Ku'lero Temple
This article contains SPOILERS for the A New Home DLC of CrossCode. Proceed at your own risk! |
Grand Krys'kajo is a location in CrossWorlds. This area is exclusive to the A New Home DLC. It is a temple in the middle of a crater on an island north-west of The Croissant. This is the final temple of CrossWorlds.
Ku'lero Temple |
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This massive temple structure is located on a remote island inside an enormous crater. It was long believed that the end of the Track would reside deep inside the mountains of Sapphire Ridge however the temple found there merely serves as a teleporter which transports Seekers to the final leg of the journey. Huge curved pine trees litter the sparse landscape. Pockets of dark reflective crystal can be found all throughout the structure and they seem to slowly overtake the temple almost like a living organism. |
-Encyclopedia entry |
Layout
Ku'lero Temple has several large and convoluted levels that you must descend through to reach the bottom of the crater.
After passing through a few linear entrance rooms, you reach a large outdoor hub area with a landmark. Several shortcut teleporters back to this landmark will unlock while you progress further through the dungeon. From here you can continue either east or west, and complete two small loops of puzzle rooms before unlocking a third set of rooms leading to the top floor of the Bridge. From here, you must return to the landmark and complete the other side to unlock the elevator down.
Floor B1 is very small, containing only the midboss fight.
Floor B2 contains two large and convoluted loops of puzzle rooms, both of which also branch upwards to previously inaccessible parts of the outdoor area on the ground floor. You must complete both loops to continue downwards.
Floor B3 has a smaller loop of rooms, containing four large bounce puzzles and a major battle against the stacking statues.
Starting from floor B4 is a long enemy rush during which you drop down a long ways to finally reach the bottom of the crater. Beyond this lies the boss fight, and the Secret of the Ancients.
Connecting Areas
- Sapphire Ridge (via teleporter in the Entrance)
Rooms

# | Room/Landmark Name |
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Treasures

Acc. | Type | Contains | Location | Info |
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1 | ![]() |
2 × ![]() |
Comet Trail | Use a key to open the lock on the Southwest, then follow the lilypads and climb the steps. Follow the wall to the left to reach the jumping path. Jump onto the two small platforms, then the larger one, then go South and follow the jumping path, climb up the step, keep going South and jump very carefully onto the southern platform. Walk right - you may lose sight of Lea for a moment - and around the elevated land to get the chest. |
2 | ![]() |
2 × ![]() |
Comet Trail | Use a key to open the lock on the Southeast, then walk South to climb up the steps and follow the jumping path, hit the switch if you have not done so, then walk North and jump to the East to get the chest. (If you want to keep the key, follow the directions of alternative 2 for the Batboy chest, but instead of jumping onto the Southeast pillar to your left, walk North and then jump to the East). |
3 | ![]() |
3 × ![]() |
Outlook | Jump off the platform with the teleporters to the East, then follow the jumping path to the chest. |
4 | ![]() |
1 × ![]() |
Longleg Vale | Starting from Crystal Den, follow the jumping path East of the elevator on the Northwest, then use Wave to reach the southern platform. Follow the arrows to the South, then walk South into Longleg Vale (here you can use a key to open the lock to the West). Then walk East and follow the jumping path to get the chest. |
5 | ![]() |
4 × ![]() |
Longleg Vale | Go down the steps on the Southeast and jump on the disappearing platforms to reach the steps which will lead you to the chest. |
6 | ![]() |
4 × ![]() |
Crystal Den | Follow the jumping path South of the elevator on the Southeast. |
7 | ![]() |
1 × ![]() |
Crystal Den | First follow the instructions to get the Rift Spore and make sure to open the lock. Then, starting from Comet Trail, follow one of these alternatives:
1. Use a key to open the lock on the Southeast, then walk South to climb up the steps and follow the jumping path, hit the switch if you have not done so, then jump onto the pillar on the left. 2. Use a key to open the lock on the Southwest if you have not done it yet, then follow the lilypads and climb the steps. Follow the wall to the left to reach the jumping path. Jump onto the two small platforms, then the larger one, climb up the steps and jump onto the Southeast pillar to your right. Use Wave to reach the Northeast pillar. Jump to the East, then South and follow the lilypads to the steps. Climb up the steps and jump onto the Southeast pillar to your left. Either way, use Wave to reach the Northwest pillar, then jump West and walk North to press the switch. Walk North through the small passage into Outlook, then walk West to Longleg Vale, use Wave to continue going West until you reach the end of the room, then walk North and continue following the Wave path until you can go North to Crystal Den. Walk North and follow the jumping path to get the chest. |
8 | ![]() |
3 × ![]() |
Cracked Pillars | Starting from the elevator on the Southeast of the room (press the switch on the left if you have not done it yet), go North until you see the chest, then walk around the elevated land to your left until you reach a step. Climb up, walk South until you're level with the chest and then jump to the East to get it. |
9 | ![]() |
4 × ![]() |
