Balls

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Revision as of 13:37, 22 June 2017 by @DeletedUser41291166 (talk | contribs) (added table for combat arts + more general intro)
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Balls, also known as VRP (Virtual Ricochet Projectile), is a ranged weapon that is used in CrossCode. These balls can be rapidly fired or charged, causing them to ricochet off of walls and do more damage than normally. VRPs, especially charged ones, are often times required to solve puzzles. There are also certain monsters that need to be hit by VRPs to be broken. VRPs are affected by elements, just like melee.

VRP in Puzzles

VRPs are the main puzzle element of CrossCode. They are used to activate switches, solve ball puzzles, launch keys into locks, bounce bombs and knock back bubbles. There are also ball changers, which change the way a ball behaves; they can turn a ball into a certain element, change its direction or slow it down.

Combat Arts

Throw Combat Arts can be executed by charging while aiming.

Throw Arts
Level Neutral Cold Shock Wave Heat
1
Ball of Steel
Bullet Rain
Hail Flurry
Snow Flawke
Diving Spark
Homing Wisp
Fae Round
Essence Drain
Burn!
2
Ball of Boomerang
Bullet Inferno
Hail Storm
Frigid Flawke
Chain Blitz
Radiant Swarm
Elven Orb
Vital Pulse
Flare Burn!
3
Unknown
Unknown x2
Unknown x2

Trivia

In the first versions of CrossCode the character used to stop walking while aiming a ball. For testing Lachsen removed that and found out that it was far smoother to play the game without stopping.

Gallery