall, but Balls can pass through an Orange Wall, allowing switches on the other side of it to be activated.
Access Wall A wall that selectively allows people through, and throws back the unauthorized.
Vertical Moving Block A large block that is controlled by switches to move up and down.
Horizontal Moving Block A large block that is controlled by switches to move back and forth.
Moving Platform A platform that moves along a predefined path. May be stopped or started by switches.
Laser Causeway A small laser bridge that can be summoned and removed by switches.
Sinking Platform A platform that moves down half a level when a Push Block is placed on top of it. No longer seen as of v0.3.0.
Jump Panel Propels anyone standing on it to the top of the adjacent cliff. May be activated by switches.

Transportation Features

Name Description
Teleport A panel that teleports you to a predetermined location when you step on and activate it.
Sky Rail Carries users to a location on another map.
Landmark A location that you can teleport to from anywhere, once it is discovered.

Conditional Destructibles

Name Description
Armored Crate Can only be destroyed from the unarmored side.
Ice Wall Can only be destroyed with Heat-elemental attacks.


Other Features

Name Description
Target Robot These invulnerable robots are used multiple times as ranged targets in training sequences.
Enemy Counter A panel in the floor that activates a switch effect when the displayed number of enemies are defeated. Some of them cause new enemies to spawn on reaching predefined thresholds, allowing for gauntlet-type challenges.
Ball Redirector These devices change the direction of travel of any Balls that pass through them.
Push Block A large block that can be directly interacted with to push or pull it in a straight line. No longer seen as of v0.3.0.
Repeater Turret Only seen in the TechDemo. These robots fire a ranged attack at the player whenever they are hit. As last seen, they are indestructible and harmless, so they aren't currently counted as enemies.