The basic switch. Must be hit with a Ball or Melee attack to activate.
Multi-hit Switch
This switch must be hit several times in quick succession to activate. Charged Balls are not fast enough, so it can't be activated from around a corner.
Two-position Switch
This switch has two settings, and toggles back and forth between them with each hit.
Bounce Switch
To activate this switch, it must be hit by a Charged Ball that has already hit all associated bounce blocks.
Bounce Block
Associated with a bounce switch. All must be hit by the same Charged Ball as the bounce switch for it to activate.
Linked Switch
Identical in appearance to the basic Switch. All Switches in the group must be hit in a short timespan in order to activate them.
Timed Switch
Identical in appearance to the basic Switch. Only stays active for a short period of time after being hit.
Enemy Switch
Only seen in the TechDemo. This switch must be hit by an enemy projectile to activate. Miniturrets and Repeater Turrets are known to work with it.
Environment Features
Name
Description
Corner Block
An angled block that can be summoned and removed. Used to direct Charged Balls around corners.
Blue Wall
A wall that can be summoned and removed. It was possible to run along the top of these.
Orange Wall
Similar to the Blue Wall, but Balls can pass through an Orange Wall, allowing switches on the other side of it to be activated.
Access Wall
A wall that selectively allows people through, and throws back the unauthorized.
Vertical Moving Block
A large block that is controlled by switches to move up and down.
Horizontal Moving Block
A large block that is controlled by switches to move back and forth.
Moving Platform
A platform that moves along a predefined path. May be stopped or started by switches.
Laser Causeway
A small laser bridge that can be summoned and removed by switches.
Sinking Platform
A platform that moves down half a level when a Push Block is placed on top of it.
Jump Panel
Propels anyone standing on it to the top of the adjacent cliff. May be activated by switches.
Transportation Features
Name
Description
Teleport
A panel that teleports you to a predetermined location when you step on and activate it.
Sky Rail
Carries users to a location on another map.
Landmark
A location that you can teleport to from anywhere, once it is discovered.
Conditional Destructibles
Name
Description
Armored Crate
Can only be destroyed from the unarmored side.
Ice Wall
Can only be destroyed with Heat-elemental attacks.
Other Features
Name
Description
Target Robot
These invulnerable robots are used multiple times as ranged targets in training sequences.
Enemy Counter
A panel in the floor that activates a switch effect when the displayed number of enemies are defeated. Some of them cause new enemies to spawn on reaching predefined thresholds, allowing for gauntlet-type challenges.
Ball Redirector
These devices change the direction of travel of any Balls that pass through them.
Push Block
A large block that can be directly interacted with to push or pull it in a straight line.
Repeater Turret
Only seen in the TechDemo. These robots fire a ranged attack at the player whenever they are hit. As last seen, they are indestructible and harmless, so they aren't currently counted as enemies.