CrossCode Wiki: Difference between revisions
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{| style="margin: auto; width: 100%; border-spacing: 30px;" | {| style="margin: auto; width: 100%; border-spacing: 30px;" | ||
| colspan="3" width="100%" valign="top" style="background: rgba( 0, 0, 0, .1 ); padding: 2px; box-shadow: rgba(0, 0, 0, 1) 0 0.1em 0.5em; border-radius: 0.3em;" | {{header|About CrossCode|[[Image:Lea.png|175px|link=Lea]]}} | |||
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<div style="padding-left: 1em;"> | <div style="padding-left: 1em;"> | ||
[[CrossCode]] is a retro-inspired 2D Action RPG set in the distant future, combining 16-bit SNES-style graphics with butter-smooth physics, a fast-paced combat system, and engaging puzzle mechanics, served with a gripping sci-fi story. You follow a player called [[Lea]] as she logs into CrossWorlds - a fictional MMO of the distant future. Lea is not your average player though. She hast lost her memory and is (literally) mute. Now the only way to regain her memory is to play CrossWorlds, disovering all the places the game has to offer and meeting other players on the way - hoping they won't mistake her for a bot. As Lea’s memory returns, a deep mystery surrounding CrossWorlds will be unraveled - and you may come to understand why a mute player is stuck in this game in the first place. CrossCode combines features of the Action-Adventure and RPG genre, delivering both, a great variety of puzzles and an engaging, fast-paced combat system with plenty of options for character growth. | [[CrossCode]] is a retro-inspired 2D Action RPG set in the distant future, combining 16-bit SNES-style graphics with butter-smooth physics, a fast-paced combat system, and engaging puzzle mechanics, served with a gripping sci-fi story. You follow a player called [[Lea]] as she logs into CrossWorlds - a fictional MMO of the distant future. Lea is not your average player though. She hast lost her memory and is (literally) mute. Now the only way to regain her memory is to play CrossWorlds, disovering all the places the game has to offer and meeting other players on the way - hoping they won't mistake her for a bot. As Lea’s memory returns, a deep mystery surrounding CrossWorlds will be unraveled - and you may come to understand why a mute player is stuck in this game in the first place. CrossCode combines features of the Action-Adventure and RPG genre, delivering both, a great variety of puzzles and an engaging, fast-paced combat system with plenty of options for character growth. | ||
Take the best out of two popular genres, find a good balance between them and make a great game. That’s what CrossCode does. And it works pretty well. You get the puzzles of Zelda-esque dungeons and are rewarded with the great variety of equipment you know and love from RPGs. During the fast-paced battles you will use the tools you find on your journey to reveal and exploit the enemies' weaknesses and at the same time will be able to choose equipment and skills for a more in-depth approach in fighting your enemies. | Take the best out of two popular genres, find a good balance between them and make a great game. That’s what CrossCode does. And it works pretty well. You get the puzzles of Zelda-esque dungeons and are rewarded with the great variety of equipment you know and love from RPGs. During the fast-paced battles you will use the tools you find on your journey to reveal and exploit the enemies' weaknesses and at the same time will be able to choose equipment and skills for a more in-depth approach in fighting your enemies. | ||
* 16-bit, SNES-style 2D graphics with detailed animations | * 16-bit, SNES-style 2D graphics with detailed animations | ||
