Status Conditions

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In CrossCode, Lea can inflict status conditions on enemies to simplify defeating them. Conversely, some enemies can inflict the same status conditions on Lea. There are four status conditions, one associated with each element.

Mechanics of Status Conditions

Out of Lea's basic combat actions, only her elemental charged Balls inflict status conditions, but through elemental Combat Arts she can inflict them a variety of other ways. These actions increase a status condition progress bar on the enemy. The progress bar drains slowly over time. If the progress bar fills up, the enemy receives the corresponding status condition.

Each status condition has its own progress bar, so enemies can be afflicted with multiple status conditions simultaneously.

The speed at which the progress bar fills up depends on the Focus difference between the two entities. The attacker's Rush stats and the defender's Protect stats modify this speed, as well as the effect of the corresponding status condition. Each condition lasts 20 seconds, reduced by Status Mend.

Burn

The Burn status is caused by the Heat element. Over 20 seconds, the afflicted enemy takes a total of ~30% of its MaxHP in damage spread over half-second intervals. Burn Rush and Protect affect the damage inflicted. Similar to environmental damage, Burn can be used to take down enemies with high MaxHP, typically of higher level, that would be difficult to damage normally. Due to this, most bosses and intentionally-overpowered enemies are immune to Burn.

The following enemies can inflict the Burn status:

Chill

The Chill status is caused by the Cold element. It decreases the attack and movement speeds of the afflicted enemy, so it deals less damage per second and has a harder time maneuvering. Chill Rush and Protect change the magnitude of the slow.

The following enemies can inflict the Chill status:

Jolt

The Jolt status is caused by the Shock element. Every 3 seconds, the afflicted enemy is interrupted leaving it open to attack, and takes damage based on its own Attack stat, basically hitting itself. Jolt Rush and Protect modify the interval between zaps.

The following enemies can inflict the Jolt status:

Mark

The Mark status is caused by the Wave element. The afflicted enemy takes 50% more ranged damage, which Wave deals a lot of. Mark Rush and Protect affect the damage taken.

The following enemies can inflict the Mark status:

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