Puzzle Elements: Difference between revisions

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(Created page with "This page contains details on the interactive and puzzle features found in CrossCode. ==Switches== {| class="wikitable" |- ! !! Name !! Description |- | | Switch | The basic...")
 
(Added some images)
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! !! Name !! Description
! !! Name !! Description
|-
|-
|  
| [[File:switch.png]]
| Switch
| Switch
| The basic switch. Must be hit with a [[Ball]] or [[Melee]] attack to activate.
| The basic switch. Must be hit with a [[Ball]] or [[Melee]] attack to activate.
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| This switch must be hit several times in quick succession to activate. Charged Balls are not fast enough, so it can't be activated from around a corner.
| This switch must be hit several times in quick succession to activate. Charged Balls are not fast enough, so it can't be activated from around a corner.
|-
|-
|
| [[File:two_position_switch.png]]
| Two-position Switch
| Two-position Switch
| This switch has two settings, and toggles back and forth between them with each hit.
| This switch has two settings, and toggles back and forth between them with each hit.
|-
|-
|  
| [[File:bounce_switch.png]]
| Bounce Switch and Bounce Block
| [[Bounce Switch]] and [[Bounce Block]]
| To activate this switch, it must be hit by a Charged Ball that has already hit all associated Bounce Blocks.
| To activate this switch, it must be hit by a Charged Ball that has already hit all associated Bounce Blocks.
|-
|-
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| Identical in appearance to the basic Switch. All Switches in the group must be hit in a short timespan in order to activate them.
| Identical in appearance to the basic Switch. All Switches in the group must be hit in a short timespan in order to activate them.
|-
|-
|  
| [[File:enemy_switch.png]]
| Enemy Switch
| Enemy Switch
| Only seen in the TechDemo. This switch must be hit by an enemy projectile to activate. [[Miniturret]]s and Repeater Turrets are known to work with it.
| This switch must be hit by an enemy projectile to activate. [[Miniturret]]s and Repeater Turrets are known to work with it.
|}
|}


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| Jump Panel
| Jump Panel
| Propels anyone standing on it to the top of the adjacent cliff.
| Propels anyone standing on it to the top of the adjacent cliff.
|-
|
| Hovering Arrow
| Changes the direction of all projectiles that hit it.
|}
|}



Revision as of 18:23, 6 July 2015

This page contains details on the interactive and puzzle features found in CrossCode.

Switches

Name Description
Switch The basic switch. Must be hit with a Ball or Melee attack to activate.
Multi-hit Switch This switch must be hit several times in quick succession to activate. Charged Balls are not fast enough, so it can't be activated from around a corner.
Two-position Switch This switch has two settings, and toggles back and forth between them with each hit.
Bounce Switch and Bounce Block To activate this switch, it must be hit by a Charged Ball that has already hit all associated Bounce Blocks.
Linked Switch Identical in appearance to the basic Switch. All Switches in the group must be hit in a short timespan in order to activate them.
Enemy Switch This switch must be hit by an enemy projectile to activate. Miniturrets and Repeater Turrets are known to work with it.

Environment Features

Name Description
Corner Block An angled block that can be summoned and removed. Used to direct Charged Balls around corners.
Blue Wall A wall that can be summoned and removed. It is possible to run along the top, although this was only shown in the TechDemo++.
Orange Wall Similar to the Blue Wall, but Balls can pass through an Orange Wall, allowing switches on the other side of it to be activated.
Moving Block A large block that is controlled by switches to move between two positions.
Moving Platform A platform that moves along a predefined path. May be stopped or started by switches.
Sinking Platform A platform that moves down half a level when a Push Block is placed on top of it.
Jump Panel Propels anyone standing on it to the top of the adjacent cliff.
Hovering Arrow Changes the direction of all projectiles that hit it.

Other Features

Name Description
Target Robot These invulnerable robots are used multiple times as ranged targets in training sequences.
Enemy Counter A panel in the floor that activates a switch effect when the displayed number of enemies are defeated. Some of them cause new enemies to spawn on reaching predefined thresholds, allowing for gauntlet-type challenges.
Push Block A large block that can be directly interacted with to push or pull it in a straight line.
Ball Redirector These devices change the direction of travel of any Balls that pass through them.
Repeater Turret Only seen in the TechDemo. These robots fire a ranged attack at the player whenever they are hit. As last seen, they are indestructible and harmless, so they aren't currently counted as enemies.