Elements: Difference between revisions

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The game of [[CrossWorlds]] is based on four elements: Heat, Cold, Shock and Wave.  
Elements play a large role in the game of [[CrossWorlds]]. Both [[Avatar]]s and [[Monsters]] can use them. There are four elements in the game: Heat, Cold, Shock and Wave.


==Elements==
==Elemental Modes==
The primary way in which elements are relevant in-game is through the use of Element Modes. Element Modes are primarily relevant to combat and puzzles. There is a mode for each element, along with a default Neutral Mode. While in an Element Mode, all attacks take on that element, and are modified appropriately by the enemy's elemental resistances. Element Modes also have their own [[Combat Art]]s which are based on the element's [[Circuit]] Tree. The passive bonuses and Combat Arts in an elemental Circuit Tree only take effect when in the corresponding Element Mode. While in an Element Mode, the passive bonuses from the Neutral Tree are still in effect, but they are only half as powerful.


[[File:elem-heat.png]] '''Heat''' is the element of fire, it is linked to the Attack [[Stat]] and [[Melee]] skills and is the only elemental mode that is currently unlockable in the game. The [[Red Meerkat]] and the [[Kamikatze]] are associated with the Heat element.
Using [[Melee]] or [[Balls]] while in an Element Mode increases elemental load, represented by the element icon filling up with yellow. Elemental load transfers between Element Modes, and slowly decreases over time. If it reaches 100%, Elemental Overload will activate. In this state, the player is automatically returned to Neutral Mode, and prevented from accessing any of the Element Modes for a period of time.


[[File:elem-cold.png]] '''Cold''' is the element of ice, with ties to Defense and [[Guarding]]. Although many of the enemies in [[Bergen Trail]] are meant to be associated with Cold, currently only the [[Cold Attack Robot]] and the [[Prologue Cold Attack Robot]] are.
The active Element Mode provides a -50% resistance loss for the opposing element. The opposing elements are Heat/Cold and Shock/Wave.


[[File:elem-shock.png]] '''Shock''' is the element of electricity, and is connected to Focus and [[Balls]]. It is not yet implemented in the game.
===Neutral===
[[File:elem-neutral.png]] '''Neutral''' is the default, non-elemental mode, which is generally weaker but more balanced than the elemental modes. It is not associated with any particular [[Combat]] style.


[[File:elem-wave.png]] '''Wave''' is the fourth element, connected to HP and [[Dashing]]. It is also not yet implemented.
===Heat===
[[File:elem-heat.png]] '''Heat''' is the element of fire and the element of choice of [[Triblader]]s. It is associated with the Attack [[Stat]] and [[Melee]]. It can also inflict the status condition Burn, which deals damage over time.


[[File:elem-neutral.png]] '''Neutral''', or the lack of an element, is the default state in CrossWorlds, and is generally weaker but more balanced than the elements.
Heat is the preferred element of players who like to focus on melee damage. It is very efficient against Cold-based enemies, such as [[Karotto]]s and [[Fleazer]]s. It is also required for certain puzzles; Heat can be used to turn [[Puzzle Elements#Puzzle Destructibles|Water Blocks]] and [[Puzzle Elements#Objects and Object Spawners|Bubbles]] into steam and melt [[Puzzle Elements#Puzzle Destructibles|Ice Walls]].


==Element Modes==
===Cold===
The primary way in which elements are relevant in-game is through the use of Element Modes. Element Modes are gameplay modes primarily relevant to combat, although they can be switched at any time. There is a mode for each element, along with a default Neutral Mode, although the Shock and Wave Modes are not available yet.
[[File:elem-cold.png]] '''Cold''' is the element of ice and the element of choice of [[Quadroguard]]s. It is associated with the Defense Stat and [[Guarding]]. It can also inflict the status condition Chill, which slows down enemies.


There are a number of differences that the current Element Mode makes to combat.
Cold is the preferred element of defensive builds. It is very efficient against Heat-based enemies, such as [[Magmanizer]]s and [[Pada Moth]]s. It can also be used to freeze Water Blocks and Bubbles.


===Stat Modification===
===Shock===
The active Element Mode provides a passive multiplier to stats. Modified stats are shown when switching element modes, with the change in stats represented by a circle filling in with green or red. Note that these values are approximate:
[[File:elem-shock.png]] '''Shock''' is the element of electricity and the element of choice of [[Pentafist]]s. It is associated with the Focus stat and [[Balls]]. It can also inflict the status condition Jolt, which can temporarily stun enemies.
{| class="wikitable"
!Name
!Element
!HP
!Attack
!Defense
!Focus
!Heat
!Cold
!Shock
!Wave
|-
|Shizuka
|Heat [[File:elem-heat.png]]
|
| +25%
| -10%
|
| -25%
| +25%
|
|
|-
|Lea
|Heat [[File:elem-heat.png]]
|
|
|
|
|
| +100%
|
|
|-
|
|Cold [[File:elem-cold.png]]
|
| -10%
| +25%
|
| +25%
| -25%
|
|
|-
|
|Shock [[File:elem-shock.png]]
| -10%
|
|
| +25%
|
|
| -25%
| +25%
|-
|
|Wave [[File:elem-wave.png]]
| +25%
|
|
| -10%
|
|
| +25%
| -25%
|}
Element Modes  increase resistance to that element, and lower resistance to the opposite element.


===Elemental Attacks===
Shock is the preferred element of ranged builds. It is very efficient against Wave-based enemies, such as [[Gelleric]]s and [[Angler]]s. Shock can be used on Ball Chargers to create empowered Shock Balls which move alongside walls, as well as to power Magnets.
While in an Element Mode, all attacks take on that element, and are modified appropriately by the enemy's elemental resistances. There are also special arts for when you are in an elemental mode, changing how all arts work when in an elemental mode.


