This page contains details on the interactive and puzzle features found in CrossCode.
Switches
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Name |
Description
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Switch
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The basic switch. Must be hit with a Ball or Melee attack to activate.
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Multi-hit Switch
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This switch must be hit several times in quick succession to activate. Charged Balls are not fast enough, so it can't be activated from around a corner.
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Two-position Switch
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This switch has two settings, and toggles back and forth between them with each hit.
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Bounce Switch and Bounce Block
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To activate this switch, it must be hit by a Charged Ball that has already hit all associated Bounce Blocks.
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Linked Switch
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Identical in appearance to the basic Switch. All Switches in the group must be hit in a short timespan in order to activate them.
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Enemy Switch
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Only seen in the TechDemo. This switch must be hit by an enemy projectile to activate. Miniturrets and Repeater Turrets are known to work with it.
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Environment Features
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Name |
Description
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Corner Block
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An angled block that can be summoned and removed. Used to direct Charged Balls around corners.
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Blue Wall
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A wall that can be summoned and removed. It is possible to run along the top, although this was only shown in the TechDemo++.
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Orange Wall
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Similar to the Blue Wall, but Balls can pass through an Orange Wall, allowing switches on the other side of it to be activated.
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Moving Block
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A large block that is controlled by switches to move between two positions.
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Moving Platform
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A platform that moves along a predefined path. May be stopped or started by switches.
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Sinking Platform
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A platform that moves down half a level when a Push Block is placed on top of it.
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Jump Panel
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Propels anyone standing on it to the top of the adjacent cliff.
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Other Features
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Name |
Description
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Target Robot
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These invulnerable robots are used multiple times as ranged targets in training sequences.
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Enemy Counter
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A panel in the floor that activates a switch effect when the displayed number of enemies are defeated. Some of them cause new enemies to spawn on reaching predefined thresholds, allowing for gauntlet-type challenges.
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Push Block
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A large block that can be directly interacted with to push or pull it in a straight line.
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Ball Redirector
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These devices change the direction of travel of any Balls that pass through them.
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Repeater Turret
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Only seen in the TechDemo. These robots fire a ranged attack at the player whenever they are hit. As last seen, they are indestructible and harmless, so they aren't currently counted as enemies.
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