* A soundtrack inspired by old SNES and Playstation JRPGs | * A soundtrack inspired by old SNES and Playstation JRPGs | ||
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* A fast-paced combat system featuring close and ranged attacks, guarding, dashing and great variety of special attacks. | * A fast-paced combat system featuring close and ranged attacks, guarding, dashing and great variety of special attacks. | ||
* A complete RPG system with leveling, equipment, consumable items and skill trees | * A complete RPG system with leveling, equipment, consumable items and skill trees | ||
* A detailed movement system with auto-jumping and precise collision | * A detailed movement system with auto-jumping and precise collision | ||
</div> | </div> | ||
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| width="25%" valign="top" style="background: rgba( 0, 0, 0, .1 ); padding: 2px; box-shadow: rgba(0, 0, 0, 1) 0 0.1em 0.5em; border-radius: 0.3em;" | {{header|Game Basics & Guides}} | |||
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<div style="padding-left: 1.5em;"> | <div style="padding-left: 1.5em;"> | ||
{| width="100%" | {| width="100%" | ||
| width="50%" | | | width="50%" style="vertical-align: top;"| | ||
; | ; Guides | ||
[[File:Mouse-robot-sprite.png|32px|link=]] [[Getting Started]] | |||
[[File:Bot-sprite.png|32px|link=]] [[Tactical Strategies]] | |||
[[File:Attack-robot-sprite.png|32px|link=]] [[Advanced Techniques]] | |||
; | |||
; Mechanics | |||
[[File:MaxHPPlus-icon.png|32px|link=]] [[Stats]] | |||
[[File:quest.png|32px|link=]] [[Quests]] | |||
| width="50%" | | [[File:single-button.png|32px|link=]] [[Puzzle Elements]] | ||
| width="50%" style="vertical-align: top;"| | |||
[[File:AttackPlus-icon.png|40px|link=]] [[Combat]] | |||
[[File:Brawler-icon.png|40px|link=]] [[Melee]] | |||
[[File:Shooter-icon.png|40px|link=]] [[Balls]] | |||
[[File:FlashStep-icon.png|40px|link=]] [[Dashing]] | |||
[[File:DefensePlus-icon.png|40px|link=]] [[Guarding]] | |||
[[File:Ball of Boomerang-icon.PNG|40px|link=]] [[Combat Arts]] | |||
[[File:circuit.png|40px|link=]] [[Circuit]] | |||
|} | |} | ||
</div> | </div> | ||
| width="25%" valign="top" style="background: rgba( 0, 0, 0, .1 ); padding: 2px; box-shadow: rgba(0, 0, 0, 1) 0 0.1em 0.5em; border-radius: 0.3em;" | {{header|Game Universe}} | |||
<div style="padding-left: 1.5em;"> | |||
{| width="100%" | |||
| width="50%" style="vertical-align: top;" | | |||
; Items | |||
[[File:Item-consumable-silver.png|32px|link=]] [[Items/Consumables|Consumables]] | |||
[[File:Trade-silver.png|32px|link=]] [[Items/Trade|Trade]] | |||
[[File:Valuable-key.png|32px|link=]] [[Items/Valuables|Valuables]] | |||
[[File:Item-add-on.png|32px|link=]] [[Items/Add-Ons|Add-Ons]] | |||
; Equipment | |||
[[File:Weapon-silver.png|32px|link=]] [[Items/Arms|Weapons]] | |||
[[File:Hat-silver.png|32px|link=]] [[Items/Head|Head]] | |||
[[File:Torso-silver.png|32px|link=]] [[Items/Torso|Torso]] | |||
[[File:Legs-silver.png|32px|link=]] [[Items/Legs|Legs]] | |||
| width="50%" style="vertical-align: top;" | | |||
; Enemies | |||
[[File:Hedgehag-sprite.png|32px|link=]] [[Monsters]] | |||
[[File:Huge-Hostile-Crab.png|32px|link=]] [[Bosses]] | |||
; Lore | |||
[[File:lea-sprite2.png|32px|link=]] [[Characters]] | |||
[[File:logo-final.png|32px|link=]] [[CrossWorlds]] | |||
[[File:emilie-sprite-front.png|32px|link=]] [[Avatar|Avatars]] | |||
[[File:Puzzle large crate.png|32px|link=]] [[Instant Matter]] | |||
[[File:shadoon.png|32px|link=]] [[Shadoon]] | |||
|} | |||
</div> | </div> | ||
| width="50%" valign="top" style="background: rgba( 0, 0, 0, .1 ); padding: 2px; box-shadow: rgba(0, 0, 0, 1) 0 0.1em 0.5em; border-radius: 0.3em;" | {{header|Locations}} | |||
<div style="padding-left: 1.5em;"> | |||
{| width="100%" | |||