Cracked Pillars | Starting from Comet Trail, use a key to open the lock on the Southwest, then follow the lilypads and climb the steps. Follow the wall to the left to reach the jumping path. Jump onto the two small platforms, then the larger one, climb up the steps and jump onto the pillar on the right. Use Wave to reach the Northeast pillar. Jump to the East, then North and walk North until you see the switch. Jump carefully to the West to heat the switch, then jump back and go North through the small passage to Outlook. Walk East all the way to Cracked Pillars until you reach the first prong where you can walk North. Do so and use Wave to reach the northern platform Then walk North and jump twice to the East to get the chest. |
10 | ![]() |
3 × ![]() |
Water Grave | Follow the lilypads on the west of the room and break the plants to get the chest. |
11 | ![]() |
1 × ![]() |
Water Grave | Starting from Cracked Pillars, climb up the same step used to get the Bronze Chest with the Focus Shards, then walk to the South and jump onto the pillar on the left. Use Wave to reach the Southwest pillar, then jump to the West, walk North jump onto the small platform and then the larger one, climb up the steps and jump onto the pillar on your right. Use Wave to reach the Northeast pillar, then jump to the right and press the switch, then walk North to reach Water Grave. Walk to the West and then North so you can use Wave to reach the northern platform. Walk North and follow the jumping path to the chest. |
12 | ![]() |
1 × ![]() |
Crystal Den | |
13 | ![]() |
1 × ![]() |
Cracked Pillars | |
14 | ![]() |
1 × ![]() |
Shard Trial West | |
15 | ![]() |
1 × ![]() |
Load Barring Pillars | |
16 | ![]() |
1 × ![]() |
The Rise | Found on the West side of the room. |
Enemies
Name | Sprite | Drops | Locations |
---|---|---|---|
Heat Crystalid | ![]() |
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Comet Trail, Outlook, Longleg Vale, Crystal Den, Cracked Pillars, South Bridge, Shard Trial East, The Fall<ref name="respawn" /> |
Cold Crystalid | ![]() |
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Comet Trail, Crystal Den, Cracked Pillars, Water Grave, North Bridge, Shard Trial West, The Fall<ref name="respawn" /> |
Shock Crystalid | ![]() |
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Comet Trail, Outlook, Crystal Den, Cracked Pillars, Water Grave, South Bridge, Shard Trial East, The Fall<ref name="respawn" /> |
Wave Crystalid | ![]() |
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Comet Trail, Longleg Vale, Crystal Den, North Bridge, Shard Trial West, The Fall<ref name="respawn" /> |
Beearbot | ![]() |
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Water Grave, Crystal Den<ref name="respawn" />, The Fall<ref name="respawn" /> |
Hummagnum | ![]() |
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Cracked Pillars, Birds of Prey, South Bridge, The Fall<ref name="respawn" /> |
Mizree | ![]() |
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Longleg Vale, Cracked Pillars<ref name="respawn" />, The Fall<ref name="respawn" /> |
Heat Statue | ![]() |
None | Waving Flame<ref name="respawn" />, Birds of Prey<ref name="respawn" />, Load Barring Pillars<ref name="respawn" /> |
Cold Statue | ![]() |
None | Cold Carry<ref name="respawn" />, Birds of Prey<ref name="respawn" />, Pillar Chamber<ref name="respawn" />, Load Barring Pillars<ref name="respawn" /> |
Shock Statue | ![]() |
None | Cold Carry<ref name="respawn" />, Birds of Prey<ref name="respawn" />, Pillar Chamber<ref name="respawn" />, Load Barring Pillars<ref name="respawn" /> |
Wave Statue | ![]() |
None | Waving Flame<ref name="respawn" />, Birds of Prey<ref name="respawn" />, Pillar Chamber<ref name="respawn" />, Load Barring Pillars<ref name="respawn" /> |
E'nel | ![]() |
None | The Path<ref name="diorbis" /> |
Di'aro | ![]() |
None | The Path<ref name="diorbis" /> |
K'win | ![]() |
None | The Path<ref name="diorbis" /> |
G'oni | ![]() |
None | The Path<ref name="diorbis" /> |
Guardian Statue (boss) | ![]() |
None | Guardian of Old × 1 (Neutral)<ref name="respawn" /> Guardian of Flame × 1 (Heat)<ref name="respawn" /> Guardian of Ice × 1 (Cold)<ref name="respawn" /> Guardian of Strife × 1 (Shock)<ref name="respawn" /> Guardian of Peace × 1 (Wave)<ref name="respawn" /> The Fall × 6 (2 Neutral, 1 of each element)<ref name="respawn" /> |
Gynthar (boss) | ![]() |
None | The Monk<ref name="respawn" /> |
Di'orbis (boss) | ![]() |
None | The Path<ref name="respawn" /> |
<references> <ref name="respawn">Does not respawn</ref> <ref name="diorbis">Spawned by Di'orbis</ref> </references>
Botanics
Destroyable | Contents | ||||||
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Alpha Cone Sprout |
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Beta Cone Sprout |
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Gamma Cone Sprout |
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Delta Cone Sprout |
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Alpha Shard |
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Role in the Plot
In CrossWorlds
In CrossCode
Lea and all her friends gather together to complete the Ku'lero Temple. Unlike in previous dungeons, this temple contains many outdoor, non-instanced areas, where Lea can meet and talk with the other characters. One particularly notable encounter is with Luke on floor B3, where he asks Lea on a date.
Hlin, Albert, Buggy, Schneider and Luke will always reach the end of the dungeon before Lea, even though they chose not to race. Emilie will also beat Lea if she chose to race and took more than 2 hours to complete the dungeon. Otherwise she will arrive immediately after Lea. Apollo, Joern, Shizuka and Satoshi arrive after. C'tron never arrives, having apparently left part way through the dungeon. Worrying about him, Lea and Emilie decide to go visit him in Homestedt.