Angler: Difference between revisions

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==Combat==
==Combat==
Anglers are relatively passive wave-based ranged fighters. If a player gets too close, they will fly away. While at a distance, they shoot small homing projectiles. Hitting it with enough [[Balls]] will cause it to break, approach the player and emit a deadly screech at them. Afterwards, they become vulnerable to a second break that will stun them.
Anglers are relatively passive [[Wave]]-based ranged fighters. If a player gets too close, they will fly away. While at a distance, they shoot small homing projectiles. Hitting it with enough [[Balls]] will cause it to break, approach the player and emit a deadly screech at them. Afterwards, they become vulnerable to a second break that will stun them.


==Strategies==
==Strategies==
Don't use any [[Elements|element]] on them until you get them to scream since they are pretty resistant and evasive while they are not broken, which can cause you an Elemental Overload. You can still use a powerful [[Combat Art]] in case they are passive to start the fight with an advantage. Equipment with the [[Stats#Riposte|Riposte]] modifier will allow you to [[Parry|Perfect Guard]] all of its projectiles in a single use of your shield.
Don't use any [[Elements|element]] on them until you get them to scream since they are pretty resistant and evasive while they are not broken, which can cause you an Elemental Overload. You can still use a powerful [[Combat Art]] in case they are passive to start the fight with an advantage. Equipment with the [[Stats#Riposte|Riposte]] modifier will allow you to [[Parry|Perfect Guard]] all of its projectiles in a single use of your shield.


==Location(s)==
==Locations==
;'''[[Gaia's Garden]]'''
;'''[[Gaia's Garden]]'''
:*Covert Path (x3)
:*Covert Path (x3)
Line 59: Line 59:
:*Trial of Base Colors (x2) / (x3 on first visit)
:*Trial of Base Colors (x2) / (x3 on first visit)
:*Trial of Persistence (x3) / (x8 on first visit)
:*Trial of Persistence (x3) / (x8 on first visit)
:*Trial of Conduct (x2, non-respawning)
:*Trial of Conduct <font color=yellow>(x2, non-respawning)</font>
;'''[[Grand Krys'kajo]]'''
;'''[[Grand Krys'kajo]]'''
:*Trial of Trios (x6, non-respawning)
:*Trial of Trios <font color=yellow>(x6, non-respawning)</font>
:*Ghostly Lumber (x4, non-respawning)
:*Ghostly Lumber <font color=yellow>(x4, non-respawning)</font>
:*West Branch (x4, non-respawning)
:*West Branch <font color=yellow>(x4, non-respawning)</font>
;'''[[Rhombus Square]]'''
:Only during the [[A New Home|DLC]]-exclusive quest '''{{QuestLink|Lost and On the Run}}''':
:*South Arch (x2)


==Gallery==
==Gallery==

Latest revision as of 16:11, 16 December 2022

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The Angler is an organic enemy in CrossWorlds. They can be found in Gaia's Garden.

Angler

Coming right at you from the deep, this angler fish found its way into the jungle and lives primarily in the rainy part of it. It mostly stays passive unless provoked in which case it will try to stay away and shoot wave projectiles at you. Shoot at it until it becomes mad and charges at you to release a large scream. Dodge it and melee attack it to break its guard.

--Monster Fibula report

Appearance

The Angler is a medium sized floating fish, similar in appearance to the real-world anglerfish it was named after. It is primarily coloured in dark teal and light green, with glowing white eyes and a bulb hanging in front of its head.

Combat

Anglers are relatively passive Wave-based ranged fighters. If a player gets too close, they will fly away. While at a distance, they shoot small homing projectiles. Hitting it with enough Balls will cause it to break, approach the player and emit a deadly screech at them. Afterwards, they become vulnerable to a second break that will stun them.

Strategies

Don't use any element on them until you get them to scream since they are pretty resistant and evasive while they are not broken, which can cause you an Elemental Overload. You can still use a powerful Combat Art in case they are passive to start the fight with an advantage. Equipment with the Riposte modifier will allow you to Perfect Guard all of its projectiles in a single use of your shield.

Locations

Gaia's Garden
  • Covert Path (x3)
  • Royal Grove (x7)
  • Calm Backyard (x3)
So'najiz Temple
  • Trial of Fishing (x2) / (x5 on first visit)
  • Trial of Wobble (x2)
  • Trial of Conveyance (x1) / (x2 on first visit)
  • Trial of Base Colors (x2) / (x3 on first visit)
  • Trial of Persistence (x3) / (x8 on first visit)
  • Trial of Conduct (x2, non-respawning)
Grand Krys'kajo
  • Trial of Trios (x6, non-respawning)
  • Ghostly Lumber (x4, non-respawning)
  • West Branch (x4, non-respawning)
Rhombus Square
Only during the DLC-exclusive quest Lost and On the Run:
  • South Arch (x2)

Gallery