Guarding: Difference between revisions
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|[[File:Guard-sphere-icon.png]] [[Guard Sphere]]<br />[[File:Proximity-blast-icon.png]] [[Proximity Blast]] | |[[File:Guard-sphere-icon.png]] [[Guard Sphere]]<br />[[File:Proximity-blast-icon.png]] [[Proximity Blast]] | ||
|[[File:Brisk_Barrier_-icon.PNG]][[Brisk Barrier]]<br />[[File:Frozen_Stance-icon.png]][[Frozen Stance]] | |[[File:Brisk_Barrier_-icon.PNG]] [[Brisk Barrier]]<br />[[File:Frozen_Stance-icon.png]] [[Frozen Stance]] | ||
|[[File:Ring-of-fire-icon.png]] [[Ring Of Fire]]<br />[[File:Recoil_Trumpet-icon.PNG]][[Recoil Trumpet]] | |[[File:Ring-of-fire-icon.png]] [[Ring Of Fire]]<br />[[File:Recoil_Trumpet-icon.PNG]] [[Recoil Trumpet]] | ||
|[[File:Guarding_Gale-icon.PNG]][[Guarding Gale]]<br />[[File:Pain_Grip-icon.PNG]][[Pain Grip]] | |[[File:Guarding_Gale-icon.PNG]] [[Guarding Gale]]<br />[[File:Pain_Grip-icon.PNG]] [[Pain Grip]] | ||
|[[File:Clock_Block_-icon.PNG]][[Clock Block]] | |[[File:Clock_Block_-icon.PNG]] [[Clock Block]] | ||
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|[[File:Blade_Sphere-icon.PNG]][[Blade Sphere]]<br />[[File:Vortex_Blast-icon.PNG]][[Vortex Blast]] | |[[File:Blade_Sphere-icon.PNG]] [[Blade Sphere]]<br />[[File:Vortex_Blast-icon.PNG]] [[Vortex Blast]] | ||
|[[File:Icy_Bastion-icon.png]][[Icy Bastion]]<br />[[File:Freeze_Frame-icon.png]][[Freeze Frame]] | |[[File:Icy_Bastion-icon.png]] [[Icy Bastion]]<br />[[File:Freeze_Frame-icon.png]] [[Freeze Frame]] | ||
|[[File:Burning_Pulse-icon.PNG]][[Burning Pulse]]<br />[[File:Kindling_Farfare-icon.PNG]][[Kindling Fanfare]] | |[[File:Burning_Pulse-icon.PNG]] [[Burning Pulse]]<br />[[File:Kindling_Farfare-icon.PNG]] [[Kindling Fanfare]] | ||
|[[File:Circle_of_Valor-icon.PNG]][[Circle of Valor]]<br />[[File:Poltergeist-icon.PNG]][[Poltergeist]] | |[[File:Circle_of_Valor-icon.PNG]] [[Circle of Valor]]<br />[[File:Poltergeist-icon.PNG]] [[Poltergeist]] | ||
|[[File:Glitch Time -icon.PNG]][[Glitch Time]] | |[[File:Glitch Time -icon.PNG]][[Glitch Time]] | ||
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Revision as of 11:45, 2 October 2018
Guarding is one of the four basic combat actions, along with Melee, Balls and Dashing. Guarding can be used to greatly reduce damage from attacks that are too fast to dodge (Such as the Training Turret's ball swarm). Guarding is directional - only attacks from the direction the player is facing are reduced, although certain talents can allow to guard from all sides. It is possible to aim and rotate while guarding but it takes a while to gain full focus.
Guarding is associated with Cold and is the primary tool of Quadroguards.
Combat Arts
Guarding Combat Arts can be executed by charging while holding up guard.
Guard Arts | |||||
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Level | Neutral | Cold | Heat | Wave | Shock |
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Gallery
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Lea using Proximity Blast while guarding.
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Lea Guarding against a swarm attack while holding her aim.