===Circuits===
===Wave===
Each element has a separate [[Circuit]] Tree which requires their own point to be upgraded so that you don't have to choose between which circuit to upgrade. The passive bonuses and [[Combat Arts]] in an elemental Circuit Tree only take effect when in the corresponding Element Mode. There is also a (substantially smaller) Neutral Circuit Tree. Combat Arts from this tree can only be used in Neutral Mode. However, passive bonuses from the Neutral Tree are always in effect, but they are only half as powerful when in an Element Mode.
[[File:elem-wave.png]] '''Wave''' is the fourth element and the element of choice of [[Hexacast]]s. It is associated with HP and [[Dashing]]. It can also inflict the status condition Mark, which makes the victim vulnerable to ranged attcks.


==Elemental Overload==
Wave is the preferred element of HP/regeneration-focused builds. It contains several [[Combat Art]]s, which can regenerate by damaging enemies or taking damage from enemy attacks. It is very efficient against Shock-based enemies, such as [[Shokat]]s or [[Rob0ck]]s. Wave can be used on Ball Chargers to create empowered Wave Balls which pass through walls perpendicularly. Wave Balls can also be used on Wave Teleporters to teleport [[Lea]] to them.
Using Melee or Balls while in an Element Mode will increase your elemental load, represented by the element icon filling up with yellow. Elemental load transfers between Element Modes, and slowly decreases over time. If your elemental load reaches 100%, you enter into elemental overload. In this state, you are automatically returned to Neutral Mode, and prevented from accessing any of the other Element Modes for a period of time.
 
==Elemental Monsters==
Certain Monsters also have elemental properties. Most dungeon enemies can use elemental attacks, and have weakness to the opposing element that they represent. However, elemental Monsters are not limited to just dungeons; they can be found all over the Playground. Elemental Monsters become more usual in later parts of the game; in [[Gaia's Garden]], for example, all enemies have varying elemental resistances and most use elements in their attacks, while in [[Autumn's Rise]] there are only a few elemental enemies, such as [[Flamin' Hillkat]]s.

Revision as of 08:10, 24 June 2017

Elements play a large role in the game of CrossWorlds. Both Avatars and Monsters can use them. There are four elements in the game: Heat, Cold, Shock and Wave.

Elemental Modes

The primary way in which elements are relevant in-game is through the use of Element Modes. Element Modes are primarily relevant to combat and puzzles. There is a mode for each element, along with a default Neutral Mode. While in an Element Mode, all attacks take on that element, and are modified appropriately by the enemy's elemental resistances. Element Modes also have their own Combat Arts which are based on the element's Circuit Tree. The passive bonuses and Combat Arts in an elemental Circuit Tree only take effect when in the corresponding Element Mode. While in an Element Mode, the passive bonuses from the Neutral Tree are still in effect, but they are only half as powerful.

Using Melee or Balls while in an Element Mode increases elemental load, represented by the element icon filling up with yellow. Elemental load transfers between Element Modes, and slowly decreases over time. If it reaches 100%, Elemental Overload will activate. In this state, the player is automatically returned to Neutral Mode, and prevented from accessing any of the Element Modes for a period of time.

The active Element Mode provides a -50% resistance loss for the opposing element. The opposing elements are Heat/Cold and Shock/Wave.

Neutral

Neutral is the default, non-elemental mode, which is generally weaker but more balanced than the elemental modes. It is not associated with any particular Combat style.

Heat

Heat is the element of fire and the element of choice of Tribladers. It is associated with the Attack Stat and Melee. It can also inflict the status condition Burn, which deals damage over time.

Heat is the preferred element of players who like to focus on melee damage. It is very efficient against Cold-based enemies, such as Karottos and Fleazers. It is also required for certain puzzles; Heat can be used to turn Water Blocks and Bubbles into steam and melt Ice Walls.

Cold

Cold is the element of ice and the element of choice of Quadroguards. It is associated with the Defense Stat and Guarding. It can also inflict the status condition Chill, which slows down enemies.

Cold is the preferred element of defensive builds. It is very efficient against Heat-based enemies, such as Magmanizers and Pada Moths. It can also be used to freeze Water Blocks and Bubbles.

Shock

Shock is the element of electricity and the element of choice of Pentafists. It is associated with the Focus stat and Balls. It can also inflict the status condition Jolt, which can temporarily stun enemies.

Shock is the preferred element of ranged builds. It is very efficient against Wave-based enemies, such as Gellerics and Anglers. Shock can be used on Ball Chargers to create empowered Shock Balls which move alongside walls, as well as to power Magnets.

Wave

Wave is the fourth element and the element of choice of Hexacasts. It is associated with HP and Dashing. It can also inflict the status condition Mark, which makes the victim vulnerable to ranged attcks.

Wave is the preferred element of HP/regeneration-focused builds. It contains several Combat Arts, which can regenerate by damaging enemies or taking damage from enemy attacks. It is very efficient against Shock-based enemies, such as Shokats or Rob0cks. Wave can be used on Ball Chargers to create empowered Wave Balls which pass through walls perpendicularly. Wave Balls can also be used on Wave Teleporters to teleport Lea to them.

Elemental Monsters

Certain Monsters also have elemental properties. Most dungeon enemies can use elemental attacks, and have weakness to the opposing element that they represent. However, elemental Monsters are not limited to just dungeons; they can be found all over the Playground. Elemental Monsters become more usual in later parts of the game; in Gaia's Garden, for example, all enemies have varying elemental resistances and most use elements in their attacks, while in Autumn's Rise there are only a few elemental enemies, such as Flamin' Hillkats.