Combat Arts/Heat Throw

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There are two Heat Throw Combat Arts available to Spheromancers: one first-level, and one second-level art.

Burn!

LVL 1 CP 1 SP 1 DMG Ranged EFFECTS Inflicts Burn Heat Throw

A controllable blazing burst of fire that deals damage over a small area.

Lea spews forth a brief stream of fire towards wherever she is aiming that passes through enemies to engulf and Burn them all.

Elemental ball changers reveal this is actually a spray of 15 projectiles that pierces through enemies, starting off moving fast, but at a randomized range quickly slows to a stop, simulating the spray and dispersal of flamethrower fuel. As a result, its range is relatively short for a Throw art, but is especially useful for applying Burn to tightly-packed groups of enemies.

Apollo uses this art during his second and third duels against Lea.

Flare Burn!

LVL 2 CP 2 SP 3 DMG Ranged EFFECTS Inflicts Burn Heat Throw

Jump into the air and fire a destructive laser along the direction you are facing.

Lea jumps into the air and fires a blazing laser beam aimed immediately below her, then steadily adjusts her aim out in whichever direction she was facing in a straight line for about a second. The beam heavily damages and Burns enemies near wherever it hits the ground.

Unlike Burn!, Flare Burn!'s direction can not be changed once begun, but like Burn!, has limited range. It is best against groups of enemies strewn out in a line from Lea's position. Lea avoids enemy attacks while she is in the air.