| width="33%" style="vertical-align: top;" | | |||
; Regions | |||
[[File:Green-meerkat-sprite.png|32px|link=]] [[Autumn's Rise]] | |||
[[File:Frobbit-sprite.png|32px|link=]] [[Bergen Trail]] | |||
[[File:Pinceron-sprite.png|32px|link=]] [[Maroon Valley]] | |||
[[File:Fallfly-sprite.png|32px|link=]] [[Autumn's Fall]] | |||
[[File:Shokat-sprite.png|32px|link=]] [[Gaia's Garden]] | |||
[[File:spider.png|32px|link=]] [[Sapphire Ridge]] | |||
[[File:virus.png|32px|link=]] [[Vermillion Wasteland]] | |||
| width="33%" style="vertical-align: top;"| | |||
; Dungeons | |||
[[File:Miniturret-sprite.png|32px|link=]] [[Rhombus Dungeon]] | |||
[[File:Digmo-sprite.png|32px|link=]] [[Temple Mine]] | |||
[[File:Pada-moth-sprite.png|32px|link=]] [[Faj'ro Temple]] | |||
[[File:Rob0ck-sprite.png|32px|link=]] [[Zir'vitar Temple]] | |||
[[File:Octcubus-sprite.png|32px|link=]] [[So'najiz Temple]] | |||
[[File:Son-Of-The-East.png|32px|link=]] [[Grand Krys'kajo]] | |||
[[File:rhino.png|32px|link=]] [[Vermillion Dungeon]] | |||
[[File:elboss-eye.png|32px|link=]] [[Vermillion Tower|Tower]] | |||
| width="33%" style="vertical-align: top;"| | |||
; Cities | |||
[[File:rookie-harbor-icon.png|32px|link=]] [[Rookie Harbor]] | |||
[[File:bergen-icon.png|link=]] [[Bergen Village]] | |||
[[File:baki-icon.png|32px|link=]] [[Ba'kii Kum]] | |||
[[File:basin-icon.png|32px|link=]] [[Basin Keep]] | |||
[[File:rs-icon.png|32px|link=]] [[Rhombus Square]] | |||
; Other | |||
[[File:hideout-icon.png|32px|link=]] [[Old Hideout]] | |||
[[File:mssolar-icon.png|32px|link=]] [[M.S. Solar]] | |||
|} | |||
</div> | |||
|- | |- | ||
| colspan="3" width="33%" valign="top" style="background: rgba( 0, 0, 0, .1 ); padding: 2px; box-shadow: rgba(0, 0, 0, 1) 0 0.1em 0.5em; border-radius: 0.3em;" | {{header|Wiki Community}} | |||
| colspan= " | |||
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Revision as of 05:11, 19 November 2018
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CrossCode Game Trailer
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CrossCode is a retro-inspired 2D Action RPG set in the distant future, combining 16-bit SNES-style graphics with butter-smooth physics, a fast-paced combat system, and engaging puzzle mechanics, served with a gripping sci-fi story. You follow a player called Lea as she logs into CrossWorlds - a fictional MMO of the distant future. Lea is not your average player though. She hast lost her memory and is (literally) mute. Now the only way to regain her memory is to play CrossWorlds, disovering all the places the game has to offer and meeting other players on the way - hoping they won't mistake her for a bot. As Lea’s memory returns, a deep mystery surrounding CrossWorlds will be unraveled - and you may come to understand why a mute player is stuck in this game in the first place. CrossCode combines features of the Action-Adventure and RPG genre, delivering both, a great variety of puzzles and an engaging, fast-paced combat system with plenty of options for character growth. Take the best out of two popular genres, find a good balance between them and make a great game. That’s what CrossCode does. And it works pretty well. You get the puzzles of Zelda-esque dungeons and are rewarded with the great variety of equipment you know and love from RPGs. During the fast-paced battles you will use the tools you find on your journey to reveal and exploit the enemies' weaknesses and at the same time will be able to choose equipment and skills for a more in-depth approach in fighting your enemies.
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Game Basics & Guides
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Game Universe
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Locations
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